MapleStory Classic 2nd Second Job Tier List – Level 70

Choosing the right second-job class in MapleStory Classic World can make a big difference in how quickly you defeat monsters. Some classes perform better against a single target, while others deal much more damage when attacking a full group of enemies.

In this guide, we’ll compare all ten second-job builds at Level 70 using single-target damage, AoE damage, damage per cast, and damage per MP. We’ll also look at how weapon speed, skill allocations, Bleed, poison, and equipment scrolling affect the results.

According to the supplied DPS benchmark updated October 21, 2026, Bandit leads the single-target rankings, while Fighter using a two-handed axe takes first place against six targets. However, these are modeled results against stationary enemies with no defense, so your actual performance can differ depending on accuracy, monster matchups, and available resources.

MapleStory Classic 2nd Second-Job DPS Tier List – Level 70

The rankings below use the benchmark’s realistic equipment builds. Each class is measured using its listed primary attack or rotation, with physical Booster skills included where available.

Single-Target DPS Rankings

Measurement: Total modeled damage over one minute of continuous attacks.

Rank Class Main skill or rotation DPM DPS
1 Bandit Steal refresh + Savage Blow 328,133 5,469
2 Assassin Lucky Seven 255,978 4,266
3 Fighter (2H Axe) Power Strike 252,103 4,202
4 Hunter (Bow) Double Shot 245,268 4,088
5 Page (2H Blunt) Power Strike 240,879 4,015
6 Crossbowman Double Shot 232,722 3,879
7 Spearman (Spear) Power Strike 219,030 3,651
8 F/P Wizard Fire Arrow 159,952 2,666
9 I/L Wizard Cold Beam 151,062 2,518
10 Cleric Holy Arrow 131,599 2,193

Bandit takes first place in the modeled single-target test because its rotation maintains Steal’s Attack Power buff while using Savage Blow. Assassin follows with Lucky Seven, while Fighter and the bow-using Hunter also deliver strong damage.

Physical classes generally perform well in this benchmark because their builds benefit from weapon stats, attack speed, and physical Booster skills. The second-job Magician builds rank lower in neutral single-target damage under these particular assumptions.

Best Class for Single-Target Damage

Bandit is the winner in this benchmark. Its modeled rotation reaches 328,133 damage per minute, compared with 255,978 for Assassin.

However, Bandit’s result depends on maintaining Steal’s buff. The calculation includes the time and MP required to refresh it, and it assumes eligible ordinary targets are available. Since a monster can only be successfully stolen from once, maintaining the rotation in real gameplay requires moving between suitable targets.

Assassin is a strong alternative if you prefer a straightforward ranged attack with Lucky Seven rather than a rotation that depends on Steal.

AoE DPS Rankings at Level 70

Single-target damage is only part of the story. When you are training on maps with several monsters, your class’s target cap and multi-target skill can have a much greater impact.

The following results assume each class can hit the full target cap listed in the benchmark.

Rank Class Main AoE skill Targets DPM
1 Fighter (2H Axe) Slash Blast 6 797,230
2 Hunter (Bow) Arrow Bomb 6 708,681
3 Page (2H Blunt) Slash Blast 6 664,788
4 F/P Wizard Poison Breath 6 615,199
5 Spearman (Spear) Slash Blast 6 592,472
6 Crossbowman Iron Arrow 6 585,949
7 I/L Wizard Thunder Bolt 6 373,233
8 Bandit Steal 2 205,873

Fighter dominates the AoE benchmark with Slash Blast. Its result includes the expected damage from Axe Mastery’s Bleed effect on each of six targets.

Hunter takes second place thanks to Arrow Bomb, which can hit up to six monsters. Page and F/P Wizard also perform well against groups, although their damage comes from different mechanics.

Bandit ranks last among the eight classes with a multi-target attack in this comparison because Steal has a two-target cap. Assassin is not included in the AoE rankings because it does not have a multi-target attack in the first or second job.

Why Fighter Is So Strong Against Groups

Fighter’s advantage comes from the combination of Slash Blast and Axe Mastery’s Bleed effect.

The model gives every target hit by Slash Blast its own Bleed application roll. This means a six-target attack can potentially apply or refresh Bleed on each monster independently. The resulting damage is much higher than the direct attack alone.

The calculation also assumes all six targets remain within the skill’s effective range. If your training map has fewer monsters available, the full-pack result will overstate the damage you can realistically achieve.

How Magicians Perform in AoE

F/P Wizard ranks fourth with Poison Breath, reaching 615,199 modeled damage per minute against six targets. Its result includes the initial cloud hit and sustained poison damage on each monster.

I/L Wizard ranks seventh with Thunder Bolt at 373,233 damage per minute in the same six-target comparison.

These numbers assume full poison uptime for F/P Wizard and continuous casting for both builds. They are useful for comparing the listed rotations, but they do not automatically mean one Magician will be faster in every real training location.

DPC, DPM, and DPMP Explained

The benchmark uses three different measurements. Understanding them will help you choose a class based on your own playstyle rather than relying on a single ranking.

Damage Per Cast (DPC)

DPC measures the total damage from one use of a skill. If a skill produces several direct hits, those hits are combined into one cast result.

For example, Savage Blow’s six hits count as one cast in the DPC comparison. Persistent damage ticks, such as poison, are tracked separately.

DPC is useful when comparing the strength of individual attacks, but it does not account for how quickly you can use the skill.

Damage Per Minute (DPM)

DPM measures the damage produced over 60 seconds of continuous casting. It considers the modeled cast rate and includes relevant effects such as physical Booster, Fighter’s expected Bleed uptime, and F/P Wizard’s sustained poison damage.

This is the most useful headline measurement for comparing sustained damage in the supplied benchmark.

Damage Per MP (DPMP)

DPMP measures how much damage you deal for each point of MP spent.

Rank Class Single-target damage per MP
1 Fighter (2H Axe) 253.1
2 Page (2H Blunt) 230.8
3 Spearman (Spear) 203.3
4 Assassin 180.4
5 Crossbowman 174.2
6 Bandit 164.8
7 Hunter (Bow) 164.2
8 I/L Wizard 92.8
9 F/P Wizard 78.1
10 Cleric 72.2

Fighter, Page, and Spearman are particularly efficient in the listed single-target comparison. Bandit deals the most total damage, but it spends additional MP maintaining its rotation.

This distinction matters if you want to reduce potion consumption while training. The class with the highest DPM is not necessarily the class that gives you the most damage for every MP point.

Best AoE Damage Per MP

For players who regularly attack groups, the AoE efficiency results provide another useful comparison.

Rank Class AoE skill Target cap Damage per MP
1 Fighter (2H Axe) Slash Blast 6 686.1
2 Page (2H Blunt) Slash Blast 6 593.6
3 Spearman (Spear) Slash Blast 6 522.7
4 Hunter (Bow) Arrow Bomb 6 304.9
5 Crossbowman Iron Arrow 6 275.4
6 F/P Wizard Poison Breath 6 207.8
7 I/L Wizard Thunder Bolt 6 126.1
8 Bandit Steal 2 85.8

Fighter leads both the total AoE damage and damage-per-MP comparisons. Page and Spearman also perform well in this particular setup.

F/P Wizard’s Poison Breath offers a different kind of AoE damage because poison contributes over time. The model assumes all six targets remain poisoned, so the real result depends on whether monsters stay in range and survive long enough for the poison damage to matter.

Max-Scrolled vs. Realistic Builds

The benchmark also compares the realistic saved builds with heavily scrolled equipment builds. The Max-Scrolled results represent an optimistic equipment ceiling, not a guarantee of what every player will achieve.

Rank Class Realistic DPS Max-Scrolled DPS Increase
1 Bandit 5,469 8,794 +60.8%
2 Assassin 4,266 7,747 +81.6%
3 Fighter (2H Axe) 4,202 6,753 +60.7%
4 Hunter (Bow) 4,088 6,699 +63.9%
5 Page (2H Blunt) 4,015 6,485 +61.5%
6 Crossbowman 3,879 6,220 +60.4%
7 Spearman (Spear) 3,651 5,637 +54.4%
8 F/P Wizard 2,666 4,006 +50.3%
9 I/L Wizard 2,518 3,784 +50.3%
10 Cleric 2,193 3,364 +53.4%

Assassin shows the largest percentage increase in this table, rising by 81.6%. Bandit remains first in the modeled Max-Scrolled comparison.

There is an important limitation: the two tiers use separate saved builds that may have different skill-point allocations as well as different equipment. Therefore, the percentage increase does not isolate the effect of Chaos scrolling alone.

The supplied model uses the following Chaos-scroll bonuses at a 10% success rate:

  • Weapons: +5 Weapon Attack
  • Wands and staffs: +10 Magic Attack
  • Gloves: +8 Magic Attack
  • HP and MP lines: +25
  • Defense lines: +8 or +6, depending on the line
  • Other listed lines: +4

These are the benchmark’s assumptions for the comparison, rather than a promise that a player will successfully obtain those stats.

How Attack Speed Affects DPS

Weapon speed and Booster skills influence how frequently a class can attack. The benchmark applies a physical Booster where the saved build has one, reducing weapon speed by two tiers.

Magicians do not have a second-job Booster in this comparison. Their casting rate is based on the listed skill animation rather than simply matching the weapon speed of physical classes.

Class Weapon Weapon speed Skill Casts per minute
Assassin Black Scarab Fast Lucky Seven 100.0
Fighter (2H Axe) Chrono Normal Power Strike 83.0
Bandit Kandine Fast Steal refresh + Savage Blow 83.0
F/P Wizard Angel Wings Normal Fire Arrow 74.0
I/L Wizard Angel Wings Normal Cold Beam 74.0
Cleric Angel Wings Normal Holy Arrow 74.0
Hunter (Bow) Golden Hinkel Normal Double Shot 68.1
Spearman (Spear) Redemption Slow Power Strike 66.2
Page (2H Blunt) Gigantic Sledge Slow Power Strike 65.3
Crossbowman Gross Jaeger Slow Double Shot 61.0

Assassin has the highest modeled cast rate at 100 attacks per minute. This helps explain why Lucky Seven performs well in the single-target ranking.

Crossbowman has the lowest cast rate in this table, but it still produces competitive damage thanks to its weapon stats and skill damage. Cast speed alone does not determine the final ranking.

Class-by-Class DPS Breakdown

Fighter (Two-Handed Axe)

Fighter is the strongest AoE build in this benchmark and ranks third in single-target damage.

  • Single-target skill: Power Strike, Level 20
  • Single-target DPM: 252,103
  • AoE skill: Slash Blast, Level 20
  • Six-target AoE DPM: 797,230
  • Single-target damage per MP: 253.1
  • Six-target AoE damage per MP: 686.1

Fighter’s strongest advantage is its combination of Slash Blast and Axe Mastery’s Bleed effect. The benchmark assumes Bleed starts inactive, can refresh when it procs, and cannot stack on the same monster.

If your main goal is to deal damage to groups while keeping MP efficiency high, Fighter is the leading option in these calculations.

Page (Two-Handed Blunt)

Page ranks fifth in single-target damage and third in the six-target AoE comparison.

  • Single-target skill: Power Strike, Level 20
  • Single-target DPM: 240,879
  • AoE skill: Slash Blast, Level 20
  • Six-target AoE DPM: 664,788
  • Single-target damage per MP: 230.8
  • Six-target AoE damage per MP: 593.6

Page is a strong alternative to Fighter in this benchmark, especially if you value MP efficiency. Its AoE performance is lower than Fighter’s, but it remains near the top of the group-damage rankings.

Spearman (Spear)

Spearman ranks seventh for single-target damage but fifth for AoE damage.

  • Single-target skill: Power Strike, Level 20
  • Single-target DPM: 219,030
  • AoE skill: Slash Blast, Level 20
  • Six-target AoE DPM: 592,472
  • Single-target damage per MP: 203.3
  • Six-target AoE damage per MP: 522.7

Spearman’s listed weapon is slower than the weapons used by several other physical classes, which contributes to its lower modeled cast rate. Nevertheless, it remains an efficient option in both single-target and AoE damage per MP.

Hunter (Bow)

Hunter is fourth in single-target damage and second in the AoE rankings.

  • Single-target skill: Double Shot, Level 20
  • Single-target DPM: 245,268
  • AoE skill: Arrow Bomb, Level 30
  • Six-target AoE DPM: 708,681
  • Single-target damage per MP: 164.2
  • Six-target AoE damage per MP: 304.9

Hunter is a well-rounded choice in the supplied numbers. Double Shot delivers competitive single-target damage, while Arrow Bomb makes the class much more effective when several monsters are grouped together.

Crossbowman

Crossbowman ranks sixth in single-target damage and sixth in the AoE comparison.

  • Single-target skill: Double Shot, Level 20
  • Single-target DPM: 232,722
  • AoE skill: Iron Arrow, Level 30
  • Six-target AoE DPM: 585,949
  • Single-target damage per MP: 174.2
  • Six-target AoE damage per MP: 275.4

Crossbowman does not lead either ranking, but it offers solid damage in both situations. Its modeled cast rate is lower than Hunter’s, although its listed Double Shot DPC is higher.

Assassin

Assassin takes second place in the single-target ranking.

  • Main skill: Lucky Seven, Level 20
  • Single-target DPM: 255,978
  • Single-target damage per MP: 180.4
  • Modeled cast rate: 100 casts per minute

Lucky Seven benefits from Assassin’s high modeled cast rate. Assassin does not have a multi-target attack in the first or second job, so it is not included in the AoE ranking.

Choose Assassin if single-target damage and ranged attacks are more important to you than the ability to clear a full group with one attack.

Bandit

Bandit is the top single-target build in the benchmark, but it has a much smaller AoE target cap.

  • Main rotation: Steal refresh + Savage Blow
  • Single-target DPM: 328,133
  • Single-target damage per MP: 164.8
  • AoE skill: Steal, Level 30
  • Two-target AoE DPM: 205,873

The model assumes Steal has a 90% chance to grant +35 Attack Power for 60 seconds. It accounts for refresh attempts and their animation time rather than treating the buff as permanently active.

Bandit’s lead is impressive, but maintaining the rotation requires eligible targets for Steal. Its AoE result is also based on only two targets, so it should not be compared directly with the six-target totals without considering the different target caps.

F/P Wizard

F/P Wizard ranks eighth in neutral single-target damage and fourth in AoE damage.

  • Single-target skill: Fire Arrow, Level 30
  • Single-target DPM: 159,952
  • AoE skill: Poison Breath, Level 30
  • Six-target AoE DPM: 615,199
  • Single-target damage per MP: 78.1
  • Six-target AoE damage per MP: 207.8

Poison Breath is the key to F/P Wizard’s AoE result. Its modeled damage includes the initial cloud hit and one poison stream on each of six targets, assuming full uptime.

Against enemies weak to the relevant element, the benchmark’s listed Fire Arrow and Poison Breath damage increases. For example, Fire Arrow rises from 159,952 to 199,939 DPM in the supplied comparison.

I/L Wizard

I/L Wizard ranks ninth in neutral single-target damage and seventh in AoE damage.

  • Single-target skill: Cold Beam, Level 30
  • Single-target DPM: 151,062
  • AoE skill: Thunder Bolt, Level 30
  • Six-target AoE DPM: 373,233
  • Single-target damage per MP: 92.8
  • Six-target AoE damage per MP: 126.1

Cold Beam is the primary single-target skill in the benchmark, while Thunder Bolt handles groups. Both show higher modeled damage against the appropriate weak targets.

I/L Wizard’s results depend on the matchup, so the neutral rankings should not be treated as universal rankings against every monster type.

Cleric

Cleric ranks tenth in the neutral single-target benchmark.

  • Single-target skill: Holy Arrow, Level 30
  • Single-target DPM: 131,599
  • Single-target damage per MP: 72.2

Holy Arrow’s modeled damage increases against undead targets, rising from 131,599 to 164,497 DPM in the supplied data.

Cleric does not appear in the AoE ranking because the benchmark does not include a second-job multi-target attack for this build. These DPS results also do not measure healing or other utility, so they should not be used to judge Cleric’s overall value to a party.

Limitations of the DPS Rankings

These rankings are useful for comparing saved builds under the same modeled conditions, but they are not a guarantee of real-world training speed.

Every Attack Is Assumed to Hit

The calculations do not account for misses. Each physical build lists its character-sheet Accuracy, but the DPS figures assume every attack connects.

If you miss frequently against a particular monster, your actual damage can be significantly lower. Check the matchup using an Accuracy Simulator before choosing a training target.

Monsters Have No Defense or Movement

The target is stationary and has no physical or magic defense. The calculations do not include walking between monsters, chasing moving enemies, knockback, or time spent repositioning.

Real-world performance will be lower, and the size of the difference can vary by class and map.

Resource Costs Are Assumed to Be Sustainable

DPM assumes you have enough MP or HP to cast continuously for the entire minute. The tables list MP consumption separately so you can compare resource efficiency, but they do not calculate the full cost of potions or downtime.

Bandit’s Steal Rotation Requires Eligible Targets

Bandit’s single-target result includes Steal refresh time and MP costs. The model assumes each attempt has an eligible ordinary target and does not include travel time between targets.

Since a monster can only be stolen from successfully once, the modeled rotation requires a steady supply of new targets.

Bleed and Poison Use Specific Assumptions

Fighter’s Power Strike result includes expected Bleed uptime from Axe Mastery. Slash Blast applies an independent Bleed roll to each of its six targets, while Bleed cannot stack on the same monster.

F/P Wizard’s Poison Breath assumes full poison uptime on all six targets. Poison does not stack, and recasting refreshes its duration.

Max-Scrolled Results Are an Optimistic Ceiling

The Max-Scrolled comparison represents a highly optimized scenario. It does not account for weapons that are destroyed during scrolling, and the comparison includes differences in saved skill allocations as well as equipment.

Use the realistic rankings as the more appropriate starting point if your equipment is not fully optimized.