If you’re trying to unlock the secret ending in Rivage, you’ll need to collect all seven Tarot Cards. These cards are tied to different puzzles and hidden sequences throughout the station, so you won’t simply find them sitting around as normal collectibles.
In this guide, I’ll walk you through all seven Tarot Cards and explain what you need to do for each one. Keep in mind that some of the puzzle solutions are randomized, meaning you’ll need to work them out on your own save rather than copying a fixed solution from another playthrough.
One important thing before you start: this guide is intended for after you’ve completed the game normally. Reach the normal ending first, then return and begin working on the Tarot Cards. Once you’ve collected all seven, you can use them to unlock the final ending.
Rivage Tarot Cards Guide – How to Get All 7 Tarot Cards
There are 7 Tarot Cards to collect:
- The Hierophant
- The Magician
- The Moon
- The Fool
- The Star
- The Devil
- The Hermit
Collecting all seven allows you to access the safe in the Arcade Room and continue toward the game’s secret ending.
Because parts of Rivage are randomized, the names of some cards or the exact puzzle information may differ between saves. For that reason, focus on the method rather than trying to copy someone else’s exact answers.
Tarot Card 1 – The Hierophant
Objective: Find the Seven Invisible UV Letters
For the first Tarot Card, you need to locate seven hidden letters throughout the station.
The letters can be found in these locations:
- Crew Quarters Corridor
- Garage top floor
- Top Lobby, near Rafael’s hideout
- In front of the Fusion Reactor
- The room containing the blue sun
- Jahi’s room
- Greenhouse, up the ladder
Take your time searching each location because these letters are intentionally hidden.
Enter the Letters on Amman’s PC
Once you’ve found all seven letters, head to Amman’s PC.
Enter the seven letters into the computer using the required command:
asroot extract LETTERS.qpak
This creates a new file.
Open the newly created file using:
cat FILENAME
The file contains the recipe you need.
Take the information from the recipe and use it to craft Tarot Card #1 in the Garage.
Tarot Card 2 – The Magician
Objective: Process the Tiny Card in the Microwave
For the second card, start by heading to Rafael’s room.
Look next to his bed and pick up the tiny card.
Once you have it, make your way to the laboratory and look for the microwave.
The microwave settings you need aren’t random guesses. You can find the correct instructions on the datadisk where you previously found the Hexdecoder.
Check the information on that datadisk and configure the microwave according to the instructions.
Place the tiny card inside the microwave and use it.
Completing the process gives you Tarot Card #2 – The Magician.
Tarot Card 3 – The Moon
Objective: Solve the Cubiks Cube
This one is based around the Cubiks Cube puzzle.
Find the Cubiks Cube and solve the entire puzzle.
There’s no shortcut here—you need to complete the cube puzzle successfully.
Once you’ve solved it, the game will teleport you to Tarot Card #3 – The Moon.
Tarot Card 4 – The Fool
Objective: Solve the Xylophone Sequence
For the fourth Tarot Card, you’ll need information from a drawing in Rafael’s room.
Go to Rafael’s room and examine the drawing carefully.
The drawing contains the information needed to determine the correct sequence of notes.
Once you’ve worked out the sequence, head to the xylophone in the Lobby.
Play the notes in the correct order.
If you’ve entered the sequence correctly, you’ll receive Tarot Card #4 – The Fool.
Tarot Card 5 – The Star
Objective: Decode the Morse Recording
This card requires you to work with a recording and Morse code.
First, go to Jahi’s room.
You’ll find a safe there. To open it, use Jahi’s birthday, which can be found by checking his watch in the room.
Once you’ve opened the safe, take the record inside.
Listen to the Recording
Take the record to your record player and play it.
The Morse code begins near the start of the recording, roughly two seconds in.
Using headphones can make this much easier to hear.
Next, find the Morse Code poster in Jahi’s room and take a picture of it so you have the reference available.
Use the game’s slowdown zone to slow down the recording.
Now carefully transcribe the Morse code while using the poster to translate it.
Once you’ve figured out the resulting code, enter it into the record player.
Doing this correctly rewards you with Tarot Card #5 – The Star.
Tarot Card 6 – The Devil
Objective: Arrange the Chess Pieces
This is probably one of the more complicated Tarot Card puzzles because you’ll need information from several different computers.
Start by using your smartphone to scan the QR code on the Lobby Computer.
This is the same computer you used earlier to obtain the touchless door-opening functionality.
Next, scan the QR code located in Rafael’s Locker.
You’ll receive two website links.
Save both of them somewhere because you’ll need them again.
Use the Greenhouse Computer
Now head to the Greenhouse Computer.
Enter both website links into the computer.
The websites provide hexadecimal information describing the positions of the White and Black chess pieces.
You’ll need to decode this information before you can use it.
Decode the Chess Positions
Take the hexadecimal positioning information to the Decoder on the top floor of the Lobby.
This is the same Decoder used during the Cubiks Cube and floppy disk puzzle.
Use it to decode the hexadecimal information.
Once you’ve converted the positions, go to the chess board and arrange the pieces according to the decoded locations.
When every piece is positioned correctly, you’ll receive Tarot Card #6 – The Devil.
The name is fitting because this one is definitely a little evil.
Tarot Card 7 – The Hermit
Objective: Open Amman’s Safe
The final Tarot Card revolves around Amman’s safe.
First, obtain the key from your locker.
You’ll then need to use the appropriate method to duplicate the key.
Once you have the duplicated key, take both the original and the copy to Amman’s safe.
Use the two keys to unlock it.
Inside the safe you’ll find Tarot Card #7 – The Hermit.
With that, you’ve finally collected all seven Tarot Cards.
How to Unlock the Secret Ending
After collecting all seven cards, don’t just leave them sitting in your inventory.
You’ll need to use the images on the Tarot Cards to determine the correct combination for the rotary locker in the Arcade Room.
Study the cards and use their images to work out the correct combination for the locker.
Enter the combination to progress toward the game’s final ending.
Final Thoughts
Getting all seven Tarot Cards in Rivage is essentially one giant post-game puzzle chain. Each card asks you to approach the station differently, from searching for hidden letters and solving the Cubiks Cube to decoding Morse code and arranging chess pieces.
Remember that some of the information is randomized between saves, so don’t worry if your card names, letters, or puzzle information don’t perfectly match another player’s run. The important thing is to follow the clues generated for your own save.
Once you’ve collected all seven cards and solved the Arcade Room locker, you’ve reached the secret/final ending of Rivage. After completing it, there isn’t anything else left to do in the game.