Planet Coaster 2 100% Achievement Guide (April 2026)

Getting every achievement in Planet Coaster 2 is not hard, but it can waste a lot of time if you don’t understand what actually matters. This version cuts the fluff and explains things clearly so you can progress fast without getting stuck.

  • Difficulty: Easy overall, but time-consuming
  • Time: Around 20 to 60 hours depending on how efficiently you play
  • Missables: None
  • Multiplayer: Not required

You can unlock everything through Career + a bit of Sandbox cleanup.

The One System That Makes Everything Easier: Prestige

Prestige is the backbone of your entire park. If your rides have high prestige, everything else becomes easier, including money, guests, and park rating.

Here’s what actually increases prestige:

  • High scenery score near rides (aim for 100)
  • Good coaster stats
    • Excitement: 6+
    • Intensity: around 3 to 5
    • Nausea: under 2
  • Longer rides with better layouts
  • Airtime hills and smooth pacing

The fastest way to boost scenery is using the mirroring tool with rotational symmetry. You can hit 100% scenery using very few props if placed smartly.

Also keep in mind:

  • Prestige drops over time
  • Around 10 to 15 years, rides become “Classic”

Pricing, Money

Unlike older games, pricing is simple.

  • Start with Bargain pricing
  • Switch to Dynamic pricing when queues stay full

High prestige automatically lets you charge more, so focus on improving rides instead of micromanaging prices.

Staff Setup

You don’t need perfect optimization. This setup works reliably:

  • 2 Janitors + 1 Mechanic per 5 rides
  • 1 extra mechanic for generators
  • 1 dedicated janitor for heavy traffic areas
  • 4 attendants for every 3 rides
  • Vendors scale similarly

Avoid putting all staff in one building. Spread smaller staff buildings across the park so they don’t waste time walking.

Keeping Guests Happy

Guest mood directly affects your park rating, which many achievements depend on.

Here’s what people usually miss:

  • Guests have different food preferences, not just hunger
  • You need variety, not just one food type
  • Weather matters:
    • Hot → sunscreen
    • Rain → umbrellas
    • Snow → heaters (very important in queues)

For efficiency:

  • Use modular souvenir shops instead of multiple small shops
  • Place restaurants for better satisfaction
  • Add guest service buildings early

Coaster Building Made Easy

You don’t need to be creative to get achievements.

For high excitement:

  • Use lots of airtime hills
  • Keep speed moderate, not extreme
  • Aim for about 1-minute ride length

Reliable coaster types:

  • Eurofighter (Drop Coaster): cheap and flexible
  • Junior Coaster: small and easy
  • Powered/Energy Coaster: keeps speed without lifts

If you just want achievements, not beauty, focus on stats over design.

Park Rating Explained

You need high park rating for many achievements. It’s based on four things:

1. Total Ride Prestige

Add more rides with good stats and scenery.

2. Scenery Rating

Spam high-value blueprints if needed. It works.

3. Unique Attractions

Different ride types count.
An easy trick is using multiple flume variations cheaply.

4. Park Reputation

This is the hardest one.

It depends on:

  • Guest happiness
  • Ride maintenance
  • Food, drinks, and shops
  • Total guests

If guests are unhappy, your rating stalls no matter what.

Campaign Achievements

There are 72 medals total across all scenarios.

To unlock everything:

  • Complete all 4 chapters
  • Earn Bronze, Silver, Gold, and Platinum in each scenario

One important side task:

  • Build a workshop early
  • Assign a mechanic to generate research points
  • Unlock all rides for the “research” achievement

Gameplay Achievements

These unlock just by playing:

  • Build your first ride
  • Build a coaster
  • Build a flume
  • Hire 10 staff
  • Take a loan

No special effort needed.

Ride Achievements

Instead of struggling, do this in Sandbox if needed:

  • 2,500m coaster → just build a very long track
  • 10+ inversions → use or copy a blueprint
  • 100 mph speed → use a launch coaster
  • 20 flumes → spam slides in one pool
  • 100m drop → build high, then drop straight

You can even use shared blueprints to skip building entirely.

Park Milestone Achievements

Create a Sandbox park with:

  • Unlimited money
  • Power off
  • Maintenance off

Then quickly push:

  • 3-star, 4-star, 5-star park
  • 1,000+ guests
  • 2,500 guests with good mood
  • 500 pool guests
  • 30 slide riders

For “Classic rides”:

  • Place 5 flat rides
  • Run the game at 3x speed
  • Wait 10 to 15 in-game years