While playing Welcome to Elderfield, I quickly realized that combat isn’t just about your weapons, stats, or character build. The different Blessings, Curses, and Status Effects you receive can also make a noticeable difference to how your character performs.
Some effects can give you extra Luck, Attack, Defense, Magic Attack, or other useful bonuses. On the other hand, getting hit with the wrong Curse can lower important stats and make farming, combat, healing, and progression more difficult. Knowing exactly what each effect does has helped me understand which bonuses are worth keeping an eye on.
In this guide, I’ll list the currently known Blessings and Curses in Welcome to Elderfield, along with what they do. I’ll also keep things straightforward so you can quickly check an effect whenever you see it during your playthrough.
Welcome to Elderfield Blessings, Curses, and Effects Guideac
Blessings and Curses are part of the game’s ongoing status effect system. These effects can influence different areas of your character and activities, including combat stats, Luck, farming, fishing, sleeping, and healing.
Many of these effects work with a stacking system. This means having multiple stacks can increase the overall impact of an effect. Most stackable effects appear to have a limit of up to five stacks, although certain Blessings work differently and may have their own restrictions.
Because of this, I recommend checking your active effects regularly. A small bonus or penalty might not seem important at first, but multiple stacks can have a much bigger impact.
All Blessings in Welcome to Elderfield
Blessings are the positive side of the status effect system. They provide bonuses that can improve your combat abilities, farming results, Luck, and other activities.
Cat’s Mystery
Effect: +5% Evasion for 2 days.
This Blessing gives you additional Evasion, helping your character avoid attacks more effectively. The effect remains active for two days.
Plenty
Effect: +25% chance of getting good rolls while sleeping.
Plenty is focused on improving your results when sleeping. Unlike many other effects, it has a maximum limit of one stack.
Tax Boon
Effect: +10% Defense and Magic Defense.
Tax Boon improves both your regular Defense and Magic Defense, making it particularly useful if you are dealing with multiple types of enemies.
Burgeoning
Effect: +5% Crop Quality.
If you spend time farming, Burgeoning can improve the quality of your crops.
Growth
Effect: +5% Crop Quantity.
Growth increases the quantity of crops you receive, making it a useful Blessing for players focused on farming and gathering more resources.
Greed
Effect: +10% Luck.
Greed gives your character additional Luck. This can be particularly valuable when you are hoping for better outcomes from activities influenced by Luck.
Brutalism
Effect: +10% Attack.
Brutalism directly increases your Attack power, making it one of the more straightforward combat-focused Blessings.
Stubbornness
Effect: +10% Defense.
Stubbornness gives you additional Defense, helping you take less damage from physical attacks.
Zealotry
Effect: +10% Magic Attack.
If your character relies on magical damage, Zealotry provides a direct boost to Magic Attack.
Skepticism
Effect: +10% Magic Defense.
Skepticism improves your resistance against magical attacks by increasing Magic Defense.
Daring
Effect: +10% Agility.
Daring increases Agility, making it useful for players who want to improve this particular character stat.
Panic
Effect: +10% Hit Rate.
Panic improves your Hit Rate, helping your character land attacks more consistently.
Angler’s Luck
Effect: +15% Fish.
Angler’s Luck is the Blessing you’ll want to watch for when spending time fishing. It provides a bonus connected to your fishing results.
All Curses in Welcome to Elderfield
Curses are the negative version of these status effects. Instead of improving your character or activities, they apply penalties that can make different parts of the game more difficult.
Some Curses affect your combat stats directly, while others can hurt your farming progress or reduce the effectiveness of healing.
Heavy Eyelids
Effect: EXP Rate reduced to 85%.
Heavy Eyelids slows down your experience gain by reducing your EXP Rate. This can make progression feel noticeably slower while the effect is active.
Insomnia
Effect: Healing effects reduced by 25% for two days.
Insomnia makes healing less effective for two days. If you’re preparing for difficult fights, this is definitely one Curse I would prefer not to have active.
Doom
Effect: -10% Luck.
Doom reduces your Luck by 10%, potentially hurting activities where Luck plays an important role.
Sickness
Effect: -10% Attack.
Sickness directly lowers your Attack, reducing the amount of damage your character can deal.
Weakness
Effect: -10% Defense.
Weakness reduces your Defense, meaning you may take more damage during combat.
Chaos
Effect: -10% Magic Attack.
Chaos lowers your Magic Attack, making magical abilities and attacks less effective.
Hex
Effect: -10% Agility.
Hex reduces your character’s Agility.
Fear
Effect: -10% Hit Rate.
Fear lowers your Hit Rate, which can make your attacks less reliable.
Carrion
Effect: Crows eat 10% more crops.
Carrion is particularly frustrating for farming-focused players because it increases the amount of crops eaten by crows.
Blight
Effect: Crop Quality and Quantity reduced by 10%.
Blight affects two important farming results at the same time by reducing both the quality and quantity of your crops.
Tax Plague
Effect: -10% Attack and Magic Attack.
Tax Plague is a particularly painful combat Curse because it lowers both your regular Attack and Magic Attack.
Blessings and Curses Quick List
If you just want a quick overview while playing, here’s the complete list of currently known effects.
Blessings
- Cat’s Mystery: +5% Evasion for 2 days
- Plenty: +25% chance of good sleeping rolls
- Tax Boon: +10% Defense and Magic Defense
- Burgeoning: +5% Crop Quality
- Growth: +5% Crop Quantity
- Greed: +10% Luck
- Brutalism: +10% Attack
- Stubbornness: +10% Defense
- Zealotry: +10% Magic Attack
- Skepticism: +10% Magic Defense
- Daring: +10% Agility
- Panic: +10% Hit Rate
- Angler’s Luck: +15% Fish
Curses
- Heavy Eyelids: EXP Rate reduced to 85%
- Insomnia: Healing reduced by 25% for 2 days
- Doom: -10% Luck
- Sickness: -10% Attack
- Weakness: -10% Defense
- Chaos: -10% Magic Attack
- Hex: -10% Agility
- Fear: -10% Hit Rate
- Carrion: Crows eat 10% more crops
- Blight: -10% Crop Quality and Quantity
- Tax Plague: -10% Attack and Magic Attack
The Blessing and Curse system in Welcome to Elderfield adds another layer to how I approach combat and everyday activities. A combat bonus like Brutalism or Zealotry can improve your fighting performance, while farming effects such as Growth and Burgeoning can make a difference when you’re working on your crops.
At the same time, Curses can create problems that you might not immediately notice. A reduction to Attack or Defense is easy to spot, but effects such as Blight, Carrion, and Heavy Eyelids can also slow down your overall progress.
This list is still growing as more Status Effects are discovered in the game. I’ll keep an eye out for additional Blessings, Curses, and other effects that may appear as players continue exploring everything Welcome to Elderfield has to offer.