Orc Incremental All Upgrades Guide – Cost, Vendor

Upgrades are an important part of progression in Orc Incremental. As I started looking through the available upgrades, I noticed that they cover much more than simple damage increases. Some unlock entirely new areas and systems, while others improve your units, Rage effects, fireballs, gold collection, and more.

In this post, we’ll go through all the upgrades listed here and explain what each one does. This should help you quickly see which upgrades are focused on progression and which ones directly improve your warband.

You’ll also notice that upgrades come from different vendors, including the High Shaman and the Alchemist. Because of that, some upgrades are immediately available while others are connected to systems you need to unlock first.

Below, I’ve listed each upgrade from the records provided, including its cost, vendor, and effect. I’ll keep the explanations straightforward so you can easily understand what you’re spending your Gold on.

Portal Plateau

Cost: 20 Gold
Vendor: High Shaman

Portal Plateau unlocks access to the Portal area.

Once unlocked, you can use this area to draw new units and Totems. This is one of the upgrades that opens up an entirely new part of the game rather than simply increasing your stats.

Demonic Exactors

Cost: 100 Gold
Vendor: High Shaman

This upgrade unlocks a Demonic Exactor.

The Demonic Exactor helps you collect coins, giving you another way to gather currency as you progress.

Feral Resilience

Cost: 15 Gold
Vendor: High Shaman

Feral Resilience improves the health of all your allied units.

Each rank gives your Allied units 1.05× health.

If you’re looking for more survivability across your entire warband, this upgrade directly improves the health of your allies.

Ravaging Shade

Cost: 125 Gold
Vendor: High Shaman

Ravaging Shade is focused specifically on Allied Spellcaster units.

Each rank provides +15% damage for your Allied Spellcasters.

This makes it a direct damage upgrade for players relying heavily on Spellcasters.

Feral Might

Cost: 300 Gold
Vendor: High Shaman

Feral Might increases the damage of your Allied melee units.

Each rank gives them +10% damage.

If most of your damage comes from melee units fighting on the front line, this upgrade directly improves their offensive power.

Berserk Wrath

Cost: 5 Gold
Vendor: High Shaman

Berserk Wrath improves the attack speed of several units.

Each rank gives +20% attack speed to:

  • Orc Warrior
  • Witch Doctor
  • Assassin
  • Warg Raider

This upgrade is focused on making these specific units attack faster with every rank.

Bloodspite

Cost: 70 Gold
Vendor: High Shaman

Bloodspite provides different damage bonuses depending on the unit.

At the listed rank, it gives:

  • +20% damage for Orc Warrior
  • +20% damage for Witch Doctor
  • +20% damage for Assassin
  • +20% damage for Warg Raider
  • +0% damage for Catapult
  • +30% damage for Dragon at rank 1

The record also mentions that there is one more effect attached to this upgrade.

Iron Will

Cost: 3 Gold
Vendor: High Shaman

Iron Will provides different damage multipliers for your units.

At rank 1, it gives:

  • 1.5× damage for Orc Warrior
  • 1.5× damage for Witch Doctor
  • 1.5× damage for Assassin
  • 1.5× damage for Warg Raider
  • 1× damage for Catapult
  • 1× damage for Dragon
  • 1× damage for Troll

This upgrade heavily benefits the first group of listed units while the others remain at their normal damage multiplier at the shown rank.

Vitality Infusion

Cost: 500 Gold
Vendor: High Shaman

Vitality Infusion increases the health of several units.

Each rank provides +20% health for:

  • Orc Warrior
  • Witch Doctor
  • Assassin
  • Warg Raider
  • Catapult
  • Dragon
  • Troll

This is a broad health upgrade covering multiple important unit types in your warband.

Glyph of Fortitude

Cost: 2 Gold
Vendor: High Shaman

Glyph of Fortitude provides additional health to specific units.

At rank 1, it gives +40 health to:

  • Orc Warrior
  • Witch Doctor
  • Assassin
  • Warg Raider

For its low Gold cost, this is a direct health increase for these units.

Unbound Fury

Cost: 650 Gold
Vendor: High Shaman

Unbound Fury is connected to the Rage mechanic.

This upgrade causes Rage to trigger when a unit falls below a certain health threshold.

The exact threshold isn’t listed in the provided record, but the main purpose is allowing units to enter Rage when their health becomes low enough.

Skyfire Totem

Cost: 75 Gold
Vendor: High Shaman

Skyfire Totem improves your player’s fireball attack speed.

Each rank gives +15% player fireball attack speed.

If you’re actively using fireballs during combat, this upgrade allows you to launch them more frequently.

Obsidian Arrowheads

Cost: 5 Gold
Vendor: High Shaman

Obsidian Arrowheads increases your player’s fireball damage.

Each rank gives your fireballs 1.5× damage.

This is a direct upgrade for increasing the damage dealt by your fireball attacks.

Eternal Sorrow

Cost: 200 Gold
Vendor: High Shaman

Eternal Sorrow unlocks the Accursed Elf.

The Accursed Elf allows you to unlock permanent upgrades.

This makes Eternal Sorrow an important progression upgrade if you want access to long-term improvements.

Meet the Dealer

Cost: 100 Gold
Vendor: High Shaman

Meet the Dealer unlocks the Alchemist.

The Alchemist gives you access to unique upgrades, opening another vendor and a new set of improvements to work toward.

Inferno

Cost: 111 Gold
Vendor: High Shaman

Inferno changes how you can use your fireball attacks.

After unlocking it, you can fire a flurry of fireballs instead of relying on individual shots.

Enhanced Chow

Cost: 40 Gold
Vendor: Alchemist

Enhanced Chow increases the number of units you can have in your warband.

This upgrade directly expands how many units you can bring into your setup.

Gold Seeking Rods

Cost: 150 Gold
Vendor: High Shaman

Gold Seeking Rods improves the pickup range of your Demonic Exactor.

Each rank gives +100% Demonic Exactor pickup range.

This means the Exactor can collect coins from a much greater distance.

Toxic Resilience

Cost: 750 Gold
Vendor: Alchemist

Toxic Resilience improves the health of all Allied units.

Each rank provides +15% health.

This gives you another option for improving overall Allied survivability through the Alchemist.

Toxic Might

Cost: 650 Gold
Vendor: Alchemist

Toxic Might increases the damage dealt by Allied melee units.

Each rank gives +25% damage.

Compared with upgrades that improve a specific unit, this one is focused more broadly on your melee forces.

Experimental Boosters

Cost: 2,500 Gold
Vendor: Alchemist

Experimental Boosters improves the bonuses connected to Rage.

Each rank gives:

  • +20% Rage attack speed increase for Allied units
  • +20% Rage movement speed increase for Allied units

If your build frequently triggers Rage, this upgrade improves both the speed at which your units attack and how quickly they move while benefiting from Rage.

Road Rage Fuel

Cost: 8,000 Gold
Vendor: Alchemist

Road Rage Fuel gives Orc Warriors a chance to trigger Rage when they kill an enemy.

This creates another way for your Orc Warriors to activate Rage through successful kills.

Corrosive Brew

Cost: 60 Gold
Vendor: Alchemist

Corrosive Brew improves the attack speed of the Shaman.

Each rank gives the Shaman +15% attack speed.

This allows the Shaman to attack more frequently as you invest additional ranks into the upgrade.

Superconductive Staffs

Cost: 1,200 Gold
Vendor: Alchemist

Superconductive Staffs improves the Shaman’s projectile chaining ability.

Each rank gives the Shaman +1 projectile chain count.

This allows Shaman projectiles to chain to additional targets as you upgrade the effect.

The upgrades listed here cover several different parts of Orc Incremental, including warband strength, unit health, damage, attack speed, Rage effects, fireball upgrades, coin collection, and major progression systems.

Personally, I would pay close attention to upgrades that unlock entirely new mechanics, such as Portal Plateau, Eternal Sorrow, and Meet the Dealer, since these open access to new areas or upgrade systems.

After that, your choices can depend more on how you’re building your warband. If you’re using Spellcasters, melee units, Shamans, Orc Warriors, or a Rage-focused setup, there are upgrades here that directly improve those playstyles.

These are the upgrades included in the records provided so far, and each one gives you another way to strengthen your units or unlock additional progression options in Orc Incremental.