Wanderburg Modules Guide – Slots, Damage and Unlock

Modules are one of the main parts of your Fortress setup in Wanderburg. They give your vehicle different weapons, crews, movement options, and active abilities that can completely change how you approach a run.

In this post, we will tell you about all the Modules available in Wanderburg, including their slots, damage values, cooldowns, and unlock requirements where they are available.

Some Modules are built purely for dealing damage, while others summon friendly troops, repair your vehicle, generate Gold, or give you better movement options. Because Modules fit into different slots, building the right combination can also make a big difference during a run.

Wanderburg Modules Guide – Slots, Damage and Unlock

Below, we have listed all 25 Wanderburg Modules and explained what each one does along with its combat values and other available information.

Companion

Companion spawns a companion that fights alongside you.

  • Slot: Back
  • Active Base Damage: 2
  • Automatic Base Damage: 20
  • Active Cooldown: 60 seconds
  • Automatic Cooldown: 3 seconds

This Module gives you another fighter during your run. Its automatic attacks happen much more frequently than its active ability.

Dash

Dash makes your vehicle move forward quickly while leaving a trail of fire behind it.

  • Slot: Back
  • Automatic Base Damage: 20
  • Active Cooldown: 15 seconds
  • Automatic Cooldown: 1 second
  • Unlock Price: 2500

Dash is useful for players who want additional movement while also leaving a damaging fire trail behind their vehicle.

Deathtrail

Deathtrail leaves a deadly trail behind your vehicle.

  • Slot: Back
  • Active Base Damage: 2
  • Automatic Base Damage: 20
  • Active Cooldown: 60 seconds
  • Automatic Cooldown: 5 seconds

This Module focuses on damaging enemies behind you as you continue moving through the battlefield.

Mine Layer

Mine Layer drops explosive mines behind your vehicle.

  • Slot: Back
  • Active Base Damage: 50
  • Automatic Base Damage: 80
  • Active Cooldown: 40 seconds
  • Automatic Cooldown: 5 seconds

Mine Layer can be useful when enemies are following behind your vehicle, allowing you to leave explosives directly in their path.

Turret Layer

Turret Layer places turrets that attack nearby targets.

  • Slot: Back
  • Active Cooldown: 20 seconds
  • Automatic Cooldown: 10 seconds
  • Unlock Price: 1000
  • Unlock Task: Kill 10 stationary enemy towers in one run

This Module lets you place additional defensive firepower around the battlefield through turrets that attack nearby enemies.

Archer Crew

Archer Crew gives you a group of Archers that attack the closest targets.

  • Slot: Crew
  • Active Base Damage: 5
  • Automatic Base Damage: 5
  • Active Cooldown: 99999 seconds
  • Automatic Cooldown: 2 seconds

The Archer Crew regularly attacks nearby targets automatically, making it a consistent source of ranged damage.

Canoneer Crew

Canoneer Crew adds Canoneers that shoot at nearby targets.

  • Slot: Crew
  • Automatic Cooldown: 5 seconds

This Crew Module provides automatic attacks against close targets through your Canoneers.

Merchants

Merchants generate Gold over time.

  • Slot: Crew
  • Automatic Cooldown: 5 seconds

Instead of focusing on direct combat, Merchants provide an economy-focused option by generating Gold over time.

Repair Crew

Repair Crew slowly repairs your vehicle.

  • Slot: Crew
  • Automatic Cooldown: 8 seconds

This Module is focused on survival, allowing your vehicle to gradually recover through repairs.

Force Mage

Force Mage is a Mage that pushes enemies away.

  • Slot: Front
  • Active Base Damage: 20
  • Automatic Base Damage: 50
  • Active Cooldown: 30 seconds
  • Automatic Cooldown: 5 seconds

Force Mage can help create space by pushing enemies away while also dealing damage through its attacks.

Front Cannon

Front Cannon is a powerful long-range Cannon mounted at the front.

  • Slot: Front
  • Active Base Damage: 150
  • Automatic Base Damage: 10
  • Active Cooldown: 10 seconds
  • Automatic Cooldown: 1 second

Front Cannon has a very powerful active attack and a short cooldown, making it one of the more direct damage-focused Modules for the front slot.

Ram

Ram allows your vehicle to hit enemies and knock them back.

  • Slot: Front
  • Active Base Damage: 1.5
  • Active Cooldown: 15 seconds
  • Unlock Price: 1000
  • Unlock Task: Kill 5 Ram enemies in one run

Ram is built around direct contact with enemies and adds a knockback effect when you charge into them.

Rider Barracks

Rider Barracks spawns troops that fight for you.

  • Slot: Front
  • Active Cooldown: 45 seconds
  • Automatic Cooldown: 10 seconds

This Module gives you access to additional Rider Units that can join you and fight against enemies.

Teleporter

Teleporter moves your vehicle forward by teleporting it.

  • Slot: Front
  • Active Base Damage: 100
  • Automatic Base Damage: 12
  • Active Cooldown: 20 seconds
  • Automatic Cooldown: 5 seconds

Teleporter provides another movement option while also having damage values for both its active and automatic effects.

Arms

Arms gives your vehicle a set of arms with two different functions.

  • Slot: Side
  • Active Base Damage: 40
  • Automatic Base Damage: 40
  • Active Cooldown: 30 seconds
  • Automatic Cooldown: 3 seconds

One arm strikes enemies while the other can block projectiles, giving this Module both offensive and defensive functionality.

Ballista

Ballista shoots large arrows from the side of your vehicle.

  • Slot: Side
  • Active Base Damage: 40
  • Automatic Base Damage: 10
  • Active Cooldown: 30 seconds
  • Automatic Cooldown: 5 seconds

Ballista is a side-mounted ranged weapon that uses large arrows to attack enemies.

Barracks

Barracks spawns troops that fight alongside you.

  • Slot: Side
  • Active Cooldown: 60 seconds
  • Automatic Cooldown: 12 seconds
  • Unlock Price: 2500

This Module adds more friendly troops to your run and is useful for players who want to build around Units.

Cannon

Cannon places Cannons on the side of your vehicle.

  • Slot: Side
  • Active Base Damage: 20
  • Automatic Base Damage: 10
  • Active Cooldown: 15 seconds
  • Automatic Cooldown: 3 seconds

The Cannon gives you regular side-based firepower through both active and automatic attacks.

Side Flamethrower

Side Flamethrower shoots flames to the side and burns enemies.

  • Slot: Side
  • Active Cooldown: 45 seconds
  • Automatic Cooldown: 5 seconds
  • Unlock Price: 1000
  • Unlock Task: Burn 1000 Fuel

This Module is focused on fire damage and can be useful for builds that work around burning enemies.

Archer Tower

Archer Tower adds a group of Archers that attack the closest target.

  • Slot: Top
  • Active Base Damage: 10
  • Automatic Base Damage: 10
  • Active Cooldown: 40 seconds
  • Automatic Cooldown: 2 seconds

Archer Tower provides consistent ranged attacks and targets nearby enemies automatically.

Cannon Tower

Cannon Tower is a rotating Cannon that attacks the most powerful target within range.

  • Slot: Top
  • Active Base Damage: 100
  • Automatic Base Damage: 30
  • Active Cooldown: 45 seconds
  • Automatic Cooldown: 3 seconds

Instead of simply targeting the closest enemy, Cannon Tower focuses on the most powerful available target within its range.

Electric Mage

Electric Mage shoots lightning and can stun targets.

  • Slot: Top
  • Active Base Damage: 70
  • Automatic Base Damage: 15
  • Active Cooldown: 75 seconds
  • Automatic Cooldown: 2 seconds

Electric Mage combines lightning damage with a stun effect, giving it additional crowd-control potential.

Fire Mage

Fire Mage is a Mage that attacks using fire.

  • Slot: Top
  • Active Base Damage: 80
  • Automatic Base Damage: 2
  • Active Cooldown: 35 seconds
  • Automatic Cooldown: 10 seconds

Fire Mage is designed around fire-based attacks and can fit well into builds focused on burning enemies.

Laser Mage

Laser Mage is a powerful Mage that uses lightning attacks and can stun targets.

  • Slot: Top
  • Active Base Damage: 200
  • Automatic Base Damage: 10
  • Active Cooldown: 12 seconds
  • Automatic Cooldown: 10 seconds

Laser Mage has a very high Active Base Damage value of 200 and a relatively short active cooldown, making it a strong damage-focused Module.

Mortar

Mortar fires projectiles in a high arc toward targets.

  • Slot: Top
  • Active Base Damage: 70
  • Automatic Base Damage: 70
  • Active Cooldown: 40 seconds
  • Automatic Cooldown: 3 seconds

Mortar attacks enemies using high-arcing projectiles and has equal Active and Automatic Base Damage values.

That covers all 25 Modules currently listed for Wanderburg. The Module system gives you plenty of different ways to build your Fortress, from direct weapons and ranged attacks to friendly Units, repairs, Gold generation, and movement abilities.

When choosing Modules, I recommend paying attention to their slots first. Since Back, Crew, Front, Side, and Top Modules serve different purposes, you can create a balanced setup by combining damage, utility, and survival options.

You can also build around a specific playstyle. For example, Barracks and Rider Barracks are useful if you want more friendly Units, while Merchants can help with Gold generation. Players who want pure combat options can look at Cannons, Ballistas, Mages, Towers, and other weapons.

As you unlock more Modules, experimenting with different combinations can help you find a Fortress setup that works best for the way you want to play Wanderburg.