Queen’s Domain Bestiary Guide – All 188 Enemy Locations

Completing the bestiary in Queen’s Domain requires more than defeating the enemies you encounter during the main story. Several entries belong to hidden rooms, secret bosses, optional dungeons, and encounters that only become available after completing specific quests or reaching later parts of the game.

In this guide, I’ll cover all 188 bestiary entries and explain where to find the unique enemies, secret encounters, and bosses that are easy to miss. The guide is organized by region so you can work through your collection systematically.

Spoiler warning: This guide includes late-game locations, secret bosses, and story-related encounters. It assumes you have unlocked most areas and may have completed the first or second ending.

Queen’s Domain Bestiary Guide – All 188 Enemy Locations

  • Entries are listed in bestiary order.
  • Bold entries indicate secret enemies, bosses, minibosses, or loot lizards that do not respawn.
  • Most common enemies are not given individual directions because you are likely to encounter them during normal progression.
  • Some entries require specific keys, items, quest progress, or boss encounters.
  • The guide reflects the locations described in the available game information. Some requirements may need further verification.

Isle of Neasied (1–15)

  1. Ratty Bug
  2. Chicket
  3. Forest Eye
  4. Meganeura
  5. Skeletal Fighter
  6. Skeletal Archer
  7. Chilopoda
  8. Coelacuda
  9. Mimic – Near the base of the central tower, disguised as a chest.
  10. Star Lizard
  11. Shrine Guardian
  12. Grave Guardian – In the cemetery beside Deimpo Mausoleum, find a small stone structure containing a skeleton. Jump around the back, enter, and flip the lever near the door to reveal a hidden staircase leading to this enemy.
  13. Mossy Golem – On the cliff overlooking the starting beach, find the moss-covered stone among the buried Chilopoda. Defeat the buried Chilopoda and strike the stone to reveal the Golem.
  14. White Tree Guardian – Requires all five Trident Keys. Near the first dungeon entrance, follow the path toward the shortcut to Deimpo Mausoleum’s front entrance. Find a hidden wall behind a bush. The chamber has three Trident Key slots followed by two more.
  15. Forgotten Sentinel – On the island east of the Duck Merchant’s shop, behind the Mausoleum. Cross the water and find the enemy on the bridge leading to the shop.

Obmuer Temple (16–35)

  1. Red Nibbler
  2. Hardshell Meganeura
  3. Barnacle
  4. Skeletal Warrior
  5. Skeletal Soldier
  6. Skeletal Arbelist
  7. Homopiscium
  8. Toxic Homopiscium
  9. Glaucusion
  10. Baleful Chilopoda
  11. Yepo of the Royal Orbewa Guard
  12. Erda of the Royal Orbewa Guard
  13. Wami of the Royal Orbewa Guard
  14. Aquatic Star Lizard
  15. Dagoom the Sea King
  16. Toxic Serf
  17. Homopiscium Priest
  18. Rotten Thorny Gape – Inside the temple, in the area with the three Royal Orbewa Guard minibosses. Search the far back wall on the lower side, just before the slope leading to dry ground. There is a hidden wall.
  19. Flesh Gargoyle – On the upper part of the island above Erma, the fish woman. Look near the pointed rock wrapped in cloth.
  20. Treacherous Sea Prince – Deliver every Orbewa Egg to Erma, leave the area for a while, then return to find this enemy.

Tower of Knowledge (36–56)

  1. Book Bug
  2. Grand Book Bug
  3. Cultic Book Bug
  4. Gargoyle Warrior
  5. Gargoyle Arbelist
  6. Pus Bag
  7. Crawler
  8. Candle Crawler
  9. Poltergeist
  10. Manticore
  11. Iron Star Lizard – In the tower’s open central area, roughly halfway up, find a prominent platform surrounded by candles. The enemy is in the center.
  12. Learned Star Lizard
  13. Necronomicon
  14. Skeletal Executioner
  15. Necrotic Baphomet
  16. Necrotic Eye of Balor
  17. Necrotic Bael
  18. Necrotic Shambler
  19. Docile Gargoyle – Outside the tower near the wing portal, find the row of gargoyles. One has a pile of books in front of it and wears a monocle. Strike it to make it hostile.
  20. Bones of Archivist Inha – After the trapdoor, climb the stairs, turn around, and jump onto the ledge above the stairs. A hidden wall opens into a small dungeon area containing Pus Bags and this enemy.
  21. Brass Drilling Unit – At the top of the tower, underneath the giant bell.

Deimpo Mausoleum (57–77)

  1. Giant Spider
  2. Giant Bat
  3. Venerable Skeletal Mercenary
  4. Venerable Skeletal Knight
  5. Venerable Skeletal Marksman
  6. Chattering Skull
  7. Grave Eye
  8. Impaler
  9. Wheel Dancer
  10. Azure Crawler
  11. Golem
  12. Wandering Stalker – Directly beneath the group of injured knights near the supply chest. The enemy is invisible.
  13. Ujji’s Reanimated Corpse – Return to the injured knights after defeating the Mausoleum boss and finding the supply chest key, or after progressing far enough in the game.
  14. Grave Star Lizard
  15. Poenir, Rotten Wings of Despair
  16. Duenir, Depraved Horns of Agony
  17. Noble Sentinel – On the roof of the Mausoleum.
  18. Bound Spiker – In the Spider Caves, find the stone column that moves up and down. When it reaches its highest position, enter the small opening and ride it down to a hidden room.
  19. Wodaso’s Temple Keeper – Requires the Cube Throwable. In the large chamber with three pillars made of stone cubes, throw cubes at the buttons on each pillar to activate three torches and reveal a hidden chamber.
  20. Metallic Pus Bag – Before the room containing the Mask of 2nd Sight and the boss entrance, look for an upper area with silvery goop. Climb the rubble and air dash inside.
  21. Bone Machine – In the safe, temple-like area with green stained-glass windows, fly up to the circular windows above. Enter through the broken window to find a spaceship and the enemy.

Ancient World (78–100)

  1. Sapphire Rhino
  2. Ungulacrita
  3. Scarlet Watcher
  4. Ochre Coelacuda
  5. Vermilion Homopiscium
  6. Sepiicanis
  7. Nautigallus
  8. Dolomite Golem
  9. Viscous Thorny Gape
  10. Ancient Pail Chopper
  11. Ancient Aegus Wing
  12. Ancient Drilling Unit
  13. Ancient Mecha Knight
  14. Ghost Manticore
  15. Raging Star Lizard – Immediately left of the large metal bridge to Siraatsu Castle, find a cliff with Sepiicanis and visible bubbles. Climb up or drop down from the upper fish pond to reach the enemy beside the cliff.
  16. Deep Star Lizard
  17. Ancient Besom Cutter
  18. Josami Lord Saijha
  19. King Upobna – Near the upper fish pond, not the lower one. Look for fliers on the cliff depicting a fish-like figure. A hidden wall is in the empty space between the fliers, hinted at by fliers on the ground.
  20. Strange Explorer – Deliver all ten Data Modules to the scientist, leave or rest, then return later to trigger the encounter.
  21. Arch Sepiicanis – In the underground laboratory on the separated island with one of the three signal towers. In the room reached by dropping through the vents, find a hidden wall behind boxes beside the food platter.
  22. Furtive Nautigallus – On the separated island with one of the signal towers, on a cliff near the piles of scrapped robots and the save crystal.
  23. Aureate Ratty Bug – On the cliffs directly above the entrance to the Ancient World.

Siraatsu Castle (101–124)

  1. Pail Chopper
  2. Aegis Wing
  3. Drilling Unit
  4. Mecha Knight
  5. Besom Cutter
  6. Auger Impaler
  7. Fated Wheel Dancer
  8. Josami Berserker
  9. Josami Sentinel
  10. Agate Thorny Gape
  11. Tourmaline Chromobula
  12. Regal Star Lizard
  13. Drilling Unit X
  14. Besom Cutter Pro
  15. Duke Obetda
  16. Duchess Ubhaer
  17. Ritual Blood Tauropod
  18. Ritual Blood Stalker
  19. Queen Siraatsu
  20. Enraged Queen Siraatsu – Trigger the second phase by fighting Queen Siraatsu with the True Holy Sword Akunra.
  21. Not required for 100% – The source guide marks this entry as optional and warns of ending spoilers, but does not provide a name or location.
  22. Albino Bookbug – In the storage room near the room with the large dining table and bar. A note behind the bar hints at the enemy. Attack the book in the storage room.
  23. Gilded Pus Bag – Behind a hidden wall in the second-floor bedroom hallway. It is almost directly across from the doorway to the room containing two Drilling Units, a console, and a chest against the back wall.
  24. Cosmic Bones – In the second area reached by dropping one-way into a large room containing oil or water. Immediately after dropping down, fly across to the empty platform on the right and find a hidden wall.

Assorted Dungeons and Verdant Hollow (125–155)

This section includes enemies from several optional dungeons and later areas.

Dungeon Locations

  • Tower of Knowledge Dungeon: Clear the fleshy growths in the cave area and continue deeper.
  • Obmuer Temple Dungeon: At the fish statue near the temple entrance, go left instead of right. Drop onto a small cliff with a food platter and continue left into the dungeon.
  • Forgotten Dungeon: Travel along the bridge connecting the Tower of Knowledge and Deimpo Mausoleum. Jump to the circular tower structure and drop into a small cave. Continue downward to reach the main dungeon.

Bestiary Entries

  1. Mechanical Spider
  2. Dappled Giant Bat
  3. Putrid Chicket
  4. Shrouded Crawler
  5. Thorny Gape
  6. Stygian Barnacle – At the top of the Tower of Sin in a lush forest area. It fires black projectiles.
  7. Black Skeletal Reaper
  8. Black Skeletal Butcher
  9. Black Skeletal Gunner
  10. Obsidian Golem – In the cavernous section of the Forgotten Dungeon with blood-water pools, find a low cave entrance near the water. Inside are candles and pots, along with the Golem.
  11. Sparkle Bug – Locked inside a cell in the main Forgotten Dungeon.
  12. Scarlet Mimic – In the sub-area of the Forgotten Dungeon, find a room with Occultists, spiders, a chest, and barred windows overlooking the Tower of Knowledge. Drop through the broken floor to reach another chest-like enemy.
  13. Gleaming Star Lizard
  14. Occultist Josami Warden
  15. Occultist Josami Templar
  16. Fanatical Star Lizard
  17. Lost Sentinel
  18. Black Skeletal Witch Husipo – In the main Forgotten Dungeon.
  19. Cursed Skull – Spawned by Witch Husipo during the fight.
  20. Blood Angel Lord Yuumed
  21. Blood Angel Lord Woyeki – These two enemies are encountered together. Obtain the Blood Angel Josami Key by completing the blood ritual gauntlet between Verdant Hollow and Rotting Cavern. Then find the large red door in the main Forgotten Dungeon and use the key.
  22. Manticore Cultist
  23. Orphic Ungulacrita
  24. Mystic Watcher
  25. Forest Walker
  26. Pale Nibbler
  27. Ghost Coelacanth – Swimming in the large lake in Verdant Hollow. It glows bright blue and is easy to spot.
  28. Huge Rotting Bat – In the Jigeki Temple in Verdant Hollow. Reach the temple by solving the four-tiara puzzle on the cliff above Obmuer Temple.
  29. Dragon Lord Usunha
  30. Malachite Dragon Wujomiod – Found together behind the massive door surrounded by eight green torches inside the Verdant Hollow temple. Take the lens inside the temple, equip the Mask of 2nd Sight, and locate all eight statues holding circular disks to open the door.
  31. Vespula Ungulacrita – Wanders around the middle of Verdant Hollow. Check the cliff near the collapsed bridge.

Rotting Cavern (156–171)

  1. Vile Serf
  2. Pungent Shambler
  3. Noxious Glaucusion
  4. Fetid Meganeura
  5. Rotten Homopiscium
  6. Perverted Mass of Warped Flesh
  7. Depraved Mass of Charred Flesh – In the sewer-like dungeon in the center of Rotting Cavern.
  8. Rotting Eye – Inside the sewer dungeon, follow the tunnel where the turquoise turtle switch was located. Find a hidden wall on the right.
  9. Jejano the Forgotten – On the central island above the sewer dungeon, find a small ruin with a closed doorway on the cliff. Hit the nearby bell with a throwable weapon to open it.
  10. Gigantic Serf – Walk through the rotting water to bait the giant fish into attacking.
  11. Blood Angel Berserker
  12. Blood Angel Sentinel
  13. Blood Angel Warden
  14. Blood Angel Templar
  15. Ritual Blood Chromobula

Entries 166–170 are encountered during the Blood Ritual Gauntlet in the large ruins between Verdant Hollow and Rotting Cavern.

  1. Irdunuub, Priestess of Jigeki – Behind the locked door in Jigeki’s Temple in Verdant Hollow. You need all three Jigeki Key parts to enter. The parts are obtained from the Gigantic Serf, a cave beneath the large metal bridge to Siraatsu Castle, and a hidden chamber in the Spider Caves of Deimpo Mausoleum. For the Mausoleum part, ride the moving stone elevator to its highest position and enter the small opening to descend into the chamber.

Record of Sin (172–181)

  1. Lost Book Bug
  2. Mystic Book Bug
  3. Champion Keeper
  4. Vigilant Keeper
  5. Eye of Silver
  6. Beryl Chromobula
  7. Tauropod

Entries 176–178 do not spawn until after the Herald of Okbujo boss is activated or defeated.

  1. Stalker
  2. Raw Glaucusion – In the basement of the Tower of Sin, where you collected the three blue orbs. Enter the stalker cave on the left, not the right. Go through the broken wall and look slightly left of the blue plant roots for another hidden wall.
  3. Herald of Okbujo

Petrified Garden (182–188)

  1. Living Stone Skeleton
  2. Living Stone Chilopoda
  3. Living Stone Homopiscium
  4. Living Stone Spider
  5. Living Stone Crawler
  6. Epha Mimic
  7. Lost King Ojjama

Entries 182–187 are not active or reachable until you defeat Lost King Ojjama and place all five Trident pieces into their correct color-coded slots. The colors correspond to the gem colors of the five statues found throughout the world.

Eric Langell
Eric Langell

Eric is a Senior Writer for Treyexgaming, primarily covering guides and codes, as well as general gaming news and guides. After leaving university with a degree in Bachelor in Physical Education.

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