Big Walk Purple Blorb Challenge Puzzles Guide – 7 Challenges

Finished Big Walk and spotted those extra purple Blorbs on the map? That’s where the game decides you’ve had enough friendly sightseeing and starts giving you some genuinely tricky co-op puzzles.

There are seven Purple Blorb Challenge Puzzles in Big Walk. Unlike many of the puzzles during the main journey, these are designed to push your communication and teamwork quite a bit harder. Some prevent one player from speaking, another revolves entirely around recognizing sounds, and one expects you to transport a golf ball an absurd distance across the island.

I’d strongly recommend doing these with someone you can communicate well with. A few of the challenges become considerably easier if you agree on hand signals and gestures before starting.

This guide explains where to find the Purple Challenge area and gives you a practical solution for all seven puzzles.

Big Walk Purple Blorb Challenge Puzzles Guide – 7 Challenges

You can find all seven challenges on the far eastern ridge of the island.

The easiest way to reach them is via the chairlift.

Ride the chairlift toward the far eastern side and get off at the station on the ridge. Once you arrive, look toward the right side of the station for a purple tunnel.

All seven challenge puzzles are located beyond this tunnel.

There is one catch:

The Purple Challenge area normally opens after you beat the game.

Once you’ve completed the main story, the door should open and the challenge locations will also appear on the large map.

Interestingly, it is possible to reach the area early through unconventional methods. If you manage to get there before finishing the game and complete one of the challenges, that challenge can still appear as completed on your map later.

For most players, though, I’d simply finish the game first and come back afterward.

All 7 Purple Blorb Challenges

The seven post-game challenges are:

  • Wait 30 Minutes House
  • Golf
  • 36 Drawings
  • 9 Speakers But You Can’t Talk
  • 9 Symbols But You Can’t Talk
  • Platforming, But Do It Fast
  • Many Lights Everywhere

Not all seven are equally difficult.

The 30-minute house is barely a puzzle at all, whereas the speaker and lights challenges can turn into complete chaos if you and your partner haven’t established a communication system.

Let’s start with the easy one.

Wait 30 Minutes House Puzzle Solution

There’s no hidden trick here.

You really do have to wait.

Enter the house and lock yourself inside. Doing so starts a timer, similar to the earlier Wait 5 Minutes House puzzle.

Except this time it’s:

30 minutes.

You don’t need to solve a secret puzzle during those 30 minutes. Just remain inside and wait for the timer to finish.

This is probably the easiest Purple Blorb to obtain, but also easily the most boring.

If you’re playing with a friend, this is a good time to take a break. Grab something to eat, watch something, or just leave the game running while you talk.

After the full 30 minutes have passed, the challenge completes automatically.

Not exactly Big Walk’s most intellectually demanding moment.

Golf Purple Blorb Puzzle Solution

The Golf challenge looks innocent until you notice something important.

There’s a golf hole on the Challenge Ridge.

There’s no golf ball.

Look around and you’ll notice an arrow pointing back toward the central part of the island.

Yes, the game actually expects you to bring a golf ball all the way over here.

And this is where things get ridiculous.

Where to Get the Golf Ball

You can use the ball from the Red Blorb golf course in the Red section.

The challenge then becomes transporting that ball from the Red area all the way to the eastern Challenge Ridge.

If you’re doing this with two players, one method is repeatedly handing the ball between each other.

Basically, you’ll create a never-ending human conveyor belt.

One person carries or passes the ball forward, the other moves ahead, and then you hand it over again.

It’s slow.

It’s awkward.

And it’s exactly the kind of nonsense Big Walk is built around.

How to Get the Golf Ball to the Chairlift

From the Red Blorb golf course, take the ball up and through the mountain pass toward the Green section.

Continue heading up and toward the right.

Eventually, you’ll reach a small rock that gives you access to the chairlift area.

This section requires some care.

You absolutely do not want to spend ages transporting the golf ball only to watch it disappear down the side of the mountain.

Once you’ve reached the chairlift, carefully get the ball aboard and start travelling east toward the Challenge area.

Be Careful Getting Off the Chairlift

This is probably the funniest part of the challenge when it happens to somebody else.

When you’re approaching your destination, prepare to get off before the chairlift causes trouble.

The moving chair can potentially interfere with you and the ball while you’re trying to exit.

And if you accidentally leave the ball sitting on the chairlift?

Congratulations.

Your golf ball is now enjoying a scenic tour of Big Walk while you wait for it to complete the loop and come back.

So keep hold of the ball and coordinate your exit before reaching the station.

Once you’re safely off, continue passing the ball between yourselves through the purple tunnel.

After leaving the tunnel, head up and to the right toward the golf hole.

Get the ball to the hole to complete the Golf challenge and receive your Purple Blorb.

36 Drawings Puzzle Solution

If you’ve played co-op puzzle games like We Were Here, you’ll probably understand what’s happening here almost immediately.

The 36 Drawings challenge is fundamentally about describing visual information accurately to your partner.

The hard part isn’t necessarily understanding the concept.

It’s dealing with 36 drawings that can look annoyingly similar.

Organize the 36 Drawings First

Before trying to solve anything, take some time to get organized.

Get all 36 squares off the rack and arrange them so they’re visible.

You want to be able to move around them and inspect each drawing without constantly picking things up and losing track of where they came from.

A messy layout makes this challenge much harder than it needs to be.

Once everything is visible, start comparing details.

Be Extremely Specific When Describing Drawings

Don’t say:

“Mine looks like a flower.”

There might be five things that vaguely look like flowers.

Instead, describe individual characteristics.

For example:

“Does yours have solid shapes or outlines?”

“How many petals does the flower-looking section have?”

“Is the block filled in?”

“Is that line curved or straight?”

“Is the symbol above or below the other shape?”

The more specific you are, the faster you can eliminate similar-looking drawings.

Keep Track of Answers You’re Unsure About

This little trick can save you a lot of frustration.

As you solve the drawings, mentally separate them into two groups:

Definitely correct and probably correct.

If you finish everything and don’t get the green victory indicator, don’t immediately restart your entire thought process.

Go back to the answers you weren’t completely confident about.

Most of the time, your mistake will be among those uncertain matches.

Take this challenge slowly. Clear communication matters much more than speed.

9 Speakers But You Can’t Talk Puzzle Solution

This is arguably the nastiest of the seven challenges, especially if neither player is good at remembering sounds.

You’re dealing with nine different speakers/sounds, except normal verbal communication isn’t available when you need it.

The solution is to create your own communication language before attempting the puzzle.

And hand gestures work surprisingly well.

Arrange the Nine Sounds Into Groups

One practical two-player method is to organize the nine sounds into a recognizable layout.

For example:

Top row: 4 sounds
Middle row: 4 sounds
Bottom row: 1 sound

You can then assign gestures to each row.

One simple system would be:

Left hand = Top row

Right hand = Middle row

Both hands = Bottom/remaining sound

The number of times you raise or move the hand communicates which position within that row your partner needs.

For example, if the correct answer is the third sound in the middle row:

Right hand ×3

Your partner now knows exactly which speaker you’re referring to without either of you saying anything.

Memorizing the Sounds Is the Hard Part

One player should focus on learning all nine sounds and remembering their positions.

That person becomes the “listener.”

The other player becomes the person responsible for grabbing and placing the correct answer.

When the listener recognizes a sound, they use your agreed gesture system to communicate its location.

It sounds complicated written out, but once you’ve agreed on your signals, the actual process becomes much cleaner.

The hardest part is simply distinguishing and remembering all nine sounds.

If one person in your group has a better ear for audio puzzles, let them handle the memorization side.

Don’t make the friend who can’t remember whether the microwave just beeped responsible for nine nearly unfamiliar sounds.

9 Symbols But You Can’t Talk Puzzle Solution

If you managed to survive the 9 Speakers puzzle, this one should feel much friendlier.

The basic concept is very similar.

The difference is that you’re identifying visual symbols rather than sounds.

Again, create a predetermined hand-gesture system before starting.

You can use exactly the same layout strategy:

Arrange or mentally label the symbols by position, then associate those positions with specific gestures.

For example:

Left hand signals one group.

Right hand signals another.

The number of gestures indicates the exact symbol.

Because visual symbols are generally easier to remember and distinguish than audio clips, this challenge tends to be considerably less stressful than the speaker version.

The important part is agreeing on your communication system before you’re put into the situation where you can’t talk.

Platforming, But Do It Fast Puzzle Solution

You’ve probably encountered a similar platforming puzzle during the main game.

The Purple Blorb version adds one major problem:

You’re on a pretty tight timer.

You’ll need to cooperate, jump on each other’s heads, move through the platforming route, and deal with an egg timer at the same time.

Trying to improvise every step usually results in wasted attempts.

Plan your roles first.

Put One Player on the First Roof Before Starting

Before somebody grabs the egg timer, have your partner get into position on the first roof.

You don’t want to start the timer and then spend precious seconds arranging yourselves.

Get into position first.

Then grab the egg timer.

Throw the Egg Timer Immediately

As soon as you pick up the egg timer, throw it forward.

Then have your teammate pick you up so you can start progressing through the platforming section.

You’re effectively moving yourselves and the timer through the course separately whenever possible.

This saves valuable time.

Don’t Waste Jumps on the Three Steps

When you reach the section with three ascending steps, use your partner’s height properly.

Don’t jump off their head onto the same level you’re already trying to leave.

Use the boost to land directly on the next step up.

It sounds obvious, but under the timer it’s easy to panic and make tiny movements that waste several seconds.

Every unnecessary jump hurts your run.

Jump Across the Zig-Zag Section

You don’t need to carefully walk along the entire zig-zag path.

Instead, jump across the small gaps.

The right side is particularly useful because it offers a longer landing area, giving you more room for error.

It’s faster and, once you’ve practiced the jump, considerably easier than carefully navigating every bend.

Throw the Egg Timer Toward the End Podium

You don’t necessarily need to carry the egg timer perfectly to the finish.

With decent aim, you can throw it toward the end podium and have it land nearby.

This lets one player focus on reaching the finish rather than awkwardly carrying the object through every final movement.

Only One Player Should Make the Final Run

Near the end, you don’t both need to jump down and rush toward the stairs.

In fact, doing that can make things worse because you’ll start colliding with each other.

Assign roles.

One player should concentrate on getting to the finish.

The other should focus on making a good throw with the egg timer.

This challenge might take several attempts, and that’s completely normal. Once both players understand their exact role, it becomes much more manageable.

Many Lights Everywhere Puzzle Solution

This one looks overwhelming.

There are lights everywhere, one player can see the information you need, communication is restricted, and making a mistake after spending ages identifying the correct lights is painful.

The trick is to stop trying to communicate complicated information.

Instead, reduce everything to:

Yes or No.

Use Light Flashes as Yes and No

The player in the answer area can speak and press the buttons.

The other player—the one who can actually see where the target light is—has access to a red light button.

Agree on a simple code:

1 flash = Yes

2 flashes = No

You should also create an emergency signal.

For example:

Repeated rapid flashes = Stop / Something went wrong / Start the question again

That last signal is more useful than it sounds. If either person loses track of the conversation, trying to continue usually makes things worse.

Reset your communication and ask again.

How to Find the Correct Lights

Don’t immediately start asking about individual lights.

There are too many.

Instead, work from broad questions toward specific ones.

First determine the general location.

Ask questions such as:

“Is it on the floor?”

If you get one flash, that’s yes.

If you get two, that’s no.

Then continue:

“Is it on the wall with the speaker?”

“Is it on the left wall?”

“Is it in this section?”

Eventually you’ll identify the correct wall or general area.

Now narrow things down further.

Narrow Down the Light Group

Once you know the correct wall, identify which group of lights contains your target.

Again, use yes/no questions.

Ask whether it’s inside a particular group.

No?

Move to the next.

Yes?

Now you’ve reduced the search from an entire room to a small collection of possibilities.

Finally, start asking about individual lights inside that group.

Continue narrowing things down until there’s only one possible answer.

Select it.

Then repeat the whole process.

You’ll need to successfully identify five lights to complete the challenge and earn the Purple Blorb.

This puzzle can take a while, but rushing is your enemy.

One wrong assumption early in your questioning can lead you to an entirely different light. Ask short, unambiguous questions and make sure you’ve understood every flash before moving on.

Best Communication System for Big Walk Purple Puzzles

If you’re playing these challenges with the same partner, I’d strongly recommend developing one communication system and reusing it.

Don’t invent completely different gestures for every puzzle.

For positional puzzles, you could assign:

Left hand: First row/group
Right hand: Second row/group
Both hands: Third/special group

Then use the number of gestures to indicate position.

For binary communication:

One signal: Yes
Two signals: No
Repeated signals: Stop/reset

Once both players instinctively understand those rules, the Speakers, Symbols, and Lights challenges become much easier.

It starts feeling less like you’re unable to communicate and more like you’ve invented your own extremely questionable sign language.

Which Purple Blorb Puzzle Is the Hardest?

For a two-player group, 9 Speakers But You Can’t Talk is probably the one I’d prepare for the most.

There’s no clever shortcut that completely removes the audio recognition aspect. Someone needs to distinguish the sounds and remember which position corresponds to each one.

Many Lights Everywhere looks more intimidating, but the yes/no strategy turns it into a fairly methodical process.

I’d roughly approach the challenges like this:

Wait 30 Minutes House – Very easy, just time-consuming.

9 Symbols But You Can’t Talk – Easy once you establish gestures.

36 Drawings – Mostly depends on communication.

Golf – More tedious than difficult.

Platforming, But Do It Fast – Requires coordination and probably several attempts.

Many Lights Everywhere – Difficult until you establish a yes/no system.

9 Speakers But You Can’t Talk – Potentially the hardest if your group struggles with audio memorization.

Your experience may be completely different, though. A player who’s great at recognizing sounds could breeze through Speakers and then spend half an hour arguing with their friend over whether a drawing has five petals or six.

That’s very much the Big Walk experience.

What Do You Get for Completing the Purple Challenges?

Each challenge rewards a Purple Blorb.

These aren’t just optional collectibles if you’re aiming for full completion. The Purple Blorbs contribute toward the later Blorb objective associated with Big Game.

After you’ve collected the required Blorbs, you’ll eventually be able to obtain the White Key and return to the Tutorial area for the additional ending.

So if you’ve finished the main game but still want to see everything Big Walk has hidden away, don’t stop at the credits.

Ride the chairlift east, head through that purple tunnel, bring a patient co-op partner, and start working through the seven challenges.

Just do yourself a favor with the Golf puzzle:

Don’t leave the ball on the chairlift.