Outbound has one of the deeper crafting systems in recent survival sandbox games. At first, collecting resources feels simple enough. You grab Lumber, Fibre, Rocks, and move on. But once production chains open up across multiple biomes, understanding how resources connect becomes extremely important.
There are currently 102 resources in Outbound spread across four major biomes, three resource categories, and five crafting tiers. Some resources are gathered directly from the world while others require advanced production stations and multi-step crafting chains.
This guide covers every biome, every resource category, all resource tables, and the most important materials beginners should prioritize early.
Outbound Beginner Guide Wiki – Every Resource, Tier & Biome
All resources in Outbound fall into three categories:
- Basic
- Cultivatable
- Processed
Resources are also divided into Tier 1 through Tier 5 progression.
Earlier biomes focus on foundational materials used in most crafting recipes, while later biomes introduce specialized resources needed for advanced structures, decorations, automation, and food production.
Resource Types Explained
Before looking at the biome tables, it helps to understand how each resource type functions.
Basic Resources
Basic resources are the core crafting materials in Outbound. These include:
- Lumber
- Ore
- Metal
- Fibre
- Minerals
- Planks
- Cloth
Some are collected directly from the environment while others are created through production stations.
Basic materials are used in:
- Building pieces
- Production chains
- Crafting stations
- Utility tools
- Decorations
These remain important throughout the entire game.
Cultivatable Resources
Cultivatable resources are mostly tied to farming and food systems.
Examples include:
- Bread
- Honey
- Banana
- Coconut
- Mushroom Soup
- Jam
These resources often feed into larger crafting chains using:
- Bread Presses
- Cake Ovens
- Food Processors
Processed Resources
Processed resources are more specialized crafted items.
Examples include:
- Ginger Tea
- Honey Tea
- Lavender Tea
- Lotus Flower
These are usually created at dedicated production stations like the Tea Station in the Mountains biome.
Tier System Explained
Outbound currently uses a five-tier progression system.
| Tier | Description |
|---|---|
| Tier 1 | Early-game foundational materials |
| Tier 2 | Improved crafting and utility materials |
| Tier 3 | Mid-game advanced crafting resources |
| Tier 4 | High-end specialized resources |
| Tier 5 | Endgame materials |
Biome Tier Breakdown
| Biome | Main Tier Range |
|---|---|
| Starting Area | Tier 1-2 |
| Canyons | Tier 1-3 |
| Coast | Tier 1-4 |
| Mountains | Tier 2-5 |
Starting Area Resource Table
The Starting Area provides most of the materials used for early structures, starter crafting stations, and beginner progression systems.
| Resource | Tier | Type |
|---|---|---|
| Bottle Cap | 1 | Basic |
| Coarse Ore | 1 | Basic |
| Download Coupon | 1 | Basic |
| Electric Charge | 1 | Basic |
| Everwood Plank | 1 | Basic |
| Fibre | 1 | Basic |
| Flower Petals | 1 | Basic |
| Grain | 1 | Basic |
| Litter | 1 | Basic |
| Lumber | 1 | Basic |
| Rocks | 1 | Basic |
| Rough Stuffing | 1 | Basic |
| Scrap Metal | 1 | Basic |
| Water | 1 | Basic |
| Amber Morel | 1 | Cultivatable |
| Blue Roadberries | 1 | Cultivatable |
| Carrot | 1 | Cultivatable |
| Indigocap | 1 | Cultivatable |
| Ginger | 1 | Processed |
| Beeswax | 2 | Basic |
| Bolts | 2 | Basic |
| Coarse Metal | 2 | Basic |
| Light Lumber | 2 | Basic |
| Metal | 2 | Basic |
| Paint | 2 | Basic |
| Silverbark Plank | 2 | Basic |
| Thread | 2 | Basic |
| Bread | 2 | Cultivatable |
| Jam | 2 | Cultivatable |
| Reinforced Plank | 3 | Basic |
Best Early-Game Resources To Farm
Lumber
Used in an enormous number of crafting recipes and structures. You will need it constantly throughout the game.
Fibre
One of the most connected crafting materials in Outbound. Fibre feeds into thread, cloth systems, utility items, and decorations.
Scrap Metal
Essential for early production chains and crafting progression.
Water
Simple early on but increasingly important later for production and farming systems.
Canyons Resource Table
The Canyons biome expands the crafting system with electronics, minerals, rubber production, and more advanced food chains.
| Resource | Tier | Type |
|---|---|---|
| Battery Components | 1 | Basic |
| Cotton | 1 | Basic |
| Raw Coffee Beans | 1 | Basic |
| Sea Shell | 1 | Basic |
| Common Minerals | 2 | Basic |
| Dog Treat | 2 | Basic |
| Durafibre | 2 | Basic |
| Mossrock | 2 | Basic |
| Roasted Coffee Beans | 2 | Basic |
| Sheet Metal | 2 | Basic |
| Banana | 2 | Cultivatable |
| Coconut | 2 | Cultivatable |
| Honey | 2 | Cultivatable |
| Mushroom Soup | 2 | Cultivatable |
| Pink Roadberries | 2 | Cultivatable |
| Sunshrooms | 2 | Cultivatable |
| Lavender | 2 | Processed |
| Durathread | 3 | Basic |
| Electronics | 3 | Basic |
| Natural Rubber | 3 | Basic |
| Onyx Minerals | 3 | Basic |
| Red Lumber | 3 | Basic |
| Redwood Plank | 3 | Basic |
| Banana Bread | 3 | Cultivatable |
| Coconut Smoothie | 3 | Cultivatable |
| Processed Rubber | 4 | Basic |
| Cup of Coffee | 4 | Cultivatable |
Important Canyon Materials
Common Minerals
Used in several later crafting systems including advanced Coast production chains.
Electronics
One of the most valuable mid-game crafting materials.
Natural Rubber
Important for advanced industrial crafting.
Honey
Used in multiple food recipes later in progression.
Coast Resource Table
The Coast biome introduces stronger crafting materials and expands advanced food production significantly.
| Resource | Tier | Type |
|---|---|---|
| Clay | 1 | Basic |
| Power Cell | 1 | Basic |
| Corn | 1 | Cultivatable |
| Wild Tomatoes | 1 | Cultivatable |
| Cactus Flower | 2 | Basic |
| Cloth | 2 | Basic |
| Fluff Stuffing | 2 | Basic |
| Salt | 2 | Basic |
| Popcorn Salty | 2 | Cultivatable |
| Tomato Sauce | 2 | Cultivatable |
| Amberstone | 3 | Basic |
| Durable Weave | 3 | Basic |
| Glass | 3 | Basic |
| Hardened Metal | 3 | Basic |
| Hyperfibre | 3 | Basic |
| Red Ore | 3 | Basic |
| Bread with Jam | 3 | Cultivatable |
| Carrot Cake | 3 | Cultivatable |
| Corn Bread | 3 | Cultivatable |
| Dragon Fruit | 3 | Cultivatable |
| Golden Bolete | 3 | Cultivatable |
| Pizza | 3 | Cultivatable |
| Casings | 4 | Basic |
| Hyperthread | 4 | Basic |
| Red Minerals | 4 | Basic |
| Strong Weave | 4 | Basic |
| Bread with Honey | 4 | Cultivatable |
Best Coast Resources
Glass
Used in many advanced structures and production systems. Requires Common Minerals from the Canyons biome.
Hardened Metal
High-quality crafting material for advanced builds.
Casings
Important for several late-mid-game production chains.
Strong Weave
One of the strongest fabric materials currently available before Mountain progression.
Mountains Resource Table
The Mountains biome contains the highest-tier resources currently available in Outbound.
| Resource | Tier | Type |
|---|---|---|
| Bamboo | 2 | Basic |
| Sugar | 2 | Basic |
| Popcorn Sweet | 2 | Cultivatable |
| Ginger Tea | 2 | Processed |
| Bamboo Strips | 3 | Basic |
| Pakchoi | 3 | Cultivatable |
| Honey Tea | 3 | Processed |
| Lavender Tea | 3 | Processed |
| Lotus Flower | 3 | Processed |
| Adamant Metal | 4 | Basic |
| Blossom Lumber | 4 | Basic |
| Blossom Plank | 4 | Basic |
| Chrome Ore | 4 | Basic |
| Quartz Rock | 4 | Basic |
| Cherries | 4 | Cultivatable |
| Rose Minerals | 5 | Basic |
Highest Tier Resource In Outbound
Rose Minerals
Rose Minerals are currently the only Tier 5 resource in Outbound.
They are exclusive to the Mountains biome and represent the highest level of material progression currently available in the game.
Beginner Tips For Resource Management
Never Stop Farming Lumber And Fibre
These remain useful throughout the entire game and are needed in massive quantities.
Organize Storage Early
Production chains become complicated very quickly. Organized storage saves huge amounts of time later.
Stockpile Electronics
Electronics are used heavily in mid-to-late-game crafting.
Plan Around Biome Dependencies
Many advanced resources require materials from previous biomes. Glass, for example, depends on Common Minerals from the Canyons.
Don’t Rush Late-Game Biomes
A strong production setup in earlier areas makes later progression significantly smoother.
Outbound’s resource system looks simple during the opening hours, but it quickly evolves into a surprisingly deep crafting network spread across multiple biomes and production chains.
Understanding how resources connect early makes progression dramatically easier, especially once advanced crafting systems and higher-tier materials start becoming essential.