Sword X Staff Verdantglade Guide – Map Progression

Verdantglade is the point where Sword X Staff finally starts opening up its real systems. A lot of players think the game properly begins once they leave the starting island, but honestly, Verdantglade is still basically the extended tutorial phase.

The difference is that this region starts throwing important progression systems at you all at once:

  • Classes
  • Skills
  • Gear
  • Relics
  • Trading
  • Companions
  • Dungeons
  • Guild systems
  • Material farming

And if you waste resources here, you will definitely feel it later.

This guide breaks down the important systems without overcomplicating things, especially if you just want a smooth and efficient start.

Starting Classes

At the end of Originislel, you choose between:

  • Warrior
  • Mage

Later, those branch into advanced classes.

Warrior Paths

  • Duelist
  • Knight

Duelist

A melee DPS focused on aggressive damage output and faster combat pacing.

Knight

Your frontline tank class with survivability and defensive utility.

Mage Paths

  • Sorcerer
  • Sage

Sorcerer

A ranged DPS class focused on elemental burst damage.

Sage

The healer/support option built around sustain and team utility.

The good thing is that Sword X Staff lets you switch classes later without losing progress, so your early choice is not permanent.

That alone removes a ton of pressure from beginners.

Map Progression

Verdantglade progression is heavily tied to exploration.

Every level unlocks:

  • New map sections
  • More Goddess Statues
  • Faster progression routes
  • Better leveling efficiency

The biggest mistake newer players make is rushing randomly without properly activating map systems.

Goddess Statues

Always activate Goddess Statues whenever possible.

They massively improve:

  • Mobility
  • Route efficiency
  • Daily farming speed

You will thank yourself later.

Temporal Crystals

Temporal Crystals provide:

  • 2 hours of AFK rewards

These are extremely valuable for passive progression.

Do not waste them randomly early unless you actually need the resources.

First Class Advancement

Drasilgard unlocks your first real class progression system.

This introduces:

  • Techniques
  • Charms
  • Skill systems

Most players refer to this as the:

  • 1st Class Hierarchy

This is where builds start becoming more personalized.

Skill Systems

There are two main skill systems beginners need to understand.

Stellatie

The blue skill orb.

Features:

  • Randomized skill pulls
  • Shared skill pool
  • Pity system

This is your general-purpose skill acquisition system.

Covenite

The pink skill orb.

Features:

  • Class-specific skills
  • Smaller skill pool
  • Pity system
  • Harder to obtain

These become much more important later once specialized builds start coming online.

If you do not see them yet, that is completely normal during early Verdantglade progression.

Skill Shard Voucher

One of the most useful early resources.

This item allows you to:

  • Directly choose a skill

instead of relying entirely on RNG.

Beginners should avoid wasting these immediately unless they already know what build they want.

Gear Stats

Early Verdantglade gearing is actually much simpler than many players think.

The best stats to prioritize are:

  • ATK
  • HP
  • Mastery

Mastery

Mastery directly boosts skill damage.

There are two types:

  • Physical Mastery
  • Elemental Mastery

Physical Mastery

Boosts physical-based skills.

Elemental Mastery

Boosts elemental damage skills.

If your class primarily scales with elemental abilities, this stat becomes incredibly important later.

Relics

Relics are one of the biggest long-term power systems in the game.

A lot of players ignore them early and regret it later.

F2P Goal

Free-to-play players should realistically aim for:

  • Around 50% relic collection

Spender Goal

Spenders usually aim closer to:

  • Around 70% collection

Relic Resonance

When working on Resonance:

  • Prioritize flat stat relics first
  • Focus one element at a time

The recommended setup is:

  • 4 relics focused into one element

instead of spreading resources everywhere.

Trying to build every element early usually slows overall account progression.

Material Realms

Material Realms become a major daily activity very quickly.

Recommended Dawnium Usage

F2P

  • 2222 setup

Normal Spenders

  • 3233 setup

Efficient daily spending matters a lot because these resources become massive bottlenecks later.

Cart Upgrades

Cart progression is surprisingly important in Verdantglade.

For F2P players, prioritize:

  • Rolla
  • Wood
  • Stone

These provide the smoothest overall account progression during early stages.

Vendor Booth

Always check discounted items.

Especially:

  • Destiny Fruit

This is one of those resources newer players skip early and later realize they constantly need.

Stamina

Your main progression systems all connect back to stamina efficiency.

The biggest stamina-related resource sources are:

  • Material Realms
  • Cart systems
  • General stamina spending

These provide:

  • Raw Ore
  • Rolla
  • Battle Essence
  • Chrono Sand

Managing stamina properly matters much more than hard grinding one single system endlessly.

Trading House

For free-to-play players, the Trading House becomes one of the best Dawnium income sources in the game.

Important Notes

  • Price caps prevent market inflation
  • Resource flipping becomes useful later
  • Auction House unlocks later with Gold Gear progression

Understanding the economy early gives players a massive advantage.

Companions

One surprisingly beginner-friendly system is companions.

All companions provide:

  • The same special attributes

regardless of rarity.

That means lower rarity companions are still valuable.

Companion Level Milestones

Level 20 / 70

Provides:

  • Minor stat bonuses

Level 50 / 100

Provides:

  • Major stat bonuses
  • Crit
  • Accuracy

The recommended progression path is:

  1. Push all companions to Level 50
  2. Later push them toward Level 100

This gives much better overall account value.

Dungeons

Verdantglade dungeons mainly exist to teach mechanics.

Do not stress too much about perfect rankings early.

Recommended Goal

  • S Rank if possible
  • A Rank is completely fine for most F2P players

Trying to min-max dungeon rankings too early usually wastes time and resources.

Guilds

Guilds matter far more later in progression than they do early.

For now, focus on:

  • Buying discounted Bonding Ropes
  • Daily donations

Daily Donations

  • 3 times for F2P
  • 5 times for spenders

This keeps progression steady without overspending resources.

Fantasia Ascent

Fantasia Ascent is actually very simple early on.

There are:

  • No ranking rewards

So the optimal approach is:

  1. Clear it once daily
  2. AFK afterward

No need to overcomplicate it.