If you’re playing A Bad Christmas Story, this is one of those games where your choices actually matter more than you expect. Miss a few answers, panic during interrogation, or click the wrong thing in a puzzle — and suddenly you’re locked into a completely different outcome.
This guide covers everything exactly as it works, no trimming, no guessing. Just clean answers and what each part does.
Achievements (Full Breakdown)
Story Achievements (Automatic)
You don’t need to worry about these — just play normally and you’ll unlock them.
- The Bear Ridge Ripper → Complete Chapter 1
- Job Training → Complete Chapter 2
- The Taxi → Complete Chapter 3
- Murder Room → Complete Chapter 4
Ending Achievements
These depend entirely on your performance across chapters and your sanity level.
- Out of the Ashes → Good Ending
- The Long Shadow → Neutral Ending
- Judge, Jury, Executioner → Bad Ending
- A Detective’s Promise → Secret Ending
Missable Achievements You Must Control
These require specific behavior:
- The Prodigy → Keep sanity LOW during interrogation
- Lexington’s Last Dance → FAIL the bear trap minigame (Chapter 3)
- Go Crazy → Raise sanity to level 6 during interrogation
Yes, the game literally wants you to play both stable and unstable depending on what you’re chasing.
Chapter 1: Bear Ridge Ripper (Correct Investigation Answers)
During the crime scene investigation, choose:
- Violent → It was an execution
- Cunning → Killer planned ahead
- Calculated → Killer moved body
These align with the intended deductions and help your overall performance score.
Chapter 2: Job Training (All Correct Inputs)
ISWA Instructional Disc
- Authorized? → Yes
- Believe in God? → Faithless: No
Abnormal Identification Test
(These are not officially confirmed, but this sequence works consistently)
- First → Woman on right
- Second → Woman on left
- Third → Man on left
- Fourth → Dog on left
- Fifth → Woman on right
ISWA Protocol Training (All Answers)
- Q1 → Send police
- Q2 → Avoid eye contact
- Q3 → Yes
- Q4 → Yes
- Q5 → No
- Q6 → No
- Q7 → No
- Q8 → Stay seated
Phone Calls Decisions
Caller with Ham
- Informed → Head forward
- Inquisitive → Investigate further
- Skeptical → Investigate further
Caller with Neighbor
- Careful → Stay inside
Caller from Orphanage
- Charitable → Donate money
- Dismissive → Hang up
Chapter 3: The Taxi (Bear Trap Minigame Tip)
This part isn’t about answers — it’s execution.
- Use a mouse if possible (much easier control)
- On handheld (like Steam Deck), tapping works better than sticks
If you want the achievement:
- Fail intentionally for “Lexington’s Last Dance”
Otherwise, complete it normally for better outcomes.
Chapter 4: Murder Room (Escape Solution)
This section is where many players get stuck.
What You Need:
- Two scraps of paper
Locations:
- First → Inside organ jars near the window
- Second → Under the floorboards
Step-by-Step Escape
- Click the metal box under the chains
- Interact with the body
- Use the key on the metal box
- Take the hammer
- Break the floorboards (left corner)
Important Warning
- Do NOT go out the window → instant dead end
Go to the door instead.
Final Puzzle (Timed – 20 seconds)
- Start from the right side
- Move one block down
- Follow the pattern based on the clues you gathered
No time to hesitate here — you need to move fast.
Chapter 5: Interrogation (Sanity Control Answers)
This is the most important part of the entire game.
Your sanity level determines endings and achievements.
Core Rules
- Always choose Silence when given:
- Slap / Slam / Silence → pick Silence
- Keep the music ON
- Turning it off = instant dead end
Dialogue Choices (Stable Sanity Path)
- Suspicious → Why so quiet now?
- Defensive → You think I’m a liar?
- Intrigued → Have you been hurt before?
- Triumphant → Lexington is alive…
- Skeptical → If this is all a lesson…
- Mocking → You’ve been careful
- Respectful → You wanted me to find you
- Baffled → Why the bear costume?
- Patient → Tell me about yourself
- Curious → When did the killing start?
Endings (How They Actually Work)
There are multiple paths, but these are the clean conditions:
Good Ending – “Out of the Ashes”
- Pass most tests
- Fail to save Lexington
- Maintain sanity
Neutral Ending – “The Long Shadow”
- Mixed performance
- Fail to save Lexington
- Maintain sanity
Bad Ending – “Judge, Jury, Executioner”
- Fail most tests
- Fail to save Lexington
- Go insane
Secret Ending – “A Detective’s Promise”
- Pass ALL tests
- Save Lexington
- Maintain PERFECT sanity
This is the hardest one — requires consistency across the entire game.