Thronefall has 34 achievements to unlock across its campaign maps, Eternal Trials, Crowns, and equipment progression. Most of your progress comes from completing map quests, with additional achievements earned by reaching specific stages in Eternal Trials and collecting enough Crowns.
There are ten maps covered in the achievement progression, including the Neuland tutorial. Each regular map has six quests, while Neuland has only one. Completing all six quests on a regular map unlocks its Ruler achievement.
Thronefall Craaghelm DLC Achievement Guide (November 2026)
Before working through the achievements, it’s important to understand how quests, Challenge mutators, Pact mutators, and score requirements work.
How Quests Work
Each regular map has six quests labelled A through F. You can complete them in any order, so you don’t need to follow the alphabetical sequence.
Quest A is always a standard victory without additional restrictions. It’s usually the easiest quest to complete first.
Completing all six quests on a map unlocks its Ruler achievement. Every completed quest also awards one Crown, which grants XP towards your level.
Neuland is different because it has only one quest instead of six. It also contains the two tutorial achievements.
Challenge Mutators
Challenge mutators increase the score multiplier for a run. They are particularly important when completing quests that require you to reach a specific score.
Adding more Challenge mutators increases your potential score, but it also makes the game harder. Depending on the mutator, enemies can become stronger or appear in greater numbers.
For score-based quests, you should activate as many Challenge mutators as you can handle without making the run too difficult to win.
Pact Mutators
Pact mutators restrict certain defensive options or make them more expensive. Some quests require you to activate multiple pacts at the same time.
| Pact | Effect |
|---|---|
| No Walls Pact | You cannot build walls. |
| No Towers Pact | Towers cost more to build. A Tier 1 tower costs 10 gold. |
| No Units Pact | Units cost more to build. A Tier 1 unit costs 14 gold. |
| Pacifist Pact | The King cannot attack. |
These restrictions can significantly change how you approach a map. For example, when towers become more expensive, you may need to rely more heavily on walls and units.
Some quests combine multiple restrictions, forcing you to adapt your entire defensive setup.
Tips for Score-Based Quests
Several quests require you to reach a minimum score in a single victorious run. You should focus on maximizing your score while keeping your kingdom protected.
Here are some useful ways to improve your score:
- Keep buildings alive: Protecting all your buildings helps you earn the Realm Protected bonus.
- Clear waves quickly: Defeating waves faster contributes to the Time Bonus.
- Save gold: Unspent gold at the end of a run gives you 10 points per gold.
- Use Challenge mutators: Activating more Challenge mutators increases your score multiplier.
Don’t focus only on defeating enemies. Protecting your buildings, managing your economy, and finishing waves quickly are also important.
Neuland
Neuland is the tutorial map and works differently from the other maps. It has only one quest instead of the usual six, and it does not have its own map victory or Ruler achievement.
Both tutorial achievements are unlocked here. Neuland also counts as one of the 55 total quests in the game.
Achievements
| Achievement | Requirement |
|---|---|
| Your Throne Awaits | Destroy a practice target during the tutorial. |
| A New King | Complete your training. |
Quest
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
Complete the tutorial and destroy a practice target to earn both achievements.
Nordfels
Nordfels is the first regular map and one of the more forgiving locations. It’s a good place to learn the basic mechanics before moving on to more difficult quests.
Achievements
| Achievement | Requirement |
|---|---|
| Nordfels | Win on Nordfels (Quest A). |
| Ruler of Nordfels | Complete all six quests on Nordfels. |
All Nordfels Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Achieve a score of 5,000. |
| C | Win without using the Bow and Dagger. |
| D | Win with Challenge the Turtle God active. |
| E | Win with Challenge the Snake God active. |
| F | Win with Challenge the Turtle God and Challenge the Tiger God active simultaneously. |
For Quest B, try using one or two Challenge mutators to increase your score multiplier.
Quest C requires you to switch away from the Bow and Dagger before starting the run. Choose another weapon and complete the map.
Quest F requires both Challenge the Turtle God and Challenge the Tiger God to be active during the same victory.
Once all six quests are complete, you’ll unlock Ruler of Nordfels.
Durststein
Durststein introduces more pressure on your defenses compared with Nordfels. Its score challenge also has a higher requirement, so you’ll need to make better use of Challenge mutators.
Achievements
| Achievement | Requirement |
|---|---|
| Durststein | Win on Durststein (Quest A). |
| Ruler of Durststein | Complete all six quests on Durststein. |
All Durststein Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win without using the Spear. |
| C | Win with Challenge the Snake God active. |
| D | Win with the Spear equipped and Challenge the Turtle God active. |
| E | Win with Challenge the Falcon God and Challenge the Tiger God active. |
| F | Achieve a score of 12,000. |
For Quest B, select a weapon other than the Spear before starting the run.
Quest D requires the Spear, so make sure you have it equipped along with Challenge the Turtle God.
Quest E requires both the Falcon God and Tiger God challenges to be active together.
For Quest F, try using two or three Challenge mutators to help reach the 12,000-point target.
Frostsee
Frostsee introduces more complicated quest combinations. Several challenges require specific weapons and multiple Challenge mutators, making it important to check your loadout before starting each run.
Quest F is a notable difficulty spike and may require additional practice.
Achievements
| Achievement | Requirement |
|---|---|
| Frostsee | Win on Frostsee (Quest A). |
| Ruler of Frostsee | Complete all six quests on Frostsee. |
All Frostsee Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with the Heavy Sword and Challenge the Snake God active. |
| C | Win with the Spear, Challenge the Falcon God, and Challenge the God of Destruction active. |
| D | Achieve a score of 12,500. |
| E | Win with Challenge the God of Death, Challenge the Tiger God, and Challenge the God of Destruction active. |
| F | Win with the Bow and Dagger, Challenge the Wasp God, and Challenge the Turtle God active. |
Quest D requires a score of 12,500. Using two or three Challenge mutators can help you reach the target.
For Quest C, make sure all three requirements are active before starting: the Spear, Challenge the Falcon God, and Challenge the God of Destruction.
Quest F also requires a specific combination of weapon and mutators. Equip the Bow and Dagger and activate both the Wasp God and Turtle God challenges.
Uferwind
Uferwind introduces Pact restrictions for the first time. Some quests make towers or units more expensive, forcing you to adjust how you defend your kingdom.
Instead of relying on the same defensive setup for every challenge, you should pay attention to which building categories are restricted.
Achievements
| Achievement | Requirement |
|---|---|
| Uferwind | Win on Uferwind (Quest A). |
| Ruler of Uferwind | Complete all six quests on Uferwind. |
All Uferwind Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with No Walls Pact and Challenge the Falcon God active. |
| C | Win with the Heavy Sword and No Towers Pact active. |
| D | Win with the Lightning Staff and No Units Pact active. |
| E | Win with Challenge the Phoenix God and Challenge the Wasp God active. |
| F | Win with Challenge the Turtle God, Challenge the Tiger God, and the Power Tower perk active. |
For Quest B, walls are unavailable, so you’ll need to rely on towers and units for defense.
Quest C requires the Heavy Sword and No Towers Pact. Since towers cost more, focus on using walls and units instead.
For Quest D, the No Units Pact makes units more expensive. Use towers and walls to support your defenses.
Quest F has three requirements: Challenge the Turtle God, Challenge the Tiger God, and the Power Tower perk. Make sure all three are active before starting.
Sturmklamm
Sturmklamm introduces quests that require specific perk combinations. Before attempting these challenges, make sure you have unlocked the required perks and mutators.
Achievements
| Achievement | Requirement |
|---|---|
| Sturmklamm | Win on Sturmklamm (Quest A). |
| Ruler of Sturmklamm | Complete all six quests on Sturmklamm. |
All Sturmklamm Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with Gladiator School, War Horse, and Faster Research active. |
| C | Win with Shadow Codex, Loan, and Challenge the Range God active. |
| D | Win with Challenge the Growth God and No Units Pact active. |
| E | Achieve a score of 13,500. |
| F | Win with Challenge the Elite God active. |
Quest B requires three perks: Gladiator School, War Horse, and Faster Research.
For Quest C, activate Shadow Codex and Loan alongside Challenge the Range God.
Quest D combines Challenge the Growth God with the No Units Pact. Since units become more expensive, rely on towers and walls instead.
Quest E requires a score of 13,500. Using three or four Challenge mutators can help you reach the target.
Wildbach
Wildbach increases the difficulty of score-based challenges. Quest F requires 20,000 points, making score optimization and Challenge mutators particularly important.
You should focus on protecting buildings, clearing waves quickly, and saving gold whenever possible.
Achievements
| Achievement | Requirement |
|---|---|
| Wildbach | Win on Wildbach (Quest A). |
| Ruler of Wildbach | Complete all six quests on Wildbach. |
All Wildbach Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with Falchion and the Traps, Explosive Walls, and Emergency Repairs perks active. |
| C | Win with Challenge the God of Chaos active. |
| D | Win with War Horse and No Units Pact active. |
| E | Win with Challenge the Growth God, Challenge the Range God, and Challenge the Wasp God active. |
| F | Achieve a score of 20,000. |
Quest B requires Falchion along with three specific perks: Traps, Explosive Walls, and Emergency Repairs.
Quest D combines War Horse with the No Units Pact. Since units cost more, use walls and towers to support your defenses.
For Quest E, activate all three required challenges before starting the run.
Quest F is the main score challenge on this map. It requires 20,000 points, and using five or more Challenge mutators is recommended.
Moorweg
Moorweg introduces Commander Mode in Quest B. In this mode, the King does not fight directly. Instead, he supports nearby units by providing buffs.
This changes how you approach combat, so make sure you understand the mode before starting the quest.
Achievements
| Achievement | Requirement |
|---|---|
| Moorweg | Win on Moorweg (Quest A). |
| Ruler of Moorweg | Complete all six quests on Moorweg. |
All Moorweg Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with Commander Mode active. |
| C | Win with Ancient Shrines and Challenge the Snake God active. |
| D | Win with Warrior Training and Challenge the Growth God active. |
| E | Win with Challenge the Range God and No Units Pact active. |
| F | Win with Challenge the God of Afterlife, Challenge the Wasp God, and Challenge the Falcon God active. |
Quest B requires Commander Mode to be active during your victory.
Quest C requires Ancient Shrines and Challenge the Snake God.
Quest D requires Warrior Training and Challenge the Growth God.
For Quest E, activate Challenge the Range God and the No Units Pact. Since units are more expensive, rely on towers and walls instead.
Quest F requires three Challenge mutators: the God of Afterlife, the Wasp God, and the Falcon God.
Freifort
Freifort introduces Challenge the God of Choice. This mutator randomizes the available buildings each wave, making it harder to follow a fixed defensive strategy.
You should prepare for unpredictable building options when attempting the quests that require this challenge.
Achievements
| Achievement | Requirement |
|---|---|
| Freifort | Win on Freifort (Quest A). |
| Ruler of Freifort | Complete all six quests on Freifort. |
All Freifort Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with the Battle Ax and War Horse active. |
| C | Win with Challenge the God of Choice and No Walls Pact active. |
| D | Win with Challenge the Turtle God and Challenge the Tiger God active. |
| E | Win with Challenge the God of Choice, Challenge the God of Afterlife, and Challenge the God of Chaos active. |
| F | Achieve a score of 20,000. |
Quest B requires the Battle Ax and War Horse.
Quest C combines Challenge the God of Choice with the No Walls Pact. You cannot build walls, and the available buildings are randomized each wave.
Quest E requires three Challenge mutators to be active together: the God of Choice, the God of Afterlife, and the God of Chaos.
Quest F requires a score of 20,000. Using five or more Challenge mutators can help you reach the target.
Totend
Totend is the hardest map in the game and contains some of the most demanding quests.
Quest D is particularly difficult because it combines the No Units Pact, No Walls Pact, and No Towers Pact. This removes walls and makes both units and towers more expensive.
You’ll need to rely heavily on Shrines, the Hero’s Quarters research tree, and the King to survive this challenge.
Quest E also has the highest score requirement in the game at 25,000 points.
Achievements
| Achievement | Requirement |
|---|---|
| Totend | Win on Totend (Quest A). |
| Ruler of Totend | Complete all six quests on Totend. |
All Totend Quests
| Quest | Requirement |
|---|---|
| A | Achieve a victory. |
| B | Win with Blood Wand, Heavy Armor, and Daredevil active. |
| C | Win with Pacifist Pact and Challenge the God of Choice active. |
| D | Win with No Units Pact, No Walls Pact, and No Towers Pact active simultaneously. |
| E | Achieve a score of 25,000. |
| F | Win with Challenge the Growth God, Challenge the God of Choice, and Challenge the Range God active. |
Quest B requires three specific loadout choices: Blood Wand, Heavy Armor, and Daredevil.
Quest C combines the Pacifist Pact with Challenge the God of Choice. The King cannot attack, and available buildings are randomized each wave.
Quest D is widely considered the hardest quest in the game. You cannot build walls, while units and towers both cost more. Shrines, Hero’s Quarters research, and the Blood Wand’s passive effects become important for surviving the challenge.
Quest E requires 25,000 points, the highest score target in the game. Use five or more Challenge mutators and pay close attention to your economy, building protection, and wave completion times.
Quest F requires Challenge the Growth God, Challenge the God of Choice, and Challenge the Range God to be active together.
Eternal Trials
Eternal Trials is an endless roguelike mode where you progress through an ongoing series of stages. At the beginning of each stage, you choose between three options, each offering a different map, weapon, and two perks.
Your selected perks accumulate throughout the run and carry over into later stages. The weapon and map change as you progress, so choosing versatile perks is important.
Eternal Trials Achievements
There are seven achievements associated with reaching specific stages in Eternal Trials.
| Achievement | Requirement |
|---|---|
| Eternal Peasant | Win Stage 1. |
| Eternal Squire | Win Stage 2. |
| Eternal Knight | Win Stage 3. |
| Eternal Baron | Win Stage 4. |
| Eternal Warlord | Win Stage 5. |
| Eternal Conqueror | Win Stage 6. |
| Eternal Legend | Win Stage 7. |
Winning Stage 7 also unlocks the achievements for the previous stages if you haven’t already earned them.
Difficulty increases significantly through the first seven stages. From Stage 5 onward, you always start with at least 11 gold.
How Eternal Trials Work
At the beginning of each stage, you choose one of three available options. Every option includes:
- A map you must play.
- A weapon to use for that stage.
- Two perks that remain available for the rest of the run.
Perks accumulate as you progress, and you can toggle them on or off between stages.
This is useful when a perk conflicts with your current weapon or the map you’re about to play. Rather than keeping an unsuitable perk active, you can disable it before starting the next stage.
Eternal Trials Tips
Prioritize your economy early
A strong economy makes later stages easier. Try to choose gold-generation perks during the first few stages so you have more resources available as the difficulty increases.
Look for Interest
Interest is an especially valuable perk for longer runs because it increases gold generation over time. If it appears among your first-stage options, the guide recommends restarting until you find it.
Choose versatile perks
Maps and weapons change throughout the run. Perks that work across several situations are generally more useful than perks that only benefit one specific weapon or map.
Prepare for enemy resistances
Enemy resistance research becomes important from Stage 7 onward. Start investing in it before reaching the later stages rather than waiting until enemies become difficult to defeat.
Toggle perks between stages
You don’t have to keep every perk active. If one conflicts with your next weapon or map, turn it off before starting the stage.
Crowns
Crowns are earned by completing quests. Each completed quest awards one Crown, which grants XP towards your player level and helps unlock additional content.
There are six Crown-related achievements, with the final one requiring you to collect 50 Crowns.
Crown Achievements
| Achievement | Requirement |
|---|---|
| 5 Crowns | Collect 5 Crowns. |
| 10 Crowns | Collect 10 Crowns. |
| 20 Crowns | Collect 20 Crowns. |
| 30 Crowns | Collect 30 Crowns. |
| 40 Crowns | Collect 40 Crowns. |
| 50 Crowns | Collect 50 Crowns. |
How to Earn 50 Crowns
There are 55 quests across all ten maps, giving you a maximum of 55 Crowns.
The easiest approach is to work through the map quests and complete the Ruler achievements. If you finish every Ruler achievement, you’ll naturally collect enough Crowns to unlock the 50 Crowns achievement.
You don’t need a separate Crown grind if you’re already working towards completing all map quests.
All Equipment Unlocked
The final achievement in this category requires you to unlock every building, perk, mutator, and weapon in the game.
Achievement
| Achievement | Requirement |
|---|---|
| All Equipment Unlocked | Unlock all buildings, perks, mutators, and weapons. |
New buildings, perks, mutators, and weapons become available as you level up. Your level increases through the XP earned from collecting Crowns.
The best way to make progress is to keep completing quests across different maps. This naturally increases your level while also helping you unlock the Ruler achievements.
If you’ve already completed all Ruler achievements and collected 50 Crowns but haven’t unlocked All Equipment Unlocked, check your loadout screen for any remaining locked items.
Some equipment unlocks are tied to specific level thresholds rather than individual quests. If you’re close to completing the collection, continue earning Crowns from any remaining quests or replay easier maps to gain the additional XP you need.
Completing all 34 achievements requires a combination of map progression, quest completion, and Eternal Trials victories. You can make the process easier by following a few simple priorities:
- Complete Neuland first: Finish the tutorial and earn both tutorial achievements.
- Work through the regular maps: Start with Nordfels and progress through the remaining maps, completing their six quests.
- Prioritize Ruler achievements: Completing all six quests on each map awards the corresponding Ruler achievement.
- Prepare for score challenges: Use Challenge mutators and focus on protecting buildings, clearing waves quickly, and saving gold.
- Save the hardest restrictions for when you’re prepared: Totend Quest D requires all three restriction pacts simultaneously.
- Complete Eternal Trials: Reach Stage 7 to unlock all seven stage achievements.
- Collect 50 Crowns: Completing the map quests should provide enough Crowns without a dedicated grind.
- Check your equipment: Make sure every building, perk, mutator, and weapon is unlocked to earn the final achievement.
By completing the map quests, Eternal Trials, and equipment progression, you’ll work towards all 34 achievements and the full 100% completion of Thronefall.
