If you’re playing Dreamcore: Rabbit Hole, progression is less about obvious objectives and more about subtle cues. This guide walks you through each section clearly so you don’t get stuck.
The Beginning – Studio
You start on a film set with a clipboard.
Steps
- Follow the clipboard tasks
- Place 4 objects
- After that, you’ll receive a phone call
- The lights go out
Now:
- Go to the back area
- Fix the issue
After fixing:
- A white door appears
- Walk toward it to trigger the next area
Greenhills
This section is simple but easy to overthink.
Steps
Just keep walking through:
- House
- Statues
- Slides
- Spiral neighborhood
Go all the way up the spiral.
At the top:
- You’ll find the next white door
School Gym
First real puzzle.
Steps
- Enter the hallway
- Find 3 basketballs
- Carry them one by one
- Throw each into the hoop
Once all 3 are scored:
- A door appears in the center
Go through it.
Sky Express
This is the most confusing section for most players.
Steps
- Move through train doors
- Keep going until you find stairs
Once you reach stairs:
- Look for a far pillar
How to identify it:
- Straight staircase
- One right-side intersection
Reach that pillar:
- The white door will be there
Sunflower Fields
Long-distance navigation level.
Steps
- Walk to the right
- Stay on the path
- Keep going for a long time
You’re looking for:
- A red shed (triangular roof)
- A wooden pavilion nearby
Once you find the shed:
- Enter it
- The door is inside
Note
- Scarecrow sounds may appear
- They do nothing, ignore them
Home (Final Level)
This is a placement puzzle.
How It Works
- A knock happens
- An item appears
- Place it in the correct location
Item Placements
- Game → Console in living room
- Shoe → Near front door
- Lamp → Bedroom nightstand
- Pillow → Living room couch
- Kettle → Kitchen stove
- Iron → Hallway ironing board
- Dog bowl → Kitchen floor
- TV remote → Bedroom TV
- Toilet paper → Bathroom holder
- Vinyl → Record player
- Mug → Kitchen table
- Plant → Table near entrance
- Owl statue → Hallway shelf (middle bottom row)
- Knife → Kitchen cutting board
After placing everything:
- A cutscene plays
- You return to the studio
Ending
You unlock the achievement:
“You set it free”
That marks completion of the game.
Each level tests a different kind of thinking:
- Studio → Follow instructions
- Greenhills → Keep moving forward
- Gym → Simple interaction puzzle
- Sky Express → Spatial awareness
- Sunflower → Direction and patience
- Home → Memory and placement
If you feel lost at any point, slow down and look for patterns instead of rushing forward.