If you’re trying to unlock every achievement in Scarecrow: 90s Crime Story, you’ll need to pay attention to more than just completing the story. Several achievements depend on optional conversations, resident favors, minigame results, and decisions made during specific days.
This guide covers the achievements day by day, including missable tasks, reputation choices, and the requirements for unlocking all three endings. It also explains how to earn an A rank in every Nights mode mission for the Straight-A Student achievement.
The guide is based on game-file information and the author’s playthroughs. You can unlock everything in around one and a half playthroughs, using chapter replays to collect the remaining achievements and endings.
Scarecrow 90s Crime Story Walkthrough – Achievements, Endings
| Information | Details |
|---|---|
| Total achievements | 40 |
| Missable achievements | 23, according to this guide |
| Estimated playthroughs | Around 1.5 |
| Most difficult achievement | Straight-A Student |
| Main challenge | Earn an A rank on every Nights mode mission |
The main challenge is Straight-A Student, which requires an A rank on the prologue and all nine missions in Nights mode.
Keep in mind that Story mode ranks and Nights mode ranks are tracked separately. Getting an A rank during the story does not count toward this achievement.
You can unlock all three endings by replaying chapters. However, chapter selection and checkpoint saving work in a particular way, so make sure you understand the replay system before changing your choices.
Prologue Achievements
This Won’t Make the Cut
Requirement: Die during the prologue.
You can unlock this achievement by dying during the opening combat section. Playing on Hard can make this easier.
After completing the prologue, you will advance to Day 1.
Day 1 Achievements
Wet Work
Requirement: Complete the first night.
Finish the first night mission, which takes place in the Abandoned Building.
Toilet Fox
Requirement: Flush the toilet five times.
Visit the bathroom in your apartment and flush the toilet five times. You can unlock this achievement on Day 1.
What Advances Day 1?
Talk to Dima and Sasha outside the bar, then enter the bar to progress.
Day 2 Achievements
The Mighty Handful
Missable achievement
Requirement: Watch the musicians perform at the abandoned hotel.
Sasha waits near the entrance to the abandoned hotel. Before reporting to Victor, go through the double doors in the last hallway and talk to the musicians.
Wait for them to start playing. The achievement unlocks when the music begins.
Make sure you complete this optional interaction before visiting Victor’s house, as talking to Victor advances the day.
Clean Veins
Requirement: Defeat the boss during the second night.
Defeat the boss in the second night mission to unlock this achievement. The fight has three phases.
Mister White
Requirement: Complete the second night.
Finish the Drug Lab mission to unlock this achievement.
Day 2 Flashback Choice
During the flashback, you can choose to side with the father or the mother.
| Choice | Reputation |
|---|---|
| Side with the father | +1 |
| Side with the mother | -1 |
The author’s first playthrough used the father option.
Day 3 Achievements
Pew-Pew Cowboy
Missable achievement
Requirement: Win the cowboy minigame against Tim.
Watch the targets carefully and avoid missing your shots. You need to finish the minigame with a victory.
Disgrace of the Tribe
Missable achievement
Requirement: Lose the cowboy minigame against Tim.
This achievement requires the opposite result from Pew-Pew Cowboy. You can unlock it during a separate attempt or chapter replay.
Misclick
Missable achievement
Requirement: Shoot the bird during the cowboy minigame.
During the minigame, a bird flies across the upper part of the screen. Hit the bird to unlock the achievement. It appears separately from the regular targets.
Worst Savior
Requirement: Complete the third night.
Finish the Village mission to unlock this achievement.
Day 3 Optional Tasks
Before visiting Sasha’s apartment, talk to Sonya and bring Vasily his medicine from the pharmacy.
These actions contribute to the resident-related achievements and reputation. You can skip them during a separate playthrough if you’re working toward Not My Problem.
Day 3 Flashback Choice
The flashback gives you two options:
| Choice | Reputation |
|---|---|
| Hug your father | +2 |
| Glare at him | -1 |
The author’s first playthrough used the hug option.
Day 4 Achievements
Peace Pipe
Missable achievement
Requirement: Agree to smoke with Joe.
Talk to Joe before nightfall and accept his offer to smoke.
I’m All About Healthy Living!
Missable achievement
Requirement: Refuse Joe’s offer to smoke.
Speak with Joe and choose the refusal option instead.
Both achievements are tied to the same conversation, so you will need another attempt or chapter replay to unlock the other one.
According to the guide, this decision does not affect reputation.
The Fall
Requirement: Complete the fourth night.
Finish the Palace mission to unlock this achievement.
Day 5 Achievements
Steam Bath
Requirement: Complete the fifth night.
Complete the Bathhouse mission.
Yegor’s Backpack
If you’re helping the residents, talk to Yegor at the shop and collect his backpack from the bus stop before nightfall.
This favor contributes to your reputation and the City of the Sun achievement.
Day 6 Achievements
Office Drone
Requirement: Complete the sixth night.
Finish the Offices mission to unlock this achievement.
What Advances Day 6?
Talk to Alcatraz and Dima in the bar.
Day 7 Achievements
Make It Three?
Missable achievement
Requirement: Help Artyom and Vasily near the hotel.
Find Artyom and Vasily by the hotel and agree to help them before nightfall.
You do not need to complete Vasily’s medicine favor from Day 3 to unlock this achievement.
The Road to Hell…
Missable achievement
Requirement: Refuse to help Artyom and Vasily.
Speak with them by the hotel and choose the refusal dialogue option.
This is the opposite outcome of Make It Three?, so you will need another attempt to unlock both.
The Story Behind the Nickname
Missable achievement
Requirement: Listen to Alcatraz explain his nickname.
When you reach the Vandal bar, continue talking to Alcatraz until he explains where his nickname came from.
Earlier conversations with him are optional.
Child Protective Services
Requirement: Complete the seventh night.
Finish the Pawnshop mission to unlock this achievement.
Day 7 Story Choice
You will also have an important conversation with Sasha.
- Tell Sasha the truth to secure the good ending.
- Lie to Sasha to continue toward the neutral or bad ending.
This decision sets a separate story flag and is more important than your reputation score when the game determines the ending.
Day 8 Achievements
Several optional achievements are available on Day 8. Complete the conversations and favors before starting the next story section.
Personal Therapist
Missable achievement
Requirement: Support Sonya at the pharmacy.
Speak with Sonya at the pharmacy and choose to support her.
Someone Else’s Grief
Missable achievement
Requirement: Refuse to support Sonya.
Choose the refusal dialogue option during the pharmacy conversation.
Let Me Patch You Up
Missable achievement
Requirement: Answer at least two of Sonya’s three questions correctly.
The correct answers are:
- Color and speed.
- Apply a tourniquet.
- 4–6 liters.
You only need two correct answers to unlock the achievement.
Doctor Ouch!
Missable achievement
Requirement: Get at least two answers wrong in Sonya’s quiz.
Choose incorrect answers for at least two questions.
You can still take the quiz even if you refused to support Sonya.
I’m No Lackey!
Missable achievement
Requirement: Refuse to help Yegor with his letter.
Speak with Yegor and choose the refusal dialogue option.
Mail Fox
Missable achievement
Requirement: Find and deliver Yegor’s letter.
Follow these steps:
- Agree to help Yegor.
- Go to the burned-down house at the right edge of the area.
- Look for the mailbox to the right of Dima’s house.
- Collect the letter.
- Return to Yegor’s shop.
Just Like in Dalan…
Requirement: Complete the eighth night.
Finish the Conference Room mission to unlock this achievement.
What Advances Day 8?
Starting the car in Dima’s yard advances the day. Finish the pharmacy and shop interactions before getting into the car.
Night 9 Achievements
Both achievements are tied to a choice during the story version of Night 9. You can replay the scene and select the other option to unlock the remaining achievement.
Thirty Pieces of Silver
Missable achievement
Requirement: Leave the traitor to die.
Choose to leave the traitor rather than kill him.
Judas Kiss
Missable achievement
Requirement: Kill the traitor.
Choose to kill the traitor during the relevant scene.
Important: Victor, the traitor, is located in a separate room on the right side of Section 3. A red double door blocks access. Clear the area and check the door before taking the exit.
Missable Achievements Checklist
The following table collects the main missable achievements and their requirements.
| Day | Achievement | Requirement |
|---|---|---|
| Prologue | This Won’t Make the Cut | Die during the prologue |
| Day 2 | The Mighty Handful | Watch the musicians at the hotel |
| Day 3 | Pew-Pew Cowboy | Win against Tim |
| Day 3 | Disgrace of the Tribe | Lose against Tim |
| Day 3 | Misclick | Shoot the flying bird |
| Day 4 | Peace Pipe | Agree to smoke with Joe |
| Day 4 | I’m All About Healthy Living! | Refuse Joe’s offer |
| Day 7 | Make It Three? | Help Artyom and Vasily |
| Day 7 | The Road to Hell… | Refuse to help them |
| Day 7 | The Story Behind the Nickname | Listen to Alcatraz |
| Day 8 | Personal Therapist | Support Sonya |
| Day 8 | Someone Else’s Grief | Refuse Sonya |
| Day 8 | Let Me Patch You Up | Get at least two quiz answers right |
| Day 8 | Doctor Ouch! | Get at least two quiz answers wrong |
| Day 8 | Mail Fox | Find and deliver Yegor’s letter |
| Day 8 | I’m No Lackey! | Refuse Yegor’s letter favor |
Other important completion achievements include Toilet Fox, City of the Sun, Not My Problem, What’s in It for Me?, Straight-A Student, the three ending achievements, the Night 9 achievements, and the difficulty achievements.
Resident Favor Achievements
Three achievements are particularly important if you’re trying to complete the residents’ optional tasks.
City of the Sun
Requirement: Complete all resident favors.
Complete all five resident favor entries:
| Day | Favor |
|---|---|
| Day 3 | Help Sonya during Vasily’s medicine quest |
| Day 5 | Collect Yegor’s backpack |
| Day 7 | Help Artyom and Vasily near the hotel |
| Day 8 | Support Sonya at the pharmacy |
| Day 8 | Help Yegor with his letter |
Sonya’s quiz is tracked separately and does not count as a reputation favor.
What’s in It for Me?
Requirement: Complete some of the residents’ favors.
Complete some resident favors to unlock this achievement.
Not My Problem
Requirement: Finish the game with zero completed resident favors.
For this achievement, replay from Day 3 and avoid completing any resident favors.
You can either skip the conversations entirely or explicitly refuse the offers. Remember that skipping and refusing are not the same:
- Skipping a favor gives you 0 reputation points.
- Refusing a favor gives you -1 reputation point.
The full route is covered below.
How to Unlock All Three Endings
Scarecrow: 90s Crime Story has three endings:
| Ending | Achievement |
|---|---|
| Good | A New Life |
| Neutral | Balabanov-esque |
| Bad | An Eye for an Eye |
You do not need three completely separate playthroughs. You can use chapter replays to change your decisions and unlock the other endings.
Ending Requirements Explained
The game checks your decisions in a specific order.
| Your decisions | Result |
|---|---|
| Tell Sasha the truth on Day 7 | Good ending |
| Lie to Sasha, have at least 3 reputation, and keep the revenge flag off | Final choice between neutral and bad |
| Lie to Sasha and have less than 3 reputation | Automatic bad ending |
| Lie to Sasha with the revenge flag on | Automatic bad ending |
The truth decision is checked first. Telling Sasha the truth immediately selects the good ending, regardless of the reputation route described above.
How Reputation Works
Reputation is tracked separately from completed resident favors.
The following choices affect MainReputation:
| Day | Decision | Reputation |
|---|---|---|
| Day 2 | Side with the father | +1 |
| Day 2 | Side with the mother | -1 |
| Day 3 | Hug your father | +2 |
| Day 3 | Glare at him | -1 |
| Day 3 | Early help for Sonya during Vasily’s medicine quest | +1 |
| Day 3 | Explicitly refuse early help | -1 |
| Day 5 | Help Yegor with his backpack | +1 |
| Day 5 | Explicitly refuse | -1 |
| Day 7 | Help Artyom and Vasily | +1 |
| Day 7 | Explicitly refuse | -1 |
| Day 8 | Support Sonya | +1 |
| Day 8 | Explicitly refuse | -1 |
| Day 8 | Help Yegor with the letter | +1 |
| Day 8 | Explicitly refuse | -1 |
If you simply skip a favor, it contributes zero points.
Important: Vasily’s medicine and the early help for Sonya share a reputation entry. Sonya’s Day 8 quiz is tracked separately and does not affect reputation.
The Revenge Flag
The game also tracks a separate variable called karmaRevenge.
| Revenge flag | Effect |
|---|---|
| 0 | With at least 3 reputation after lying to Sasha, the final choice is available |
| 1 | Lying to Sasha leads to the bad-ending branch regardless of reputation |
Lying to Sasha changes the separate RobertSayTruth flag. If low reputation triggers the automatic bad-ending branch, the final scene itself sets karmaRevenge to 1.
My Route to All Three Endings
The following routes are based on the supplied guide’s playthroughs.
1. Good Ending – A New Life
For the good ending, tell Sasha the truth on Day 7.
The author’s first playthrough used the following choices:
- Day 2: Side with the father in the flashback. It was the red option.
- Day 3: Choose “hug your father” in the flashback.
- Day 3: Talk to Sonya and bring Vasily his medicine.
- Day 4: Agree to smoke with Joe for the achievement.
- Day 5: Talk to Yegor and collect his backpack.
- Day 7: Help Artyom and Vasily by the hotel.
- Day 7: Tell Sasha the truth.
- Day 8: Support Sonya and answer her quiz correctly.
- Day 8: Help Yegor with his letter.
The author finished with 8 reputation and received the good ending.
You do not need to complete every resident favor to get the good ending. Telling Sasha the truth is the decisive requirement. Completing all favors is for City of the Sun.
2. Neutral Ending – Balabanov-esque
For the neutral ending, you need to lie to Sasha, have at least 3 reputation, and keep the revenge flag off.
The author’s route was:
- Day 7: Refuse to help Artyom and Vasily.
- Day 7: Lie to Sasha.
- Day 8: Refuse Sonya’s support.
- Day 8: Refuse to help Yegor.
- Final scene: Choose to try to move on.
The author had 4 reputation and selected the option to move on, unlocking the neutral ending.
3. Bad Ending – An Eye for an Eye
There are two ways to reach the bad ending.
Method 1: Choose revenge
Use the neutral-ending save with 4 reputation and the lie to Sasha already recorded.
Replay the final story day and choose revenge during the final scene.
Method 2: Reach the automatic bad-ending branch
Lie to Sasha and finish with less than 3 reputation.
The author’s suggested route is to remove two earlier positive reputation contributions from the neutral route:
- Skip the Day 3 medicine favor.
- Skip Yegor’s Day 5 backpack favor.
- Keep the other neutral-route choices.
This reduces the example route from 4 reputation to 2. After lying to Sasha, the game automatically selects the bad-ending branch.
How to Unlock Not My Problem
Not My Problem requires you to finish the game without completing any resident favors.
The author’s recommended approach is to start a separate save and replay from Day 3.
Follow this route:
| Day | What to do |
|---|---|
| Day 3 | Skip Sonya’s early medicine favor. Lose to Tim if you still need Disgrace of the Tribe. |
| Day 4 | Refuse Joe’s smoking offer if you still need the refusal achievement. |
| Day 5 | Skip Yegor’s backpack favor. |
| Day 7 | Skip Artyom and Vasily’s favor. Refuse them if you still need The Road to Hell… |
| Day 8 | Skip Sonya’s support and Yegor’s letter favor. Use refusal dialogue if you still need their refusal achievements. |
| Final story day | Finish the interrogation scene. |
The achievement unlocked immediately after the interrogation in the author’s playthrough.
Skipping versus refusing: If you skip a conversation, you do not complete the favor, but you also do not unlock the corresponding refusal achievement. Choose the explicit refusal dialogue when you need that achievement.
Save-Editing Shortcut for Not My Problem
The original guide also describes a save-editing method that can unlock Not My Problem by changing the stored favor values.
Use this only if you’re comfortable editing game saves. Back up the original file first.
- Close the game.
- Back up
%APPDATA%\ScarecrowChapterBack\GameChapters.txt. - Open the file and find
chapters.roomStartLastDayDate. - Check that
saveSlotmatches the save slot you intend to modify. The original guide used slot 3. - Inside
vars, change the following values to-1:karma_q_sonya43karma_q_egor5karma_q_sonya8karma_q_vasily7karma_q_egor8
- Set
HelpVasilyto3. - Adjust
MainReputationto account for the values you changed. - Save the file, start the game, select the same save slot, and load the final story day through Chapters.
- Complete the interrogation scene.
In the author’s example, three fields changed from +1 to -1, reducing MainReputation by 6 points. The original score of 4 became -2.
Your save may have different original values, so calculate the reputation adjustment using your own file rather than copying the example score.
If the checkpoint stops loading, close the game and restore your backup.
Difficulty Achievements
You can earn three difficulty-related achievements by finishing the story on different difficulty settings.
| Achievement | Requirement |
|---|---|
| Art Connoisseur | Finish the game on Easy |
| By Sweat and Blood | Finish the game on Normal |
| The Path of Pain | Finish the game on Hard |
You earn the achievement for your current difficulty when you finish the story.
To unlock the remaining difficulty achievements, change the difficulty and replay the final story day. The original guide confirms this method using separate save slots.
Straight-A Student – Nights Mode A-Rank Guide
Straight-A Student requires an A rank on the prologue and all nine missions in Nights mode.
Be careful: ranks earned in Story mode do not count toward this achievement. You must complete the missions through Nights mode.
How the Night Score Is Calculated
The score formula is:
Final Score = (K + S + T - D) × M
Where:
- K: Points earned from kills.
- S: Accumulated streak bonuses.
- T: Time bonus.
- D: Death penalty.
- M: Difficulty multiplier.
The maximum combo shown on the results screen does not award an additional separate bonus.
Your first two deaths are free. The penalty starts with your third death.
Difficulty Multipliers
| Difficulty | Multiplier |
|---|---|
| Easy | ×0.75 |
| Normal | ×1.00 |
| Hard | ×1.25 |
The following table shows the final A-rank score requirement and the corresponding target for the counter in the top-left corner before applying the difficulty multiplier.
A-Rank Score Requirements
| Stage | Final score | Easy target | Normal target | Hard target |
|---|---|---|---|---|
| Prologue | 15,500 | 20,667 | 15,500 | 12,400 |
| Night 1 | 29,600 | 39,467 | 29,600 | 23,680 |
| Night 2 | 140,000 | 186,667 | 140,000 | 112,000 |
| Night 3 | 28,000 | 37,334 | 28,000 | 22,400 |
| Night 4 | 48,000 | 64,000 | 48,000 | 38,400 |
| Night 5 | 92,000 | 122,667 | 92,000 | 73,600 |
| Night 6 | 152,000 | 202,667 | 152,000 | 121,600 |
| Night 7 | 104,000 | 138,667 | 104,000 | 83,200 |
| Night 8 | 76,000 | 101,334 | 76,000 | 60,800 |
| Night 9 | 80,000 | 106,667 | 80,000 | 64,000 |
Always check the results screen to confirm your final rank.
Death Penalties
The following penalties apply to each death starting with the third death.
| Stage | Easy | Normal | Hard |
|---|---|---|---|
| Prologue | -1,200 | -1,600 | -2,000 |
| Night 1 | -2,250 | -3,000 | -3,750 |
| Night 2 | -10,500 | -14,000 | -17,500 |
| Night 3 | -2,100 | -2,800 | -3,500 |
| Night 4 | -3,600 | -4,800 | -6,000 |
| Night 5 | -6,900 | -9,200 | -11,500 |
| Night 6 | -11,400 | -15,200 | -19,000 |
| Night 7 | -7,800 | -10,400 | -13,000 |
| Night 8 | -5,700 | -7,600 | -9,500 |
| Night 9 | -6,000 | -8,000 | -10,000 |
The author completed the A-rank routes on Hard difficulty.
Nights Mode Mission Notes
The supplied guide includes route references for the following missions. The original route screenshots are not included in the supplied text.
Prologue – Nights Mode
In Nights mode, the prologue ends after the third section.
The author’s Hard difficulty benchmark was:
| Statistic | Result |
|---|---|
| Time | 1:02.8 |
| Combo | ×7 |
| Deaths | Up to 2 |
| Score | 15,044 |
The original guide includes route screenshots for the three sections.
Abandoned Building – Night 1
The author’s verified Hard result was:
| Statistic | Result |
|---|---|
| Time | 1:44.6 |
| Combo | ×7 |
| Deaths | 0 |
| Score | 31,509 |
The route references cover Sections 1, 2, 3, 4, 7, 9, and 10.
Drug Lab – Night 2 Boss Tips
The following tips are for the boss fight on Hard difficulty:
- Use Space repeatedly to close the distance, then take the weapon.
- Shoot the boss and the incoming clouds.
- You can cross stationary gas.
- Avoid flying clouds because they can kill you in one hit.
- Dodge the sniper’s three-shot sequences.
- Each shot starts where the previous one landed.
- Aim for the location where the next bullet will land, because the boss teleports there immediately after impact.
Remaining Mission Route References
The original guide also references maps and routes for the following missions:
| Mission | Guide information |
|---|---|
| Village | Maps for both areas |
| Palace | Entrance, both wings, and final-area routes |
| Bathhouse | Maps and a score benchmark |
| Offices | Starting positions, transitions, and enemy locations |
| Pawnshop | Mission maps |
| Conference Room | Mission maps |
| Mansion | Night 9 location and traitor room |
The source text provided for this guide ends during the Drug Lab section. The remaining maps, route screenshots, and detailed walkthroughs were not included.
