Breaking out of prison in 13 Days to Escape requires careful planning, strict time management, and complete evasion of the correctional officers. You have thirteen in-game days to gather the right contraband, tunnel under your cell, and slip away before your time runs out.
Balancing prison work shifts with illegal operations is tricky because any slip-up causes your suspicion meter to spike. Managing daily routines and learning where guards look will keep you off death row.
13 Days to Escape Walkthrough and Ending – Classes
Best Classes to Choose in the Lobby
Before loading into a fresh match, you can visit the contraband vans parked in the prison yard lobby to view selectable classes. The default class is the Prisoner, which provides no starter gear and relies entirely on scavenging items found inside the facility.

Contraband van menu displaying the Spy class purchase window
If you save up 200 Diamonds from winning runs, unlock the Spy class as soon as possible. The Spy grants a passive perk called Keep a Low Profile, which reduces all suspicion gained inside the prison by 50%.
Daily Prison Schedule and Routine
Surviving each day requires tracking the schedule timer at the top of your screen. Failing to attend mandatory roll calls or wandering outside during lockdown will quickly alert the patrolling guards.
| Schedule Block | Location | Available Activities |
|---|---|---|
| Morning Roll Call | Cell Block / Main Hall | Line up outside cells, talk to OJ in Cell 04 |
| Work Period | Library | Deliver numbered archive books for cash |
| Lunch | Cafeteria & Kitchen | Peel potatoes, socialize, gamble at tables |
| Yard Time | Outdoor Court | Pick up litter, shoot basketball hoops |
| Evening Return | Cell Block | Return to assigned bunk before lockdown |
| Night Lockdown | Assigned Cell | Sleep on bunk to skip night or dig in secret |
How to Earn Cash Fast
Contraband tools are expensive, meaning you must work prison jobs to build a bankroll. You can monitor your current cash balance on the bottom left corner of your screen.
Sorting Books in the Library
Head to the prison library during work periods to complete book delivery orders for the officer stationed at the desk. The officer displays a numbered book icon above his head, such as #117 or #001, alongside a $13 reward payout.

Guard desk in the library showing book delivery order prompt #117
Search the surrounding wooden bookshelves to spot the exact spine number matching the officer’s request. Grab the book from the shelf, interact with the desk to deliver it, and collect your $13 earnings before taking the next ticket.
Peeling Potatoes in the Kitchen
During lunch hours, walk behind the cafeteria counter to access the food preparation tables. Interacting with the cutting board opens the potato peeling mini-game, challenging you to peel five potatoes in succession.
Rotate the peeler smoothly around the skin of each potato until all brown patches disappear. Each completed potato deposits cash into your wallet, giving you an easy income source without leaving the cafeteria.
Cleaning Yard Litter
When the yard gates open, explore the basketball courts and bleachers to locate discarded soda cans and trash. The screen tracks your cleanup progress up to eight total pieces of litter scattered across the pavement.

Inmate picking up crushed soda cans off the outdoor basketball court floor
Collect all eight litter items and bring them to the green trash receptacle beside the chain-link fence. Handing in the waste rewards you with a flat $25 bonus, which covers your earliest tool purchase immediately.
Buying Contraband Tools from OJ
Locate inmate OJ inside Cell 04 during free time periods to view his black market catalog. OJ sells the primary equipment required to breach your cell fixtures and dig your escape route.
The Screwdriver costs $25 and is mandatory for loosening the mounting hardware around your plumbing. For excavating dirt, you can purchase the basic Spoon for $15 or save up $80 to buy the Scrap Trowel, which digs twice as much soil per scoop.
Dismantling the Toilet and Tunneling
Once you have purchased the Screwdriver from OJ, return to Cell 13 and approach the porcelain toilet against the back wall. Look down at the floor rim to find four separate mounting bolts holding the fixture in place.
Interact with each bolt individually until all four are unscrewed, then trigger the prompt to slide the toilet aside. Moving the toilet exposes a hidden dirt shaft leading directly beneath the prison foundation.
The Suspicion Trap and Electric Chair Ending
Never leave your displaced toilet exposed while guards are patrolling nearby corridors. If an officer peers into Cell 13 and notices the plumbing moved aside, a red exclamation bubble triggers instantly above their head.

Correctional officer displaying a red alert icon after spotting the moved toilet
Your suspicion bar hits 100% alongside the alert message stating that a moved toilet was discovered in your assigned cell. Guards immediately restrain your character and escort you into the execution chamber for the bad ending.

Prison guards strapping the inmate into the electric chair
Two officers strap you into the wooden electric chair, pull the wall breaker switch, and shock your character to terminate the run. To prevent this demise on future attempts, only dig during night lockdowns and ensure all tools remain concealed.
