HumanitZ Guns & Ranged Weapons Tier List (2026)

If you’ve been playing HumanitZ for a while, you’ve probably realized one thing fast — not all guns are created equal. Some feel strong but attract chaos. Some feel weak but are actually efficient. And then there are a few weapons that just straight-up carry your entire run.

This tier list is based on real in-game testing, focusing mainly on:

  • Raw damage
  • Ammo efficiency
  • Ease of use
  • Flexibility

Before jumping in, a few important notes.

Important Notes Before the Tier List

  • Headshots are NOT considered (they are 1-hit kills anyway except special enemies)
  • Ammo type matters more than the weapon itself in many cases
  • No specialized ammo testing included
  • Playstyle can change everything
    • Snipers → stealth & range
    • Shotguns → aggressive close combat

Rarity Key:

  • (UR) Ultra Rare
  • (VR) Very Rare
  • (R) Rare
  • (C) Common

Guns (Ammo Type Tier Breakdown)

12G Flare Bullets

  • Flare Gun (VR)

Not really a combat weapon. Mostly utility:

  • Lighting areas
  • Marking targets

Damage-wise? Basically irrelevant.

.22 Ammo

  • Rugar Rifle (C)
  • Rugar Pistol (C)

These sit at the bottom.

  • Very low damage
  • Outclassed by everything else

Only usable early… and even then, barely worth it.

9mm

  • S VAL (VR)
  • Uzi (R)
  • Glock (R)
  • Pistol (C)

S VAL is the standout:

  • Pre-suppressed
  • High efficiency
  • One of the best overall weapons

Downside: low magazine size

.45 ACP

  • UMP45 (R)
  • M1911 (C)
  • UMP45 → decent but nothing special
  • M1911 → better than starter pistol, worse than most SMGs

FN 5.7x28mm

  • FN P90 (R)
  • Solid performance
  • Slightly weaker than UMP45 overall

Still reliable.

.357 Magnum

  • Revolver (C)
  • Lori 357 (R)
  • Desert Hawk (C)

Second-best pistol category:

  • Revolvers → strong damage
  • Desert Hawk → lower damage but higher capacity & mod potential

.308 WIN

  • M1 Garand (R)
  • Hunting Rifle (C)

M1 Garand is elite:

  • High damage
  • Mod support
  • Strong mid-game carry

Hunting rifle is good, just slightly weaker.

5.56mm

  • MK18 (VR)
  • M4A1 (VR)
  • AR-15 (C)
  • LMG (VR)
  • L85A2 (VR)

This category is stacked.

  • MK18 → best (pre-suppressed)
  • M4A1 → almost equal with mods
  • LMG → massive 200-round capacity, no mods
  • L85A2 → slightly weaker

You really can’t go wrong here.

7.62mm

  • Mowzen (VR)
  • AWM (VR)
  • SVD (VR)
  • MINI-30 (R)
  • SCAR-H (R)
  • AK-47 (C)

Top-tier damage category:

  • Mowzen, AWM, SVD → some of the strongest weapons in the game
  • SCAR & AK → solid but clearly behind

6.8mm

  • ZM7 (UR)

Best assault rifle in the game.

  • High damage
  • Strong overall performance

.50 Cal

  • Barrett Sniper (UR)
  • Gold Desert Hawk (VR)
  • Barrett → highest damage sniper in the game
  • Gold Desert Hawk → strongest pistol, even hits harder than ZM7

12G Shotguns

  • AA-12 (UR)
  • Tactical Shotgun (R)
  • Sawn-off (R)
  • Double Barrel (R)
  • Pump Shotgun (C)

AA-12 dominates:

  • Extremely high close-range damage
  • Best overall weapon contender

Close range = destruction.

Special Ranged Weapons

Flamethrower (Craft Only)

  • One of the strongest weapons overall

Great for:

  • Crowd control
  • Area damage

Grenade Launcher (VR)

  • High damage + splash radius
  • Situational due to limitations

RPG (VR)

  • Massive damage
  • Not efficient for regular use

Bows

  • Compound Bow (VR)
  • Hunting Bow (VR)
  • Improvised Bow (Craft)

Best early–mid game tools:

  • Silent
  • Efficient
  • Reliable

Fire arrows are situational and expensive.

Crossbow (VR)

  • High cost to use (scrap heavy)
  • Situational

The real gap in this game is huge:

  • Top-tier weapons → 3–4x stronger than low-tier
  • Compared to .22 → up to 15x weaker vs best weapons (shotguns/Barrett close-range)

That’s not a small difference — that’s game-changing.