Escape Club The Sinking Aurora Walkthrough – Codes, Puzzles

Getting out of The Sinking Aurora in Roblox Escape Club requires solving several puzzles across the sinking ship. You’ll begin inside a locked cabin, search luggage for keys, navigate the engine room, and eventually need to contact a rescue ship before lowering the lifeboat.

Some of the answers, including suitcase codes, crew locker passwords, and radio call signs, are randomized. This means your solutions might not match the example answers in this guide. I’ll explain how to find the correct clues so you can solve each puzzle in your own game.

Escape Club The Sinking Aurora Walkthrough – Codes, Puzzles

Let’s go through the entire Sinking Aurora escape room, including all the important locations, codes, keys, and final steps.

1. Escape the Locked Cabin – Find the Suitcase Code

Your first objective is to open the suitcase inside the starting cabin.

Start by turning on the hot water. This reveals a hidden message that explains how to calculate the suitcase code.

The message tells you:

Suitcase Code = Bunk Number + Age

You also need to pay attention to the initials displayed in your game. These initials identify the passenger whose age you need.

How to Calculate the Suitcase Code

Follow these steps:

  1. Turn on the hot water to reveal the hidden message.
  2. Write down the initials shown.
  3. Find the passenger whose name matches those initials.
  4. Check their age.
  5. Find their bunk number.
  6. Combine the bunk number and age to create the suitcase code.

In the example playthrough, the initials are AL.

The matching passenger has:

  • Age: 58
  • Bunk: A
  • Bunk A represents number 1.

Therefore, the example suitcase code is:

<badge color=”success”>Example code</badge>

158

Enter the correct code into the suitcase lock to complete the first objective.

2. Unlock the Cabin Door – Solve the Direction Puzzle

After opening the suitcase, you’ll find a note containing three directions.

In the example, the first sequence is:

Right → Left → Left

However, this is only half of the complete combination. You need to find another clue containing the remaining three directions.

The second sequence in the example is:

Left → Left → Left

Combine both clues to get the complete six-direction sequence:

Right → Left → Left → Left → Left → Left

Use this sequence on the direction lock.

Once you’ve entered all six directions correctly, select Open to unlock the cabin door and escape the starting room.

3. Find the Drawer Key and Unlock the Next Luggage

After leaving the cabin, read the message that explains where to find the drawer key.

The key is hidden inside a piece of luggage nearby.

Search the indicated luggage and collect the Drawer Key. You can then use it to open the locked drawer.

Inside the drawer, you’ll find a note containing initials and a lock number. However, you need to identify which initials are relevant before using the information.

How to Find the Correct Initials

Look for the nearby trunk and examine its clue.

In the example game, the initials you need are LB.

Return to the note inside the drawer and find the entry for LB.

The example gives you:

Clue Answer
Initials LB
Number 2
Lock Code 3809

Enter 3809 into the lock to obtain the Gate Key.

Use the Gate Key to open the next door.

You can now dive through the water and reach the engine room.

4. Stop the Steam – Solve the Generator Clock Puzzle

The next objective is to stop the steam blocking your path.

This puzzle is slightly more complicated because the words and their corresponding times can differ between players. However, the method of solving it remains the same.

You’ll find three words that need to be matched with entries in a nearby log.

Each word corresponds to a time. You need to use that time to adjust the correct clock.

How to Find the Correct Clock Times

In the example playthrough, the three words are:

  • Alarm
  • Pump
  • Flooding

Find each word in the generator log and check the time written beside it.

The example solutions are:

Word Time in the Log Clock Setting
Alarm 1:45 45 minutes
Pump 12:45 45 minutes
Flooding 12:00 00 minutes

For each clock, rotate it until the minute hand matches the required position.

The example settings are:

  1. First clock: 45 minutes.
  2. Second clock: 45 minutes.
  3. Third clock: 00 minutes.

Your words and times may be different, so make sure you search for the exact words shown in your game.

Once all three clocks are correctly adjusted, the steam will stop.

Restore Power to Activate the Red Lever

Stopping the steam isn’t the only thing you need to do.

You’ll also need to restore power before the red lever becomes usable.

Look for the fuse box nearby, collect it, and place it into the designated slot.

Once the fuse box is installed, the power will return.

You can now pull the red lever and complete the engine room objective.

5. Get the Crew Key – Solve the Kitchen Locker Password

After moving forward, you’ll reach another floor with a note on a table.

Read the note carefully and focus on the highlighted letters.

These letters form a password that you need to enter into the kitchen locker.

In the example playthrough, the highlighted letters spell:

PEARL

Enter PEARL into the kitchen locker to unlock it and collect the Crew Key.

Use this key to open the next door and move one floor higher.

6. Find the Radio Room Key – Solve the Birthday Code

On the next floor, read the text explaining how to calculate the next lock combination.

The clue tells you that the code is based on a birthday and uses this format:

MMDDYY

This means:

  • MM = Month
  • DD = Day
  • YY = Year

Now look for the birthday information in the nearby text.

In the example playthrough, the birthday is:

  • Month: October
  • Day: 17
  • Year: 91

October is the tenth month, so the complete code becomes:

101791

Enter 101791 into the lock to receive the Radio Room Key.

You now have access to the room needed to contact the rescue ship.

7. Find the Rescue Ship’s Call Sign Using the Telescope

Your next objective is to contact the rescue ship.

Head upward and use the Radio Room Key to unlock the radio room.

Inside, read the message explaining that you need to use the telescope to identify the ship’s call sign.

How to Find the Call Sign

  1. Locate the telescope inside the radio room.
  2. Look through it.
  3. Search the surrounding area for the rescue ship.
  4. Identify the call sign displayed on the ship.
  5. Remember the letters because you’ll need them at the radio.

In the example playthrough, the call sign is:

MKC

Your call sign may be different, so always check the ship through your own telescope.

Use the Radio to Contact the Ship

After identifying the call sign, return to the radio and enter the three letters.

For the example, enter:

M → K → C

Once the correct call sign is submitted, you’ll successfully contact the rescue ship.

8. Fire the Flares to Signal Your Location

Contacting the rescue ship is only part of the process. You also need to make sure the ship knows where you are.

For this, you’ll need to launch flares.

Find and collect the flare, then place it into the designated launcher.

Once it’s loaded, activate the launcher and fire the flares multiple times.

After completing this objective, you’ll be able to move upward to the final stage of the escape room.

9. Lower the Lifeboat – Final Puzzle

You’re almost finished with The Sinking Aurora.

The final objective is to lower the lifeboat so you can escape the sinking ship.

Fortunately, this part is fairly straightforward.

How to Lower the Lifeboat

Follow these steps:

  1. Look inside the locker to find a lever.
  2. Collect the lever.
  3. Place it into the designated mechanism.
  4. Find the two winches.
  5. Rotate both winches to lower the lifeboat.

Once both winches have been operated correctly, the lifeboat will descend.

That’s it! You’ve successfully completed The Sinking Aurora in Roblox Escape Club.

Escape Club: The Sinking Aurora FAQ

How do you open the first suitcase in The Sinking Aurora?

Turn on the hot water to reveal the suitcase formula. Find the passenger matching the displayed initials, then combine their bunk number with their age.

What is the starting cabin code?

The example code is 158, based on bunk A (number 1) and the passenger’s age of 58.

Where is the Drawer Key?

The Drawer Key is inside the luggage indicated by the note after you escape the starting cabin.

How do you stop the steam in the engine room?

Find the three words in the generator log, identify their corresponding times, and adjust the three clocks. Then install the fuse box and pull the red lever.

What is the kitchen locker password?

The example password is PEARL. Your password depends on the highlighted letters in the note on the table.

How do you get the Radio Room Key?

Solve the birthday puzzle using the MMDDYY format. The example code is 101791.

How do you find the rescue ship’s call sign?

Use the telescope in the radio room to locate the ship and read its call sign. Enter those letters into the radio.

How do you finish The Sinking Aurora?

Contact the rescue ship, fire the flares to signal your location, then find the lever and operate both winches to lower the lifeboat.

The Sinking Aurora is a multi-stage escape room where almost every area contains a clue needed for the next objective. The most important thing is to read every note carefully, especially when solving the suitcase, generator, and birthday puzzles.

I recommend keeping a small list of your codes and clues as you progress. This will make it much easier to remember the direction sequence, passenger initials, and generator times without repeatedly travelling between rooms.

Once you’ve contacted the rescue ship and fired the flares, the final lifeboat puzzle is simple. Operate both winches, lower the boat, and you’ve successfully escaped The Sinking Aurora!

Eric Langell
Eric Langell

Eric is a Senior Writer for Treyexgaming, primarily covering guides and codes, as well as general gaming news and guides. After leaving university with a degree in Bachelor in Physical Education.

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