Souls Crossover X Beginner Guide Wiki – Trello, Leveling

Starting Souls Crossover X for the first time can feel a little confusing. The game throws you into combat almost immediately, introduces several different systems, and doesn’t explain every mechanic in detail. Between quests, stats, souls, equipment, skills, and bosses, it’s easy to wonder what you should actually focus on first.

The good news is that the early game follows a very natural progression once you understand the basics. You’ll start by defeating weaker monsters, completing tutorial objectives, buying your first weapon, and gradually unlocking stronger areas as your level increases.

After spending time with the game, I noticed that the biggest mistake new players make is rushing ahead without upgrading their gear or learning the combat mechanics. Taking a little extra time during the tutorial makes the rest of the game much smoother.

This beginner guide explains everything you need to know to get started, from the interface and combat controls to leveling, equipment, bosses, and early progression.

Souls Crossover X Beginner Guide Wiki – Trello, Leveling

When you first join Souls Crossover X, you’ll spawn in the main hub where several menus and systems are available before you even begin fighting.

You’ll immediately notice features like:

  • Leaderboards
  • Shop
  • Gamepasses
  • Bundles
  • Attributes
  • Item Index
  • Mob Index
  • Settings
  • Skins

At the time of this gameplay, the Quest menu wasn’t fully available, so most of your progression comes directly from the tutorial objectives.

Before jumping into combat, it’s worth spending a minute looking through these menus so you know where everything is later.

User Interface

The game includes several important menus that you’ll use throughout your progression.

Shop

The Shop allows you to purchase weapons and equipment as you unlock higher levels.

Many of your strongest early-game upgrades come from here, making it one of the first places you’ll visit after completing tutorial objectives.

Attributes

Every level eventually rewards Attribute Points.

These points permanently improve your character and become one of the biggest sources of progression outside of equipment.

Managing your attributes properly makes later bosses much easier.

Item Index

The Item Index keeps track of the equipment and materials you’ve collected.

As you continue exploring new zones and defeating stronger enemies, this list gradually fills with weapons, crafting materials, armour, and other collectibles.

Mob Index

The Mob Index records the enemies you’ve encountered throughout the game.

Although it doesn’t directly increase your power, it’s useful for keeping track of where different monsters are located.

Settings

The Settings menu allows you to adjust controls and other gameplay options to suit your preferences.

Skins

The game also includes cosmetic skins for players who enjoy customising their character’s appearance.

Controls

Learning the controls early makes combat much smoother.

Some of the important controls include:

  • Sprint – Used to move around maps much faster.
  • Block – Reduces incoming damage and helps during tougher fights.
  • Heal – Restores your health using Determination.
  • Skills – Special attacks unlocked through weapons or progression.

You’ll spend most of your time switching between attacking, sprinting, blocking, and healing during boss encounters.

Tutorial

The game begins with a surprisingly long tutorial.

At first it may feel like you’ve already started the main game, but almost every early objective is actually part of teaching you the game’s systems.

Rather than skipping through it, I highly recommend completing every tutorial objective because it introduces nearly every mechanic you’ll use later.

First Quests

Your first objectives are simple monster-hunting missions.

The tutorial gradually asks you to defeat enemies such as:

  • Flowey
  • Froggit
  • Whimsun
  • Moldsmal
  • Toriel

Each new objective introduces stronger enemies while teaching you new mechanics.

Flowey

Flowey is the very first enemy you’ll encounter.

Since Flowey has relatively low health, it’s mainly there to teach you the basics of melee combat.

At the beginning you’ll simply attack using your fists until the enemy is defeated.

Once you obtain your first proper weapon, Flowey becomes extremely easy to defeat.

Froggit

Froggit is your first real challenge.

Compared to Flowey, Froggit deals noticeably more damage and has much higher durability.

If you’re still using your starter equipment, defeating them can be surprisingly difficult.

Don’t worry if they defeat you during your first attempt.

Instead, return after upgrading your stats and equipment.

Whimsun

Whimsun introduces flying enemies into the tutorial.

Although they aren’t particularly dangerous, they prepare you for later enemies that attack differently from basic ground monsters.

Moldsmal

Moldsmal acts as an early mini-boss.

By the time you reach this encounter, you should already understand healing, attacking, and spending attribute points.

Despite looking intimidating, the mini-boss is actually much easier than many new players expect.

Toriel

Toriel serves as the tutorial’s first major boss fight.

Unlike earlier enemies, you’ll finally need to pay attention to incoming attacks instead of simply standing still and attacking.

This fight teaches one of the most important lessons in Souls Crossover X:

Dodging matters just as much as dealing damage.

If you struggle during your first attempt, spend a little more time leveling before trying again.

Combat

Combat in Souls Crossover X is fairly straightforward but becomes more engaging as stronger enemies appear.

Most fights revolve around:

  • Basic attacks
  • Blocking
  • Healing
  • Dodging
  • Using weapon skills

Against weaker enemies you can often trade hits, but bosses punish this strategy heavily.

Learning enemy attack patterns early saves a huge amount of frustration later.

Dodging

One mechanic many beginners overlook is dodging.

Several boss attacks create red danger zones on the ground.

These indicate incoming attacks that should be avoided.

Standing inside these areas causes unnecessary damage and usually leads to losing boss fights.

Once I realised these markers actually needed to be dodged instead of tanked, boss fights became dramatically easier.

Healing

Healing uses Determination.

Throughout the tutorial you’ll repeatedly collect Determination and use it to restore health between battles.

Since healing resources aren’t unlimited, try to avoid taking unnecessary damage whenever possible.

Skills

It’s surprisingly easy to forget about your skills during the early game.

One example is Triple Slash, which many players unlock but completely forget to use during boss fights.

Weapon skills deal much more damage than normal attacks and should always be included in your combat rotation whenever they’re available.

Leveling

Every level grants:

  • Higher HP
  • Attribute Points
  • Increased overall strength

As your level rises, previously difficult enemies quickly become much easier to defeat.

If you ever feel stuck against a boss, simply spend some time defeating regular monsters before trying again.

Attributes

Every Attribute Point should be invested carefully.

Several different stats become available as you progress.

Damage

Damage directly increases your offensive power.

Putting points here helps defeat enemies much faster.

During the early game, Damage provides one of the biggest improvements to overall progression.

Constitution

Constitution increases your maximum HP.

More health gives you extra room for mistakes during boss fights and makes surviving much easier.

I found that mixing Damage and Constitution creates a much smoother early-game experience than investing everything into one stat.

Dodge

Another available attribute increases the chance for enemies to miss their attacks.

Although useful, most beginners will usually benefit more from Damage or Constitution first.

MP

MP also becomes available as an upgrade option later.

While it’s useful for builds that rely heavily on abilities, many early-game players won’t notice its benefits immediately.

Equipment

Equipment makes a massive difference during the tutorial.

The game automatically equips better armour whenever you obtain an upgrade.

Many new players think they need to manually equip every item, but several early pieces are equipped automatically.

Always check your equipment whenever you obtain a new drop.

Stick

One of your first weapon drops is the Stick.

Although it’s only a basic weapon, it’s significantly stronger than fighting with your fists.

Obtaining it makes the first few enemies much easier to farm.

Toy Knife

Later in the tutorial you’ll be instructed to purchase the Toy Knife.

This becomes your first proper weapon upgrade.

After buying it, you’ll immediately notice a large increase in damage, allowing you to defeat Flowey and other early enemies in just a few hits.

Materials

Enemies begin dropping crafting materials fairly early.

Some examples include:

  • Monster Essence
  • Patience Soul
  • Various crafting materials

Even if you don’t immediately know what they’re used for, don’t ignore them.

Most crafting recipes later in the game require materials collected during normal farming.

Teleport

Once instructed by the tutorial, you’ll unlock access to the teleport feature.

The Teleport button appears near the top of your screen.

Using it allows you to instantly return to Spawn without walking all the way back.

You’ll use this feature constantly throughout the game whenever you need to visit shops or accept new objectives.

Boss Farming

After finishing the tutorial, progression changes slightly.

Instead of simply following quests, you’ll begin farming bosses repeatedly for:

  • Experience
  • Materials
  • Titles
  • Souls
  • Equipment
  • Crafting items

Boss farming becomes the core gameplay loop throughout the rest of Souls Crossover X.

Titles

Bosses can occasionally reward Titles.

Titles mainly serve as collectible progression rewards and show your accomplishments as you continue defeating stronger enemies.

Souls

During boss farming you’ll also begin collecting Soul-related materials.

For example, defeating bosses can reward Patience Soul materials that later contribute toward crafting stronger souls.

Souls become one of the most important progression systems later in the game, so it’s worth keeping every shard and crafting material you obtain.

Area Progression

Progression between areas is locked behind level requirements.

For example, after finishing the tutorial you’ll need to reach Level 15 before moving to the next area.

If you aren’t high enough, simply continue farming the current zone until you reach the required level.

The game naturally encourages this progression, ensuring you’re strong enough before facing tougher enemies.

Souls Crossover X starts out as a fairly simple RPG, but it quickly opens up once you finish the tutorial. What seems like a long introduction actually teaches almost every important system you’ll use later, including combat, leveling, equipment, skills, healing, and boss farming.

From my experience, the biggest turning point was upgrading from the starter gear and learning to dodge boss mechanics instead of simply attacking nonstop. Once those two things clicked, progression became much smoother and farming new areas felt far less frustrating. Take your time with the early zones, keep upgrading your equipment and attributes, and by the time you reach the later areas, you’ll already have a solid foundation for tackling tougher bosses and collecting stronger souls and weapons.

Eric Langell
Eric Langell

Eric is a Senior Writer for Treyexgaming, primarily covering guides and codes, as well as general gaming news and guides. After leaving university with a degree in Bachelor in Physical Education.

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