A Hole In My Room Walkthrough – Achievements, Puzzle

A Hole In My Room does a pretty good job of making you feel like you’re constantly one wrong move away from something going very wrong. You have locked doors, strange machinery, a creature that can suddenly appear, and several puzzles that don’t exactly explain themselves.

If you’re playing it for the first time, the biggest thing to remember is don’t panic when something doesn’t work immediately. Several items are used in places you probably wouldn’t expect, and one puzzle even changes its numbers between runs.

This walkthrough takes you through the first chapter step by step, including the important item locations, puzzles, monster encounters, secret areas, and the achievements you can pick up along the way.

One small warning before starting: pressing ESC does not pause the game. If the monster has appeared, it can still catch you while you’re in the menu.

Also, the safety pin can break when you use it. If that happens, simply return to the place where you originally found it and take another one.

A Hole In My Room Walkthrough – Achievements, Puzzle Solutions

Once the monster appears, you’ll need to be much more careful.

There are three places where you can hide:

  • The bed in the first room
  • The closet
  • The table with the lamp

Don’t assume opening the menu will save you. It won’t.

Once the creature starts hunting you, treat every movement as if it matters.

Find the Key and Open the First Door

Start by looking for the key inside the drawer.

Take it and use it to unlock the door.

Once you’re through, you’ll find a valve sitting on some boxes in the hallway.

Pick up the valve and take it back to the first room.

Interact with the mechanism there and rotate the valve. This opens the fence that was blocking your way.

Get the Safety Pin Under the Bed

Now try opening the left-hand door.

You won’t be able to get through normally, so head back to the first room.

Crouch using Ctrl and look underneath the bed.

You’ll find a safety pin hidden underneath it.

Take the pin and use it to open the left door.

This unlocks the Open the Door With the Help of a Pin achievement.

If your safety pin breaks later, remember that you can return here and get another one.

Repair the Electrical Circuit

Inside the newly accessible area, you’ll find a wrench.

Take it with you.

Return to the corridor and locate the electrical circuit panel.

Hold the wrench on the panel to interact with the puzzle.

The goal is to connect both power sources on the left side to the right side.

You need to arrange the connections correctly so electricity can travel from the sources to the destination.

Once the circuit is solved, you can continue.

Tune the Radio and Trigger the Monster

Go back to the room where you found the wrench.

You’ll find a radio there.

Tune the radio until you hear a message.

Once you’ve heard it, head into the hall and hide back inside the closet.

This is the point where things stop feeling quite so safe.

The monster will appear.

Hide and wait until the immediate danger has passed.

This sequence unlocks the Hide achievement for hiding in a safe place.

Enter the Dark Room

After dealing with the monster sequence, try entering the dark room where the creature came from.

Doing this unlocks the Dark Room achievement.

There’s an important distinction here if you’re aiming for the completion achievement later: you don’t want to enter this room during your clean completion run.

For your first playthrough, however, explore it so you can see everything the game has to offer.

Reload the Checkpoint and Get the Key

After entering the dark room, load your last checkpoint.

You’ll now want to pick up the key near the dark room.

Use this key on the middle door.

Once inside, you’ll have access to several rooms that contain the items needed for the rest of the puzzles.

Find the First Secret Paper

Go through the first door on the left.

Inside, look on the table.

You’ll find a paper there.

Pick it up to unlock the Paper achievement.

This is one of those collectibles that’s easy to overlook if you’re rushing through the rooms, so make sure you actually interact with it.

Get the Light Bulb

Now head through the first door on the right.

You’ll need another safety pin to unlock this door.

If you no longer have one, return to the first room and grab another from underneath the bed.

Once inside, you’ll find a small window that’s difficult to reach.

Move the table until you can pick up the light bulb through the window.

Take the bulb.

Then move the table back toward the left.

Turn On the Light

Take the light bulb back to the room containing the secret paper.

You’ll find a lamp on the table.

Install the bulb into the lamp and turn it on.

This unlocks the Lightup achievement.

But the lamp is doing more than simply making the room brighter.

It gives you the clue you need for the safe.

Solve the Safe Code

Once the lamp is turned on, look closely at it.

You’ll see three clues:

I+t
I-s
M-e

These correspond to numbers found on the dart board in the first room.

Here’s the important part: the numbers are randomized each time you play, so you can’t simply copy someone else’s code.

You need to examine your own dart board and work out the three equations.

For example, one run might give you something like:

35 + 22 = 57

35 – 87 = 52

64 – 83 = 19

Your numbers may be completely different.

Once you’ve solved all three, enter the resulting code into the safe.

Open it and take the key inside.

This unlocks the SafeBox achievement.

Open the Locker and Get the Hammer

Take the safe key and use it on the locker underneath the radio.

Inside you’ll find a hammer.

Take it.

You’ll need it for one of the more important progression puzzles.

Break Through the Boards

Return to the room where you found the light bulb.

You’ll notice a section blocked by wooden boards.

Use the hammer on them.

Once you’ve broken the boards, you’ll be able to crawl inside the opening.

Go through the opening and look for a drawer handle sitting on a barrel.

Take it.

Solve the Four-Lever Puzzle

You’ll now encounter four levers.

From left to right, the correct positions are:

Up → Down → Down → Up

Set them in that order.

Once you’ve done it, stay inside the area.

But there’s one important detail:

Don’t stand too close to the hole.

Something is about to happen.

Meet the Strange Creature

Stay inside the area, but keep your distance from the hole.

Eventually, you’ll get a rather unpleasant surprise.

A strange creature will appear.

This unlocks the See You! achievement.

If you’re trying to complete the game without getting caught by the monster, this is another section you’ll need to handle carefully.

Get the Screwdriver

Now return to the first room.

You can open the drawer there using the handle you found earlier.

Inside, you’ll find a screwdriver.

Take it.

This is another item you’ll need to access the next hidden section.

Enter the Vent

Take the screwdriver back to the light bulb room.

You’ll find a vent there.

Use the screwdriver to open it.

Crawl inside and follow the passage.

You’ll eventually find a crowbar.

Pick it up.

Open the Metal Door

Take the crowbar to the second room on the right.

You’ll find a metal door that can be opened using it.

Use the crowbar and enter.

You’ll fall into a hole.

Keep moving through the corridors.

Eventually, you’ll reach the section that unlocks the Upside Down achievement.

The environment here is intentionally disorienting, so don’t worry if everything starts looking like the game has decided gravity is optional.