The Apothecary of Trubiz Guide Wiki – Achievement, Ending

If you’re just starting out, the trickiest part is learning how each potion corresponds to its effect. Since the game doesn’t offer hints or a built-in reference, it helps to have a quick chart handy and The Apothecary of Trubiz Guide.

Here’s a simple list of every potion based on their position in your brewing grid (left to right, top to bottom):

  1. Turquoise
  2. Red
  3. Blue
  4. Purple
  5. Green
  6. Lilas
  7. Deep Blue
  8. Cyan
  9. Orange
  10. Black

Second-row special variations:
11. Shaked Orange
12. Shaked Green
13. Rainbow
14. Red-Black

Once you get familiar with these, diagnosing patients becomes much smoother.

POTION ACHIEVEMENTS

First Potion

Brew any potion. Straightforward and impossible to miss.

Thermal Reaction

Heat or cool a potion until it changes state.

Stirring Technique

Shake a potion to alter it.

Temporal Reaction

Leave a potion untouched long enough for time to transform it naturally.

ENDINGS

Ending #1 – The Apothecary of Trubiz

You must cure every patient fully, including their hidden illnesses. The list below gives you every correct combination for each day.

Day 1

  • Cough: Turquoise
  • Fever: Red

Day 2

  • Headache & Dizziness: Purple + Rainbow
  • Nausea: Lilas
  • Heaviness & Insomnia: Blue + Deep Blue

Day 3

  • Depression: Black
  • Heaviness & Stomach Ache: Blue + Cyan
  • Stress: Orange

Day 4

  • Stomach Ache & Fever: Green + Red
  • Stomach Ache & Nausea: Cyan + Lilas

Day 5

  • Stomach Ache, Dizziness & Heaviness: Cyan + Rainbow + Blue
  • Stomach Ache, Fever & Stress: Green + Red + Orange
  • Stomach Ache & Insomnia: Deep Blue + Cyan

Day 6

  • Insomnia & Depression: Shaked Green + Black

Day 7

  • Insomnia, Cough & Stress: Deep Blue + Turquoise + Orange
  • Insomnia & Nausea: Deep Blue + Lilas

Day 8

  • Insomnia, Cough & Nausea: Deep Blue + Turquoise + Lilas
  • Insomnia, Cough & Depression: Shaked Orange + Turquoise + Black
  • Insomnia, Nausea & Depression: Shaked Green + Lilas + Black

Day 9

  • Cough & Fever: Turquoise + Red
  • Headache & Dizziness: Purple + Rainbow

Day 10

  • Fever & Stomach Ache: Green + Red
  • Cough, Insomnia & Stress: Turquoise + Deep Blue + Orange
  • Depression, Insomnia & Nausea: Black + Shaked Green + Lilas

Once all patients are cured completely, this ending triggers automatically.

Ending #2 – Apothecary

Cure more than half of the total patients, but not all.

Ending #4 – Demotion

Cure less than half of your patients.

Ending #5 – Vacationing Apothecary

Treat no one for the entire run.

Ending #3 – The Legendary Quack

For this one, you must actively worsen every patient while also avoiding curing any symptom at all. You’ll need to give the wrong combinations intentionally.

Here’s the full breakdown of what makes their conditions worse:

Day 1

  • Cough: Blue + Orange
  • Fever: Turquoise + Shaked Green

Day 2

  • Headache & Dizziness: Turquoise + Shaked Green
  • Nausea: Turquoise + Shaked Green
  • Heaviness & Insomnia: Red + Cyan

Day 3

  • Depression: Turquoise + Shaked Green
  • Heaviness & Stomach Ache: Turquoise + Shaked Green
  • Stress: Turquoise + Shaked Green

Day 4

  • Stomach Ache & Fever: Turquoise + Shaked Green
  • Stomach Ache & Nausea: Turquoise + Shaked Green

Day 5

  • Stomach Ache, Dizziness & Heaviness: Turquoise + Shaked Green
  • Stomach Ache, Fever & Stress: Turquoise + Shaked Green
  • Stomach Ache & Insomnia: Blue + Orange

Day 6

  • Insomnia & Depression: Blue + Orange

Day 7

  • Insomnia, Cough & Stress: Red + Cyan
  • Insomnia & Nausea: Blue + Orange

Day 8

Same for all variations: Blue + Orange

Day 9

  • Cough: Blue + Orange
  • Headache: Turquoise + Shaked Green

Day 10

  • Fever: Turquoise + Shaked Green
  • Cough: Red + Cyan
  • Depression: Blue + Orange

Complete all days this way to get the quack ending.

OTHER ACHIEVEMENTS

Treatment of Latent Illness

You earn this by solving a hidden illness, which naturally happens during Ending #1 (for example, Day 9).

Page Restoration

All manual pages must be found. A few appear sometime between Days 2–5.
Pages 19–20 hide behind the second library row—drag the bottom-right shelf left to reveal it.

All Endings

Experience every ending once.

Total Completion

Unlock all achievements.

That’s everything needed for a clean 100% run. Once you know the potion chart and understand how the illnesses combine, the game becomes far more straightforward.