If you’re trying to unlock every achievement in TCG Card Shop Simulator 1.0, you’ll quickly notice that some are much easier than others. A few will unlock naturally as you build your shop, while others require a lot of card packs, customers, money, or grinding.
In this guide, I’ll go through all 50 achievements and explain what you actually need to do for each one. I’ve also included some tips for the achievements that can take a surprisingly long time, especially the card collection, grading, and pack-opening milestones.
TCG Card Shop Simulator 1.0 Achievements Guide (September 2026)
You don’t need to chase everything from the beginning. In fact, I recommend playing normally for a while and letting many achievements unlock naturally. For the more demanding ones, you can then change how you run your shop and focus specifically on what you’re missing.
Level-Related Achievements
These achievements are tied directly to your shop level.
| Achievement | Requirement |
|---|---|
| Established Shop | Reach shop level 5 |
| Respected Shop | Reach shop level 20 |
| Influential Shop | Reach shop level 50 |
| Legendary Shop | Reach shop level 100 |
There isn’t really a complicated trick here. You simply need to keep playing and earning experience until you reach the required levels.
Selling products and opening card packs are two of the easiest ways to keep your experience moving upward. Since you’ll be doing both throughout a normal playthrough anyway, these achievements should come naturally.
If you’re trying to level up faster, focus on keeping your shop profitable while continuing to open packs regularly. There’s little reason to grind experience separately when you can work toward several other achievements at the same time.
Shop Expansion Achievements
These achievements require you to purchase a certain number of shop expansions.
| Achievement | Requirement |
|---|---|
| Minor Shop Expansion | Unlock 4 shop expansions |
| Major Shop Expansion | Unlock 10 shop expansions |
| Full Shop Expansion | Unlock 20 shop expansions |
| All Your Base | Unlock Shop Lot B |
The first three are simply progression milestones. As your shop level increases, more expansions become available, and you’ll need to purchase them to keep progressing through the expansion system.
All Your Base is slightly different because it specifically requires you to unlock Shop Lot B.
Don’t spend every dollar on products when you’re approaching an expansion you want. Some of the later expansion costs become very high, so keeping a healthy cash reserve makes the process much easier.
Card License Achievements
There are achievements for purchasing specific product licenses. Simply reaching the required shop level isn’t enough—you also need to actually purchase the license.
| Achievement | License Required |
|---|---|
| Basic Card Box | Basic Card Box |
| Rare Card Pack | Rare Card Pack |
| Epic Card Pack | Epic Card Pack |
| Legendary Card Pack | Legendary Card Pack |
| Destiny Basic Pack | Basic Destiny Pack |
| Destiny Rare Pack | Rare Destiny Pack |
| Destiny Epic Pack | Epic Destiny Pack |
| Destiny Legendary Pack | Legendary Destiny Pack |
| Ascension Card Pack | Ascension Card Pack |
Once a license becomes available, open your phone and purchase it.
This is easy to overlook because leveling up unlocks the option, but the achievement won’t trigger until you’ve actually bought the corresponding license.
Card-Related Achievements
A large portion of the achievement list is related to collecting cards, opening packs, and selling valuable cards.
| Achievement | Requirement |
|---|---|
| Novice Collector | Collect 100 cards |
| Serious Collector | Collect 500 cards |
| Pro Collector | Collect 1,500 cards |
| Card Connossieur | Collect 2,500 cards |
| Packaholic | Open 100 card packs |
| I Can’t Stop | Open 1,000 card packs |
| JUST ONE MORE! | Open 10,000 card packs |
| Novice Seller | Sell a card for $200 |
| Pro Seller | Sell a card for $5,000 |
| Ultimate Seller | Sell a card for $10,000 |
| Sick Pull | Obtain a full art foil card |
| Lucky Bastard | Obtain a full art foil Ghost card |
| Card Master | Collect 4,000 cards |
| Certified Card Goblin | Open 25,000 card packs |
| Limitless Pull | Pull a borderless full art foil Ascension card from a pack |
Building Your Collection
The collection achievements become progressively more time-consuming.
Getting to 100 cards is easy, but reaching 2,500 and especially 4,000 cards takes considerably more work. You’ll want to build a broad collection instead of repeatedly opening only one type of pack.
I recommend keeping at least one copy of cards you don’t already have and selling your duplicates. This gives you some money back while allowing your collection to continue growing.
Pack-Opening Achievements
The pack milestones are some of the biggest grinds in the game.
You’ll need to open:
- 100 packs for Packaholic
- 1,000 packs for I Can’t Stop
- 10,000 packs for JUST ONE MORE!
- 25,000 packs for Certified Card Goblin
Don’t feel like you need to sit there opening thousands of packs as quickly as possible. You’ll burn yourself out long before you reach the final milestone.
A better approach is to make pack opening part of your normal shop routine. Keep opening packs as you play, especially when you have a profitable store that can comfortably pay for them.
Later in the game, you can also buy large quantities of card boxes and open them when you’re specifically working on the remaining pack milestones.
Selling Expensive Cards
For the selling achievements, the important part is that the card must actually sell for the required amount.
For Ultimate Seller, for example, you need to sell a card worth at least $10,000. Simply owning an expensive card or placing one on display isn’t enough.
The same principle applies to the lower-value selling achievements.
Rare Card Pulls
Sick Pull requires you to obtain a full art foil card.
Lucky Bastard is more specific and requires a full art foil Ghost card.
These are luck-based achievements, so there isn’t a guaranteed way to force them. Keep opening packs and you’ll eventually have opportunities to hit the required cards.
Limitless Pull is another particularly rare one. You need to pull a borderless full art foil Ascension card from a pack.
Grading Achievements
If you want all the grading achievements, you’ll need to spend quite a bit of time sending cards through the grading system.
| Achievement | Requirement |
|---|---|
| Grading Apprentice | Obtain 10 Gem Mint graded cards |
| Grading Prodigy | Obtain 100 Gem Mint graded cards |
| Grading Master | Obtain 500 Gem Mint graded cards |
| Graded Gold | Sell a graded card worth more than $100,000 |
| Obsessed With Grades | Collect one card in all 10 grades, from 1 to 10 |
Getting Gem Mint Cards
The first three grading achievements are all about obtaining Grade 10 / Gem Mint cards.
You’ll need:
- 10 Grade 10 cards for Grading Apprentice
- 100 Grade 10 cards for Grading Prodigy
- 500 Grade 10 cards for Grading Master
This is another achievement category where patience helps. Grading hundreds of cards is expensive and takes time, so I wouldn’t make it your main focus during the early game.
Obsessed With Grades
This achievement is a little different.
You need to collect the same card in every grade from 1 through 10.
That means having ten random cards with different grades won’t count. You need one particular card represented at Grade 1, Grade 2, Grade 3, and so on all the way to Grade 10.
Because of that, don’t automatically sell lower-grade cards just because they aren’t valuable. Some of them may eventually help you complete this achievement.
Graded Gold
For Graded Gold, you need to sell a graded card worth more than $100,000.
The important word here is sell. Having a card with a value above $100,000 in your collection isn’t enough.
Worker Achievements
These are some of the simplest achievements in the game.
| Achievement | Requirement |
|---|---|
| Helping Hand | Hire 1 worker |
| Tight-Knit Team | Hire 4 workers |
| Top Recruiter | Hire 8 workers |
As you level up, more workers become available.
Once you have the required workers unlocked, simply hire them. Keep in mind that hiring a worker isn’t the only expense—you’ll also need to pay their wages afterward.
Play Table Achievements
These achievements track the number of customers who play cards at your shop’s Play Tables.
| Achievement | Requirement |
|---|---|
| Cozy Card Shop | 100 customers played in your shop |
| Popular Card Shop | 1,500 customers played in your shop |
| THE Card Shop | 5,000 customers played in your shop |
The easiest way to work on these is to keep Play Tables available for customers.
You don’t need to make this your main priority. As long as your shop has enough tables and customers are able to use them, the counter will gradually increase while you work on everything else.
Just remember that your tables take up valuable floor space, especially during the early game. If your shop is cramped, I’d prioritize shelves, storage, and checkout space first and add more Play Tables once your business is in a better position.
Tetramon Duel Achievement
There is one achievement specifically tied to Tetramon TCG duels.
You need to win 50 Tetramon TCG duels against customers.
The important part is that you personally need to win the matches. Customers playing Tetramon against each other at your Play Tables don’t count toward your total.
Before getting serious about the duels, you can use the Workbench to edit your decks and check the rulebook. This gives you a chance to understand the rules and build a deck that suits the way you want to play.
Once you get comfortable with the card game, keep challenging customers until you reach 50 wins.
Profit-Related Achievements
These achievements are based on how much profit you make during a single day.
| Achievement | Requirement |
|---|---|
| Petty Cash | Make $1,000 profit in one day |
| I’m Rich! | Make $10,000 profit in one day |
| Capitalism HO! | Make $30,000 profit in one day |
The first two should become much easier as your store grows, but Capitalism HO! requires you to build a seriously profitable operation.
The key is to focus on your margins rather than simply selling as many products as possible. Keep popular products stocked, take advantage of valuable card pulls, and expand your shop as your income grows.
Once your store is large enough, reaching $30,000 in daily profit becomes much more realistic.
Cleaning Achievements
These achievements involve cleaning customers who enter your shop with a bad smell.
| Achievement | Requirement |
|---|---|
| Who you gonna call? | Clean 100 smelly customers |
| BO Buster! | Clean 500 smelly customers |
You can manually clean smelly customers, but I wouldn’t recommend relying on that for hundreds of customers.
Instead, purchase the early Auto Scent machines and place them near the entrance. When a smelly customer walks through the machine’s cleaning area, they can be cleaned automatically.
How the Early Scent Machines Work
There’s an important limitation with the first machine: it doesn’t have an area of effect.
If two smelly customers walk through at roughly the same time, the machine may only clean one of them.
If you’re trying to reach 500 cleaned customers, adding more machines helps reduce this problem. Later upgrades also make the cleaning system much more effective.
Miscellaneous Achievement
There is one achievement that doesn’t really fit into the other categories.
| Achievement | Requirement |
|---|---|
| I LOVE Working in Retail | Manually check out 1,000 customers |
This requires you to personally handle the checkout process for 1,000 customers.
I wouldn’t recommend deliberately grinding this achievement early in the game. Manual checkout is naturally part of running your store, but later on you’ll have significantly more customers coming through.
If you’re missing this achievement toward the end of your playthrough, that’s when I’d focus on it. You’ll be able to process customers much more quickly, and money should no longer be a major concern.
How to Get All 50 Achievements
The best approach is to avoid trying to grind every achievement separately.
Start by playing normally and leveling your shop. While doing that, you’ll naturally work toward the shop level, expansion, worker, license, profit, cleaning, and Play Table achievements.
At the same time, keep opening packs and building your collection. Save at least one copy of cards you want to keep and sell duplicates to help fund the business.
Once your shop is established, you can start targeting the longer achievements: 4,000 collected cards, 25,000 packs opened, 500 Gem Mint cards, 500 cleaned customers, 5,000 Play Table customers, and 1,000 manual checkouts.
The rare card achievements are mostly a matter of luck, while the grading achievements require patience and money. I wouldn’t recommend trying to rush either category.
If you spread the work across your normal playthrough, the achievement list feels much less overwhelming. The biggest mistake is turning the game into a checklist too early and burning yourself out on repetitive tasks. Build the shop, make money, open packs, collect cards, and let the smaller milestones stack up along the way.