Birb Expedition Enemy Stats Guide – All Floor Stats

In this Birb Expedition Enemy Stats Guide, I’ll break down the enemies you can encounter across the Expedition floors, including their Health, Damage, and Skill Point rewards. The values scale heavily between tiers, so knowing what you are about to fight is useful when deciding whether your current build has enough damage, HP, and regeneration.

The Expedition becomes dramatically harder as you move through the floors. Early enemies on Floor 1 have relatively small Health pools, while enemies on the later floors reach enormous values. The amount of SP you can earn also increases significantly, making higher floors extremely rewarding once your build is strong enough.

Birb Expedition Enemy Stats Guide – All Floor Stats

Each normal enemy has five difficulty tiers, from Tier 1 to Tier 5.

The stats can vary within each tier, so the source provides an average, minimum, and maximum for Health and Damage. SP is generally fixed for most enemies within a tier.

For quick comparisons, the tables below focus on the default values for each floor. The individual enemy differences are also listed where they are useful.

Floor 1 Enemy Stats

Floor 1 contains the Masked Forest Spirit, Twig Blight, and Flower Monster.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Masked Forest Spirit 27 1 3 52,500 2,100 146
Twig Blight 24 1 3 47,500 2,000 141
Flower Monster 36 1.5 3 69,000 2,620 162
Default 32 1.5 3 60,000 2,360 141

Floor 1 Boss

The Floor 1 boss is the Cobra.

Stat Value
Health 545,000
Damage 23,000
SP 846

The Cobra’s recorded ranges are 470,000–620,000 Health and 20,000–26,000 Damage.

Floor 2 Enemy Stats

Floor 2 introduces much stronger enemies, including Harpies, Cobras, and Skeleton Warriors.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Harpy 105,000 3,970 194 20,000,000 760,000 3,694
Cobra 106,000 4,010 194 21,000,000 795,000 3,694
Skeleton Warrior 112,000 4,240 198 21,000,000 795,000 3,764
Default 110,000 4,160 194 20,500,000 780,000 3,694

Floor 2 Boss

The Floor 2 boss is the Witch.

Stat Value
Health 200,000,000
Damage 8,500,000
SP 16,000

The Witch’s recorded Health range is 170M–230M, while its Damage ranges from 7.2M to 9.8M.

Floor 3 Enemy Stats

Floor 3 moves into a completely different level of scaling. The main enemies are Mummies and Anubis Warriors.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Mummy 51,000,000 1,950,000 1,380* 49,500,000,000 1,900,000,000 9,220
Anubis Warrior 51,000,000 1,950,000 7,181 49,500,000,000 1,900,000,000 66,000
Default 51,000,000 1,950,000 7,181 49,500,000,000 1,900,000,000 66,000

*The supplied source contains an apparent inconsistency in the Mummy Tier 1 SP row, where the average is listed as 1,380 while the minimum and maximum are both 7,181. The figures above preserve the source data rather than trying to correct it.

Floor 3 Boss

The Floor 3 boss is the Anubis.

Stat Value
Health 590,000,000,000
Damage 25,000,000,000
SP 270,000

The recorded ranges are 500B–680B Health and 21B–29B Damage.

Floor 4 Enemy Stats

Floor 4 is where the numbers begin reaching the tens of trillions. The regular enemies are all Fishfolk variants.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Fishfolk Whipe 56.5B 2.1B 130K 34T 1.3T 1.3M
Fishfolk Inkbender 56.5B 2.1B 130K 34T 1.3T 1.3M
Fishfolk Archpriest 56.5B 2.1B 130K 34T 1.3T 1.3M
Default 56.5B 2.1B 130K 34T 1.3T 1.3M

The three regular Fishfolk enemies have the same listed stats across the provided tiers.

Floor 4 Boss

The Floor 4 boss is the Fishfolk Brute.

Stat Value
Health 295T
Damage 12.5T
SP 4.9M

The boss ranges from 250T to 340T Health and 11T to 14T Damage.

Floor 5 Enemy Stats

Floor 5 contains Fishfolk Pugilists, Sea Horrors, Sea Gramlins, and Elementals.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Fishfolk Pugilist 120T 4.55T 1.8M 19.5Qa 740T 23M
Sea Horror 114T 4.3T 1.7M 18.5Qa 705T 23M
Sea Gramlin 106T 4T 1.7M 17.5Qa 665T 23M
Elemental 113T 4.25T 1.7M 18.5Qa 705T 23M
Default 116T 4.4T 1.7M 18.5Qa 700T 23M

Floor 5 Boss

The Floor 5 boss is the Fishfolk Horror.

Stat Value
Health 195Qa
Damage 8.3Qa
SP 93M

The boss has a recorded Health range of 160Qa–230Qa and Damage range of 6.8Qa–9.8Qa.

Floor 6 Enemy Stats

Floor 6 is the frozen area, featuring Ice Harpies, Frost Wisps, Frozy Cubes, and Arctic Whispers.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Ice Harpy 90Qa 3.45Qa 71M 10Qi 380Qa 1.3B
Frost Wisp 89Qa 3.4Qa 70M 9.85Qi 375Qa 1.3B
Frozy Cube 91Qa 3.5Qa 71M 10.1Qi 385Qa 1.3B
Arctic Whisper 90.5Qa 3.45Qa 71M 10.1Qi 385Qa 1.3B
Default 89Qa 3.4Qa 70M 9.85Qi 375Qa 1.3B

Floor 6 Boss

The Floor 6 boss is the Frosty Slime.

Stat Value
Health 116Qi
Damage 4.95Qi
SP 5.4B

The recorded boss range is 92Qi–140Qi Health and 3.9Qi–6Qi Damage.

Floor 7 Enemy Stats

Floor 7 features Frogfolk enemies and Giant Flies.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Frogfolk Wizard 82.5Qi 3.15Qi 2.6B 160Qi 6.05Qi 27B
Frogfolk Brute 90Qi 3.45Qi 2.6B 175Qi 6.65Qi 28B
Giant Fly 76Qi 2.9Qi 2.6B 150Qi 5.7Qi 27B
Default 86Qi 3.3Qi 2.6B 165Qi 6.25Qi 27B

Floor 7 Boss

The Floor 7 boss is the Frogfolk Chieftain.

Stat Value
Health 1.7Sx
Damage 72.5Sx
SP 110B

The recorded ranges are 1.5Sx–1.9Sx Health and 64Sx–81Sx Damage.

Floor 8 Enemy Stats

Floor 8 contains Black Puddings, Ghosts, and Doppelgangers.

Enemy Tier 1 Health Tier 1 Damage Tier 1 SP Tier 5 Health Tier 5 Damage Tier 5 SP
Black Pudding 315Sx 12Sx 47B 615Sx 23.5Sx 500B
Ghost 300Sx 11.3Sx 47B 585Sx 22Sx 490B
Doppelganger 325Sx 12.2Sx 48B 630Sx 24Sx 500B
Default 315Sx 11.8Sx 47B 610Sx 23Sx 490B

Floor 8 Boss

The Floor 8 boss is the Giant Black Pudding.

Stat Value
Health 6.05Oc
Damage 255Sx
SP 1.9T

The recorded boss range is 5.2Oc–6.9Oc Health and 220Sx–290Sx Damage.

Expedition Boss Progression

For a quick comparison, here are the main bosses from Floor 1 through Floor 8:

Floor Boss Health Damage SP
1 Cobra 545K 23K 846
2 Witch 200M 8.5M 16K
3 Anubis 590B 25B 270K
4 Fishfolk Brute 295T 12.5T 4.9M
5 Fishfolk Horror 195Qa 8.3Qa 93M
6 Frosty Slime 116Qi 4.95Qi 5.4B
7 Frogfolk Chieftain 1.7Sx 72.5Sx 110B
8 Giant Black Pudding 6.05Oc 255Sx 1.9T

Which Expedition Floor Gives the Most SP?

The obvious pattern is that SP rewards scale massively as you progress through the Expedition.

Early enemies give relatively small amounts of SP, with Floor 1 enemies providing only around 3 SP at Tier 1. By Floor 8, normal enemies can provide tens or hundreds of billions of SP depending on their tier.

The bosses scale even more aggressively. The Floor 1 Cobra gives 846 SP, while the Floor 8 Giant Black Pudding gives around 1.9 trillion SP.

However, the higher SP reward comes with an enormous increase in enemy Health and Damage. This means you should not simply move to the highest floor available. Your best farming floor is generally the highest one where your build can kill enemies efficiently without spending too many resources on survival.

Using These Stats for Your Build

These numbers are especially useful when deciding how to distribute your Parrot Skill Points.

If an enemy can kill you in one or two hits, adding more Strength may not be enough to improve your overall farming efficiency. You may need additional Vitality or Health Regeneration so that you can survive long enough to continue farming.

On the other hand, if you already survive comfortably, increasing Strength can help you reach a one-shot threshold. Killing enemies in fewer hits means faster farming, less incoming damage, and potentially much better SP efficiency.

The most important thing is to compare your actual damage and survivability against the enemy tier you want to farm rather than simply aiming for the highest possible Expedition floor.

The Expedition has an enormous stat curve:

  • Floor 1: Early progression with low-HP enemies and small SP rewards.
  • Floor 2: Large jump into hundreds of thousands or millions of HP and stronger bosses.
  • Floor 3: Enemies begin reaching billions of HP.
  • Floor 4: Regular enemies move into the trillions.
  • Floor 5: Enemies reach quadrillions and beyond.
  • Floor 6: Enemies enter the quintillions.
  • Floor 7: Enemies reach sextillions and higher.
  • Floor 8: Enemy stats reach extremely large values, with the final boss reaching approximately 6.05 Oc HP.

Use the tier ranges rather than only the averages when planning a build. A high-roll enemy can have considerably more Health or Damage than the average value, so having a little extra damage or survivability can make your farming much more consistent.