Project P.I.T.T. Item Guide – All Toy, Tool, and How to Use

Welcome to our Project P.I.T.T. item and tool guide. If you’re just getting started and aren’t sure what all the tools, toys, machines, and hidden items actually do, this guide will help you understand them.

Project P.I.T.T. gives you a lot of different items to experiment with, and some are much more useful than they first appear. Here, we’ll explain every tool, toy, and known hidden item, including their levels and how you can use them.

Project P.I.T.T. Item Guide – All Toy, Tool, and How to Use

The tools are the main items you’ll use to build, move, automate, and manage products. Some tools have multiple levels, while others are only available at Level 1.

Box

Levels: 1–4

The Box is a basic container for holding items.

It’s one of the simplest tools in Project P.I.T.T., but it can be useful when you need to organize products or move several items around your setup.

Broom

Levels: 1–3

The Broom lets you sweep large quantities of products.

If your production area starts getting messy with products scattered everywhere, the Broom can help you clear them much more quickly than moving each item individually.

Sponge

Level: 1

The Sponge is used to wipe markings from walls.

It doesn’t have a major production purpose, but it can remove wall markings in exchange for a very small amount of money.

Proxy Intern

Level: 1

The Proxy Intern can hold buttons on manual machines for you.

This is useful when you have a machine that requires someone to continuously hold a button. Instead of doing it yourself, you can use the Proxy Intern to keep the button activated.

Shift Scheduler

Level: 1

The Shift Scheduler changes the rate at which things are produced.

It becomes especially useful when you’re building an automated production setup and want to control how quickly your machines operate.

The Shift Scheduler can also be used with certain tools, including the Cannon.

Fan

Levels: 1–3

The Fan blows products.

You can use it to move products around your setup and create different production or transportation systems.

Higher levels provide additional progression for the tool.

Panel

Levels: 1–3

Panels are square building pieces.

Use them to construct structures, platforms, pathways, or whatever kind of setup you want to create.

They’re one of the basic building tools you’ll use when designing your production area.

Cushion

Levels: 1–2

Cushions are soft square panels used for building.

Because of their softer surface, they can behave differently from normal Panels when products interact with them.

Slick

Levels: 1–2

Slick panels are another type of square building piece.

As the name suggests, they provide a slick surface, making them useful when you want objects to slide across your construction.

Magnet

Levels: 1–2

The Magnet pulls objects toward it within a certain radius.

This makes it useful for gathering products and moving them toward a specific area of your setup.

If products are spreading out or you’re trying to automatically collect them, the Magnet can be a simple solution.

Pickaxe

Level: 1

The Pickaxe is used to break Gambling Crates.

If you come across a Gambling Crate and want to open it, the Pickaxe is one of the tools you can use.

Press

Level: 1

The Press smashes products and can also delete building items.

When you delete building items with the Press, you receive a small return of their original cost.

This makes it useful when you want to remove unwanted objects or clean up a setup without simply leaving everything in place.

Trading

Level: 1

Trading works somewhat like the Press, but you don’t have to manually place items into it.

Click Roll to begin the countdown and then click Stop as close to 0 as possible.

Getting close to 0 gives you the best chance of recovering your money.

For example, 0.001 gives a 9.99x result and returns 99% of your money.

If you’re using Trading, timing your Stop input is the important part.

Remote

Level: 1

The Remote allows you to turn linked tools on and off.

This becomes particularly useful once you start creating more complicated automated setups.

Instead of manually activating each connected tool, you can control them through the Remote.

Signal License

Levels: 1–3

The Signal License upgrades how many things you can connect to the Remote.

If you’re building a larger automation system and run out of connections, upgrading your Signal License gives you more room to link additional tools.

Piston

Levels: 1–3

The Piston moves objects.

You can use it to push products or create mechanical setups where objects need to be moved automatically.

Spring Pad

Levels: 1–2

The Spring Pad bounces objects.

This can be useful for moving products vertically or creating more unusual physics-based production systems.

Vacuum

Levels: 1–2

The Vacuum sucks products in and then spits them out wherever you choose.

This makes it useful when you need to collect products from one location and redirect them somewhere else.

Compared with a simple Magnet, the Vacuum gives you more control over where the collected products end up.

Cannon

Levels: 1–2

The Cannon automatically loads nearby products and shoots them toward a targeted location.

You can activate it manually or connect it to the Shift Scheduler for automated operation.

This makes the Cannon useful for moving products across larger distances without manually handling them.

Automated Bat

Level: 1

The Automated Bat detects products and hits them automatically.

It can also be used to break Gambling Crates, making it useful for players who want to automate that process instead of manually using a Pickaxe.

Tractor Beam

Level: 1

The Tractor Beam works similarly to a Magnet, but it has a more focused effect.

It pulls objects toward a selected location, has a longer reach, and doesn’t pull objects toward a central point of gravity in the same way a Magnet does.

This makes it useful when you need more precise control over where objects are moved.

Gravity Inverter

Level: 1

The Gravity Inverter creates a dome where objects float.

It also affects you, meaning you can float inside the area as well.

This is one of the more unusual tools in Project P.I.T.T. and can be useful for experimenting with the game’s physics.

Orbit Tool

Level: 1

The Orbit Tool makes objects float and orbit around it.

Think of it like a miniature Saturn system: once activated, objects can move around the tool instead of simply falling normally.

Unlike the Gravity Inverter, the Orbit Tool does not affect you.

Portals

Level: 1

Portals give you two linked square portal panels.

Anything that enters one portal comes out through the other.

This makes Portals extremely useful for transporting products between different parts of your setup, especially when you want to avoid creating a long physical path.

Project P.I.T.T. Toys

Toys are separate from the main tools and do not have levels.

Many of them are designed for experimentation, decoration, or fun, but some can also be useful in different setups.

Golf Club

The Golf Club lets you play golf with ducks.

It’s mainly a fun item and gives you something different to experiment with outside your normal production setup.

Bumper

The Bumper causes objects to bounce off it.

You can use it to redirect products or simply create interesting physics setups.

Productivity Display

The Productivity Display shows how productive you are.

It’s useful if you want to keep track of your productivity while working on your setup.

Surveillance Camera

The Surveillance Camera is a placeable camera that lets you view an area remotely.

You can position cameras around your setup and use them to keep an eye on areas that aren’t directly in front of you.

Security Monitor

The Security Monitor displays the feed from your Surveillance Cameras.

Together, the camera and monitor let you create a remote viewing system for different parts of your area.

Basketball Hoop

The Basketball Hoop lets you shoot products through it.

It’s primarily a fun interaction, but it can also be another way to experiment with the physics of different products.

Gambling Crates

Gambling Crates contain different products depending on their type.

There are currently four types:

  • Wooden Gambling Crate: Contains Ducks
  • Metal Gambling Crate: Contains Cash Registers
  • Plush Gambling Crate: Contains Piñatas
  • Anomaly Gambling Crate: Contains Anomalies

You can break Gambling Crates using either the Pickaxe or the Automated Bat.

Speed Radar

The Speed Radar measures how quickly objects are moving.

This can be particularly useful when you’re experimenting with different tools and want to see how much speed a product has gained.

Disco Ball

The Disco Ball is a decorative item that provides a lighting effect.

It doesn’t have a major production function, but it’s a fun addition to your area.

Golden Duck Statue

The Golden Duck Statue is a large decorative golden duck.

It’s mainly there for decoration and collection.

Large Productivity Display

The Large Productivity Display is a bigger version of the normal Productivity Display.

It provides the same general function while giving you a larger display.

Large Security Monitor

The Large Security Monitor is a larger version of the standard Security Monitor.

It displays your Surveillance Camera feeds while giving you a bigger viewing area.

Hidden Items in Project P.I.T.T.

Project P.I.T.T. also contains several hidden items connected to secret progression.

These are particularly important if you’re trying to discover everything the game has to offer.

Fuses

There are three hidden Fuses in the main area.

The Fuses are used in the Fuse Box and are connected to secret progression.

If you’re exploring the map for secrets, finding all three should be one of your goals.

UV Flashlight

The UV Flashlight is used to reveal hidden markings, numbers, and interactions.

If something looks suspicious or you think an area may contain a hidden clue, the UV Flashlight can help reveal things that aren’t visible normally.

This is one of the most important items to have when you’re investigating the game’s secrets.

Access Card

The Access Card is connected to the Secret Ending route.

It allows you to unlock the elevator keypad needed for that progression.

If you’re specifically trying to discover the Secret Ending, don’t overlook this item.

If you’re a beginner, start with the basic tools such as the Box, Broom, Magnet, Press, Remote, Piston and Vacuum. Once you’re comfortable with those, you can move into more advanced setups involving the Cannon, Tractor Beam, Gravity Inverter, Orbit Tool and Portals.

And if you’re interested in the game’s secrets, make sure you keep an eye out for the Fuses, UV Flashlight and Access Card. They can lead you toward progression that isn’t obvious during normal gameplay.