Modules are one of the main parts of your Fortress setup in Wanderburg. They give your vehicle different weapons, crews, movement options, and active abilities that can completely change how you approach a run.
In this post, we will tell you about all the Modules available in Wanderburg, including their slots, damage values, cooldowns, and unlock requirements where they are available.
Some Modules are built purely for dealing damage, while others summon friendly troops, repair your vehicle, generate Gold, or give you better movement options. Because Modules fit into different slots, building the right combination can also make a big difference during a run.
Wanderburg Modules Guide – Slots, Damage and Unlock
Below, we have listed all 25 Wanderburg Modules and explained what each one does along with its combat values and other available information.
Companion
Companion spawns a companion that fights alongside you.
- Slot: Back
- Active Base Damage: 2
- Automatic Base Damage: 20
- Active Cooldown: 60 seconds
- Automatic Cooldown: 3 seconds
This Module gives you another fighter during your run. Its automatic attacks happen much more frequently than its active ability.
Dash
Dash makes your vehicle move forward quickly while leaving a trail of fire behind it.
- Slot: Back
- Automatic Base Damage: 20
- Active Cooldown: 15 seconds
- Automatic Cooldown: 1 second
- Unlock Price: 2500
Dash is useful for players who want additional movement while also leaving a damaging fire trail behind their vehicle.
Deathtrail
Deathtrail leaves a deadly trail behind your vehicle.
- Slot: Back
- Active Base Damage: 2
- Automatic Base Damage: 20
- Active Cooldown: 60 seconds
- Automatic Cooldown: 5 seconds
This Module focuses on damaging enemies behind you as you continue moving through the battlefield.
Mine Layer
Mine Layer drops explosive mines behind your vehicle.
- Slot: Back
- Active Base Damage: 50
- Automatic Base Damage: 80
- Active Cooldown: 40 seconds
- Automatic Cooldown: 5 seconds
Mine Layer can be useful when enemies are following behind your vehicle, allowing you to leave explosives directly in their path.
Turret Layer
Turret Layer places turrets that attack nearby targets.
- Slot: Back
- Active Cooldown: 20 seconds
- Automatic Cooldown: 10 seconds
- Unlock Price: 1000
- Unlock Task: Kill 10 stationary enemy towers in one run
This Module lets you place additional defensive firepower around the battlefield through turrets that attack nearby enemies.
Archer Crew
Archer Crew gives you a group of Archers that attack the closest targets.
- Slot: Crew
- Active Base Damage: 5
- Automatic Base Damage: 5
- Active Cooldown: 99999 seconds
- Automatic Cooldown: 2 seconds
The Archer Crew regularly attacks nearby targets automatically, making it a consistent source of ranged damage.
Canoneer Crew
Canoneer Crew adds Canoneers that shoot at nearby targets.
- Slot: Crew
- Automatic Cooldown: 5 seconds
This Crew Module provides automatic attacks against close targets through your Canoneers.
Merchants
Merchants generate Gold over time.
- Slot: Crew
- Automatic Cooldown: 5 seconds
Instead of focusing on direct combat, Merchants provide an economy-focused option by generating Gold over time.
Repair Crew
Repair Crew slowly repairs your vehicle.
- Slot: Crew
- Automatic Cooldown: 8 seconds
This Module is focused on survival, allowing your vehicle to gradually recover through repairs.
Force Mage
Force Mage is a Mage that pushes enemies away.
- Slot: Front
- Active Base Damage: 20
- Automatic Base Damage: 50
- Active Cooldown: 30 seconds
- Automatic Cooldown: 5 seconds
Force Mage can help create space by pushing enemies away while also dealing damage through its attacks.
Front Cannon
Front Cannon is a powerful long-range Cannon mounted at the front.
- Slot: Front
- Active Base Damage: 150
- Automatic Base Damage: 10
- Active Cooldown: 10 seconds
- Automatic Cooldown: 1 second
Front Cannon has a very powerful active attack and a short cooldown, making it one of the more direct damage-focused Modules for the front slot.
Ram
Ram allows your vehicle to hit enemies and knock them back.
- Slot: Front
- Active Base Damage: 1.5
- Active Cooldown: 15 seconds
- Unlock Price: 1000
- Unlock Task: Kill 5 Ram enemies in one run
Ram is built around direct contact with enemies and adds a knockback effect when you charge into them.
Rider Barracks
Rider Barracks spawns troops that fight for you.
- Slot: Front
- Active Cooldown: 45 seconds
- Automatic Cooldown: 10 seconds
This Module gives you access to additional Rider Units that can join you and fight against enemies.
Teleporter
Teleporter moves your vehicle forward by teleporting it.
- Slot: Front
- Active Base Damage: 100
- Automatic Base Damage: 12
- Active Cooldown: 20 seconds
- Automatic Cooldown: 5 seconds
Teleporter provides another movement option while also having damage values for both its active and automatic effects.
Arms
Arms gives your vehicle a set of arms with two different functions.
- Slot: Side
- Active Base Damage: 40
- Automatic Base Damage: 40
- Active Cooldown: 30 seconds
- Automatic Cooldown: 3 seconds
One arm strikes enemies while the other can block projectiles, giving this Module both offensive and defensive functionality.
Ballista
Ballista shoots large arrows from the side of your vehicle.
- Slot: Side
- Active Base Damage: 40
- Automatic Base Damage: 10
- Active Cooldown: 30 seconds
- Automatic Cooldown: 5 seconds
Ballista is a side-mounted ranged weapon that uses large arrows to attack enemies.
Barracks
Barracks spawns troops that fight alongside you.
- Slot: Side
- Active Cooldown: 60 seconds
- Automatic Cooldown: 12 seconds
- Unlock Price: 2500
This Module adds more friendly troops to your run and is useful for players who want to build around Units.
Cannon
Cannon places Cannons on the side of your vehicle.
- Slot: Side
- Active Base Damage: 20
- Automatic Base Damage: 10
- Active Cooldown: 15 seconds
- Automatic Cooldown: 3 seconds
The Cannon gives you regular side-based firepower through both active and automatic attacks.
Side Flamethrower
Side Flamethrower shoots flames to the side and burns enemies.
- Slot: Side
- Active Cooldown: 45 seconds
- Automatic Cooldown: 5 seconds
- Unlock Price: 1000
- Unlock Task: Burn 1000 Fuel
This Module is focused on fire damage and can be useful for builds that work around burning enemies.
Archer Tower
Archer Tower adds a group of Archers that attack the closest target.
- Slot: Top
- Active Base Damage: 10
- Automatic Base Damage: 10
- Active Cooldown: 40 seconds
- Automatic Cooldown: 2 seconds
Archer Tower provides consistent ranged attacks and targets nearby enemies automatically.
Cannon Tower
Cannon Tower is a rotating Cannon that attacks the most powerful target within range.
- Slot: Top
- Active Base Damage: 100
- Automatic Base Damage: 30
- Active Cooldown: 45 seconds
- Automatic Cooldown: 3 seconds
Instead of simply targeting the closest enemy, Cannon Tower focuses on the most powerful available target within its range.
Electric Mage
Electric Mage shoots lightning and can stun targets.
- Slot: Top
- Active Base Damage: 70
- Automatic Base Damage: 15
- Active Cooldown: 75 seconds
- Automatic Cooldown: 2 seconds
Electric Mage combines lightning damage with a stun effect, giving it additional crowd-control potential.
Fire Mage
Fire Mage is a Mage that attacks using fire.
- Slot: Top
- Active Base Damage: 80
- Automatic Base Damage: 2
- Active Cooldown: 35 seconds
- Automatic Cooldown: 10 seconds
Fire Mage is designed around fire-based attacks and can fit well into builds focused on burning enemies.
Laser Mage
Laser Mage is a powerful Mage that uses lightning attacks and can stun targets.
- Slot: Top
- Active Base Damage: 200
- Automatic Base Damage: 10
- Active Cooldown: 12 seconds
- Automatic Cooldown: 10 seconds
Laser Mage has a very high Active Base Damage value of 200 and a relatively short active cooldown, making it a strong damage-focused Module.
Mortar
Mortar fires projectiles in a high arc toward targets.
- Slot: Top
- Active Base Damage: 70
- Automatic Base Damage: 70
- Active Cooldown: 40 seconds
- Automatic Cooldown: 3 seconds
Mortar attacks enemies using high-arcing projectiles and has equal Active and Automatic Base Damage values.
That covers all 25 Modules currently listed for Wanderburg. The Module system gives you plenty of different ways to build your Fortress, from direct weapons and ranged attacks to friendly Units, repairs, Gold generation, and movement abilities.
When choosing Modules, I recommend paying attention to their slots first. Since Back, Crew, Front, Side, and Top Modules serve different purposes, you can create a balanced setup by combining damage, utility, and survival options.
You can also build around a specific playstyle. For example, Barracks and Rider Barracks are useful if you want more friendly Units, while Merchants can help with Gold generation. Players who want pure combat options can look at Cannons, Ballistas, Mages, Towers, and other weapons.
As you unlock more Modules, experimenting with different combinations can help you find a Fortress setup that works best for the way you want to play Wanderburg.