In this Birb Expedition Enemy Stats Guide, I’ll break down the enemies you can encounter across the Expedition floors, including their Health, Damage, and Skill Point rewards. The values scale heavily between tiers, so knowing what you are about to fight is useful when deciding whether your current build has enough damage, HP, and regeneration.
The Expedition becomes dramatically harder as you move through the floors. Early enemies on Floor 1 have relatively small Health pools, while enemies on the later floors reach enormous values. The amount of SP you can earn also increases significantly, making higher floors extremely rewarding once your build is strong enough.
Birb Expedition Enemy Stats Guide – All Floor Stats
Each normal enemy has five difficulty tiers, from Tier 1 to Tier 5.
The stats can vary within each tier, so the source provides an average, minimum, and maximum for Health and Damage. SP is generally fixed for most enemies within a tier.
For quick comparisons, the tables below focus on the default values for each floor. The individual enemy differences are also listed where they are useful.
Floor 1 Enemy Stats
Floor 1 contains the Masked Forest Spirit, Twig Blight, and Flower Monster.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Masked Forest Spirit | 27 | 1 | 3 | 52,500 | 2,100 | 146 |
| Twig Blight | 24 | 1 | 3 | 47,500 | 2,000 | 141 |
| Flower Monster | 36 | 1.5 | 3 | 69,000 | 2,620 | 162 |
| Default | 32 | 1.5 | 3 | 60,000 | 2,360 | 141 |
Floor 1 Boss
The Floor 1 boss is the Cobra.
| Stat | Value |
|---|---|
| Health | 545,000 |
| Damage | 23,000 |
| SP | 846 |
The Cobra’s recorded ranges are 470,000–620,000 Health and 20,000–26,000 Damage.
Floor 2 Enemy Stats
Floor 2 introduces much stronger enemies, including Harpies, Cobras, and Skeleton Warriors.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Harpy | 105,000 | 3,970 | 194 | 20,000,000 | 760,000 | 3,694 |
| Cobra | 106,000 | 4,010 | 194 | 21,000,000 | 795,000 | 3,694 |
| Skeleton Warrior | 112,000 | 4,240 | 198 | 21,000,000 | 795,000 | 3,764 |
| Default | 110,000 | 4,160 | 194 | 20,500,000 | 780,000 | 3,694 |
Floor 2 Boss
The Floor 2 boss is the Witch.
| Stat | Value |
|---|---|
| Health | 200,000,000 |
| Damage | 8,500,000 |
| SP | 16,000 |
The Witch’s recorded Health range is 170M–230M, while its Damage ranges from 7.2M to 9.8M.
Floor 3 Enemy Stats
Floor 3 moves into a completely different level of scaling. The main enemies are Mummies and Anubis Warriors.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Mummy | 51,000,000 | 1,950,000 | 1,380* | 49,500,000,000 | 1,900,000,000 | 9,220 |
| Anubis Warrior | 51,000,000 | 1,950,000 | 7,181 | 49,500,000,000 | 1,900,000,000 | 66,000 |
| Default | 51,000,000 | 1,950,000 | 7,181 | 49,500,000,000 | 1,900,000,000 | 66,000 |
*The supplied source contains an apparent inconsistency in the Mummy Tier 1 SP row, where the average is listed as 1,380 while the minimum and maximum are both 7,181. The figures above preserve the source data rather than trying to correct it.
Floor 3 Boss
The Floor 3 boss is the Anubis.
| Stat | Value |
|---|---|
| Health | 590,000,000,000 |
| Damage | 25,000,000,000 |
| SP | 270,000 |
The recorded ranges are 500B–680B Health and 21B–29B Damage.
Floor 4 Enemy Stats
Floor 4 is where the numbers begin reaching the tens of trillions. The regular enemies are all Fishfolk variants.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Fishfolk Whipe | 56.5B | 2.1B | 130K | 34T | 1.3T | 1.3M |
| Fishfolk Inkbender | 56.5B | 2.1B | 130K | 34T | 1.3T | 1.3M |
| Fishfolk Archpriest | 56.5B | 2.1B | 130K | 34T | 1.3T | 1.3M |
| Default | 56.5B | 2.1B | 130K | 34T | 1.3T | 1.3M |
The three regular Fishfolk enemies have the same listed stats across the provided tiers.
Floor 4 Boss
The Floor 4 boss is the Fishfolk Brute.
| Stat | Value |
|---|---|
| Health | 295T |
| Damage | 12.5T |
| SP | 4.9M |
The boss ranges from 250T to 340T Health and 11T to 14T Damage.
Floor 5 Enemy Stats
Floor 5 contains Fishfolk Pugilists, Sea Horrors, Sea Gramlins, and Elementals.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Fishfolk Pugilist | 120T | 4.55T | 1.8M | 19.5Qa | 740T | 23M |
| Sea Horror | 114T | 4.3T | 1.7M | 18.5Qa | 705T | 23M |
| Sea Gramlin | 106T | 4T | 1.7M | 17.5Qa | 665T | 23M |
| Elemental | 113T | 4.25T | 1.7M | 18.5Qa | 705T | 23M |
| Default | 116T | 4.4T | 1.7M | 18.5Qa | 700T | 23M |
Floor 5 Boss
The Floor 5 boss is the Fishfolk Horror.
| Stat | Value |
|---|---|
| Health | 195Qa |
| Damage | 8.3Qa |
| SP | 93M |
The boss has a recorded Health range of 160Qa–230Qa and Damage range of 6.8Qa–9.8Qa.
Floor 6 Enemy Stats
Floor 6 is the frozen area, featuring Ice Harpies, Frost Wisps, Frozy Cubes, and Arctic Whispers.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Ice Harpy | 90Qa | 3.45Qa | 71M | 10Qi | 380Qa | 1.3B |
| Frost Wisp | 89Qa | 3.4Qa | 70M | 9.85Qi | 375Qa | 1.3B |
| Frozy Cube | 91Qa | 3.5Qa | 71M | 10.1Qi | 385Qa | 1.3B |
| Arctic Whisper | 90.5Qa | 3.45Qa | 71M | 10.1Qi | 385Qa | 1.3B |
| Default | 89Qa | 3.4Qa | 70M | 9.85Qi | 375Qa | 1.3B |
Floor 6 Boss
The Floor 6 boss is the Frosty Slime.
| Stat | Value |
|---|---|
| Health | 116Qi |
| Damage | 4.95Qi |
| SP | 5.4B |
The recorded boss range is 92Qi–140Qi Health and 3.9Qi–6Qi Damage.
Floor 7 Enemy Stats
Floor 7 features Frogfolk enemies and Giant Flies.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Frogfolk Wizard | 82.5Qi | 3.15Qi | 2.6B | 160Qi | 6.05Qi | 27B |
| Frogfolk Brute | 90Qi | 3.45Qi | 2.6B | 175Qi | 6.65Qi | 28B |
| Giant Fly | 76Qi | 2.9Qi | 2.6B | 150Qi | 5.7Qi | 27B |
| Default | 86Qi | 3.3Qi | 2.6B | 165Qi | 6.25Qi | 27B |
Floor 7 Boss
The Floor 7 boss is the Frogfolk Chieftain.
| Stat | Value |
|---|---|
| Health | 1.7Sx |
| Damage | 72.5Sx |
| SP | 110B |
The recorded ranges are 1.5Sx–1.9Sx Health and 64Sx–81Sx Damage.
Floor 8 Enemy Stats
Floor 8 contains Black Puddings, Ghosts, and Doppelgangers.
| Enemy | Tier 1 Health | Tier 1 Damage | Tier 1 SP | Tier 5 Health | Tier 5 Damage | Tier 5 SP |
|---|---|---|---|---|---|---|
| Black Pudding | 315Sx | 12Sx | 47B | 615Sx | 23.5Sx | 500B |
| Ghost | 300Sx | 11.3Sx | 47B | 585Sx | 22Sx | 490B |
| Doppelganger | 325Sx | 12.2Sx | 48B | 630Sx | 24Sx | 500B |
| Default | 315Sx | 11.8Sx | 47B | 610Sx | 23Sx | 490B |
Floor 8 Boss
The Floor 8 boss is the Giant Black Pudding.
| Stat | Value |
|---|---|
| Health | 6.05Oc |
| Damage | 255Sx |
| SP | 1.9T |
The recorded boss range is 5.2Oc–6.9Oc Health and 220Sx–290Sx Damage.
Expedition Boss Progression
For a quick comparison, here are the main bosses from Floor 1 through Floor 8:
| Floor | Boss | Health | Damage | SP |
|---|---|---|---|---|
| 1 | Cobra | 545K | 23K | 846 |
| 2 | Witch | 200M | 8.5M | 16K |
| 3 | Anubis | 590B | 25B | 270K |
| 4 | Fishfolk Brute | 295T | 12.5T | 4.9M |
| 5 | Fishfolk Horror | 195Qa | 8.3Qa | 93M |
| 6 | Frosty Slime | 116Qi | 4.95Qi | 5.4B |
| 7 | Frogfolk Chieftain | 1.7Sx | 72.5Sx | 110B |
| 8 | Giant Black Pudding | 6.05Oc | 255Sx | 1.9T |
Which Expedition Floor Gives the Most SP?
The obvious pattern is that SP rewards scale massively as you progress through the Expedition.
Early enemies give relatively small amounts of SP, with Floor 1 enemies providing only around 3 SP at Tier 1. By Floor 8, normal enemies can provide tens or hundreds of billions of SP depending on their tier.
The bosses scale even more aggressively. The Floor 1 Cobra gives 846 SP, while the Floor 8 Giant Black Pudding gives around 1.9 trillion SP.
However, the higher SP reward comes with an enormous increase in enemy Health and Damage. This means you should not simply move to the highest floor available. Your best farming floor is generally the highest one where your build can kill enemies efficiently without spending too many resources on survival.
Using These Stats for Your Build
These numbers are especially useful when deciding how to distribute your Parrot Skill Points.
If an enemy can kill you in one or two hits, adding more Strength may not be enough to improve your overall farming efficiency. You may need additional Vitality or Health Regeneration so that you can survive long enough to continue farming.
On the other hand, if you already survive comfortably, increasing Strength can help you reach a one-shot threshold. Killing enemies in fewer hits means faster farming, less incoming damage, and potentially much better SP efficiency.
The most important thing is to compare your actual damage and survivability against the enemy tier you want to farm rather than simply aiming for the highest possible Expedition floor.
The Expedition has an enormous stat curve:
- Floor 1: Early progression with low-HP enemies and small SP rewards.
- Floor 2: Large jump into hundreds of thousands or millions of HP and stronger bosses.
- Floor 3: Enemies begin reaching billions of HP.
- Floor 4: Regular enemies move into the trillions.
- Floor 5: Enemies reach quadrillions and beyond.
- Floor 6: Enemies enter the quintillions.
- Floor 7: Enemies reach sextillions and higher.
- Floor 8: Enemy stats reach extremely large values, with the final boss reaching approximately 6.05 Oc HP.
Use the tier ranges rather than only the averages when planning a build. A high-roll enemy can have considerably more Health or Damage than the average value, so having a little extra damage or survivability can make your farming much more consistent.