Surviving every shift in Clone Baby Care Anomaly requires balancing demanding daycare chores with fast anomaly detection. Your job is to keep your assigned infants fed and clean while defending the house against shadowy entities and sinister impostors.
Failing to spot an infected infant or letting a suspicious visitor carry a toddler past the front porch will quickly ruin your run. The following walkthrough breaks down daily survival tactics, key mechanics, and specific solutions for all 12 days.
Clone Baby Care Walkthrough Guide – Location, Station, Task
Core Daycare Chores and Anomaly Rules
Every day follows a set schedule of feeding, playtime, diaper care, and bedtime. Mastering these stations in the house prevents infants from wandering off or falling ill.
| Station / Task | Location | Mechanics & Requirements | Anomaly Danger |
|---|---|---|---|
| Porridge Cooking | Kitchen | Grab Porridge Pack from fridge, pour into pot, wait for cooking bar | Stoves can catch fire or lose power |
| Feeding | Dining Table (Kitchen) | Seat all infants in chairs, interact with pot to “Feed Everyone” | Impostor babies slip into spare seats |
| Diaper Changing | Nursery | Place soiled baby on changing mat, hold prompt to change | Diaper bin fills to 5/5 and must go to outside trash |
| Bathing | Bathroom | Submerge stained babies into the bathtub filled with pure water | Black slime spreads across the floor if ignored |
| Quarantine Cage | Front Yard (Left) | Place strange or duplicate babies inside and close the gate | Leaving strange babies indoors raises contamination |
| Bedtime Routine | Nursery | Lay infants into designated cribs and activate the Sleep Music Player | Ritual babies must be put down before the timer expires |
Keeping infants calm prevents them from wandering outside toward the front gate. If a neglected baby reaches the yard unattended, they enter quarantine permanently and count against your survival total.

The Kitchen stove with porridge simmering in the pot beside baby high chairs
Tools and Front Hallway Defense
The Entrance Passage holds several defensive devices on the shelf beneath the CCTV monitor. You can purchase pure water bottles, energy drinks, recorders, medkits, and flashlights using daily Baby Coins.
Keep an eye on the CCTV monitor next to the front door at all times. When the screen glitches and displays a red light, interact with it to complete the fixing progress bar.
If the metal security shutter abruptly slams shut across the hallway, run up and hold the interaction key to lift it. Leaving the shutter down cuts you off from the nursery and allows roaming threats to corner isolated infants.

The Supply Shelf menu in the entrance hallway displaying purchasable items
Dealing with Infections and “The Something”
A towering shadowy creature dubbed “The Something” stalks the perimeter and periodically invades the house. You will know it is nearby when dark fog fills the corridors or red lighting illuminates the rooms.
Use your smartphone camera flash or a beam flashlight directly on the shadow figure to drive it away. If your camera flash breaks, press the prompt key to repair the fuse before the entity reaches you.
Infants caught in the entity’s path become contaminated with black particles and cry hysterically. Carry any stained infant directly to the Bathroom bathtub to wash away the residue before the infection consumes them.

Administering Fever Syrup to a crying baby in the hallway
Days 1 to 4: Routine Shifts and Impostor Warnings
Day 1 introduces the basic routine with infants Popo, Lulu, Toto, Mimi, and Nunu. Feed them in the Kitchen, play at the Nursery toy box, change dirty diapers, and answer the door for the friendly neighbor.
On Day 2, look outside the front gate to spot a bizarre row of identical bald clone babies. Keep the front doors firmly closed and use camera flashes to fend off dark particles tracking inside.
Day 3 introduces fever symptoms alongside black puddle stains on the hallway carpet. Grab Fever Syrup from the kitchen counter and time your interaction prompt when the sick infant looks at you.

Placing an impostor baby inside the outside quarantine cage
Officer Yeye arrives at your door on Day 4 to deliver an essential warning. The police will never take babies away, meaning anyone in uniform attempting to carry an infant off is an impostor.
A strange clone infant slips inside the living room during Day 4. Pick up the intruder, carry them outside to the quarantine cage, and latch the metal door shut.
Days 5 to 8: Masked Guests and Uniform Infiltrators
Examine the open notebook on your bedroom dresser at the start of Day 5 to view illustrated warnings. The drawings confirm camera flash weaknesses, bathtub purification, and a large red cross over police officers.
A masked figure named Neighbor Tete visits on Day 5 and inspects the nursery toy chest. Take photos of your infants using your phone and pin them to the nursery photo wall to maintain morale.
During Day 5 bedtime, a red-lit ritual baby appears in the cribs. Pick up and soothe the ritual baby before the 30-second countdown runs out.
Day 6 brings black puddles spreading across the kitchen floor that require immediate wiping. The security shutter will jam shut repeatedly, demanding quick repairs while you juggle dirty diapers.
Day 7 tests your reaction speed when a swarm of strange babies attempts to rush through the front foyer. Intercept each duplicate infant and lock them into the quarantine cage outside.
Officer Yoyo appears on Day 8 claiming to inspect the children before snatching Mimi from her high chair. Chase the imposter immediately, grab the baby out of their arms, and force the imposter out the door.

The imposter police officer attempting to grab a baby from the dining chair
Days 9 to 12: Blackouts and the Final Defense
Day 9 plunges the entire neighborhood into a power outage, disabling overhead lights and televisions. Dark entities roam the blacked-out hallways, requiring constant use of your camera flash to see.
A text message from the Building Manager on Day 9 confirms the blackout will last until morning. Keep babies clustered near the nursery and quickly fetch any runaway toddler crawling toward the front gate.
Day 10 escalates the tension through threatening smartphone texts from an unknown sender sending photos of your babies. A horned demon baby infiltrates the house, requiring you to drag it out to the quarantine pen.

The tall shadowy figure standing in the doorway during Day 11
Day 11 demands total vigilance as black sludge spreads rapidly toward the nursery rug. Officer Yoyo returns asking for custody of the children; slam the double doors in their face without hesitation.
On Day 12, a strange baby wearing a unicorn horn spawns on your bed while clone babies sit on the living room sofa. Carry the unicorn impostor outside to quarantine while dodging the tall shadow monster stalking the kitchen hallway.
Once all duplicate babies are locked up and the living room TV is repaired, feed your authentic infants one final meal. Carry each baby to their crib, activate the Sleep Music Player, and complete Day 12 to unlock the survivor ending.
