Relics are one of the most important progression systems in ALLfiring, but they are also one of the easiest systems to waste resources on if you start farming too early.
A lot of players immediately dump stamina into relic stages as soon as they unlock them, only to replace everything later once gold relics become available. The game honestly does a pretty bad job explaining when relic farming actually becomes worth it.
On top of that, Elemental Resonance is one of the most confusing stats in the entire game right now, and many players still do not fully understand how powerful it actually is.
This guide breaks down how relics work, when you should farm them, the best stats to look for, and why Elemental Resonance is secretly one of the strongest offensive stats in the game.
Farming
The first thing newer players need to understand is simple:
Do not heavily farm relics before Level 40.
This is probably the biggest mistake players make early.
Why Level 40 Matters
At Level 40, you unlock:
- Gold relics
- Better substats
- Higher stat ceilings
- Stronger upgrades
Before that point, most relics will eventually get replaced anyway.
You can still equip random set bonuses early if you happen to get them, but spending massive amounts of stamina farming low-rarity relics is usually not worth it.
Honestly, the story can already be cleared without:
- Dupes
- Perfect relics
- Completed sets
So saving stamina early is usually the smarter move.
Relic Sets
There are currently six main relic sets in the game.
Elemental Sets
Five sets are tied directly to elemental damage types.
These are designed for:
- Wind
- Fire
- Ice
- Thunder
- Dark
Most DPS characters simply want their matching elemental set.
Assault Set
The sixth set is more generic and focuses on:
- Attack percentage
- Assault-style scaling
This set is often useful temporarily when you do not yet have completed elemental sets available.
Set Effects
Every relic set has:
- A 2-piece effect
- A 5-piece effect
The 2-piece bonus is usually much easier to activate early and can still provide decent value while building your final setup.
The full 5-piece effect is where most of the real power comes from later.
Gold Relics
Gold relics are where the gearing system really opens up.
These relics:
- Upgrade to +20
- Roll significantly better stats
- Have far more build flexibility
That is why Level 40 is considered the true starting point for serious relic farming.
Substats
Substats are one of the most important parts of relic optimization.
Lower rarity relics have fewer substats, but gold relics can have far more flexibility.
How Gold Relics Work
Gold relics can potentially gain:
- Up to six substats
- Multiple upgrade rolls
- Enhanced stat scaling
However, there is an important mechanic many players miss.
If a relic rolls upgrades into an existing substat multiple times, it reduces the total number of unique substats you can have.
For example:
- A relic may roll extra Wind Damage repeatedly
- This strengthens that stat
- But reduces overall stat variety
So sometimes:
- Fewer substats
- Higher rolls
can still be extremely strong.
Main Stats
Each relic slot has different possible main stats.
Understanding this is extremely important for gearing correctly.
Slot One
Possible stats:
- HP
- Defense
Slot Two
Possible stats:
- Flat Attack
- HP%
Slot Three
This is one of the most flexible slots in the game.
Possible stats include:
- Attack%
- HP%
- Defense%
- Flat Attack
- Healing
- Ultimate Charge
- Elemental Resonance
This slot is incredibly important for optimization later.
Slot Four
Possible stats:
- Attack%
- Healing
- Elemental Damage
- Elemental Resonance
Slot Five
Possible stats:
- HP%
- Defense%
- Crit Rate
- Crit Damage
- Ultimate Charge
- Elemental Resonance
For most DPS units, this becomes one of the key damage slots.
Elemental Resonance
Elemental Resonance is honestly one of the strongest stats in the game once you understand how it scales.
Many players completely ignore it early because the game barely explains what it actually does.
What Elemental Resonance Does
From current testing and information available from other servers, Elemental Resonance functions as a damage multiplier.
A rough example:
- Around 60 Elemental Resonance equals roughly a 10% damage increase
That is an incredibly strong offensive boost early on.
Diminishing Returns
However, Elemental Resonance also has diminishing returns.
This means:
- Early points are extremely valuable
- Later points become less efficient
Because of this, most optimized builds aim for around:
- 400 Elemental Resonance
for their main DPS characters.
That currently seems to be the sweet spot before efficiency starts dropping off harder.
Why Resonance Is So Good
The reason Elemental Resonance becomes so strong is because relics can roll so many additional substats later.
That flexibility allows players to:
- Stack Crit
- Stack Crit Damage
- Build Resonance
- Maintain elemental damage scaling
all at the same time.
This creates much stronger late-game builds than players initially expect.
Rerolling
Thankfully, the reroll system in ALLfiring is not nearly as punishing as many other gacha RPGs.
You can reroll substats multiple times, and eventually:
- Self-select specific stats
- Target desired attributes
- Fix bad rolls
This massively reduces the frustration of perfect gearing later.
Honestly, compared to many other RPG systems, the relic optimization process here is surprisingly forgiving once you understand how it works.