Dragonkin The Banished Skills Guide for Classes

Dragonkin The Banished throws players into a brutal action RPG where builds aren’t defined by classes alone but by how skills interact with marks, damage-over-time effects, crowd control, and resource costs. Early on, many players treat abilities as simple attacks, but the deeper you go, the more you realize the system revolves around synergy chains.

Some skills apply Marks, others trigger bonus damage against marked targets. Certain abilities create damage-over-time zones, while others amplify enemies already suffering from those effects. Understanding these interactions is what separates a functional build from a devastating one.

Dragonkin The Banished Skills Guide for Classes

Below is a detailed breakdown of the three classes currently available — Tracker, Barbarian, and Oracle — including how their abilities function and when they shine during combat.

Tracker Skill Guide

The Tracker is a precision-based assassin archetype that relies heavily on projectiles, poison damage, mobility, and enemy marking mechanics. Instead of overwhelming enemies with brute force, the Tracker gradually weakens targets through poison stacks and then finishes them with powerful execution abilities.

Core Damage Skills

Ricochet Shot

A deceptively simple ability that fires an arrow bouncing between enemies. Each hit carries a chance to apply a mark, which becomes extremely important later since several high-level Tracker skills deal bonus effects against marked targets.

Because it costs nothing and has no cooldown, Ricochet Shot becomes a reliable filler ability during longer fights.

Rapid Fire

This skill unleashes a spread of arrows in a cone-shaped pattern. It’s designed for clearing groups quickly, and the effect becomes even stronger when projectile bonuses are added to the build.

It also guarantees marks on enemies hit, making it one of the Tracker’s most reliable setup tools.

Explosive Shot

Instead of direct damage, this skill launches an arcing arrow that detonates upon landing. It’s extremely useful for enemies positioned behind frontlines or clustered together in tight spaces.

In larger fights, Explosive Shot helps soften entire groups before the Tracker moves in with stronger finishers.

Poison and Damage-over-Time Skills

The Tracker’s real strength lies in toxic damage and poison effects.

Volatile Decoction

This ability throws a venomous flask that poisons enemies while slowing them dramatically. With an 80% slow effect, it becomes one of the strongest crowd control tools available to the class.

It’s particularly effective when used before area damage skills, ensuring enemies remain inside damage zones.

Noxious Star

A large toxic projectile that ricochets off walls and deals additional damage to enemies already suffering from damage-over-time effects.

This skill truly shines in poison builds because it acts as a damage multiplier, punishing enemies that are already poisoned.

Dance of Daggers

A mobile channeling ability that throws toxic daggers around the Tracker while moving. Movement speed is reduced, but the continuous barrage allows poison stacks to build rapidly.

When used in crowded encounters, Dance of Daggers can quickly apply marks and poison to multiple targets at once.

Utility and Control Skills

Hunting Trap

Deploys a trap that immobilizes enemies on contact. While the immobilization only lasts a short time, it provides enough control to reposition or line up high-damage abilities.

Traps also apply marks, helping set up the Tracker’s burst combos.

Blinding Retreat

One of the Tracker’s most important survival tools. The character quickly retreats while placing a slowing trap behind them, which later explodes and poisons nearby enemies.

It’s essentially both an escape skill and a delayed damage setup.

Assassin’s Shroud

This skill briefly cloaks the Tracker inside a toxic smoke cloud, granting temporary invisibility and increasing evasion and movement speed for nearby allies.

While the invisibility window is short, it allows repositioning during dangerous fights or escaping overwhelming enemy groups.

High-Level Tracker Skills

These abilities unlock later and define endgame Tracker builds.

Executioner’s Claws

A brutal melee attack that deals toxic damage and instantly executes weaker enemies. It’s extremely effective against enemies already weakened by poison effects.

Acrobatic Strike

A short leap attack that poisons enemies and temporarily increases attack speed. This makes it a powerful opener before chaining multiple offensive abilities.

Malignant Assault

A spinning toxic attack that grants unstoppable status and high evasion during execution. Because the Tracker cannot be interrupted during the animation, it becomes a reliable burst option during intense fights.

Barbarian Skill Guide

The Barbarian represents the opposite philosophy of the Tracker. Instead of precision and poison, the Barbarian relies on raw strength, crowd control, and survivability.

Many Barbarian skills scale with thorn damage, armor bonuses, or bleed effects, making them ideal for frontline combat.

Core Barbarian Attacks

Steel Sweep

A wide cone attack that damages enemies and causes bleeding. This is one of the Barbarian’s most reliable early-game abilities for clearing groups.

Savage Whirlwind

A classic spinning attack that hits enemies in all directions while moving. Movement speed is reduced slightly, but the sustained damage output can be devastating when surrounded.

Bloody Assault

A powerful cleaving strike that inflicts heavy bleed damage over time. Because bleed stacks can accumulate, this ability becomes extremely strong during prolonged fights.

Defensive and Support Skills

Ancient Runes

Summons protective runes that reduce incoming damage while granting a barrier. Enemies touching the runes suffer ice damage.

This ability effectively turns the Barbarian into a temporary tank during difficult encounters.

Survivor’s Spirit

One of the Barbarian’s most valuable support skills. It restores health and grants critical bonuses to both the Barbarian and nearby allies.

In cooperative play, this ability can drastically improve group survivability.

Mobility and Crowd Control

Wings of Ice

The Barbarian leaps forward and stuns enemies on impact. It’s excellent for closing the distance between ranged enemies or interrupting dangerous attacks.

Battering Ram

A powerful charge attack that damages enemies during the dash and upon impact. It also temporarily boosts thorn damage, making it particularly useful in thorn-focused builds.

Advanced Barbarian Abilities

Ancestral Totem

Summons a temporary totem that boosts attack power for nearby allies while emitting periodic waves of ice damage.

In group play, the totem becomes a powerful damage amplifier.

Unleashed Frenzy

A massive melee attack that grants temporary armor and thorn bonuses while damaging enemies around the Barbarian.

When timed correctly, it allows the Barbarian to survive intense enemy pressure while dealing significant damage.

Oracle Skill Guide

The Oracle is a spellcasting class built around electric damage, crowd control, summoning, and battlefield manipulation.

Unlike the Tracker and Barbarian, Oracle abilities often control enemy positioning and create persistent environmental hazards.

Core Offensive Skills

Chain Lightning

Launches an electric projectile that ricochets between enemies multiple times. It deals extra damage to enemies that are already controlled or constrained.

Because of its bouncing effect, it becomes extremely efficient in crowded fights.

Lightning Beam

Channels a continuous beam of electricity that damages enemies in front of the Oracle. In upgraded forms, the beam can split into multiple beams for increased coverage.

Explosive Eruption

Summons a lightning strike that deals heavy damage in an area around the impact zone. This ability excels at clearing groups quickly.

Battlefield Control Abilities

Electric Wall

Creates a temporary wall that damages enemies while slowing them. Allies passing through the wall gain increased movement speed.

This ability effectively shapes the battlefield by limiting enemy movement.

Psychokinesis

Telepathically gathers enemies together before stunning them. This skill is extremely valuable for grouping enemies before unleashing powerful area attacks.

Defensive Oracle Skills

Chaotic Armour

Generates a powerful shield that increases armor, grants barrier protection, and reflects thorn damage to enemies.

For a fragile caster class, this ability significantly increases survivability.

Pythoderkon’s Premonition

A high-risk defensive skill that grants extreme damage resistance while temporarily immobilizing the Oracle.

It’s best used when anticipating powerful enemy attacks.

Summoning Abilities

Ethereal Sentinel

Summons a stationary creature that attacks enemies with ranged attacks. The sentinel acts as a support turret during fights.

Draconic Ally

A powerful late-game ability that summons an ancient creature to fight alongside the Oracle for an extended duration.

Because of its long duration, it effectively adds another combat unit to the battlefield.

Dragonkin The Banished encourages experimentation. Each class contains multiple playstyles hidden within the skill tree.

  • Trackers excel with poison and mark-based combos
  • Barbarians dominate with bleed, thorn damage, and survivability
  • Oracles control the battlefield using electric damage and summoning

Instead of focusing purely on raw damage, the best builds typically combine crowd control, damage-over-time effects, and mobility skills to maintain constant pressure on enemies.

Players who learn how these abilities interact will find that even difficult encounters become far more manageable.