MAJO Apocalypse Tactics RPG Beginner Guide – Weapons

If you’ve just started playing MAJO: Apocalypse Tactics RPG, there’s a good chance the game is throwing a lot of systems at you at once. You’ve got different summoning banners, classes, gear, talents, stamina, account levels, and then a whole bunch of witches to figure out.

I’ve spent some time going through the early-game systems, and honestly, the biggest mistake you can make is treating MAJO like a standard gacha where you simply level up whichever character you like the most.

There’s a much better way to approach the early game.

So, if you’re starting fresh, here are the things I’d focus on first, along with two currently working redeem codes you can use for some extra rewards.

MAJO Apocalypse Tactics RPG Beginner Guide

Before getting into the actual beginner tips, grab these codes first. There’s no reason to leave free rewards sitting on the table.

  • MAJOCREEP
  • MAJORUWEN

Both codes are entered in-game and, at the time of writing, they are working.

How to Redeem MAJO Codes

Redeeming the codes is pretty straightforward, although the option is tucked away in the settings.

Open the game and head into Settings. From there, look for the Serve section and then select Redeem Code.

Enter the code exactly as shown above and hit Exchange.

If everything goes through correctly, you’ll get a confirmation that the reward has been successfully redeemed. You can then repeat the process with the second code.

I’d recommend doing this immediately after starting because those extra resources can make the first part of your progression a little easier.

Understand the Three Summoning Banners First

This is probably one of the first things I would explain to a brand-new player because the summoning system can look more complicated than it actually is.

MAJO has three different summoning banners:

  • Novice Contact
  • Origin Contact
  • First Contact

The important thing to understand is that these banners don’t all use the same tickets. Each one has its own summoning ticket and its own character pool.

So don’t just start spending every ticket you receive without checking which banner you’re actually pulling from.

Origin Contact Is the Featured Banner

The Origin Contact banner is essentially your featured banner.

For example, the current featured SSR is Jenny, and she has an increased rate compared with the other SSR characters available in the pool.

That makes this banner particularly interesting if you’re trying to target the featured character.

There is also a pity system attached to the banner. After 100 summons, you’re guaranteed to receive the current featured SSR Witch.

So if Jenny is the featured character when you’re pulling, reaching that pity means you’ll get Jenny.

That’s a pretty important thing to keep in mind before you start spending your tickets. If you’re already close to the pity requirement, randomly jumping between banners isn’t necessarily the smartest move.

Don’t Ignore the Novice Contact Banner

The Novice Contact banner works a little differently.

Instead of having a huge selection of SSR characters, the banner has a much smaller SSR pool. There are also plenty of SR witches and medals available through the banner.

For a new account, this can still be useful because you’re trying to build a functional team rather than immediately chase every possible character.

The main thing is to understand what each banner gives you before spending your tickets.

MAJO Class System Explained

Now we get to one of the most important systems in the game.

You don’t simply level every character individually.

Instead, a large part of your progression comes from leveling the classes.

You’ll find the Class section toward the bottom-left area of the screen. This is where you improve the class levels that your characters use.

The game has four main classes:

  • Vanguard
  • Defender
  • Arcanist
  • Support

The really nice part about this system is that your class investment benefits every character belonging to that class.

For example, if you level up your Support class, all of your Support characters benefit from that progression.

So you’re not wasting resources by having multiple characters in the same class.

What Each Class Does

Each class has a pretty clear role, and understanding that role makes team building much easier.

Vanguard is your more offensive frontline option. These characters are generally built to deal damage while operating closer to the front.

Defender is the tankier option. If your team keeps getting destroyed before it can finish a difficult battle, adding a good Defender can make a huge difference.

Arcanist is one of your main damage-dealing classes. These are the characters you’ll generally look toward when you need more damage or a strong carry.

Support provides utility, healing, buffs, and other effects that help the rest of your team stay alive and perform better.

For a new player, I wouldn’t overcomplicate things.

A team with a mix of these roles is a very good starting point.

Level Up Classes Instead of Randomly Spending Resources

Since class progression affects multiple characters, it’s worth paying attention to how you distribute your resources.

The game also gives each class its own equipment progression.

You’ll have separate gear for:

  • Support
  • Arcanist
  • Vanguard
  • Defender

This means your investment in a class can have a much bigger impact than simply throwing materials into one character.

You can also use the Level Up All option when appropriate, which makes keeping your classes and their gear up to date much easier.

This is one of those systems that might feel strange at first if you’re coming from another gacha RPG, but once you understand it, it actually makes character progression much simpler.

Build a Balanced Team at the Start

When you’re first getting started, I’d recommend having a balanced core team rather than filling every slot with your highest-damage characters.

A basic setup with damage, defense, and support gives you much more room for error.

This becomes especially important in the story.

Some story bosses hit considerably harder than the regular enemies, and having a team full of damage dealers can leave you wondering why you’re losing despite having a higher recommended power level.

If you’ve got a healer or Support character keeping everyone alive while a Defender absorbs some pressure, the same fight can suddenly become much easier.

Resource Battles Are Different

There is one important exception to the balanced-team advice.

When you’re doing certain Resource Combat stages, the goal can be more about clearing waves of enemies as quickly as possible.

In those situations, survivability isn’t always the biggest concern.

If you’re fighting a stage where you’re essentially being asked to destroy as many enemies as possible, you can lean much harder into damage.

So don’t feel like you have to use exactly the same team everywhere.

For resource farming, bring your strongest damage dealers.

For difficult story stages and bosses, bring a more balanced lineup.

That little adjustment can save you a surprising amount of frustration.

Don’t Judge Witches by Rarity Alone

This is another trap that’s really easy to fall into.

Obviously, SSR characters are attractive. They’re the rarest characters, so it’s natural to assume they’re automatically better than every SR.

But you shouldn’t build your entire team based purely on the SSR label.

Every Witch has several things that matter when you’re putting a team together:

  • Class
  • Attack type
  • Weakness
  • Combat traits
  • Keywords
  • Skills

A character’s actual role and how their abilities interact with the rest of your team can matter much more than rarity in a particular battle.

So before throwing a character away simply because they’re SR, take a look at what they actually do.

Pay Attention to Attack Type and Weakness

When you open a Witch’s information screen, you’ll see information about their attack type and weaknesses.

For example, a character might use Magic Attack while having a Physical Weakness.

This information becomes useful when you’re deciding which characters to bring into a particular fight.

Instead of blindly selecting your strongest characters, start looking at how their abilities interact with the enemies you’re fighting.

Once you get used to checking these details, team building becomes much less of a guessing game.

Keywords Can Tell You a Lot About a Character

The combat keywords are another really useful shortcut.

You don’t necessarily need to read every single skill description from top to bottom every time you get a new Witch.

Looking at the keywords can immediately give you an idea of what the character is designed to do.

You might see things like:

  • Heal
  • Dodge
  • Counter
  • Area Attack
  • Knockdown
  • Execution
  • Charge
  • Damage Increase

For example, if you see Heal and damage-increasing effects, you can immediately get a pretty good idea that you’re looking at a Support-oriented character.

This makes it much easier to decide whether a new Witch fills a role your current team is missing.

Knockdown Is a Mechanic You Should Learn

One of the more interesting combat mechanics in MAJO is Knockdown.

Enemies have a bar underneath their HP. As you attack them and reduce that bar, you can eventually trigger the Knockdown state.

Once the enemy is knocked down, they’re effectively disabled for a short period, giving you an opportunity to deal additional damage.

This becomes particularly important when you’re using characters with Knockdown Execution abilities.

Jenny is a good example.

Some of her skills, such as her Bear Plushy Toss, are designed to activate specifically when an enemy is in the knocked-down state.

So you don’t just want to throw every ability out whenever it’s available.

With certain characters, you can get much more value by setting up the Knockdown first and then using the appropriate execution ability.

Early on, you might kill enemies so quickly that you barely notice this mechanic. But as you reach tougher content, understanding how Knockdown works becomes much more valuable.

Check What Your Skills Actually Do

Another thing I’d recommend doing early is actually reading your character skills.

I know that sounds obvious, but it’s easy to ignore in a game where you just want to get through the next stage.

MAJO gives you the ability to check skill information and even view demonstrations of abilities.

Use that.

You can quickly figure out whether a character is primarily healing, buffing, dealing area damage, setting up Knockdowns, countering attacks, or doing something else entirely.

You don’t need to memorize every skill in the game.

Just knowing the basic purpose of each character on your team is enough to start making much better decisions.

Talent Rank Is Different From Class Level

There’s another progression system that can easily cause confusion: Talent Rank.

Remember how class levels benefit everyone in that class?

Talent Rank is different.

Talent Rank is individual to the character.

If you spend Talent Rank materials on one Witch, those materials are improving that specific Witch rather than every character sharing their class.

Because of that, I’d be a little more careful with these resources.

Class progression is broadly useful, while Talent Rank materials should generally be reserved for characters you actually intend to use.

You don’t want to dump valuable individual upgrade materials into a character you’re going to replace shortly afterward.

Stuck on a Story Stage? Check Your Account Level

If you’re wondering why you suddenly can’t access the next area, don’t immediately assume you need to massively increase your combat power.

A lot of progression in MAJO is tied to your account level.

For example, you may reach a point where the next area requires an Observer level of 13.

That’s effectively your account progression gate.

So if the game tells you that you need a higher account level, the answer isn’t necessarily “farm better characters.”

You need to progress the account itself.

Spend Your Stamina to Increase Account Level

This is probably the biggest early-game tip I’d give a new player:

Don’t let your stamina sit around doing nothing.

Using stamina contributes toward your account progression, which eventually unlocks more content.

Your first priority should generally be pushing through the story as far as you’re able to.

Story stages use stamina, so you’re making progress toward both the actual story and your account level at the same time.

That’s a much better use of your stamina than simply sitting at the account level gate wondering what you’re supposed to do next.

What to Do When You Can’t Push the Story

Eventually, you’re going to hit a stage that you can’t clear.

That’s normal.

When that happens, take a look at the other domains available to you.

The Arsenal Domain is particularly useful because it consumes stamina rather than the limited tickets used by some other content.

The Resource Domain is another good option when you need materials such as gold or other resources.

The idea is simple: if the story is blocked, don’t stop playing.

Spend your stamina elsewhere, collect resources, improve your team, and continue raising your account level.

Once you’ve unlocked the next account-level requirement, go back and continue the story.

Be Careful With Trial Domain Tickets

The Trial Domain works differently because it uses tickets and has limitations on how often you can run it.

That’s why I wouldn’t treat it as your default activity whenever you’re trying to increase account progression.

If your goal is simply to gain account experience and keep progressing, stamina-based activities are much more flexible.

Save your limited tickets for the content where they’re actually needed.

Use Your Stamina Potions

Don’t be afraid of using stamina during the early game.

The game throws quite a few stamina-related rewards at you, especially through events and early progression.

You can also receive stamina potions, so you should have plenty of opportunities to keep playing without constantly worrying that you’re going to run completely dry.

The important thing is to actually use those resources when you’re trying to push your account forward.

Don’t Forget Your Mailbox

This is an easy one to miss when you’re rushing through the tutorial.

Go check your Mailbox.

Launch rewards, pre-registration rewards, event rewards, and other freebies can end up sitting there waiting for you.

There are also early-game events and 7-Day Quests that provide additional rewards.

If you’ve just started, take a few minutes to check all of these menus before you start spending your resources.

You might already have a pile of useful materials waiting for you.