Verdantglade is the point where Sword X Staff finally starts opening up its real systems. A lot of players think the game properly begins once they leave the starting island, but honestly, Verdantglade is still basically the extended tutorial phase.
The difference is that this region starts throwing important progression systems at you all at once:
- Classes
- Skills
- Gear
- Relics
- Trading
- Companions
- Dungeons
- Guild systems
- Material farming
And if you waste resources here, you will definitely feel it later.
This guide breaks down the important systems without overcomplicating things, especially if you just want a smooth and efficient start.
Starting Classes
At the end of Originislel, you choose between:
- Warrior
- Mage
Later, those branch into advanced classes.
Warrior Paths
- Duelist
- Knight
Duelist
A melee DPS focused on aggressive damage output and faster combat pacing.
Knight
Your frontline tank class with survivability and defensive utility.
Mage Paths
- Sorcerer
- Sage
Sorcerer
A ranged DPS class focused on elemental burst damage.
Sage
The healer/support option built around sustain and team utility.
The good thing is that Sword X Staff lets you switch classes later without losing progress, so your early choice is not permanent.
That alone removes a ton of pressure from beginners.
Map Progression
Verdantglade progression is heavily tied to exploration.
Every level unlocks:
- New map sections
- More Goddess Statues
- Faster progression routes
- Better leveling efficiency
The biggest mistake newer players make is rushing randomly without properly activating map systems.
Goddess Statues
Always activate Goddess Statues whenever possible.
They massively improve:
- Mobility
- Route efficiency
- Daily farming speed
You will thank yourself later.
Temporal Crystals
Temporal Crystals provide:
- 2 hours of AFK rewards
These are extremely valuable for passive progression.
Do not waste them randomly early unless you actually need the resources.
First Class Advancement
Drasilgard unlocks your first real class progression system.
This introduces:
- Techniques
- Charms
- Skill systems
Most players refer to this as the:
- 1st Class Hierarchy
This is where builds start becoming more personalized.
Skill Systems
There are two main skill systems beginners need to understand.
Stellatie
The blue skill orb.
Features:
- Randomized skill pulls
- Shared skill pool
- Pity system
This is your general-purpose skill acquisition system.
Covenite
The pink skill orb.
Features:
- Class-specific skills
- Smaller skill pool
- Pity system
- Harder to obtain
These become much more important later once specialized builds start coming online.
If you do not see them yet, that is completely normal during early Verdantglade progression.
Skill Shard Voucher
One of the most useful early resources.
This item allows you to:
- Directly choose a skill
instead of relying entirely on RNG.
Beginners should avoid wasting these immediately unless they already know what build they want.
Gear Stats
Early Verdantglade gearing is actually much simpler than many players think.
The best stats to prioritize are:
- ATK
- HP
- Mastery
Mastery
Mastery directly boosts skill damage.
There are two types:
- Physical Mastery
- Elemental Mastery
Physical Mastery
Boosts physical-based skills.
Elemental Mastery
Boosts elemental damage skills.
If your class primarily scales with elemental abilities, this stat becomes incredibly important later.
Relics
Relics are one of the biggest long-term power systems in the game.
A lot of players ignore them early and regret it later.
F2P Goal
Free-to-play players should realistically aim for:
- Around 50% relic collection
Spender Goal
Spenders usually aim closer to:
- Around 70% collection
Relic Resonance
When working on Resonance:
- Prioritize flat stat relics first
- Focus one element at a time
The recommended setup is:
- 4 relics focused into one element
instead of spreading resources everywhere.
Trying to build every element early usually slows overall account progression.
Material Realms
Material Realms become a major daily activity very quickly.
Recommended Dawnium Usage
F2P
- 2222 setup
Normal Spenders
- 3233 setup
Efficient daily spending matters a lot because these resources become massive bottlenecks later.
Cart Upgrades
Cart progression is surprisingly important in Verdantglade.
For F2P players, prioritize:
- Rolla
- Wood
- Stone
These provide the smoothest overall account progression during early stages.
Vendor Booth
Always check discounted items.
Especially:
- Destiny Fruit
This is one of those resources newer players skip early and later realize they constantly need.
Stamina
Your main progression systems all connect back to stamina efficiency.
The biggest stamina-related resource sources are:
- Material Realms
- Cart systems
- General stamina spending
These provide:
- Raw Ore
- Rolla
- Battle Essence
- Chrono Sand
Managing stamina properly matters much more than hard grinding one single system endlessly.
Trading House
For free-to-play players, the Trading House becomes one of the best Dawnium income sources in the game.
Important Notes
- Price caps prevent market inflation
- Resource flipping becomes useful later
- Auction House unlocks later with Gold Gear progression
Understanding the economy early gives players a massive advantage.
Companions
One surprisingly beginner-friendly system is companions.
All companions provide:
- The same special attributes
regardless of rarity.
That means lower rarity companions are still valuable.
Companion Level Milestones
Level 20 / 70
Provides:
- Minor stat bonuses
Level 50 / 100
Provides:
- Major stat bonuses
- Crit
- Accuracy
The recommended progression path is:
- Push all companions to Level 50
- Later push them toward Level 100
This gives much better overall account value.
Dungeons
Verdantglade dungeons mainly exist to teach mechanics.
Do not stress too much about perfect rankings early.
Recommended Goal
- S Rank if possible
- A Rank is completely fine for most F2P players
Trying to min-max dungeon rankings too early usually wastes time and resources.
Guilds
Guilds matter far more later in progression than they do early.
For now, focus on:
- Buying discounted Bonding Ropes
- Daily donations
Daily Donations
- 3 times for F2P
- 5 times for spenders
This keeps progression steady without overspending resources.
Fantasia Ascent
Fantasia Ascent is actually very simple early on.
There are:
- No ranking rewards
So the optimal approach is:
- Clear it once daily
- AFK afterward
No need to overcomplicate it.