Tiny Trouble is a different kind of escape room in Roblox Escape Club because you’ll be exploring the map at a tiny size. Your goal is to activate the fan, reach the cat, collect several hidden shapes, unlock the wind-up key, and gather three machine parts to repair the final device.
There are multiple puzzles along the way, including a computer password, a direction lock, a birthday combination, and a final shape code. Some answers, such as the cat’s name, birthday, and directions, can differ depending on your game.
ESCAPE CLUB Escape Rooms Tiny Trouble Walkthrough Guide
In this walkthrough, I’ll explain how to complete every objective, where to find the important collectibles, and how to solve the final machine puzzle so you can return to your normal size.
1. Activate the Fan and Reach the Desk
When you start Tiny Trouble, the first thing you should do is read the blueprint.
It contains several details about the room, but the important instruction for now is that you need to push both sides of the mechanism to activate the fan.
This can be a little tricky, so make sure you interact with both sides until the fan starts working.
However, you’ll notice that something is stuck inside the fan. Remove the obstruction before trying to use it.
Once the obstruction is cleared, turn the fan up to its maximum setting.
The fan will now provide enough lift for you to reach the desk and continue exploring.
2. Find the Cat’s Name and Unlock the Computer
Your next objective is to unlock the computer using the Grand Pass.
The password is the name of the cat, which is written on its collar. To discover it, you’ll need to climb up toward the cat.
How to Reach the Cat
Use the drawers in the room as steps to climb higher.
As you make your way upward, look for a collectible shape. Pick it up because you’ll need four shapes later to obtain the Wind-up Key.
When you reach the cat, be careful. If it wakes up, stop moving and wait for it to fall asleep again.
Once the cat is sleeping, get close enough to inspect its collar and read its name.
In the example playthrough, the cat’s name is:
Mochi
Return to the computer and enter the name as the password.
If your cat has the same name, enter MOCHI and press Enter. Otherwise, use the name displayed on your own cat’s collar.
Once the password is accepted, the computer will unlock.
3. Collect All Four Shapes and Get the Wind-up Key
After unlocking the computer, your next task is to find the Wind-up Key.
You need to collect four shapes and place them into the designated slots.
One of the shapes is located near the cat, while another can be found underneath the bean bag.
Keep exploring the room and checking around the furniture until you have all four.
Once you’ve collected the complete set, return to the shape mechanism and place all four pieces into their corresponding positions.
Completing this puzzle will reward you with the Wind-up Key.
Keep the key in your inventory because you’ll need it to access the bookshelf area and collect the machine parts.
4. Use the Train to Reach the Bookshelf
Now that you have the Wind-up Key, it’s time to find the train.
Sit at the back of the train and pull the lever to start moving.
The train will take you toward the bookshelf. Be patient because the journey takes a little while.
Once you arrive, locate the mechanism where the Wind-up Key can be used.
Insert the key to activate the lattice, which allows you to climb higher.
This takes you to the next puzzle area, where you’ll need to discover a six-direction combination.
5. Solve the House-to-School Direction Puzzle
Look down from your elevated position and find the house and school.
The clue tells you to follow the path from the house to the school. You’ll see a yellow route connecting the two locations.
Follow the yellow path and write down every direction in the order you encounter it.
In the example playthrough, the directions are:
Up → Up → Right → Down → Right → Up
There are six directions in total.
Your sequence may be different, so don’t automatically copy the example. Follow the yellow path in your own game.
Once you have all six directions, enter them into the nearby direction lock.
Solving the puzzle correctly will unlock the first machine part.
First machine part
Collect the part and look nearby for a shape with a numerical value. You’ll need this information for the final machine code.
In the example, the rectangle is worth 4.
6. Find the Birthday and Unlock the Jewel Box
The second machine part is inside a locked jewel box.
Before opening it, you’ll need to discover the correct birthday combination.
Look for the calendar in the room and inspect the marked birthday.
In the example playthrough, the birthday is:
14 April
Write down the date because you’ll need it to unlock the jewel box.
How to Reach the Jewel Box
Return to the train and ride it back toward the bookshelf.
You need to reach a suitable height to fly toward the jewel box, so climb the stairs near the bookshelf.
Once you’re high enough, use the small plane to travel across to the jewel box.
Jewel Box Code
The lock requires the birthday in month-and-day format.
For the example birthday:
- Month: April
- Month Number: 04
- Day: 14
The combination is:
<badge color=”success”>Example code</badge>
0414
Enter the code to open the jewel box and collect the second machine part.
Before leaving, check the nearby shape clue and note its value.
In the example playthrough, the diamond is worth 3.
7. Put the Cat to Sleep and Collect the Third Machine Part
Opening the jewel box activates a lullaby.
The music makes the cat fall asleep, giving you an opportunity to approach it safely.
Once the cat is sleeping, go toward its collar and collect the third and final machine part.
You should now have all three parts needed for the final machine.
8. Repair the Ray Gun Using All Three Parts
With all three machine parts collected, return to the Ray Gun mechanism.
Place the three parts into their designated slots.
After installing them, you’ll need to enter a numerical code based on the shapes you discovered earlier.
The required order is:
- Circle
- Rectangle
- Diamond
In the example playthrough, their values are:
| Shape | Number |
|---|---|
| Circle | 1 |
| Rectangle | 4 |
| Diamond | 3 |
Combining the numbers in the required order gives you:
Final code
143
Enter 143 into the machine to activate the Ray Gun.
Make sure you use the shape values from your own game if they are different.
9. Return to Your Normal Size and Complete Tiny Trouble
You’re almost finished!
After activating the Ray Gun, the final objective is to return to your normal size.
Look for the two levers near the machine.
Pull both levers to activate the final mechanism.
Once both are correctly operated, you’ll return to your normal size and complete Tiny Trouble.
Congratulations! You’ve successfully escaped the room.
Escape Club: Tiny Trouble FAQ
What is the computer password in Tiny Trouble?
The password is the name written on the cat’s collar. In the example playthrough, the cat is named Mochi.
How do you get the Wind-up Key?
Collect all four shapes around the room and place them into the designated mechanism. This will reward you with the Wind-up Key.
Where do you use the Wind-up Key?
Use it at the bookshelf mechanism to activate the lattice, which allows you to climb to the next puzzle area.
What is the direction code in Tiny Trouble?
The example sequence is Up, Up, Right, Down, Right, Up. Your directions may differ, so follow the yellow path from the house to the school.
What is the jewel box code?
The code is based on the birthday shown on the calendar. In the example, the birthday is 14 April, giving the code 0414.
Where are the three machine parts?
The first is obtained after solving the house-to-school direction puzzle. The second is inside the jewel box. The third can be collected from the cat’s collar after activating the lullaby.
What is the final Ray Gun code?
The example code is 143. The required order is circle, rectangle, and diamond, with example values of 1, 4, and 3.
How do you finish Tiny Trouble?
Collect all three machine parts, repair the Ray Gun, enter the correct shape code, and pull both levers to return to your normal size.
Tiny Trouble has several small puzzles, but the most important part is keeping track of the collectibles and clues as you explore. Make sure you collect all four shapes for the Wind-up Key, write down the directions from the yellow path, and check the calendar before attempting the jewel box.
The final Ray Gun puzzle is much easier once you’ve recorded the values of the circle, rectangle, and diamond.
Follow the steps in order, activate the machine, pull both levers, and you’ll successfully complete Tiny Trouble in Roblox Escape Club!
