Dreamcore Rabbit Hole Walkthrough – Guide to Every Level

If you’re playing Dreamcore: Rabbit Hole, progression is less about obvious objectives and more about subtle cues. This guide walks you through each section clearly so you don’t get stuck.

The Beginning – Studio

You start on a film set with a clipboard.

Steps

  • Follow the clipboard tasks
  • Place 4 objects
  • After that, you’ll receive a phone call
  • The lights go out

Now:

  • Go to the back area
  • Fix the issue

After fixing:

  • A white door appears
  • Walk toward it to trigger the next area

Greenhills

This section is simple but easy to overthink.

Steps

Just keep walking through:

  • House
  • Statues
  • Slides
  • Spiral neighborhood

Go all the way up the spiral.

At the top:

  • You’ll find the next white door

School Gym

First real puzzle.

Steps

  • Enter the hallway
  • Find 3 basketballs
  • Carry them one by one
  • Throw each into the hoop

Once all 3 are scored:

  • A door appears in the center

Go through it.

Sky Express

This is the most confusing section for most players.

Steps

  • Move through train doors
  • Keep going until you find stairs

Once you reach stairs:

  • Look for a far pillar

How to identify it:

  • Straight staircase
  • One right-side intersection

Reach that pillar:

  • The white door will be there

Sunflower Fields

Long-distance navigation level.

Steps

  • Walk to the right
  • Stay on the path
  • Keep going for a long time

You’re looking for:

  • A red shed (triangular roof)
  • A wooden pavilion nearby

Once you find the shed:

  • Enter it
  • The door is inside

Note

  • Scarecrow sounds may appear
  • They do nothing, ignore them

Home (Final Level)

This is a placement puzzle.

How It Works

  • A knock happens
  • An item appears
  • Place it in the correct location

Item Placements

  • Game → Console in living room
  • Shoe → Near front door
  • Lamp → Bedroom nightstand
  • Pillow → Living room couch
  • Kettle → Kitchen stove
  • Iron → Hallway ironing board
  • Dog bowl → Kitchen floor
  • TV remote → Bedroom TV
  • Toilet paper → Bathroom holder
  • Vinyl → Record player
  • Mug → Kitchen table
  • Plant → Table near entrance
  • Owl statue → Hallway shelf (middle bottom row)
  • Knife → Kitchen cutting board

After placing everything:

  • A cutscene plays
  • You return to the studio

Ending

You unlock the achievement:

“You set it free”

That marks completion of the game.

Each level tests a different kind of thinking:

  • Studio → Follow instructions
  • Greenhills → Keep moving forward
  • Gym → Simple interaction puzzle
  • Sky Express → Spatial awareness
  • Sunflower → Direction and patience
  • Home → Memory and placement

If you feel lost at any point, slow down and look for patterns instead of rushing forward.