Mistfall Hunter Boss Guide – How to Defeat All Bosses

Bosses and Elites are the deadliest enemies you will encounter in Mistfall Hunter. While standard monsters are dangerous in groups, Bosses feature massive health pools, special abilities, and unique mechanics that require patience and strong equipment to defeat.

Elites are a step below bosses but are still much stronger than regular enemies, often forcing players to prioritize them before dealing with surrounding foes. Since Mistfall Hunter is a PvPvE extraction game, fighting either a boss or an elite can also attract nearby Hunters looking to steal the rewards.

Mistfall Hunter Boss Guide – How to Defeat All Bosses, Stats

Harald, the Fallen General

Harald, the Fallen General is the strongest known boss in Mistfall Hunter. Once the legendary general of Brandrgarde, he eventually succumbed to the corruption of the Gyldenmist and now wanders the battlefield as an unstoppable force. Because of his massive detection range and huge health pool, Harald is considered an endgame encounter that demands excellent positioning and teamwork.

Harald has 9,526 Health, 410 Attack, 705 Defence, and a 50% Block Rate. He is a mobile boss that moves at 375 Chase Speed and rewards 800 Kill Score when defeated. His moveset includes 5 On-Hit Reactions, 2 Special Abilities, 3 Provokes, and 1 Interrupt, making every phase of the battle dangerous.

Harald can detect players from an incredible 6,000 Sight Range, has a 350 Hearing Range, engages enemies from 4,000 units, and can chase them for up to 8,000 units before giving up. Outside the Gyldenmist, his sight range drops to 4,000, making the fog and extraction areas useful for breaking line of sight.

Tyrannical Executioner

The Tyrannical Executioner served as the cruel prison warden of Brandrgarde, forcing prisoners into endless labour through fear and brutality. Even after becoming corrupted, he continues hunting anyone who enters his territory with relentless determination.

The Tyrannical Executioner has 6,520 Health, 352 Attack, 705 Defence, and a 50% Block Rate. He is a mobile boss with a 400 Chase Speed and awards 500 Kill Score upon defeat. His combat behaviour is based on standard aggression, allowing him to engage nearby players immediately.

He possesses 3 On-Hit Reactions, while his perception includes a 1,500 Sight Range, 350 Hearing Range, 1,000 Engage Range, and a 3,000 Maximum Chase Distance. If he loses visual contact for 3 seconds, he will stop chasing. Outside the Mist, his sight range is reduced to 333.

Brandrgarde Captain

The Brandrgarde Captain is an experienced commander who combines disciplined swordsmanship with aggressive combat techniques. His balanced moveset makes him a dangerous boss that can punish careless attacks while maintaining constant pressure throughout the encounter.

The Brandrgarde Captain has 2,637 Health, 283 Attack, 705 Defence, and a 50% Block Rate. He is a mobile boss that moves at 600 Chase Speed and grants 300 Kill Score after defeat. His moveset features 18 Attack Moves, 1 Counterattack, and 3 On-Hit Reactions, allowing him to respond quickly against overly aggressive Hunters.

He has a 1,500 Sight Range, 350 Hearing Range, 1,000 Engage Range, and can pursue enemies for 3,000 units before disengaging after 3 seconds without line of sight. Outside the Mist, his sight range falls to 333.

Fungus Matron

The Fungus Matron is a massive fungal creature that dominates its territory through a wide variety of attacks rather than mobility. Although it never leaves its position, the encounter remains dangerous because of its large attack selection and ability to control the surrounding area.

The Fungus Matron has 2,901 Health, 283 Attack, 705 Defence, and a 50% Block Rate. Unlike every other boss, it is stationary and does not actively chase players. Defeating it rewards 300 Kill Score. Its moveset contains 22 Attack Moves, 3 On-Hit Reactions, and 2 Provokes, making it one of the most mechanically diverse boss fights.

It has an 832 Sight Range, 350 Hearing Range, 640 Engage Range, and a 2,000 Maximum Chase Distance, although its stationary nature means players largely control the distance throughout the fight. Outside the Mist, its sight range decreases to 213.

Foul Hound Alpha

The Foul Hound Alpha is a ferocious beast that relies on speed and relentless aggression rather than overwhelming durability. It is the smallest boss by health, but its rapid attacks and frequent counterattacks make it dangerous for players who attack recklessly.

The Foul Hound Alpha has 1,008 Health, 189 Attack, 705 Defence, and a 50% Block Rate. It is a mobile boss with a fast 600 Chase Speed and awards 100 Kill Score when defeated. Its combat kit includes 6 Attack Moves, 3 Counterattacks, 3 On-Hit Reactions, and 4 Provokes, allowing it to pressure players throughout the fight.

The boss has an 832 Sight Range, 350 Hearing Range, 640 Engage Range, and can chase enemies for up to 2,000 units before disengaging after 3 seconds without visual contact. When outside the Gyldenmist, its sight range is reduced to 213, making it easier to avoid detection or escape pursuit.