The Incident at Galley House Codes & Scenes Guide

Every scene in The Incident at Galley House is unlocked by entering a unique investigation code into the spectrometry machine. Each code represents a specific moment in time, a location, and the characters present during that recording.

This guide explains how scene codes work, how to unlock new recordings, and includes a complete list of every code in the game.

Warning: This guide contains major spoilers for the entire game, including hidden scenes and the ending.

The Incident at Galley House Codes & Scenes Guide

Each recording follows the same format:

Time - Location - Character IDs

For example:

03-LI-1-4-5-6-7-8-9

This breaks down into:

  • 03 – Time slot
  • LI – Living Room
  • 1-4-5-6-7-8-9 – Characters present during that scene

Every part of the code must be correct. Entering the wrong time, location, or missing a character will fail to unlock the recording.

How to Unlock More Scenes

Most recordings are discovered through deduction instead of guessing.

As you investigate, you’ll collect:

  • Manual pages
  • Character profiles
  • Physical evidence
  • Audio recordings
  • Room layouts
  • Character relationships

These clues gradually reveal where people were at specific times.

The game is designed so every scene can be deduced logically without random guessing.

Location Codes

Code Location
AT Attic
BI Billiards Room
CH Chapel
DI Dining Room
ED Eddie’s Bedroom
EN Entrance
HE Helen’s Bedroom
KI Kitchen
LI Living Room
MA Martha’s Bedroom
OS Oswald’s Bedroom
QU Quail Lane
ST Study
TO Tony’s Bedroom
VI Vic’s Bedroom
WI Wintercote (Late Game)

Original Scenario Scene Codes

Act 1

Code
01-AT-2
01-BI-6-10
01-DI-7-8
01-HE-4-9
01-LI-3-5
01-QU-1-11
02-AT-2-4
02-EN-1-6-7-10
02-KI-11
02-LI-5-8-9
02-OS-3
03-AT-2-3
03-KI-10-11
03-LI-1-4-5-6-7-8-9
04-AT-2-7
04-BI-6-9
04-HE-4
04-KI-3-10-11
04-ST-1-5-8
05-AT-2-4
05-BI-6-7
05-DI-1-5
05-KI-8-10-11
05-LI-3-9
06-DI-5-6-7
06-ED-8-10
06-LI-2-9
06-ST-1-11
06-TO-3-4

Act 2

Code
07-DI-1-2-4-5-6-7-8-9
07-ED-10
07-KI-11
07-ST-3
08-DI-2-7-8-9
08-ED-4-10
08-KI-1-6
08-MA-3-5
09-DI-1-3
09-ED-6-10
09-MA-5-7
09-TO-4-9
09-VI-2-8
10-DI-2-3
10-ED-8
10-LI-7-9
10-MA-5-6
10-TO-1-4
11-BI-6-9
11-LI-1-7-8
11-OS-2-3
11-TO-4-5
12-BI-1-2-3-4-5-7-8-9
12-TO-6
13-AT-2
13-MA-5
13-OS-3
13-ST-1
13-TO-4-6
13-VI-7-8

Act 3

Code
14-AT-2-4
14-DI-1-3-5
14-LI-6
14-VI-7
15-DI-3-6
15-VI-1-2-4-5-7
16-DI-5-7
16-KI-1-2-3-4-6
17-DI-6-7
17-KI-2-3-4
17-MA-1-5
18-AT-1-4
18-KI-3
18-MA-5-6
18-VI-2-7
19-AT-1-2
19-DI-4-6
19-KI-3-5
20-DI-1
20-KI-3-4
20-LI-2-5

Act 4

Code
21-CH-3
21-LI-1-2-4
22-CH-2-3
22-LI-1
23-CH-1-2
24-DI-1
25-AT-1
26-EN-1

Hidden Scene Codes

These recordings are optional but required for completionists and certain achievements.

Code Purpose
01-ST-12 Rupert Galley’s hidden recording
25-WI-K Katherine Beaumont’s hidden recording

Unlocking both is required to fully complete the original investigation.

New Scenario Codes

After finishing the original investigation, you’ll unlock a second storyline featuring an entirely new set of recordings.

Act 5

Code
27-EN-67-70-74
27-DI-65-73
27-AT-66-75
28-LI-67-70
28-DI-73-74
28-BI-65-66
29-LI-70-74
29-DI-66-67
29-BI-73
30-LI-66-70
30-ST-67-74
31-LI-67-70
31-KI-66
32-LI-70 (Achievement only)

Finale (Act 6)

Code
28-ST-64
32-CH-64
00-LI-3-5-6-7-8-10-12

The final group recording (00-LI-3-5-6-7-8-10-12) concludes the game’s investigation and leads directly into the ending.

Tips for Finding Missing Scenes

If you’re missing a few recordings near the end of the game, keep these tips in mind:

Every room can only contain one recording during a specific time slot.

Every character can only appear in one place at a given time.

Follow conversations carefully, as characters often mention where they are heading next.

Use the room layouts and physical evidence to narrow down possible locations.

Don’t ignore manual pages or newly unlocked character profiles, as they frequently contain clues for hidden recordings.

Hidden recordings involving Rupert Galley and Katherine Beaumont are easy to overlook but are required for full completion.