Fisch Rescue Run Quest Guide – How to Save Baby Nessie

The Rescue Run quest in Fisch is part of the Headless Horseman questline, where you must enter a haunted chapel and rescue Baby Nessie. Although reaching Nessie sounds simple, the chapel has a special mechanic that can send you straight back outside if you move at the wrong time.

The key to completing this quest is paying attention to the flashing lights and the sound that accompanies them. You need to know when to stop moving and when it is safe to continue through the building.

In this guide, I’ll explain how the Rescue Run challenge works, how to reach Baby Nessie without getting teleported out, and what you should remember while completing this part of the Fisch Halloween quest.

Fisch Rescue Run Quest Guide – How to Save Baby Nessie

To begin, make your way to the chapel associated with the Headless Horseman quest in Fisch’s Halloween area.

Enter the building and start moving through it. As you explore, you’ll notice that the lights occasionally begin flashing, accompanied by a warning sound.

This is the main mechanic you need to understand before attempting the rescue.

How the Chapel’s Flashing Lights Work

The chapel challenge works similarly to Red Light, Green Light. Moving at the wrong time will interrupt your attempt.

  • Lights flashing: Stop moving immediately.
  • Warning sound: Pay attention and prepare to freeze.
  • Lights return to normal: Continue moving toward Baby Nessie.
  • Moving during the flashing: You’ll be teleported outside the chapel.

You must stay completely still while the lights are flashing. Even if you’re close to your destination, moving too early can force you to start the rescue attempt again.

Step-by-Step Guide to Rescue Baby Nessie

Step 1: Enter the Chapel

Go inside the chapel and begin making your way through the building. Keep an eye on the surroundings instead of rushing forward.

Step 2: Watch for Flashing Lights

As you move, look for the lights to start flickering. Listen for the accompanying sound, which signals that you need to stop.

Step 3: Stop Moving Completely

As soon as the lights begin flashing, stop all movement. Wait until the flashing ends before continuing.

Do not try to move a little at a time during this period. The safest approach is to remain still until the warning has completely passed.

Step 4: Continue When the Lights Are Normal

Once the lights stop flashing, resume walking through the chapel. Repeat this process whenever another warning occurs.

Step 5: Reach and Rescue Baby Nessie

Continue carefully through the building until you reach Baby Nessie. Rescue it to complete the Rescue Run portion of the Headless Horseman questline.

The Rescue Run quest in Fisch is mainly a test of patience and timing. The chapel’s flashing lights determine when you can move, and ignoring the warning will teleport you outside before you can rescue Baby Nessie.

Remember the simple rule: stop when the lights flash and move when they return to normal. Follow that pattern throughout the chapel, and you should have a much easier time completing the rescue.