Scarecrow 90s Crime Story Walkthrough – Achievements

If you’re trying to unlock every achievement in Scarecrow: 90s Crime Story, you’ll need to pay attention to more than just completing the story. Several achievements depend on optional conversations, resident favors, minigame results, and decisions made during specific days.

This guide covers the achievements day by day, including missable tasks, reputation choices, and the requirements for unlocking all three endings. It also explains how to earn an A rank in every Nights mode mission for the Straight-A Student achievement.

The guide is based on game-file information and the author’s playthroughs. You can unlock everything in around one and a half playthroughs, using chapter replays to collect the remaining achievements and endings.

Scarecrow 90s Crime Story Walkthrough – Achievements, Endings

Information Details
Total achievements 40
Missable achievements 23, according to this guide
Estimated playthroughs Around 1.5
Most difficult achievement Straight-A Student
Main challenge Earn an A rank on every Nights mode mission

The main challenge is Straight-A Student, which requires an A rank on the prologue and all nine missions in Nights mode.

Keep in mind that Story mode ranks and Nights mode ranks are tracked separately. Getting an A rank during the story does not count toward this achievement.

You can unlock all three endings by replaying chapters. However, chapter selection and checkpoint saving work in a particular way, so make sure you understand the replay system before changing your choices.

Prologue Achievements

This Won’t Make the Cut

Requirement: Die during the prologue.

You can unlock this achievement by dying during the opening combat section. Playing on Hard can make this easier.

After completing the prologue, you will advance to Day 1.

Day 1 Achievements

Wet Work

Requirement: Complete the first night.

Finish the first night mission, which takes place in the Abandoned Building.

Toilet Fox

Requirement: Flush the toilet five times.

Visit the bathroom in your apartment and flush the toilet five times. You can unlock this achievement on Day 1.

What Advances Day 1?

Talk to Dima and Sasha outside the bar, then enter the bar to progress.

Day 2 Achievements

The Mighty Handful

Missable achievement

Requirement: Watch the musicians perform at the abandoned hotel.

Sasha waits near the entrance to the abandoned hotel. Before reporting to Victor, go through the double doors in the last hallway and talk to the musicians.

Wait for them to start playing. The achievement unlocks when the music begins.

Make sure you complete this optional interaction before visiting Victor’s house, as talking to Victor advances the day.

Clean Veins

Requirement: Defeat the boss during the second night.

Defeat the boss in the second night mission to unlock this achievement. The fight has three phases.

Mister White

Requirement: Complete the second night.

Finish the Drug Lab mission to unlock this achievement.

Day 2 Flashback Choice

During the flashback, you can choose to side with the father or the mother.

Choice Reputation
Side with the father +1
Side with the mother -1

The author’s first playthrough used the father option.

Day 3 Achievements

Pew-Pew Cowboy

Missable achievement

Requirement: Win the cowboy minigame against Tim.

Watch the targets carefully and avoid missing your shots. You need to finish the minigame with a victory.

Disgrace of the Tribe

Missable achievement

Requirement: Lose the cowboy minigame against Tim.

This achievement requires the opposite result from Pew-Pew Cowboy. You can unlock it during a separate attempt or chapter replay.

Misclick

Missable achievement

Requirement: Shoot the bird during the cowboy minigame.

During the minigame, a bird flies across the upper part of the screen. Hit the bird to unlock the achievement. It appears separately from the regular targets.

Worst Savior

Requirement: Complete the third night.

Finish the Village mission to unlock this achievement.

Day 3 Optional Tasks

Before visiting Sasha’s apartment, talk to Sonya and bring Vasily his medicine from the pharmacy.

These actions contribute to the resident-related achievements and reputation. You can skip them during a separate playthrough if you’re working toward Not My Problem.

Day 3 Flashback Choice

The flashback gives you two options:

Choice Reputation
Hug your father +2
Glare at him -1

The author’s first playthrough used the hug option.

Day 4 Achievements

Peace Pipe

Missable achievement

Requirement: Agree to smoke with Joe.

Talk to Joe before nightfall and accept his offer to smoke.

I’m All About Healthy Living!

Missable achievement

Requirement: Refuse Joe’s offer to smoke.

Speak with Joe and choose the refusal option instead.

Both achievements are tied to the same conversation, so you will need another attempt or chapter replay to unlock the other one.

According to the guide, this decision does not affect reputation.

The Fall

Requirement: Complete the fourth night.

Finish the Palace mission to unlock this achievement.

Day 5 Achievements

Steam Bath

Requirement: Complete the fifth night.

Complete the Bathhouse mission.

Yegor’s Backpack

If you’re helping the residents, talk to Yegor at the shop and collect his backpack from the bus stop before nightfall.

This favor contributes to your reputation and the City of the Sun achievement.

Day 6 Achievements

Office Drone

Requirement: Complete the sixth night.

Finish the Offices mission to unlock this achievement.

What Advances Day 6?

Talk to Alcatraz and Dima in the bar.

Day 7 Achievements

Make It Three?

Missable achievement

Requirement: Help Artyom and Vasily near the hotel.

Find Artyom and Vasily by the hotel and agree to help them before nightfall.

You do not need to complete Vasily’s medicine favor from Day 3 to unlock this achievement.

The Road to Hell…

Missable achievement

Requirement: Refuse to help Artyom and Vasily.

Speak with them by the hotel and choose the refusal dialogue option.

This is the opposite outcome of Make It Three?, so you will need another attempt to unlock both.

The Story Behind the Nickname

Missable achievement

Requirement: Listen to Alcatraz explain his nickname.

When you reach the Vandal bar, continue talking to Alcatraz until he explains where his nickname came from.

Earlier conversations with him are optional.

Child Protective Services

Requirement: Complete the seventh night.

Finish the Pawnshop mission to unlock this achievement.

Day 7 Story Choice

You will also have an important conversation with Sasha.

  • Tell Sasha the truth to secure the good ending.
  • Lie to Sasha to continue toward the neutral or bad ending.

This decision sets a separate story flag and is more important than your reputation score when the game determines the ending.

Day 8 Achievements

Several optional achievements are available on Day 8. Complete the conversations and favors before starting the next story section.

Personal Therapist

Missable achievement

Requirement: Support Sonya at the pharmacy.

Speak with Sonya at the pharmacy and choose to support her.

Someone Else’s Grief

Missable achievement

Requirement: Refuse to support Sonya.

Choose the refusal dialogue option during the pharmacy conversation.

Let Me Patch You Up

Missable achievement

Requirement: Answer at least two of Sonya’s three questions correctly.

The correct answers are:

  1. Color and speed.
  2. Apply a tourniquet.
  3. 4–6 liters.

You only need two correct answers to unlock the achievement.

Doctor Ouch!

Missable achievement

Requirement: Get at least two answers wrong in Sonya’s quiz.

Choose incorrect answers for at least two questions.

You can still take the quiz even if you refused to support Sonya.

I’m No Lackey!

Missable achievement

Requirement: Refuse to help Yegor with his letter.

Speak with Yegor and choose the refusal dialogue option.

Mail Fox

Missable achievement

Requirement: Find and deliver Yegor’s letter.

Follow these steps:

  1. Agree to help Yegor.
  2. Go to the burned-down house at the right edge of the area.
  3. Look for the mailbox to the right of Dima’s house.
  4. Collect the letter.
  5. Return to Yegor’s shop.

Just Like in Dalan…

Requirement: Complete the eighth night.

Finish the Conference Room mission to unlock this achievement.

What Advances Day 8?

Starting the car in Dima’s yard advances the day. Finish the pharmacy and shop interactions before getting into the car.

Night 9 Achievements

Both achievements are tied to a choice during the story version of Night 9. You can replay the scene and select the other option to unlock the remaining achievement.

Thirty Pieces of Silver

Missable achievement

Requirement: Leave the traitor to die.

Choose to leave the traitor rather than kill him.

Judas Kiss

Missable achievement

Requirement: Kill the traitor.

Choose to kill the traitor during the relevant scene.

Important: Victor, the traitor, is located in a separate room on the right side of Section 3. A red double door blocks access. Clear the area and check the door before taking the exit.

Missable Achievements Checklist

The following table collects the main missable achievements and their requirements.

Day Achievement Requirement
Prologue This Won’t Make the Cut Die during the prologue
Day 2 The Mighty Handful Watch the musicians at the hotel
Day 3 Pew-Pew Cowboy Win against Tim
Day 3 Disgrace of the Tribe Lose against Tim
Day 3 Misclick Shoot the flying bird
Day 4 Peace Pipe Agree to smoke with Joe
Day 4 I’m All About Healthy Living! Refuse Joe’s offer
Day 7 Make It Three? Help Artyom and Vasily
Day 7 The Road to Hell… Refuse to help them
Day 7 The Story Behind the Nickname Listen to Alcatraz
Day 8 Personal Therapist Support Sonya
Day 8 Someone Else’s Grief Refuse Sonya
Day 8 Let Me Patch You Up Get at least two quiz answers right
Day 8 Doctor Ouch! Get at least two quiz answers wrong
Day 8 Mail Fox Find and deliver Yegor’s letter
Day 8 I’m No Lackey! Refuse Yegor’s letter favor

Other important completion achievements include Toilet Fox, City of the Sun, Not My Problem, What’s in It for Me?, Straight-A Student, the three ending achievements, the Night 9 achievements, and the difficulty achievements.

Resident Favor Achievements

Three achievements are particularly important if you’re trying to complete the residents’ optional tasks.

City of the Sun

Requirement: Complete all resident favors.

Complete all five resident favor entries:

Day Favor
Day 3 Help Sonya during Vasily’s medicine quest
Day 5 Collect Yegor’s backpack
Day 7 Help Artyom and Vasily near the hotel
Day 8 Support Sonya at the pharmacy
Day 8 Help Yegor with his letter

Sonya’s quiz is tracked separately and does not count as a reputation favor.

What’s in It for Me?

Requirement: Complete some of the residents’ favors.

Complete some resident favors to unlock this achievement.

Not My Problem

Requirement: Finish the game with zero completed resident favors.

For this achievement, replay from Day 3 and avoid completing any resident favors.

You can either skip the conversations entirely or explicitly refuse the offers. Remember that skipping and refusing are not the same:

  • Skipping a favor gives you 0 reputation points.
  • Refusing a favor gives you -1 reputation point.

The full route is covered below.

How to Unlock All Three Endings

Scarecrow: 90s Crime Story has three endings:

Ending Achievement
Good A New Life
Neutral Balabanov-esque
Bad An Eye for an Eye

You do not need three completely separate playthroughs. You can use chapter replays to change your decisions and unlock the other endings.

Ending Requirements Explained

The game checks your decisions in a specific order.

Your decisions Result
Tell Sasha the truth on Day 7 Good ending
Lie to Sasha, have at least 3 reputation, and keep the revenge flag off Final choice between neutral and bad
Lie to Sasha and have less than 3 reputation Automatic bad ending
Lie to Sasha with the revenge flag on Automatic bad ending

The truth decision is checked first. Telling Sasha the truth immediately selects the good ending, regardless of the reputation route described above.

How Reputation Works

Reputation is tracked separately from completed resident favors.

The following choices affect MainReputation:

Day Decision Reputation
Day 2 Side with the father +1
Day 2 Side with the mother -1
Day 3 Hug your father +2
Day 3 Glare at him -1
Day 3 Early help for Sonya during Vasily’s medicine quest +1
Day 3 Explicitly refuse early help -1
Day 5 Help Yegor with his backpack +1
Day 5 Explicitly refuse -1
Day 7 Help Artyom and Vasily +1
Day 7 Explicitly refuse -1
Day 8 Support Sonya +1
Day 8 Explicitly refuse -1
Day 8 Help Yegor with the letter +1
Day 8 Explicitly refuse -1

If you simply skip a favor, it contributes zero points.

Important: Vasily’s medicine and the early help for Sonya share a reputation entry. Sonya’s Day 8 quiz is tracked separately and does not affect reputation.

The Revenge Flag

The game also tracks a separate variable called karmaRevenge.

Revenge flag Effect
0 With at least 3 reputation after lying to Sasha, the final choice is available
1 Lying to Sasha leads to the bad-ending branch regardless of reputation

Lying to Sasha changes the separate RobertSayTruth flag. If low reputation triggers the automatic bad-ending branch, the final scene itself sets karmaRevenge to 1.

My Route to All Three Endings

The following routes are based on the supplied guide’s playthroughs.

1. Good Ending – A New Life

For the good ending, tell Sasha the truth on Day 7.

The author’s first playthrough used the following choices:

  • Day 2: Side with the father in the flashback. It was the red option.
  • Day 3: Choose “hug your father” in the flashback.
  • Day 3: Talk to Sonya and bring Vasily his medicine.
  • Day 4: Agree to smoke with Joe for the achievement.
  • Day 5: Talk to Yegor and collect his backpack.
  • Day 7: Help Artyom and Vasily by the hotel.
  • Day 7: Tell Sasha the truth.
  • Day 8: Support Sonya and answer her quiz correctly.
  • Day 8: Help Yegor with his letter.

The author finished with 8 reputation and received the good ending.

You do not need to complete every resident favor to get the good ending. Telling Sasha the truth is the decisive requirement. Completing all favors is for City of the Sun.

2. Neutral Ending – Balabanov-esque

For the neutral ending, you need to lie to Sasha, have at least 3 reputation, and keep the revenge flag off.

The author’s route was:

  • Day 7: Refuse to help Artyom and Vasily.
  • Day 7: Lie to Sasha.
  • Day 8: Refuse Sonya’s support.
  • Day 8: Refuse to help Yegor.
  • Final scene: Choose to try to move on.

The author had 4 reputation and selected the option to move on, unlocking the neutral ending.

3. Bad Ending – An Eye for an Eye

There are two ways to reach the bad ending.

Method 1: Choose revenge

Use the neutral-ending save with 4 reputation and the lie to Sasha already recorded.

Replay the final story day and choose revenge during the final scene.

Method 2: Reach the automatic bad-ending branch

Lie to Sasha and finish with less than 3 reputation.

The author’s suggested route is to remove two earlier positive reputation contributions from the neutral route:

  • Skip the Day 3 medicine favor.
  • Skip Yegor’s Day 5 backpack favor.
  • Keep the other neutral-route choices.

This reduces the example route from 4 reputation to 2. After lying to Sasha, the game automatically selects the bad-ending branch.

How to Unlock Not My Problem

Not My Problem requires you to finish the game without completing any resident favors.

The author’s recommended approach is to start a separate save and replay from Day 3.

Follow this route:

Day What to do
Day 3 Skip Sonya’s early medicine favor. Lose to Tim if you still need Disgrace of the Tribe.
Day 4 Refuse Joe’s smoking offer if you still need the refusal achievement.
Day 5 Skip Yegor’s backpack favor.
Day 7 Skip Artyom and Vasily’s favor. Refuse them if you still need The Road to Hell…
Day 8 Skip Sonya’s support and Yegor’s letter favor. Use refusal dialogue if you still need their refusal achievements.
Final story day Finish the interrogation scene.

The achievement unlocked immediately after the interrogation in the author’s playthrough.

Skipping versus refusing: If you skip a conversation, you do not complete the favor, but you also do not unlock the corresponding refusal achievement. Choose the explicit refusal dialogue when you need that achievement.

Save-Editing Shortcut for Not My Problem

The original guide also describes a save-editing method that can unlock Not My Problem by changing the stored favor values.

Use this only if you’re comfortable editing game saves. Back up the original file first.

  1. Close the game.
  2. Back up %APPDATA%\ScarecrowChapterBack\GameChapters.txt.
  3. Open the file and find chapters.roomStartLastDayDate.
  4. Check that saveSlot matches the save slot you intend to modify. The original guide used slot 3.
  5. Inside vars, change the following values to -1:
    • karma_q_sonya43
    • karma_q_egor5
    • karma_q_sonya8
    • karma_q_vasily7
    • karma_q_egor8
  6. Set HelpVasily to 3.
  7. Adjust MainReputation to account for the values you changed.
  8. Save the file, start the game, select the same save slot, and load the final story day through Chapters.
  9. Complete the interrogation scene.

In the author’s example, three fields changed from +1 to -1, reducing MainReputation by 6 points. The original score of 4 became -2.

Your save may have different original values, so calculate the reputation adjustment using your own file rather than copying the example score.

If the checkpoint stops loading, close the game and restore your backup.

Difficulty Achievements

You can earn three difficulty-related achievements by finishing the story on different difficulty settings.

Achievement Requirement
Art Connoisseur Finish the game on Easy
By Sweat and Blood Finish the game on Normal
The Path of Pain Finish the game on Hard

You earn the achievement for your current difficulty when you finish the story.

To unlock the remaining difficulty achievements, change the difficulty and replay the final story day. The original guide confirms this method using separate save slots.

Straight-A Student – Nights Mode A-Rank Guide

Straight-A Student requires an A rank on the prologue and all nine missions in Nights mode.

Be careful: ranks earned in Story mode do not count toward this achievement. You must complete the missions through Nights mode.

How the Night Score Is Calculated

The score formula is:

Final Score = (K + S + T - D) × M

Where:

  • K: Points earned from kills.
  • S: Accumulated streak bonuses.
  • T: Time bonus.
  • D: Death penalty.
  • M: Difficulty multiplier.

The maximum combo shown on the results screen does not award an additional separate bonus.

Your first two deaths are free. The penalty starts with your third death.

Difficulty Multipliers

Difficulty Multiplier
Easy ×0.75
Normal ×1.00
Hard ×1.25

The following table shows the final A-rank score requirement and the corresponding target for the counter in the top-left corner before applying the difficulty multiplier.

A-Rank Score Requirements

Stage Final score Easy target Normal target Hard target
Prologue 15,500 20,667 15,500 12,400
Night 1 29,600 39,467 29,600 23,680
Night 2 140,000 186,667 140,000 112,000
Night 3 28,000 37,334 28,000 22,400
Night 4 48,000 64,000 48,000 38,400
Night 5 92,000 122,667 92,000 73,600
Night 6 152,000 202,667 152,000 121,600
Night 7 104,000 138,667 104,000 83,200
Night 8 76,000 101,334 76,000 60,800
Night 9 80,000 106,667 80,000 64,000

Always check the results screen to confirm your final rank.

Death Penalties

The following penalties apply to each death starting with the third death.

Stage Easy Normal Hard
Prologue -1,200 -1,600 -2,000
Night 1 -2,250 -3,000 -3,750
Night 2 -10,500 -14,000 -17,500
Night 3 -2,100 -2,800 -3,500
Night 4 -3,600 -4,800 -6,000
Night 5 -6,900 -9,200 -11,500
Night 6 -11,400 -15,200 -19,000
Night 7 -7,800 -10,400 -13,000
Night 8 -5,700 -7,600 -9,500
Night 9 -6,000 -8,000 -10,000

The author completed the A-rank routes on Hard difficulty.

Nights Mode Mission Notes

The supplied guide includes route references for the following missions. The original route screenshots are not included in the supplied text.

Prologue – Nights Mode

In Nights mode, the prologue ends after the third section.

The author’s Hard difficulty benchmark was:

Statistic Result
Time 1:02.8
Combo ×7
Deaths Up to 2
Score 15,044

The original guide includes route screenshots for the three sections.

Abandoned Building – Night 1

The author’s verified Hard result was:

Statistic Result
Time 1:44.6
Combo ×7
Deaths 0
Score 31,509

The route references cover Sections 1, 2, 3, 4, 7, 9, and 10.

Drug Lab – Night 2 Boss Tips

The following tips are for the boss fight on Hard difficulty:

  1. Use Space repeatedly to close the distance, then take the weapon.
  2. Shoot the boss and the incoming clouds.
  3. You can cross stationary gas.
  4. Avoid flying clouds because they can kill you in one hit.
  5. Dodge the sniper’s three-shot sequences.
  6. Each shot starts where the previous one landed.
  7. Aim for the location where the next bullet will land, because the boss teleports there immediately after impact.

Remaining Mission Route References

The original guide also references maps and routes for the following missions:

Mission Guide information
Village Maps for both areas
Palace Entrance, both wings, and final-area routes
Bathhouse Maps and a score benchmark
Offices Starting positions, transitions, and enemy locations
Pawnshop Mission maps
Conference Room Mission maps
Mansion Night 9 location and traitor room

The source text provided for this guide ends during the Drug Lab section. The remaining maps, route screenshots, and detailed walkthroughs were not included.

Eric Langell
Eric Langell

Eric is a Senior Writer for Treyexgaming, primarily covering guides and codes, as well as general gaming news and guides. After leaving university with a degree in Bachelor in Physical Education.

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