If you are playing Wielders of the Essence, unlocking the right synergies can make a big difference during your runs. These abilities combine different classes, upgrades, and other requirements to give you additional effects and bonuses.
In this guide, we will cover all the synergies currently listed, including their requirements, what each ability does, and the exact bonuses shown in the ability grid. I have also included their grid locations so you can find each synergy more easily.
Keep in mind that this guide is still a work in progress, and three fusion abilities are currently missing from the available list. I will cover the known combinations below and update the guide as more synergies are discovered.
Wielders of Essence Synergies Guide – All Ability Combinations, Requirements & Effects
Before looking at the combinations, you need to understand how to find each synergy in the ability grid.
Follow these steps:
- Find the highlighted square representing the ability.
- Count from the left within its row to determine its slot.
- Make sure to count black squares as well, even if they do not contain an ability.
For example, Trail of Embers is located in the seventh slot of the bottom row.
The requirements column shows the combination needed to unlock the ability. Effect 1 explains what the synergy does and which units or characters benefit from it, while Effect 2 shows the exact numerical bonus displayed in the right-hand panel.
All Wielders of the Essence Synergies and Ability Combinations
Below are the known synergies, separated into the top and bottom rows of the ability grid.
Top Row Synergies
| Slot | Synergy | Requirements | Effect |
|---|---|---|---|
| 1 | Widened Eye | Hunter + Shaman | Spells and allied attacks gain Area. |
| 2 | Digesting Earth | Crawler + Tremor | Tremors poison every enemy they hit with corrosive bile. |
| 3 | Driven Herd | Tremor + Ravager | You and your troops deal more Damage. |
| 4 | Trained Pack | Ravager + Hunter | Ravagers deal more Damage. |
| 5 | Hissing Ground | Shaman + Crawler | Corrosive puddles form near the Shaman when foes get close. |
| 6 | Storm-Touched | Hunter + Rigor | Hunters deal more Damage. |
| 7 | Diligent Study | Eth’dra + Learning | Eth’dra periodically drop XP as they fight. |
| 8 | Exalted Chant | Eth’dra + Shaman + Fury | The Shaman’s chant upgrades Eth’dra attacks. |
| 9 | Cutpurse Swarm | Crawler + Greed | Crawler attacks drop gold and, on rare occasions, treasure chests. |
Here are the additional numerical bonuses shown for the top-row synergies:
| Synergy | Bonus |
|---|---|
| Widened Eye | +20% Area |
| Driven Herd | +20% Damage |
| Trained Pack | +20% Damage |
| Storm-Touched | +20% Damage |
The other top-row abilities do not have a numerical bonus listed in the guide.
Bottom Row Synergies
| Slot | Synergy | Requirements | Effect |
|---|---|---|---|
| 1 | Scavenger’s Reach | Ravager + Gathering | Ravagers gain extra Pickup Radius. |
| 2 | Roaring Chant | Shaman + Brutality | The Shaman’s attacks deal more Damage. |
| 3 | Cheekham’s Lesson | Hunter + Cheekham | Hunters gain Destruction Essence. |
| 4 | Borrowed Edge | Eth’dra + Arcane Spear | Eth’dra projectiles gain extra Pierce. |
| 5 | Brood-Mother’s Call | Crawler + P’Cha | The brood-mother periodically surfaces to crush the densest pack of foes. |
| 7 | Trail of Embers | Ravager + Firewalk | While Firewalk is active, every Ravager leaves a trail of fire behind it. |
| 9 | Unleashed Essence | R’Lac + Any Spell | Each spell R’Lac holds grants Essence of its own kind. |
Here are the exact numerical bonuses listed for the bottom-row abilities:
| Synergy | Bonus |
|---|---|
| Scavenger’s Reach | +7.5m Pickup Range |
| Roaring Chant | +100% Damage |
| Borrowed Edge | +1 Projectile Pierces |
The remaining bottom-row abilities do not have a numerical bonus listed in the guide.
Important Synergy Details
Some abilities provide straightforward stat increases, while others introduce additional effects that can change how your units or spells work.
- Widened Eye: Increases the Area of spells and allied attacks by 20%.
- Driven Herd: Gives you and your troops a 20% Damage increase.
- Trained Pack: Increases Ravager Damage by 20%.
- Storm-Touched: Increases Hunter Damage by 20%.
- Scavenger’s Reach: Gives Ravagers an additional 7.5m Pickup Range.
- Roaring Chant: Increases the Shaman’s attack Damage by 100%.
- Borrowed Edge: Gives Eth’dra projectiles one additional Pierce.
Other abilities provide special effects instead of a listed numerical bonus. These include poison from Digesting Earth, corrosive puddles from Hissing Ground, additional XP from Diligent Study, and gold drops from Cutpurse Swarm.
Frequently Asked Questions
How do you find a synergy in the ability grid?
Find the highlighted square and count from the left within its row. Remember to count black squares too, as they are included when determining the slot.
What does the Requirements column mean?
The Requirements column shows the combination needed for a particular synergy. For example, Widened Eye requires Hunter + Shaman, while Exalted Chant requires Eth’dra + Shaman + Fury.
Are all Wielders of the Essence synergies listed here?
No. This is a work-in-progress list, and three fusion abilities are still missing. The guide will need further updates as those combinations are discovered.
Which synergies provide damage bonuses?
The listed damage bonuses include Driven Herd (+20% Damage), Trained Pack (+20% Damage), Storm-Touched (+20% Damage), and Roaring Chant (+100% Damage to the Shaman’s attacks).
That covers the currently known synergies in Wielders of the Essence, including their requirements, effects, numerical bonuses, and positions in the ability grid. Some combinations offer direct stat increases, while others introduce useful effects such as poison, extra XP, gold drops, and additional projectile Pierce.
Since three fusion abilities are still missing, this list is not yet complete. Check back as the guide gets updated with more discoveries.
