Dungeon Settlers Weapons Guide – Stats, Skills & Crafting

In Dungeon Settlers, choosing the right weapon can make a big difference in how our settlers perform during combat. There are plenty of weapon types available, from simple Wooden Swords and Bone Clubs to powerful Arcron weapons and elemental magic staffs. Each weapon comes with different stats, abilities, attack styles, and crafting requirements.

In this Dungeon Settlers Weapons Guide, I’ll go through all the weapons currently available in Dungeon Settlers and explain what each weapon type offers. We’ll look at swords, greatswords, clubs, spears, bows, elemental staffs, shields, and the Torch so you can get a better idea of what your settlers can use.

Dungeon Settlers Weapons Guide – Stats, Skills & Crafting

As we progress through the game, better materials generally lead to stronger equipment. Wood and Bone are useful early on, while Copper, Bloodwood, Carapace, and Arcron give us access to increasingly powerful options. Let’s go through every weapon category and see what each one brings to combat.

All Swords in Dungeon Settlers

Swords are straightforward melee weapons that use Basic Sword Attack along with Sweeping Cleave. They are a good choice for settlers who need a balanced melee weapon without the special penalties found on some heavier equipment.

Wooden Sword

Rarity: Common
Power: 23
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Log
Crafting Time: 900

The Wooden Sword is one of the basic early-game weapons. It is cheap to make and uses Logs, making it a practical option when we are just starting to equip our settlers.

Bone Sword

Rarity: Common
Power: 30
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Bone
Crafting Time: 1,200

The Bone Sword provides a noticeable upgrade over the Wooden Sword. Once we have a reliable source of Bones, it becomes a stronger early-game melee option.

Carapace Sword

Rarity: Common
Power: 36
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Hard Shell
Crafting Time: 1,200

The Carapace Sword improves further on Bone equipment and uses Hard Shell as its main material.

Bloodwood Sword

Rarity: Rare
Power: 42
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Sword is a Rare weapon and offers a stronger option for settlers using the sword weapon type.

Copper Sword

Rarity: Common
Power: 45
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Copper Ingot
Crafting Time: 1,200

The Copper Sword provides higher power than the earlier Wood, Bone, Carapace, and Bloodwood sword options listed above.

Arcron Sword

Rarity: Rare
Power: 57
Abilities:

  • Basic Sword Attack
  • Sweeping Cleave

Crafting Material: 3× Arcron
Crafting Time: 1,200

The Arcron Sword is one of the strongest standard swords available in this list. If we are looking for a powerful sword upgrade, Arcron equipment is a major step forward.

All Greatswords in Dungeon Settlers

Greatswords trade accuracy for additional physical power. Every Greatsword listed here has the following effect:

  • -20% Hit Chance
  • +10% Physical Attack Power

They also use:

  • Basic Greatsword Attack
  • Whirlwind Slash

Greatswords are powerful weapons, but the Hit Chance penalty means we should consider whether the extra Physical Attack Power is worth the reduced accuracy.

Wooden Great Sword

Rarity: Common
Power: 30
Crafting Material: 5× Log
Crafting Time: 900

The Wooden Great Sword is the basic entry into the Greatsword weapon category.

Bone Great Sword

Rarity: Common
Power: 41
Crafting Material: 5× Bone
Crafting Time: 1,200

The Bone Great Sword provides a strong upgrade over the Wooden version while keeping the same Greatsword bonuses and penalties.

Carapace Greatsword

Rarity: Common
Power: 48
Crafting Material: 5× Hard Shell
Crafting Time: 1,200

Carapace gives us another step up in Greatsword power and is a useful option once Hard Shell becomes available.

Bloodwood Great Sword

Rarity: Rare
Power: 56
Crafting Material: 5× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Great Sword is a Rare weapon with significantly higher power than the earlier Greatswords.

Copper Greatsword

Rarity: Common
Power: 60
Crafting Material: 5× Copper Ingot
Crafting Time: 1,200

Copper equipment continues the progression into stronger melee weapons and gives us a solid high-power Greatsword.

Arcron Greatsword

Rarity: Rare
Power: 77
Crafting Material: 5× Arcron
Crafting Time: 1,200

The Arcron Greatsword is one of the strongest weapons in the standard Greatsword progression.

Iron Great Sword

Rarity: Common
Power: 90
Crafting Material: 5× Iron Ingot
Crafting Time: 1,800

The Iron Great Sword has the highest listed power among the Greatswords in this weapon list. It is a major physical weapon upgrade for settlers who can handle the Greatsword accuracy penalty.

All Clubs and Blunt Weapons

Clubs use a different combat style from swords and Greatswords.

Their abilities are:

  • Basic Club Attack
  • Stun Charge

Stun Charge makes the Club weapon category particularly interesting for settlers who benefit from a more disruptive combat style.

Wooden Club

Rarity: Common
Power: 23
Crafting Material: 2× Log
Crafting Time: 900

The Wooden Club is a cheap and accessible early-game blunt weapon.

Bone Club

Rarity: Common
Power: 30
Crafting Material: 2× Bone
Crafting Time: 1,500

Bone provides an upgrade over the basic Wooden Club.

Carapace Club

Rarity: Common
Power: 36
Crafting Material: 2× Hard Shell
Crafting Time: 1,500

The Carapace Club gives us more power while maintaining the same Stun Charge ability.

Bloodwood Club

Rarity: Rare
Power: 42
Crafting Material: 2× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Club is a Rare upgrade for settlers specializing in blunt weapons.

Copper Mace

Rarity: Common
Power: 45
Crafting Material: 2× Copper Ingot
Crafting Time: 1,500

The Copper Mace continues the blunt weapon progression and provides higher power than the earlier Clubs.

Arcron Mace

Rarity: Rare
Power: 57
Crafting Material: 2× Arcron
Crafting Time: 1,500

The Arcron Mace is the strongest listed blunt weapon in this progression and is a powerful option for settlers using Stun Charge.

All Spears in Dungeon Settlers

Spears use:

  • Basic Spear Attack
  • Piercing Thrust

This weapon type is focused around piercing attacks and follows a familiar material progression.

Wooden Spear

Rarity: Common
Power: 30
Crafting Material: 5× Log
Crafting Time: 900

The Wooden Spear is the first basic option for settlers using spear attacks.

Bone Spear

Rarity: Common
Power: 41
Crafting Material: 5× Bone
Crafting Time: 1,200

Bone gives us a substantial increase in power over the Wooden Spear.

Carapace Spear

Rarity: Common
Power: 48
Crafting Material: 5× Hard Shell
Crafting Time: 1,200

The Carapace Spear continues the material progression and provides stronger Piercing Thrust attacks.

Bloodwood Spear

Rarity: Rare
Power: 56
Crafting Material: 5× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Spear is a Rare upgrade with significantly improved power.

Copper Spear

Rarity: Common
Power: 60
Crafting Material: 5× Copper Ingot
Crafting Time: 1,200

Copper provides one of the stronger standard Spear options.

Arcron Spear

Rarity: Rare
Power: 77
Crafting Material: 5× Arcron
Crafting Time: 1,200

The Arcron Spear is one of the strongest Spears available in the listed weapon progression.

All Bows in Dungeon Settlers

Bows give our settlers access to ranged combat.

Every Bow listed here uses:

  • Basic Bow Attack
  • Rapid Fire

Wooden Bow

Rarity: Common
Power: 23
Crafting Material: 3× Log
Crafting Time: 900

The Wooden Bow is the basic starting point for ranged weapon users.

Bone Bow

Rarity: Common
Power: 30
Crafting Material: 3× Bone
Crafting Time: 1,500

The Bone Bow offers improved power while maintaining the same Rapid Fire ability.

Carapace Bow

Rarity: Common
Power: 36
Crafting Material: 3× Hard Shell
Crafting Time: 1,500

The Carapace Bow continues the ranged weapon progression.

Bloodwood Bow

Rarity: Rare
Power: 42
Crafting Material: 3× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Bow gives us a Rare ranged weapon upgrade.

Copper Bow

Rarity: Common
Power: 45
Crafting Material: 3× Copper Ingot
Crafting Time: 1,500

The Copper Bow provides stronger ranged damage compared with the earlier material versions.

Arcron Bow

Rarity: Rare
Power: 57
Crafting Material: 3× Arcron
Crafting Time: 1,500

The Arcron Bow is one of the strongest standard Bows available in this list.

Fire Magic Staffs

Fire Magic Staffs use:

  • Basic Magic Missile
  • Fire Missile

They provide magical attacks with a Fire-based ability.

Fire Wooden Staff

Rarity: Uncommon
Power: 23
Crafting Material: 5× Log
Crafting Time: 1,350

This is the basic Fire Magic Staff made from Logs.

Fire Bone Staff

Rarity: Uncommon
Power: 30
Crafting Material: 5× Bone
Crafting Time: 2,250

The Bone version improves the staff’s power while retaining Fire Missile.

Fire Carapace Staff

Rarity: Uncommon
Power: 36
Crafting Material: 5× Hard Shell
Crafting Time: 2,250

Carapace provides another upgrade for Fire Magic users.

Fire Bloodwood Staff

Rarity: Uncommon
Power: 42
Crafting Material: 5× Bloodwood Log
Crafting Time: 2,700

The Bloodwood version offers higher power and requires Bloodwood Logs.

Fire Copper Staff

Rarity: Uncommon
Power: 45
Crafting Material: 5× Copper Ingot
Crafting Time: 2,250

Copper gives us a stronger Fire Staff option.

Fire Arcron Staff

Rarity: Uncommon
Power: 57
Crafting Material: 5× Arcron
Crafting Time: 2,250

The Fire Arcron Staff is one of the strongest standard Fire Magic Staffs.

Red Crystal Wood Staff

Rarity: Rare
Power: 36
Crafting Material: 5× Log
Crafting Time: 1,350

This Rare Fire Magic Staff provides a stronger option than the standard Wooden Fire Staff.

Red Crystal Bone Staff

Rarity: Rare
Power: 48
Crafting Material: 5× Bone
Crafting Time: 2,250

The Red Crystal Bone Staff improves significantly over the standard Fire Bone Staff.

Red Crystal Carapace Staff

Rarity: Rare
Power: 57
Crafting Material: 5× Hard Shell
Crafting Time: 2,250

This is a powerful Rare Fire Magic option using Carapace materials.

Red Crystal Bloodwood Staff

Rarity: Rare
Power: 63
Crafting Material: 5× Bloodwood Log
Crafting Time: 2,700

The Red Crystal Bloodwood Staff is the strongest listed Bloodwood Fire Staff and one of the highest-power Fire Magic options.

Water Magic Staffs

Water Magic Staffs use:

  • Basic Magic Missile
  • Summon: Bubbling

Water Wooden Staff

Rarity: Uncommon
Power: 23
Crafting Material: 5× Log

Water Bone Staff

Rarity: Uncommon
Power: 30
Crafting Material: 5× Bone

Water Carapace Staff

Rarity: Uncommon
Power: 36
Crafting Material: 5× Hard Shell

Water Bloodwood Staff

Rarity: Uncommon
Power: 42
Crafting Material: 5× Bloodwood Log

Water Copper Staff

Rarity: Uncommon
Power: 45
Crafting Material: 5× Copper Ingot

Water Arcron Staff

Rarity: Uncommon
Power: 57
Crafting Material: 5× Arcron

Blue Crystal Wood Staff

Rarity: Rare
Power: 36
Crafting Material: 5× Log

Blue Crystal Bone Staff

Rarity: Rare
Power: 48
Crafting Material: 5× Bone

Blue Crystal Carapace Staff

Rarity: Rare
Power: 57
Crafting Material: 5× Hard Shell

Blue Crystal Bloodwood Staff

Rarity: Rare
Power: 63
Crafting Material: 5× Bloodwood Log

The Blue Crystal versions provide the Rare Water Magic Staff progression while keeping the Summon: Bubbling ability.

Nature Magic Staffs

Nature Magic Staffs use:

  • Basic Magic Missile
  • Strange Seed

Nature Wooden Staff

Rarity: Uncommon
Power: 23
Crafting Material: 5× Log

Nature Bone Staff

Rarity: Uncommon
Power: 30
Crafting Material: 5× Bone

Nature Carapace Staff

Rarity: Uncommon
Power: 36
Crafting Material: 5× Hard Shell

Nature Bloodwood Staff

Rarity: Uncommon
Power: 42
Crafting Material: 5× Bloodwood Log

Nature Copper Staff

Rarity: Uncommon
Power: 45
Crafting Material: 5× Copper Ingot

Nature Arcron Staff

Rarity: Uncommon
Power: 57
Crafting Material: 5× Arcron

Green Crystal Wood Staff

Rarity: Rare
Power: 36
Crafting Material: 5× Log

Green Crystal Bone Staff

Rarity: Rare
Power: 48
Crafting Material: 5× Bone

Green Crystal Carapace Staff

Rarity: Rare
Power: 57
Crafting Material: 5× Hard Shell

Green Crystal Bloodwood Staff

Rarity: Rare
Power: 63
Crafting Material: 5× Bloodwood Log

The Green Crystal staffs represent the Rare versions of the Nature Magic Staff branch and use Strange Seed alongside Basic Magic Missile.

All Shields in Dungeon Settlers

Shields are defensive equipment rather than direct attack weapons. The shields listed here share the following effects:

  • -30% Attack Speed
  • +8 Physical Resistance
  • +10% Guard Chance

The reduced Attack Speed is the trade-off for additional defensive benefits.

Wooden Shield

Rarity: Common
Defense Value: 45
Crafting Material: 3× Log
Crafting Time: 900

The Wooden Shield is the basic defensive option and is easy to craft during the early game.

Bone Shield

Rarity: Common
Defense Value: 56
Crafting Material: 3× Bone
Crafting Time: 1,200

The Bone Shield improves the defensive value over the Wooden version.

Fortified Bone Shield

Rarity: Common
Defense Value: 60
Crafting Material: 6× Bone
Crafting Time: 1,350

The Fortified Bone Shield is an upgraded Bone Shield that requires more Bone to craft.

Carapace Shield

Rarity: Common
Defense Value: 68
Crafting Material: 3× Hard Shell
Crafting Time: 1,350

The Carapace Shield provides another improvement in defensive value.

Bloodwood Shield

Rarity: Rare
Defense Value: 74
Crafting Material: 3× Bloodwood Log
Crafting Time: 1,800

The Bloodwood Shield is a Rare defensive option with a strong value.

Copper Shield

Rarity: Common
Defense Value: 80
Crafting Material: 3× Copper Ingot
Crafting Time: 1,200

The Copper Shield offers very strong defense among the standard material progression.

Arcron Shield

Rarity: Common
Defense Value: 95
Crafting Material: 3× Arcron
Crafting Time: 1,200

The Arcron Shield has the highest listed defensive value among the shields shown here.

Torch

The Torch is a special utility item rather than a traditional combat weapon.

It provides:

  • +3 Vision Range
  • +15% Hit Chance

The Torch also has a special ability:

Torch’s Light – Grants Torch’s Light to allied units within 3 range for 10 seconds every 10 seconds.

Crafting Material: Log
Crafting Time: 600

The Torch can be particularly useful when visibility and accuracy matter. The bonus Vision Range and Hit Chance make it different from the standard weapon options, while its allied light effect can benefit nearby units.

Best Weapons to Use in Dungeon Settlers

The best weapon depends on the role we want a settler to perform.

For a straightforward melee fighter, Swords provide a balanced option with Basic Sword Attack and Sweeping Cleave.

For higher Physical Attack Power, Greatswords are extremely strong, but we need to remember the -20% Hit Chance penalty.

If we want access to Stun Charge, Clubs and Maces are the weapon category to consider.

For ranged physical combat, Bows give settlers access to Basic Bow Attack and Rapid Fire.

For magical combat, we can choose between three elemental branches:

  • Fire Magic Staffs – Fire Missile
  • Water Magic Staffs – Summon: Bubbling
  • Nature Magic Staffs – Strange Seed

Finally, Shields are useful when we want additional Physical Resistance and Guard Chance, although they come with a significant Attack Speed penalty.

Final Thoughts

Dungeon Settlers has a large weapon selection, with 69 weapons and equipment options covering melee, ranged, magical, and defensive roles. The material we use plays a major role in how powerful our equipment becomes, so upgrading from Wood and Bone into Carapace, Copper, Bloodwood, Arcron, and Iron can make a big difference.

I would not simply look at the highest number when choosing equipment. Weapon abilities matter as well. A Greatsword may offer more Physical Attack Power, while a Club gives us Stun Charge and a Bow provides ranged Rapid Fire. Magic Staffs also let us choose between completely different elemental abilities.

As our settlement progresses, it is worth crafting equipment around the individual role of each settler instead of giving everyone the same weapon. That approach lets us take advantage of the different combat styles available and build a much more flexible group for the challenges ahead.