Today the Fortnite Competitive community have been lashing out at Epic Games after the developers of the popular video game named Fortnite made game-changing changes to the turbo building mechanics.
It all started when patch v.10.20 was released earlier this morning changing the turbo build times from 0.05 seconds to 0.15. This dramatically changed how long it takes for builds to place while turbo building and has messed up many building methods such as 90s and triple ramping.
At first, players seemed happy with these changes as it seemed like a decent fix for the wall taking ping problem, however, the change actually caused more problems than it fixed.
The second players tried out the changes, they quickly realised that they could no longer effectively build fast or perform 90s. The time increase also caused other problems such as making it easier for players to spray enemies through a wall with a minigun if they have low ping.
Players almost immediately erupted into anger and confusion on Twitter and other social media platforms with players expressing how little they like the changes.
Many content creators were also not happy with the changes. Creators such as TSM_Myth had some rather funny reactions to the changes. He pretended to vomit while trying out the new building mechanics.
It will be incredibly interesting to see if Fortnite makes any changes to the current state of turbo building. If you would like to see the full list of changes that took place earlier today, you can do so by clicking here.
UPDATE 22:53 27/08/19: Fortnite made the following statement via a blog post:
We wanted to drop in and provide some context for the changes to the turbo build timer.
What Changed in v10.20?
We returned the time between subsequent Turbo Build placements from 0.05 seconds to 0.15 seconds in v10.20. This was the value used up to v4.30.
Why Change Turbo Build?
We did so as a first step addressing several problems:
- Rapid Turbo Building favors players with low ping in disproportionate ways.
- Taking walls (racing with another player to place a wall before them)
- Turtling (continually rebuilding a wall that is taking damage)
- Turtling disproportionately favors defender
- E.g. holding mouse button vs. squad shooting at 1×1
- Building piece placement accuracy
- Easy to accidentally place multiple pieces “at once”
- Spam building
- Easy to spam build
- We want building to be a bit more deliberate
What we don’t want to dramatically impact:
- How responsive building feels
- The ability to perform 90s
- Rapidly gaining high ground by building up within single tile
- The ability to “waterfall”
- Building wall pieces as support while falling down
We’re working to implement the following further changes and will update you on social channels once they’re live.
- Replace initial building and turbo building delay with rate of fire logic
- First placement is instantaneous
- No way to build faster than a building piece every 0.15 seconds
- Note: By itself this doesn’t address defensive agency of turtling / low ping benefit
- Enforce rate of fire for contested pieces
- If a building piece is destroyed:
- Server waits 0.15 seconds before allowing rebuild
- Players attempting to rebuild the destroyed piece during that 0.15 seconds are added to a list
- There are several potential ways to pick the winner we’re exploring:
- Coin flip between people not currently owning the building piece
- Coin flip between everyone trying to build
- Favor person currently owning building piece
- At end of delay, place building piece
- Ensures that building piece replacement (“taking walls”) is not ping sensitive
- Ensures a minimum time between a wall being destroyed and replaced
- If a building piece is destroyed:
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