Feline Forensics and the Meowseum Mystery Endings Guide

If you are trying to fully complete Feline Forensics and the Meowseum Mystery, one of the most confusing parts of the game is the investigation notebook. Some sections require very specific answers, and even a single wrong word can stop the report from completing properly. The final chapter can also be frustrating for achievement hunters because several endings are locked behind different arrest choices.

This Feline Forensics and the Meowseum Mystery Endings Guide goes through everything currently available from the notebook reports along with all ending choices and achievements in a simple and easy-to-follow way.

Chapter I Notebook Report

Chapter I is the beginning of the museum investigation and introduces all of the important characters involved in the case. During this section, you need to correctly fill in the notebook report using clues from the investigation.

The completed report should read like this:

Earlier tonight, the Old-Timer argued in the fine art exhibit with the Punk, who surprisingly had a Gun.

After the argument, the two fought in the courtyard, and eventually the Punk fell from the natural history balcony.

While all of this chaos was happening, someone managed to steal the gemstone from the natural history exhibit.

The museum staff was led by the Curator. Other staff members included the loyal Guard and the knowledgeable Guide.

The investigation also involved several witnesses and suspects. These included the eccentric Podcaster, the bitter Old-Timer, and the distinguished Critic.

Other people connected to the case included the anxious Student, the jolly Tourist, and the reserved Artist.

This first chapter mainly exists to establish the mystery and introduce everyone connected to the museum incident. If your notebook is not completing correctly, it is usually because of spelling mistakes or incorrect character placement.

Chapter II

Chapter II continues the investigation and expands on the museum mystery. However, the original notebook text for this chapter was not included in the provided information yet.

At the moment, there are no completed report lines available for Chapter II.

Chapter III

Chapter III is the third investigation chapter in the game. Like Chapter II, the written notebook solution has not been fully added yet in the original information.

No completed text is currently available for this section.

Chapter IV

Chapter IV continues the investigation further and likely focuses on uncovering more details about the suspects and stolen gemstone.

However, the completed notebook answers for this chapter were not included in the source information.

Chapter V

Chapter V is the final investigation chapter before the ending choices begin.

Just like the previous missing sections, the notebook report text for Chapter V was not available in the provided guide information.

Chapter VI Different Endings and Achievements

Chapter VI is the final part of the game and focuses entirely on deciding who should be arrested. This chapter contains multiple ending achievements depending on your final accusations.

Normally, you would need several full playthroughs to unlock everything. Thankfully, there is a faster method.

After choosing suspects and confirming the accusation, immediately quit and restart the game as soon as the achievement unlocks. Do not wait for the ending to fully finish. Doing this allows you to reload the final choice section and unlock the remaining achievements without replaying the entire game again.

This trick saves a huge amount of time if you are trying to fully complete the game.

The Fox of Philadeerphia

To unlock this achievement, choose to arrest only the Investor.

The Detective refuses to accept the accusation, but the achievement still unlocks successfully.

Whodunit? More li- Wait, Not Again!

This achievement is unlocked by accusing only the Detective.

Just like the Investor accusation, the Detective rejects the claim, but the achievement is still awarded.

The Bird in Blue

For this ending, arrest only the Curator.

This is one of the main proper accusation endings in the game.

Gonna Need a Bigger Car

This achievement requires you to arrest every possible suspect connected to the crime.

You need to accuse:

  • Curator
  • Artist
  • Punk
  • Student
  • Podcaster
  • Old-Timer

This is basically the “arrest everyone” route.

Academics & Delinquents

This achievement requires letting one of the amateur thieves avoid arrest.

To unlock it, arrest:

  • Curator
  • Artist
  • Either the Punk or the Student

You must only choose one between the Punk and the Student. Choosing both changes the outcome and will not unlock the correct achievement.

The notebook system in Feline Forensics and the Meowseum Mystery can feel a little strict at times, especially when trying to fill reports perfectly. Thankfully, the actual mystery itself is fun to follow once you start recognizing all the characters and their roles in the museum incident.

The biggest thing to remember for completion is the Chapter VI restart trick. Without it, unlocking every achievement becomes much more time-consuming since the game normally expects multiple complete playthroughs for all endings.