The 7th Guest Remake Walkthrough – Puzzle, Chapters

The 7th Guest Remake faithfully reimagines the classic horror puzzle adventure while modernizing exploration, storytelling, and puzzle design. You arrive at the mysterious mansion of Henry Stauf, a reclusive toymaker whose wealth, influence, and dark reputation have attracted six guests to a strange contest.

As you explore the mansion, you’ll uncover the stories of each guest, solve increasingly difficult puzzles, and learn the truth behind Stauf’s sinister game.

This walkthrough follows the complete progression of the game and explains every major puzzle, story sequence, and room unlock.

Getting Started: Arrival at Stauf Mansion

The game begins outside the mansion. A ghostly guide introduces the basics of exploration and provides the Lantern, one of the most important tools in the game.

The Lantern serves several purposes:

• Restores damaged objects to their former state

• Reveals hidden details

• Triggers memories from the past

• Uncovers clues required for puzzle solutions

Your first objective is entering the mansion grounds.

The Dragon Gate Puzzle

Approach the broken dragon statues near the entrance gate.

Use the Lantern on the damaged sections to restore them. Examine both dragon heads carefully. One contains a missing emerald eye while the other provides clues about the mechanism controlling the gate.

Once restored, interact with the gate components to obtain the key.

Use the key on the gate and proceed into the mansion.

The Foyer

Inside the foyer, you’ll discover your first major story sequence.

Interact with the gramophone and listen to Henry Stauf’s welcome message.

Stauf explains that each guest has been invited for a specific reason and promises that whoever solves the mansion’s mystery will receive their heart’s greatest desire.

You’ll also begin witnessing memories of the six guests arriving at the mansion.

The Guests

Edward and Eleanor Knox

A married couple concerned about the rumors surrounding Stauf and his mansion.

Martin Burden

A struggling performer searching for another chance at success.

Brian Dawson

A businessman fascinated by Stauf’s fortune.

Hamilton Temple

A magician whose career has begun to decline.

Julia Hine

The owner of a once-prestigious hotel suffering financial ruin.

The Young Boy

A mysterious child who appears repeatedly throughout the story and becomes central to the mansion’s secrets.

The Mansion Progression System

A grandfather clock controls progression.

Whenever the clock chimes:

• New rooms become accessible

• Additional memories become available

• Story events advance

You should also become familiar with the Spirit Board.

The Spirit Board allows you to:

• View available rooms

• Track puzzle completion

• Monitor progression

• Spend Stauf Coins for hints

Collect every Stauf Coin you find. Even if you never use hints, they are useful for tracking thorough exploration.

Dining Room Walkthrough

The Dining Room contains the first major puzzle sequence.

After entering, you’ll witness another recording from Stauf welcoming the guests to dinner.

The room introduces two puzzles.

Puzzle 1: Rotating Symbol Disc

A circular disc contains pathways and symbols.

Objective:

Align the pathways so the route reaches the target position.

The puzzle is relatively simple and functions as an introduction to the game’s mechanics.

Completing it rewards a missing puzzle component required for the next challenge.

Puzzle 2: The Feast Puzzle

This puzzle features four symbol types:

• Chicken

• Fish

• Human

• Donkey

The objective is to activate the correct sequence while avoiding dead-end paths.

Many players overcomplicate this puzzle.

The key is recognizing that each symbol represents a route through the puzzle network. Incorrect choices eventually trap you in dead ends.

Work methodically and keep every path available until all required symbols remain active.

Upon completion, the guests continue their dinner conversation and the story advances.

After the cake scene, the mansion clock advances and additional rooms unlock.

Julia Hine’s Bedroom

Julia’s room focuses on age, vanity, and her declining fortunes.

Using the Lantern reveals disturbing alternate versions of the portraits decorating the room.

The imagery becomes increasingly grotesque, hinting at Julia’s fears regarding aging and social decline.

Memory Sequence

A recording reveals that Julia’s hotel business has been failing for years.

Stauf offers her an opportunity to restore her family’s status if she can solve the mansion’s mystery.

Puzzle: Sliding Coffins

This is one of the first major movement puzzles.

The coffins move differently depending on orientation:

• Horizontal coffins move left and right

• Vertical coffins move up and down

Your objective is to move Julia’s coffin to the grave position.

The puzzle requires careful planning rather than random movement.

Work backward from the destination and create space for larger pieces before moving the target coffin.

Puzzle: Poison Drinking Game

You face a drinking contest involving poisoned glasses.

At first glance the puzzle appears unfair because the opponent constantly forces you into losing positions.

The solution is based on mirroring and maintaining control of the remaining glasses.

Once the correct pattern is followed, the opponent is forced into the final poisoned drink.

Completing the room reveals a memory showing Julia’s younger self and her desire to reclaim the success she once enjoyed.

Hamilton Temple’s Room

Hamilton’s room revolves around stage magic and illusion.

Story Background

Hamilton was once a respected magician but now struggles to attract audiences.

Like the other guests, he hopes Stauf’s reward will restore his former success.

Important Objects

Throughout the room you’ll encounter:

• Teleportation hats

• Stage props

• Magic posters

• Locked display cases

Several hats must be collected and positioned correctly as part of the room’s larger puzzle chain.

Pay close attention to how objects disappear and reappear.

The room introduces mechanics that depend on understanding spatial relationships rather than simple item collection.

Henry Stauf’s Story

As more memories are unlocked, the mansion slowly reveals Stauf’s past.

According to the memories:

• Henry grew up in a harsh orphanage

• He had few friends

• He created puppets to entertain other children

• His talent eventually led to fame and fortune

As the game progresses, the memories become darker.

You discover that Stauf’s generosity often hides manipulative intentions and that every guest was selected because of personal weaknesses Stauf intended to exploit.

Collectibles and Stauf Coins

Throughout the mansion you’ll encounter Stauf Coins.

Always collect them.

Coins can be exchanged at the Spirit Board for:

• Puzzle hints

• Partial solutions

• Full solutions

The game contains enough coins to obtain assistance if necessary, though most puzzles can be solved without spending them.

The Portraits and Lantern Secrets

One recurring mechanic involves examining paintings with the Lantern.

Many portraits transform into disturbing versions of themselves:

• Devil imagery

• Animal features

• Death symbolism

• Hidden narrative clues

These transformations often reveal information about the corresponding character’s true nature or deepest fears.

Late-Game Progression

As additional rooms unlock, the mansion becomes increasingly hostile.

More of Stauf’s history is revealed.

The player discovers:

• Why the guests were invited

• The role of the mysterious child

• The significance of the house itself

• The true meaning of the “Seventh Guest”

Final Chapters

Near the end of the game, the final figurines are collected and the remaining rooms become available. Stauf directly addresses the player and describes them as the most important guest in the mansion. The final puzzles focus heavily on the house’s central mystery and the connection between Stauf and the child.
By this stage, nearly every memory has been uncovered and the full history of the mansion can finally be assembled.

Tips for 100% Completion

• Examine every room with the Lantern

• Collect all Stauf Coins

• Listen to every gramophone recording

• Watch every memory sequence

• Revisit previously completed rooms after major story events

• Inspect paintings both with and without Lantern effects

• Check the Spirit Board after every clock advancement

The 7th Guest Remake successfully blends classic puzzle design with modern exploration and presentation. While some puzzles can be challenging, nearly every solution is rooted in observation and understanding the room’s story.

The mansion itself serves as both puzzle box and narrative device, slowly revealing the tragic histories of its guests while leading players toward the answer behind Henry Stauf’s deadly game and the identity of the mysterious Seventh Guest.