13 Days to Escape Walkthrough and Ending – Classes

Breaking out of prison in 13 Days to Escape requires careful planning, strict time management, and complete evasion of the correctional officers. You have thirteen in-game days to gather the right contraband, tunnel under your cell, and slip away before your time runs out.

Balancing prison work shifts with illegal operations is tricky because any slip-up causes your suspicion meter to spike. Managing daily routines and learning where guards look will keep you off death row.

13 Days to Escape Walkthrough and Ending – Classes

Best Classes to Choose in the Lobby

Before loading into a fresh match, you can visit the contraband vans parked in the prison yard lobby to view selectable classes. The default class is the Prisoner, which provides no starter gear and relies entirely on scavenging items found inside the facility.

13 Days to Escape Spy class selection screen showing diamond cost and perks

Contraband van menu displaying the Spy class purchase window

If you save up 200 Diamonds from winning runs, unlock the Spy class as soon as possible. The Spy grants a passive perk called Keep a Low Profile, which reduces all suspicion gained inside the prison by 50%.


Daily Prison Schedule and Routine

Surviving each day requires tracking the schedule timer at the top of your screen. Failing to attend mandatory roll calls or wandering outside during lockdown will quickly alert the patrolling guards.

Schedule Block Location Available Activities
Morning Roll Call Cell Block / Main Hall Line up outside cells, talk to OJ in Cell 04
Work Period Library Deliver numbered archive books for cash
Lunch Cafeteria & Kitchen Peel potatoes, socialize, gamble at tables
Yard Time Outdoor Court Pick up litter, shoot basketball hoops
Evening Return Cell Block Return to assigned bunk before lockdown
Night Lockdown Assigned Cell Sleep on bunk to skip night or dig in secret

How to Earn Cash Fast

Contraband tools are expensive, meaning you must work prison jobs to build a bankroll. You can monitor your current cash balance on the bottom left corner of your screen.

Sorting Books in the Library

Head to the prison library during work periods to complete book delivery orders for the officer stationed at the desk. The officer displays a numbered book icon above his head, such as #117 or #001, alongside a $13 reward payout.

13 Days to Escape library delivery desk showing guard request and cash reward

Guard desk in the library showing book delivery order prompt #117

Search the surrounding wooden bookshelves to spot the exact spine number matching the officer’s request. Grab the book from the shelf, interact with the desk to deliver it, and collect your $13 earnings before taking the next ticket.

Peeling Potatoes in the Kitchen

During lunch hours, walk behind the cafeteria counter to access the food preparation tables. Interacting with the cutting board opens the potato peeling mini-game, challenging you to peel five potatoes in succession.

Rotate the peeler smoothly around the skin of each potato until all brown patches disappear. Each completed potato deposits cash into your wallet, giving you an easy income source without leaving the cafeteria.

Cleaning Yard Litter

When the yard gates open, explore the basketball courts and bleachers to locate discarded soda cans and trash. The screen tracks your cleanup progress up to eight total pieces of litter scattered across the pavement.

13 Days to Escape yard litter pickup prompt on outdoor basketball court

Inmate picking up crushed soda cans off the outdoor basketball court floor

Collect all eight litter items and bring them to the green trash receptacle beside the chain-link fence. Handing in the waste rewards you with a flat $25 bonus, which covers your earliest tool purchase immediately.

Buying Contraband Tools from OJ

Locate inmate OJ inside Cell 04 during free time periods to view his black market catalog. OJ sells the primary equipment required to breach your cell fixtures and dig your escape route.

The Screwdriver costs $25 and is mandatory for loosening the mounting hardware around your plumbing. For excavating dirt, you can purchase the basic Spoon for $15 or save up $80 to buy the Scrap Trowel, which digs twice as much soil per scoop.

Dismantling the Toilet and Tunneling

Once you have purchased the Screwdriver from OJ, return to Cell 13 and approach the porcelain toilet against the back wall. Look down at the floor rim to find four separate mounting bolts holding the fixture in place.

Interact with each bolt individually until all four are unscrewed, then trigger the prompt to slide the toilet aside. Moving the toilet exposes a hidden dirt shaft leading directly beneath the prison foundation.

The Suspicion Trap and Electric Chair Ending

Never leave your displaced toilet exposed while guards are patrolling nearby corridors. If an officer peers into Cell 13 and notices the plumbing moved aside, a red exclamation bubble triggers instantly above their head.

13 Days to Escape guard spotting uncovered escape hole in cell

Correctional officer displaying a red alert icon after spotting the moved toilet

Your suspicion bar hits 100% alongside the alert message stating that a moved toilet was discovered in your assigned cell. Guards immediately restrain your character and escort you into the execution chamber for the bad ending.

13 Days to Escape electric chair execution cutscene ending

Prison guards strapping the inmate into the electric chair

Two officers strap you into the wooden electric chair, pull the wall breaker switch, and shock your character to terminate the run. To prevent this demise on future attempts, only dig during night lockdowns and ensure all tools remain concealed.

Mohsin Ahmed
Mohsin Ahmed

Mohsin Ahmed is an eSports author at treyexgaming, and has written over 200+ articles for their eSports division. He is an undergradate student at Jamia Hamdard University.

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