Multiverse Loot Hunter has finally reached its official 1.0 release, and while the game is still evolving, the current version gives us a pretty clear path for both character growth and world development. This Multiverse Loot Hunter Best Lineup guide walks you through early, mid, and late game progression, recommended lineups, equipment choices, and skill synergies.
If you’re unsure who to use or how to optimize your setup, this will give you a solid roadmap.
The 1.0 update changed quite a bit, especially around gear crafting, lineup priorities, and stat scaling. Keep in mind the game is not finished—there are missing holy tiers and possibly a ninth gear level. Because of this,
I won’t push too deep into “super endgame,” but I’ll cover everything up through the Beast Tide phase, which is where most players will find themselves plateauing for now.
Multiverse Loot Hunter Best Lineup: Characters & Gear 2025
After testing different team combinations, this six-hero setup balances raw damage, sustain, and survivability. It’s built around consistent AoE damage (Ion Volley + Missile Storm + Shockwave), while tanks and healers keep the frontline stable. Below is the recommended lineup with details on gear, skills, and roles.
Hero 1 – Main Character (Damage Dealer)
- Weapon: Any (Desert Eagle early on is still optimal)
- Offhand: Energy Regen +1
- Skills: Ion Volley, Missile Storm, Shockwave
- Attributes: Critical Chance, Critical Damage, Skill Cooldown, Lightning Damage
- Enhance/Upgrade: Prioritize Weapon
The protagonist scales harder than any other unit. With high crit and cooldown reduction, they output consistent AoE damage. The Desert Eagle is still a beast until mid-late game, so focus upgrades here first.
Hero 2 – Xiaodie (Damage Dealer)
- Weapon: Dart
- Offhand: Energy Regen +1
- Skills: Ion Volley, Missile Storm, Shockwave
- Attributes: Critical Chance, Critical Damage, Skill Cooldown, Lightning Damage
- Enhance/Upgrade: Weapon
Xiaodie is a fast-attacking damage dealer that benefits heavily from crit stacking. Paired with Ion Volley, she shreds mobs quickly and keeps DPS consistent throughout dungeons.
Hero 3 – Lei Zi (Damage Dealer)
- Weapon: Sword
- Offhand: Energy Regen +1
- Skills: Ion Volley, Missile Storm, Shockwave
- Attributes: Critical Chance, Critical Damage, Skill Cooldown, Lightning Damage
- Enhance/Upgrade: Weapon
Lei Zi rounds out the DPS trio, giving you redundancy and flexibility in damage. The key is energy sustain with regen offhands, ensuring all three damage dealers can cycle abilities fast.
Hero 4 – Keith Hartman (Semi Healer-Damage)
- Weapon: Cannon
- Offhand: Energy Regen +1
- Skills: Cannon Repair (Heal), Ion Volley, Missile Storm
- Attributes: Critical Chance, Critical Damage, Skill Cooldown, Lightning Damage
- Enhance/Upgrade: Weapon
Keith adds healing while still dealing AoE damage. He acts as a hybrid — covering sustain during longer fights without sacrificing too much damage. Think of him as your insurance policy against attrition battles.
Hero 5 – Guan Yu (Semi Tanker-Damage)
- Weapon: Polearm
- Offhand: Energy Regen +1
- Skills: Ion Volley, Missile Storm, Shockwave
- Attributes: Critical Chance, Critical Damage, Skill Cooldown, Lightning Damage
- Enhance/Upgrade: Weapon & Armor
Guan Yu is a bruiser — he soaks up more punishment than pure DPS but still dishes out strong damage. With crit scaling, he can stand in frontline fights and still contribute offensively.
Hero 6 – Lionheart (Tank / Shield)
- Weapon: Tool “All Things Spring”
- Offhand: Shield
- Skills: Div StarB, Guard Bar
- Attributes: Physical Damage Reduction, Spell Damage Reduction, Final Damage Reduction, Heal Regen, Shield Bonus, Spell Damage
- Enhance/Upgrade: Weapon, Offhand, Armor
Lionheart is your true shield wall. Unlike the semi-tank Guan Yu, Lionheart’s job is to keep the team alive with heavy reductions and shield effects. Build him tanky and let the other five heroes focus on dealing damage.
Lineup Synergy
- Frontline: Guan Yu + Lionheart soak hits while buffing survivability.
- Backline DPS Core: Main Character, Xiaodie, and Lei Zi keep damage rolling with Ion Volley and Missile Storm cycles.
- Utility/Support: Keith provides backup healing, letting the team push deeper into dungeons without constant resets.
This composition thrives because it balances damage and sustain — you’ll rarely run out of energy thanks to +1 Energy Regen offhands, and cooldown stacking means your AoEs fire almost nonstop.
Game Progression
Early Game
- Focus: Main storyline + research and construction balance.
- First priorities: Upgrade your museum and antique shop; place buildings close together to maximize synergy.
- Starter Power Spike:
- Desert Eagle – Your character begins with this weapon, and it’s absurdly strong for its rarity. Roll for one with 105%+ physical attack/damage if possible. It carries you far into mid-game.
- Zhao Yun – Input “6666” in the menu to unlock him. He’s a powerful DPS and later transitions into a tanky support.
Don’t overinvest in gear yet—just strengthen the Desert Eagle regularly and let dungeons supply the rest.
Mid Game
City Building: By now, your Construction Bureau, Research Institute, and Museum should be the backbone of your city. Efficiency multipliers stack—boosting a director’s management stat can mean exponential growth.
Lineup Suggestion:
- 2 Tanks
- 2 Summoners
- Protagonist (physical DPS)
- Flex (another DPS or pure support)
This team is balanced, scales well, and transitions smoothly into later content.
Dungeon Strategy: Stick to first-plane dungeons. Ticket prices skyrocket in later planes, but rewards stay the same. Farm these to stockpile tempering stones and tickets.
Gear Priorities: Focus on boots for speed and experience-stacked gear. Don’t aim for “perfect” enchants yet.
Mid-Late Game
- World Tree Unlock: This changes everything. Holy-tier gear is significantly stronger and easier to craft, so skip over heavy Divine-tier investment.
- Beast Tide:
- The true test of your lineup. Here, summoners shine—especially with Emerald Dragons, which can cover the entire battlefield with AoE.
- The protagonist’s burst still matters, but the Cultivator + Summoner pair become the main carries.
- Leveling: Beast Tide drastically accelerates EXP gain. Where it once took a day to level past 300, you’ll now gain levels in minutes if managed correctly.
Late Game (Current Cap)
- The game isn’t fully released, but your plan should be:
- Keep most of your characters in experience gear until higher caps unlock.
- Prepare resources for Genesis-level equipment when it arrives.
- Experiment with lineup swaps (casters may rise once better fast units release).
Entry Stat Priorities
- Experience – Levels multiply your power. Stack EXP enchants wherever possible.
- Speed – Essential for both DPS and tanks. Faster skills = faster survival.
- Cooldown Reduction – Cap increased to 95%, letting you spam skills rapidly.
Secondary priorities: Buff duration for tanks, balanced survivability on supports.
Recommended Final Lineup
- Protagonist (Archer → Human Emperor) + Sun Wukong (adjutant)
- Core DPS, fast burst, transitions into martial arts builds.
- Summoner 1 (Scarlet Nightmare → Immortal Lord) + Chang’e (adjutant)
- Summoner 2 (White Phoenix → Immortal Lord) + Kolgard (adjutant)
- Summons carry mid-to-late game damage and survivability.
- Tank 1 (God’s Daughter → Heavenly Emperor) + Princess Iron Fan (adjutant)
- Tank 2 (Talis Moon Eyes → Heavenly Emperor) + Fury Dweller (adjutant)
- Dual tanks stabilize higher-level battles and ensure invincibility uptime.
- Flex Slot: Zhao Yun (Archer → Creator) + Liu Bei (adjutant)
- Early powerhouse, transitions into hybrid DPS/support.
Gear Recommendations
Early Game: Stick with Desert Eagle. Upgrade tanks’ boots for speed.
Mid Game: Save tempering stones. Craft Divine-tier only when necessary.
Late Game: Holy-tier gear is the goal. Off-hand with +2 Energy Regen, high-speed main-hand, protagonist-focused DPS gear, rest of team in EXP/Cooldown sets.
Skill Combinations
Tanks (Psychic):
Immortal Art of the Common People (invincibility)
Battle Inspiration (energy generation)
Roaring Dragon Hammer (perma-stun with cooldown reduction)
Summoners:
Lonely Soul Edict (summon)
Battle Inspiration (energy)
Yellow Springs Command / Emerald Dragon summon
Protagonist DPS:
AoE-heavy early skills
Transition to Human Emperor martial skills (burst single-target up to 4000% damage).