Kingdom Rush 6 Genesis TD Spells Guide – Best Spells

Spells are an important part of battles in Kingdom Rush 6 Genesis TD, and knowing how they level up can make a big difference in how you play. You can have up to 3 spells equipped at the same time, and each spell can grow from level 1 all the way to level 6 as you gain XP by casting it.

In this post, I’ll explain all 9 spells in Kingdom Rush 6: Genesis TD, how you can unlock them, how spell XP works, and what happens when you level up a spell. I’ll also cover the upgrade system, cooldowns, XP differences between game modes, and the special rules you should know before spending your gems.

Whether you are just starting out or trying to level all your spells to level 6, this guide should give you everything you need to understand the spell system and make better use of your upgrades.

Kingdom Rush 6 Genesis TD Spells Guide – Best Spells Tier List

There are 9 different spells in Kingdom Rush 6: Genesis TD, but you can only equip up to 3 spells for a battle.

Every spell starts at a certain level and can eventually reach level 6. Your spell gains XP whenever you cast it during a battle. As the spell levels up, you receive upgrade points that can be spent on its upgrade tree.

Each spell has 8 possible upgrades, but a level 6 spell can only have 5 upgrades active at once.

At levels 2 and 4, you will have to choose between two different upgrades. You can only take one of them.

The level 4 choice also determines which level 5 upgrade you receive, while levels 3 and 6 continue along the branch you selected.

The good thing is that you are not permanently stuck with your choices. In the Spells room, you can swap a selected upgrade for the other option in its pair at no cost. Swapping the level 4 upgrade also changes the level 5 upgrade connected to it.

All 9 Spells in Kingdom Rush 6: Genesis TD

Here is a quick look at every spell currently available.

Reinforcements

Type: Summon spell
Cooldown: 15 seconds
Unlock: Available from the start

Reinforcements is one of the two spells you get immediately in Kingdom Rush 6: Genesis TD. It summons reinforcements to help you during battle.

Rain of Fire

Type: Damage spell
Cooldown: 60 seconds
Unlock: Available from the start

Rain of Fire is the second spell available from the beginning. It is a damage-focused spell that rains fire onto enemies.

Royal Edict

Type: Utility spell
Cooldown: 50 seconds
Unlock: 5 stars on Steam

Royal Edict is a utility spell that becomes available after you collect 5 stars on Steam.

Teleportation Sigil

Type: Utility spell
Cooldown: 45 seconds
Unlock: 18 stars on Steam

Teleportation Sigil is another utility spell. On Steam, you unlock it after reaching 18 stars.

On iOS and Android, Teleportation Sigil is available as an in-app purchase instead.

Ace Musketeers

Type: Summon spell
Cooldown: 20 seconds
Unlock: 42 stars on Steam

Ace Musketeers is a summon spell that becomes available after reaching 42 stars on Steam.

Gnome’s Shop

Type: Damage spell
Cooldown: 50 seconds
Unlock: 48 stars on Steam

Gnome’s Shop is a damage spell unlocked at 48 stars on Steam.

On iOS and Android, it is offered as an in-app purchase instead.

Thunder Zapper

Type: Damage spell
Cooldown: 50 seconds
Unlock: 62 stars on Steam

Thunder Zapper is another damage-focused spell. On Steam, you need 62 stars to unlock it.

It is available as an in-app purchase on iOS and Android.

Wintersong’s Wrath

Type: Utility spell
Cooldown: 40 seconds
Unlock: 68 stars on Steam

Wintersong’s Wrath is a utility spell that requires 68 stars on Steam.

On mobile platforms, it is available through an in-app purchase.

Aspect of Sol

Type: Summon spell
Cooldown: 60 seconds
Unlock: 72 stars on Steam

Aspect of Sol is the final spell in the list. On Steam, you need 72 stars to unlock it.

It is also available as an in-app purchase on iOS and Android.

Spell Levels and Upgrade Points

Every spell level after level 1 gives you 1 upgrade point.

This means a level 6 spell has a total of 5 upgrade points that you can spend on its 8 available upgrades.

Level Total XP Upgrade Points Gems From Previous Level
1 0 0 —
2 6,000 1 120
3 16,000 2 200
4 36,000 3 400
5 72,000 4 720
6 120,000 5 960

To reach level 6, a spell needs 120,000 total XP.

How Spell Upgrades Work

The upgrade tree can look confusing at first, but once you understand the branches it becomes much easier.

At level 2, you get a choice between two upgrades and can only take one.

At level 4, you get another choice between two upgrades. The option you select there determines which level 5 upgrade becomes available.

Levels 3 and 6 then continue along the branch you have chosen.

You can also change your mind later. In the Spells room, you can swap a selected upgrade with the other upgrade from the same pair for free.

One thing to remember is that changing the level 4 upgrade also swaps the level 5 upgrade connected to it.

How Spell XP Works

Your spells earn XP every time you cast them.

The amount of XP you receive depends on the spell, the game mode, and the level factor. The XP earned during the battle is added together and rounded down when it is saved.

One of the most useful things to know is that spell XP is kept regardless of the battle outcome.

Your XP is saved after:

  • Winning a battle
  • Losing a battle
  • Restarting a battle
  • Leaving a battle and returning to the map

So even when I lose a battle, the spell XP I earned during that run is still kept.

Spell XP by Game Mode

Different game modes in Kingdom Rush 6: Genesis TD use different spell XP and cooldown rules.

Game Mode Spells Used XP Cooldowns
Campaign Equipped spells Full Normal
Iron Challenge Equipped spells Full Normal
Blitz Challenge Equipped spells 0.625x Halved
Spell Rush Spells picked for Spell Rush Full Halved
Classic Rush Rain of Fire and Reinforcements only Full Normal

Hero Party is played without spells.

Blitz Challenge is worth paying attention to because your cooldowns are halved, allowing you to cast more often, but every cast only gives 0.625x XP.

XP Per Cast for Every Spell

Each spell has its own base XP gained per cast.

Spell XP Per Cast Blitz Challenge
Reinforcements 100 62.5
Rain of Fire 400 250
Royal Edict 320 200
Teleportation Sigil 280 175
Ace Musketeers 133 83.125
Gnome’s Shop 320 200
Thunder Zapper 320 200
Wintersong’s Wrath 280 175
Aspect of Sol 400 250

For example, Rain of Fire normally gives 400 XP per cast, while in Blitz Challenge it gives 250 XP.

The same applies to Aspect of Sol, which gives 400 XP normally and 250 XP in Blitz Challenge.

The Level Factor

There is another mechanic that affects your spell XP.

Kingdom Rush 6: Genesis TD checks how many campaign stages you have unlocked and uses that to determine the expected spell level.

Campaign Stages Unlocked Expected Spell Level
1–3 1
4–7 2
8–10 3
11–13 4
14–16 5
17+ 6

A cast gives 2x XP when the spell’s level at the start of the battle is 2 or more levels below the expected spell level.

On the other hand, a spell that is 2 or more levels above the expected level receives only half XP.

If your spell is just one level above or below the expected level, there is no change to the XP.

This means that lower-level spells can sometimes catch up faster when you have already progressed further through the campaign.

How Much Does It Cost to Level Spells?

You can use gems to level up your spells instead of earning all the XP through battles.

The level-up button in the Spells room lets you purchase one or more levels at once. You pay 1 gem for every 50 XP the spell is missing for the level you select.

The final cost is rounded to the nearest 10 gems.

For example, taking a spell from level 1 with zero XP all the way to level 6 costs 2,400 gems.

So before spending your gems, I recommend checking how much XP your spell already has. If you have been using it regularly, you may only need to pay for the remaining XP.

Spell Unlocks on Steam

If you are playing Kingdom Rush 6: Genesis TD on Steam, most spells are unlocked by collecting stars.

The unlock requirements are:

  • Reinforcements — Available from the start
  • Rain of Fire — Available from the start
  • Royal Edict — 5 stars
  • Teleportation Sigil — 18 stars
  • Ace Musketeers — 42 stars
  • Gnome’s Shop — 48 stars
  • Thunder Zapper — 62 stars
  • Wintersong’s Wrath — 68 stars
  • Aspect of Sol — 72 stars

Aspect of Sol is therefore unlocked at 72 stars on Steam.

Spell Unlocks on iOS and Android

The mobile version uses a slightly different system.

Reinforcements and Rain of Fire are available from the start, while Royal Edict is unlocked through the normal progression.

These spells are available as in-app purchases on iOS and Android:

  • Teleportation Sigil
  • Gnome’s Shop
  • Thunder Zapper
  • Wintersong’s Wrath
  • Aspect of Sol

So if you are playing Kingdom Rush 6: Genesis TD on mobile, some spell unlocks work differently from the Steam version.

Which Spells Start at Level 3?

Not every spell starts at level 1.

These spells start at level 3 with 2 upgrade points:

  • Teleportation Sigil
  • Ace Musketeers
  • Gnome’s Shop
  • Thunder Zapper
  • Wintersong’s Wrath
  • Aspect of Sol

These spells start at level 1:

  • Reinforcements
  • Rain of Fire
  • Royal Edict

This gives the later-unlocked spells a useful head start, while the starting spells need to be leveled normally from level 1.

The spell system in Kingdom Rush 6: Genesis TD is more than simply equipping three spells and using them whenever their cooldowns are ready. Your spell level, XP, upgrades, game mode, campaign progress, and the level difference between your spell and the expected spell level can all affect progression.

I recommend casting your equipped spells regularly instead of leaving their cooldowns unused, especially when you are trying to level them up. Since spell XP is saved even after a defeat or restart, you can still make progress even when a battle does not go your way.

Once you understand the spell levels, upgrade branches, XP system, and unlock requirements, it becomes much easier to manage your spells and decide where to spend your gems.