This is my personal attempt at putting together a full achievement guide. I’m still figuring things out myself while playing, so consider this a work in progress. Everything here is based on Update 1.0, and I’ve structured it the same way the in-game “Quests” menu is laid out so it’s easier to follow along.
Right now there are 114 achievements in total, though not all of them are fully covered yet. Most can be done solo, but a few are definitely easier if you’ve got someone playing with you.
If you’re looking for something specific, just use CTRL+F and jump straight to it.
Wizards
Time-Based Unlocks
These unlock simply by surviving long enough across your runs.
- 30 Minutes
Survive a total of 30 minutes.
Unlocks: Sun Mage - 4 HOURS
Survive a total of 240 minutes.
Unlocks: Kavin - Conquerer of the Stars
Survive 273 minutes.
Unlocks: Star Mage - 343 Minutes
Survive 343 minutes.
Unlocks: Bryony - 400 Minutes
Survive 400 minutes.
Unlocks: Pipwick
Spell-Based Unlocks
These come from equipping spells at level milestones.
- 36 Spells → Ludwig
- 50 Spells → Maggie
- 75 Spells → Balthazar
- 86 Spells → Campanelli
Level-Based Unlocks
These are tied to leveling up during gameplay.
- 180 Levels → Moon Mage
- 360 Levels → Aldric
- 600 Levels → Hatti
- 1,111 Levels → Wizard King
Missions
Unlocking Maps
You start with only Verdant Meadows.
- Verdant Meadows (12 mins) → Frozen Ancients
- Frozen Ancients (12 mins) → Pyrestorm Pit
- Pyrestorm Pit (12 mins) → Astral Riftlands
Threat Levels
Each map starts at Moderate difficulty.
- Beat Moderate → unlock Severe
- Beat Severe → unlock Hardcore
Applies to all maps:
- Verdant Meadows
- Frozen Ancients
- Pyrestorm Pit
- Astral Riftlands
Hardcore Runs
This is the toughest difficulty. Personally, I found Maggie works really well here if you focus on movement speed and ice spells to keep enemies slowed.
- Complete each map on Hardcore:
- Verdant Meadows Scholar
- Frozen Ancients Scholar
- Pyrestorm Scholar
- Astral Riftlands Scholar
Relics
- Savior of Wizards
Revive 10 teammates. Stand in their ghost zone. - Professional Ghost
Die 30 times. - Four in a Row
Complete all 4 objectives in one run (2, 6, 10, 14 mins). - All Armored Up
Finish with 80 Armor. - Critical Mass
End with 201% Crit Damage. - Perfect Synergy
Infuse 4 spells with different elements (Fire, Lightning, Acid, Ice, Dark). - Idle Curiosity
Stay still for 900 seconds total. - Back From the Brink
Heal from below 10% HP to full. - Great Gluttony
Collect 3 health potions in 1 minute. - Thrice
Level up 3 times in 2 seconds. - Make Your Own Luck
Beat Sol’phish without Luck upgrades. - Good Enough
Skip rerolls 5 times when only commons appear. - 500 Levels
Level up 500 times total.
Outfits – Part 1
Reginald (Astral Orbs)
- Deal 200,000 damage
- Augment 4 times in one run
- Get a Legendary upgrade
Sun Mage (Solar Pulse)
- +50% range
- Infuse Wildfire (Fire + Fire)
- Stand on ice for 90 seconds
Moon Mage (Moonerang)
- Attempt 28 missions
- Collect 20 health potions
Ludwig (Arcane Broadsword)
- Infuse Venom (Acid + Acid)
- Sacrifice 1,066 enemies
Aldric (Aether Beam)
- Collect 432 fungi
- Heal a teammate
- Heal with Fire
Outfits – Part 2
Maggie (Aurora Wings)
- Hit 2 statues with one bird
- Collect 33 relics
Kavin (Rocky Road)
- Double size
- Cast 19,440 rocks
Star Mage (Falling Stars)
- Have 4 stars active
- Cast 9001 stars
- Freeze yourself
Hatti (Rune Burst)
- Augment 4 times
- Deal 314,159 Plasma damage
- Kill 300 enemies in Frost Branch
Outfits – Part 3
Balthazar (Talon Slash)
- Gain 10 HP in one hit
- Revive 12 teammates as ghost
- Steal HP while healing
Bryony (Vengeful Sprout)
- Pick potion at full HP
- Collect 666 XP with magnet
- Finish without potions
Campanelli (Phantom Blades)
- Revive 13 teammates
- Cast 10 blades at once
Wizard King (Magic Missile)
- Kill 404 enemies as ghost
- Hit 10 enemies with one missile
- Deal 1500 damage with geysers
Pipwick (Impish Havoc)
- 8 minions active
- One minion lasts 12 seconds
Misc
Covenants
- Sol’phish Vanquished → Eternal Bond
- Betrayal of the Highest Order → Harmony Pact
- Solitary Focus → Single spell mode
Infusions
- 2 infusions → Lightning
- 7 → Acid
- 15 → Ice
- 26 → Dark
Enchantments
- Die once → Tier I
- 5 upgrades → Tier II
- 15 upgrades → Tier III
New Boss (Update 11)
- Crush Krog’wa
Defeat Krog’wa after Sol’phish
That’s everything I’ve got so far. Still adding details as I go, but this should cover most of what you need if you’re chasing 100%. If something feels slow or grindy, it probably is, but a lot of these get easier once your upgrades and experience start stacking.
If you’re stuck on something specific, just focus your build around it and you’ll get there eventually.