The latest The Veil Calm Luh update has arrived, bringing a huge amount of new content along with major PvP changes, balancing adjustments, new items, accessories, and plenty of fixes.
In this post, we will go through everything added in the new update, including the brand-new Megaboss, its secret questline, Star Fruits, new weapons, accessories, and all the important gameplay changes.
The Veil Calm Luh Update Guide – Codes, Megaboss
This update also makes some big changes to combat. Basic attacks, critical attacks, and many abilities now use hit-stun mechanics, which could noticeably change how PvP fights feel.
On top of all that, there are a couple of new codes available after the update. So before jumping into the full changelog, make sure you check those out as well.
New Megaboss and Secret Questline
One of the biggest additions in this update is a completely new Megaboss.
The update also adds a secret questline connected to the new Megaboss, along with a new area for players to explore.
If you enjoy discovering hidden content and progressing through quests, this is probably going to be one of the first things you will want to check out after joining the updated game.
Star Fruits Have Been Added
The update introduces a new rare item called Star Fruits.
Star Fruits can give you up to 6 Prestiges, making them extremely valuable for progression.
According to the update notes, they are fairly easy to find while running through the maze, so you will want to keep an eye out for them while exploring.
With the new Prestige changes in this update, getting multiple Prestiges from a single item could be especially useful.
Three New Weapons and Items
Three new weapons and items have been added:
- Heaven’s Lament
- Soul Ringer
- Divine Topaz
Divine Topaz is listed as a Legendary gem, while Heaven’s Lament and Soul Ringer join the new equipment available in the update.
All 21 New Accessories
The update adds a massive collection of 21 new accessories.
Here is the full list:
- Explorer Hat
- Runner Helmet
- Chestplate
- Backpack
- Fairy Light
- Disco Ball
- Shako
- Negative Cap
- Tainted Elixir
- Rampaging Ribcage
- Unknown Rams
- Starfish
- Turtle Shell
- Ring Of Retribution
- Hell Pauldrons
- Power Cell
- Antibiotics
- Panic Necklace
- Decaying Spine
- Night Stone
- The Bell
That is a pretty big batch of new accessories, giving players plenty of new items to collect and experiment with.
Major PvP and Hit-Stun Changes
The combat system has received some important changes.
Weapons now have slight hit-stun on their basic attacks and critical attacks, along with the majority of abilities.
The amount of hit-stun depends on the weapon. Faster swinging weapons have lower hit-stun, while slower weapons generally have stronger hit-stun effects.
Some class abilities that hit players, including certain dashes, can also apply hit-stun.
Another important change is that hitting someone while they are performing a basic attack or critical attack can now cancel their attack.
Some weapon abilities will also cancel when you weave them instead of continuing to persist.
The weave punish stun duration has also been increased from:
0.2 seconds → 0.3 seconds
So if you get weaved, you will now remain stunned for slightly longer.
The developers have mentioned that more PvP changes are planned, so this looks like part of a larger combat rework.
New Echohold Entrance
Another entrance to Echohold has been added.
This should give players another way to access the area and make moving around a little easier.
Codes That Expired
The following codes have expired:
- RELEASE
- VERITYBOMB
These codes can no longer be redeemed.
New Working Codes
The update also introduced new codes.
Use:
UPDATEFINALLY
The developers later announced another emergency code after a shutdown.
Use:
EMERGENCY
The EMERGENCY code gives 3 RRs after the shutdown.
Make sure you enter these codes while they are still active.
Summon Life Has Been Reworked
The Summon Life mechanic has received a complete rework.
Previously, Summon Life increased how long your summons lasted and affected their cooldown.
Now, Summon Life increases your summons’ health instead.
Sentries are also no longer affected by Summon Life.
New Account Age Requirement
Your account now needs to be at least:
7 days old
to play the game.
This is likely intended to help deal with exploiters and other unwanted accounts.
Prestige HP Has Been Reduced
Prestiges now give:
+10 HP instead of +25 HP
Because of this change, several bosses now reward more Prestiges.
The new Prestige rewards are:
- Layer 1 bosses: Up to 6 Prestiges
- First Megaboss: 13 Prestiges
- Pale bosses: 12 Prestiges
- Second Megaboss: 15 Prestiges
So while each individual Prestige now gives less health, there are more opportunities to gain Prestiges through boss progression.
Inventory Limit Speed Penalty
Going over your inventory limit now comes with a downside.
If you exceed the inventory limit, you receive:
-10% Speed
So you may want to manage your inventory before carrying too many items around.
Selling Has Been Completely Reworked
The selling system has been redesigned.
You can now click on items in your inventory and choose between:
- Sell 1
- Sell All
This should make selling unwanted items much quicker and easier.
Scorch Basin Lava Changes
The lava in Scorch Basin no longer instantly kills you.
Instead, falling into the lava will now fling you upward, deal:
20% of your health
and set you on fire.
So it is still dangerous, but touching the lava is no longer an immediate death.
Idol of Hatred and Shimmer Changes
You can now drop Idols of Hatred into Shimmer to receive Stone Accords.
You can also do the reverse and exchange Stone Accords back through the same system.
Quest and Waypoint Improvements
Waypoint beams have now been enabled.
Trackers have also been added for:
- Lost Runner quest
- Still King quest
- Other quests in general
You can disable these features in the settings if you do not want to use them.
Waypoint beams can now also pathfind and wrap around corners, making navigation easier.
More Important General Changes
Several other quality-of-life changes have been added:
- New Goblin faces
- Reworked code submission
- Reworked tutorial with larger text
- Reworked Omniwarp behavior
- Vesper 30-kill quest reduced to 15 kills
- Vesper quest now rewards 100 Silver
- Main bars UI has been polished
- Console hotbar switching has been added
- Omniwarp now uses an E interaction to teleport
Omniwarp will also no longer teleport you to other Pale areas if you are not in the Primordial era.
Major Balancing Changes
The update includes a huge number of balancing adjustments.
Angry Nimbus
Angry Nimbus now caps at:
3
Glacial Bastion
Glacial Bastion buffs have been reduced to:
+5%
Its healing has also been reduced from:
40% → 25%
Sky Sentinel
Sky Sentinel now has an additional passive:
-10% damage
Ice Wisps
Ice Wisp damage has been reduced from:
20 → 15
Summon Stamina Cost
All summon items now cost:
150 Stamina by default
Running Attack Dash
The running attack dash no longer drains Stamina.
Bones McGee Quest
The required kill count has been reduced from:
50 → 20
Shadowbeam Staff
Shadowbeam Staff damage has been reduced from:
13 → 9
Mage Weapon Stamina Costs
The Stamina costs of all Mage weapons have been increased.
Golden Beetle
Golden Beetle now grants:
-5% Resistance
Sky Garments
Sky Garments now only provides:
- +10% Summon Life
- +1 extra Summon
Soul Shroud
Soul Shroud now also grants:
-10% damage
Bounty Rewards
Bounty Silver rewards have been reduced by:
50%
Vanishing Gambit
The stun duration has increased from:
0.4 seconds → 0.5 seconds
Water, Flare and Ice Bolt
The cooldown for Water Bolt, Flare Bolt, and Ice Bolt has increased from:
1 second → 1.1 seconds
Sanity Drain
The Sanity drain rate has been slightly reduced from:
0.8 per second → 0.5 per second
Summon Damage Changes
Summon damage reduction has received major adjustments.
The reduction now starts at:
5 Summons = -30% Summon Damage
Every additional Summon after that gives:
-5% Summon Damage
The damage reduction now caps at:
-80% Summon Damage at 18+ Summons
Previously, the system capped at 13 Summons with a lower reduction.
Mob and Veilborne Changes
Mob damage contribution has been reduced from:
20% → 15%
Meanwhile, Veilborne Aura Lightning damage has been increased from:
20 → 25
You can also now use Veilborne Aura Nightfall whenever you want, instead of only being able to use it during nighttime.
Jump Iframe Buff
Jump invincibility frames have been increased from:
0.4 seconds → 0.5 seconds
Mob spawn rates have also been increased slightly.
The day and night cycle now lasts:
360 seconds for Day + 360 seconds for Night
Cell Of Life Nerfs
Cell Of Life has received several nerfs.
HP scaling has been reduced from:
5000 → 2500 per player
Dash windup has increased from:
0.35 seconds → 0.5 seconds
Dash damage has been reduced from:
6