Invokyr Beginner Guide – All Dice, Idols, Monsters

Invokyr is a first-person puzzle-horror game where you and your friends must survive a mysterious manor controlled by the Game Master. You will explore changing rooms, collect valuable idols, use magical dice, and deal with dangerous monsters while trying to escape the house.

In this guide, we will cover everything you need to know about Invokyr, including all the dice types, idol effects, monsters, random events, shop upgrades, and useful secrets. Whether you are playing solo or with a group, understanding these mechanics will make it much easier to survive each round and progress through the manor.

I will also explain how to complete the main objective, which upgrades are worth buying, how to handle dangerous encounters, and how to unlock the secret Corridor Key using Henry’s puzzle. Keep in mind that Invokyr is still in Early Access, so some items, enemies, and side quests may change as new updates arrive.

Invokyr Beginner Guide – All Dice, Idols, Monsters

Invokyr supports up to six players. Your main objective is to progress through a magical board game, explore the manor, collect idols, and eventually retrieve the Game Master’s Soul.

Each time you roll the movement die, your shared player token advances toward the center of the board. The roll also triggers a new event that can rearrange the manor, spawn monsters, or send players into a dangerous minigame.

Invokyr Gameplay Loop

Follow these steps during a normal run:

  1. Roll the movement die in the game room.
  2. Read the rhyme that appears above the board to identify the new event.
  3. Explore the rearranged manor and complete the event.
  4. Collect idols and bring them back to the game board.
  5. Meet the idol requirement to unlock the next movement die.
  6. Repeat until the token reaches the center of the board.
  7. Retrieve the Game Master’s Soul from the deepest part of the manor.
  8. Bring the Soul idol back to the game board and seal it.
  9. Say “Invokyr” into your microphone to finish the session successfully.

Your main priority is to survive while collecting enough idols to keep the board moving. Avoid unnecessary fights, use helpful dice when needed, and communicate with your teammates.

Invokyr Dice Guide

Dice are among the most useful items in Invokyr. You can find them in drawers, containers, on tables, and throughout the manor. Different dice provide healing, movement, crowd control, lighting, and offensive effects.

Most special dice have a 5/6 chance of producing their intended effect and a 1/6 chance of producing a bad roll. Depending on the die, a bad roll may trigger an immediate effect or cause a random chaotic event.

Heal Die

A successful Heal Die creates a circular healing area.

  • Heals living players within the area for 50 HP.
  • Resurrects dead players within the area with 10 HP.

This is one of the most useful support dice, especially when several teammates are injured or a group resurrection is needed.

Resurrect Die

A successful Resurrect Die revives one randomly selected player who has died previously, even if their body was left behind in an earlier version of the manor.

A bad roll will instead spawn a Player Mimic.

Extra effect: If you die while carrying a Resurrect Die in your inventory, it is consumed and automatically revives you.

Fire Die

A successful Fire Die ignites the area around its landing point after a short delay. You can use it to ignite flammable objects or damage certain monsters.

A bad roll causes the fire to ignite immediately, which can sometimes be useful if you need to damage an enemy quickly.

Storm Die

A successful Storm Die calls down lightning at its landing location after a delay. Lightning damages players or monsters and can ignite the ground.

A bad roll triggers the lightning immediately.

Freeze Die

A successful Freeze Die immobilizes the entity it hits for several seconds. This is useful when you need time to escape a dangerous monster.

A bad roll ignites the ground where the die lands, so be careful when throwing it near teammates.

Cocoon Die

A Cocoon Die traps entities within a certain radius of its landing location after a short delay. Players caught in the effect can struggle to escape.

The bad-roll version activates the capture immediately. Use this die to control monsters or give your team time to get away.

Chaos Die

A successful Chaos Die activates one of the six effects shown on its faces. Because its outcome varies, use it when you are willing to accept an unpredictable result.

Teleport Die

A successful Teleport Die moves the player who threw it to the die’s landing location.

Use it to bypass obstacles, escape blocked routes, or reach difficult-to-access areas.

A bad roll spawns a random minor monster near the landing point, usually a Dress Mannequin or Penguin.

Antigravity Die

An Antigravity Die creates a large spherical area with reduced gravity. Players can float through the space, making it useful for crossing large gaps while carrying idols.

Scanner Die

A Scanner Die sends out a radar pulse that reveals nearby interactable objects through walls and doors. It highlights idols, players, and monsters in bright green.

This is especially useful when you are lost or trying to locate the last few idols needed to progress.

Rally Die

A successful Rally Die teleports all players to the location where it lands. It is useful for regrouping your team when players become separated throughout the manor.

Lantern Die

A Lantern Die creates a portable light source that players can carry or drop as a marker. You can change the light color using the scroll wheel.

Use lanterns to mark routes or make dark areas easier to navigate.

Thread Die

A Thread Die creates a ball of thread that rolls toward the game room, helping you find your way back.

This is particularly useful during the final event, when players are teleported deep into the manor and must carry the Game Master’s Soul back to the board.

Cube Die

A Cube Die creates a large movable cube that can be used to reach higher platforms. These dice are available through the Cube Dice Dispenser purchased from the shop.

Firework Die

A Firework Die launches several fireworks that bounce around the room before exploding. Touching a firework deals 1 damage.

Firework Dice can only be spawned by a Firework Dice Dispenser purchased from the shop.

Dice Dispensers

Dice Dispensers produce a specific type of die when activated. Once the spawned die is activated, the dispenser recharges and can be used again.

You will commonly encounter Scanner Die and Cocoon Die dispensers throughout the manor.

Invokyr Idols Guide

Idols are essential for progressing through the board game. You must collect them throughout the manor and return them to the game board to earn money and unlock additional movement dice.

Each idol has a value based on its material, and many also apply special effects while being carried. Dropping an idol removes its effect until you pick it up again.

Idol Values

Idol rarity Value
Bronze $100
Silver $150
Gold $200
Diamond $300

Idols found farther from the game room may have a higher rarity, even when they have the same effect as a lower-value idol.

You can continue returning idols to the board after unlocking a movement die. Doing so can generate additional movement dice, up to three at a time, although only one can be used.

Bronze Idols

Normal Idol: Has no special effect. Its eyes glow orange when held.

Ice Idol: Creates a frost field around the carrier’s feet, causing the carrier and nearby players to slide as if moving on ice. Its eyes glow blue.

Miniaturizing Idol: Shrinks the player holding it and raises their voice pitch. Its eyes do not glow.

Mirror Controls Idol: Reverses the carrier’s movement and aiming controls. Both WASD movement and mouse movement are mirrored. Its eyes glow pink.

Mirror Environment Idol: Flips the carrier’s vision without reversing their controls. Its eyes glow purple.

Teleport Idol: Teleports the carrier to a random location in the manor whenever it is picked up. This can help you escape monsters, although the destination is unpredictable.

Silver Idols

Blinding Idol: Reduces the carrier’s vision radius, creating a darkened and quieter area. Its eyes glow pink.

Music Box Idol: Plays music and spins its head. At random intervals, it glows red before sharp spikes emerge and deal 20 HP of damage to the carrier. Its eyes glow white.

Spider Idol: Grows legs and runs away after being picked up. You can chase it and catch it, or wait until it eventually stops moving.

Other Player Eyes Idol: Makes the carrier see through another randomly selected player’s eyes. If no other players are alive, it behaves like a Normal Idol.

Fire Idol: Periodically shoots flames in front of the carrier while forcing them to slowly spin left or right. The flames can ignite flammable objects and damage certain monsters.

Gold Idols

Storm Idol: Repeatedly summons lightning near the carrier, dealing damage and sometimes igniting the ground. Its eyes glow blue.

Chaos Idol: Regularly spawns random dice and ejects them in front of the carrier. Its eyes glow green.

Special Idol: Game Master’s Soul

The Game Master’s Soul is the unique idol required to complete a run. It appears during the final trial after the movement token reaches the center of the board.

Carry it safely back to the game room and seal it in the board to finish the main objective.

All Invokyr Monsters and Their Weaknesses

Monsters are among the biggest threats in Invokyr. Some will chase you immediately, while others only attack when you make noise, enter their line of sight, or interact with the wrong object.

Learning their behavior is often more important than fighting them directly.

Alligator

The Alligator is a large, fast, aggressive monster that roams the manor and attacks players it encounters.

  • Damage: 60
  • Weaknesses: Boom Dice and Cocoon Dice
  • Special trait: Immune to fire damage

Keep your distance and use crowd-control dice when it blocks your route.

Carnivorous Plant

This large plant starts asleep and wakes up when it detects nearby movement or possibly noise.

  • Damage: 60 HP
  • Weaknesses: Fire Dice and Boom Dice
  • Survival tip: Avoid sprinting near it to reduce the chance of waking it.

Dress Mannequin

Dress Mannequins only move when they are outside a player’s field of vision. When a player approaches and activates one, its mouth opens and it begins moving. It makes a creaking sound as it moves and instantly kills anyone it catches.

  • Damage: Instant death
  • Weaknesses: Fire, Boom, and Cocoon Dice

Solo strategy: Back away until the mannequin is far enough away that you can no longer see it, which should deactivate it.

Team strategy: Have one player maintain visual contact while the others move around it.

Horsemen

The Horsemen resemble giant chess knights and appear as a pair, one white and one black. Only one is active at a time while the other rests.

  • Weakness: Cocoon Dice

Watch which Horseman is moving and use the resting period to navigate safely.

Huntsman

The Huntsman has extremely sensitive hearing. Even crouch-walking nearby can alert it, and it is immune to fire damage.

  • Damage: 70
  • Weaknesses listed in the guide: Fire, Boom, and Cocoon Dice

Because the source information identifies both fire immunity and Fire Dice as a weakness, verify the fire interaction in-game before relying on it. Boom and Cocoon Dice are the safer listed alternatives to test.

Mimic Door

Mimic Doors look like ordinary doors but damage players when opened. They make a heavy breathing sound when you are nearby.

Listen before opening unfamiliar doors, especially when the manor has rearranged.

Money Man

The Money Man resembles a small Monopoly Man. It is not immediately aggressive if you keep your distance, but it pursues idols and attacks players carrying them with its cane.

  • Weaknesses: Fire, Boom, and Cocoon Dice

Be careful when carrying valuable idols near this monster.

Mummy

The Mummy roams the manor with a long trailing bandage. Entering its line of sight causes it to chase and attack with a sword that has a wide horizontal range but cannot hit vertically.

  • Damage: 60
  • Weaknesses: Standing at least two feet above the ground, Fire, Boom, and Cocoon Dice
  • Special danger: Crossing its bandage causes it to sprint toward that location.

Standing on tables or boxes can protect you from its attacks.

Penguin

The Penguin is a clockwork monster that explodes after a short fuse is activated by a nearby player.

  • Explosion damage: 100
  • Tip: You can pick it up and throw it into pits or toward enemies. Throwing it also knocks it down briefly.

Avoid staying near a Penguin after activating its fuse.

Player Mimic

A Player Mimic copies a player in the lobby. It records phrases spoken through proximity voice chat and repeats them at random times. It can also throw random dice at players while making an evil laugh.

Pay attention to unusual behavior and keep your team informed if you suspect a mimic is nearby.

Sandworm

The Sandworm moves underground and targets players who run or make loud noises. The ground rumbles before it lunges upward.

  • Damage: 70

Avoid sprinting and unnecessary noise when a Sandworm is active.

Shadow Man

The Shadow Man emerges from televisions displaying static.

  • Weakness: Turn off the active television to despawn it temporarily.

If you hear or see static on a television, locate the source and turn it off before the monster causes further trouble.

Snowman

Most Snowmen are harmless copies, but one aggressive Snowman will chase players it sees.

  • Weaknesses: Thrown objects can destroy harmless copies; Fire, Boom, and Cocoon Dice are listed for the aggressive version.

Throwing any object, including plain dice, through a harmless Snowman can destroy it. The aggressive Snowman must be dealt with separately.

Spider

Spiders hide on ceilings and may make noises when players approach. Walking directly underneath one can cause the player to become cocooned.

Look up when exploring unfamiliar rooms, particularly when you hear suspicious noises overhead.

Yeti

The Yeti is a large, hairy monster that moves loudly through the manor and chases players at high speed.

  • Weaknesses: Fire, Boom, and Cocoon Dice

Avoid fighting it in tight spaces if you can escape instead.

Other Threats: Ice Miner

The Ice Miner appears in the event list and is associated with a warning about getting tangled in its rope. Breaking free is the stated way to survive the encounter.

The available notes do not provide confirmed damage values or a complete weakness list for the Ice Miner.

Invokyr Curses Explained

Curses can occur when a cursed die is rolled during the movement phase. If the top face displays a purple curse symbol, the curse affects some or all players until the next movement phase.

Flashlight Disabled

Affected players lose the ability to use their flashlights. Be extra careful in dark rooms, and use Lantern Dice or other light sources if available.

Shared Damage and Healing

With this curse, damage and healing are shared among affected players. If one player takes damage, everyone affected takes damage; healing one player also heals the others.

When this curse is active, communicate before entering dangerous encounters. One player’s mistake can affect the entire group.

All Invokyr Events and How to Survive Them

After each movement roll, a rhyme appears above the board to indicate the event that has occurred. Events can spawn a monster for the rest of the run, introduce a minigame, or create a platforming challenge.

Read the rhyme carefully because it often hints at the mechanic you need to survive.

Monster Spawn Events

Monster spawn events add a new threat to the manor. According to the guide, these monsters generally remain for the rest of the game, so their effects can accumulate as you progress.

Event Rhyme clue or warning Survival strategy
Alligator Keep your feet above the mud Avoid close encounters; use Boom or Cocoon Dice
Carnivorous Plant Slow down your pace Avoid sprinting near the sleeping plant
Dress Mannequins Red light, green light Keep them in sight and avoid being caught
Huntsman He hears it all Minimize noise and use crowd control
Ice Miner Break free from its rope Focus on escaping the restraint
Mimic Door Listen before opening Watch for heavy breathing
Money Man Do not let him notice what you hold Keep idols away from it where possible
Mummy Do not trip over his bandages Avoid the bandage and stand on raised objects
Player Mimics One of you may not be true Stay alert to suspicious behavior
Penguins No way out once the fuse is lit Keep away after activation
Sandworm Something is lurking underground Avoid running and loud movement
Shadow Man Do not let the TVs play Turn off static televisions
Snowmen Run from the one who breaks the mold Destroy harmless copies and avoid the hostile one
Spiders Look up above Watch ceilings and avoid walking underneath them
Yeti A roar before a deadly blow Keep distance and use control dice

The Floor Is Lava

During this event, all players are teleported into a room where lava steadily rises from below.

You must stack 10 boxes in a 1-2-3-4 formation to reach the second floor and escape onto the balcony.

After the minigame, lava can continue rising across the manor floor for the remainder of the run. When you hear or see warning effects, get onto a table, box, or another raised surface until the lava subsides.

Trapdoor Game

The Trapdoor Game takes place in a room with a 5-by-5 grid of tiles bearing different symbols.

A wheel spins on the wall and selects the safe symbol for that round. Tiles that do not match become trapdoors and drop players standing on them to their deaths.

The event lasts three rounds, and the number of symbols increases in later rounds. Watch the wheel carefully and move only to the safe tiles.

Chessboard

This event places an idol on a giant chessboard. You must retrieve it and bring it back while navigating moving chess pieces that attempt to crush players.

Watch the movement of the pieces and plan your route before crossing dangerous squares.

Fire Pillar

A pillar rises in the center of the room and releases long jets of flame. It spins rapidly, alternating directions before eventually retracting into the ground.

Keep your distance and time your movements around the flame pattern instead of rushing through it.

Rolling Boulder Trap

A hallway opens containing a single idol. Picking it up triggers a boulder that rolls after the player toward the game room.

Grab the idol and immediately escape down the hallway. According to the guide, if a player is killed, the boulder does not spawn again when the idol is picked up afterward.

Dice Spawn

The board ejects several dice onto the ground, and their effects activate immediately. These can be helpful or harmful, so watch where they land and avoid standing too close to potentially dangerous effects.

Ballerina

Players are teleported into a room containing an idol and must cross a large room with a spinning ballerina to return to the game room.

The key rule is to follow her movement: moving while the ballerina is stopped causes spikes to rise from the ground. Watch carefully and move when it is safe.

Mannequin Attic

A door opens into a cramped attic containing numerous Dress Mannequins. Idols can be found in the back of the area.

Move carefully, keep dangerous mannequins in view, and avoid getting trapped in the confined space.

Shell Game

Three doors appear beside the game room, with cards above them. The cards shuffle like a shell game, and you must follow the card displaying the idol.

Enter the door beneath the card when it stops moving. The other two doors are Mimic Doors, so choosing incorrectly can be dangerous.

Game Completion Event

When the player token reaches the center of the board, the final event begins. The rhyme reads:

“At last you found my long lost hearse, retrieve my soul and end the curse.”

All dead players are revived, and the group is teleported to the deepest part of the manor. The Game Master’s Soul sits there as an idol.

One player must carry it safely back to the game room and seal it into the board. Finally, speak “Invokyr” into your microphone to complete the run.

Best Invokyr Shop Upgrades

The shop opens after the first board is cleared and refreshes its inventory after each subsequent board clear. It sells permanent-for-the-current-run upgrades, furniture, gadgets, and cosmetics.

Most upgrades reset when a new game starts. Prices below show the normal price followed by the 30% discounted price, when applicable.

Player Upgrades

Upgrade Effect Price after first board
Health Adds 25 maximum HP; stacks up to 8 times $200 ($140)
Stamina Adds one stamina bar; stacks up to 7 times $200 ($140)
Speed Increases running speed; stacks up to 5 times $200 ($140)
Fanny Pack Adds an inventory slot; stacks up to 2 times $400 ($280)
Milk Bottle Fully heals the buyer once $100

Health, stamina, and speed are useful for surviving later rounds, while the Fanny Pack gives you more room to carry helpful items.

Furniture

Item Effect Price
Old Clock Prevents total team death from ending a run; returns you to the shop after a failed board $2,000 ($1,400)
Mirror Unlocks the mirror in the game room $750 ($525)
Disco Ball Adds decorative lighting to the game room $1,500 ($1,050)
Cube Dice Dispenser Provides access to cube-spawning dice $500 ($350)

The Old Clock is particularly valuable for teams that want a safety net if an entire board goes wrong.

Gadgets

Gadget Effect Price
Compass Always points toward the game room $1,250 ($875)
Hunter Gun Weapon with limited ammo; reloads between boards $2,500 ($1,750)
Flamethrower Sets objects and enemies on fire; limited ammo $2,500 ($1,750)
Camera Takes pictures $375 ($262)
Monster Sound Box Plays monster sounds $250 ($175)
Megaphone Makes your voice easier for others to hear $250 ($175)
Game Master Mask Allows you to slip past enemies unnoticed for a limited time $1,750 ($1,225)
X-Ray Goggles Reveals players and surroundings through walls for a limited time $1,250 ($875)

The Compass is an excellent navigation tool, particularly when the manor has been rearranged. The Game Master Mask and X-Ray Goggles can also be useful for avoiding danger, although their charges are limited.

Cosmetics

Cosmetics change the appearance of the manor or player but do not provide the same direct survival benefits as upgrades.

  • Wallpaper: $200
  • Standard sweater colors: $25
  • Gold sweater: $1,500

Cosmetics must be purchased again after each save reset.

Useful Invokyr Tips and Tricks

Use Mirrors to Prepare for Death

Mirrors can be found throughout the manor. Saving your image in a mirror allows you to resurrect at that location when you die.

Each mirror can only be used once and breaks after resurrecting a player, so use this feature strategically.

Communicate With Dead Players

Portraits on the game room wall indicate which players have died. Dead players can talk through their portraits and be heard by nearby players.

They can also use a chargeable meter to whisper to an individual player they are spectating. Keep communication open because information from dead teammates can still help the living.

Earn Money From Unused Dice

The shop contains a Dice Burner. Drop unused dice from a run into it to receive $35 per die.

Dice obtained from dispensers cannot be burned, so only use this method for eligible dice you bring back from the manor.

Carry Navigation Tools

The manor changes after movement rolls, which can make returning to the game room difficult. Scanner Dice help locate interactables, while Thread Dice and the Compass can help you find the way back.

Save these tools for situations where you need to retrieve valuable idols or navigate the final event.

Invokyr Secret Room – Henry’s Puzzle

There is a secret room above the ceiling of the game room. You can reach it by carefully platforming through the room.

Inside, you will find empty drawers, a newspaper clipping, and a safe requiring a six-digit code.

Henry’s Safe Code

The newspaper clipping contains a partial account of a family who died in a fire on the evening of the 13th. The full date is identified in the guide as September 13, 1987.

Safe code: 091387

Enter the code to open the safe and obtain the Corridor Key.

Where to Use the Corridor Key

The Corridor Key opens a locked door across from the shop. Several doors line the corridor, but the only interactable locked door identified in the guide is Henry’s Bedroom.

The exact location of the key and the full contents of Henry’s side quest remain unclear in the available information. Other family notes throughout the manor may provide additional clues as the game receives updates.

Frequently Asked Questions

How many players can play Invokyr?

Invokyr supports up to six players in a session.

How do you win in Invokyr?

Progress through the board, collect idols, reach the center, retrieve the Game Master’s Soul, return it to the board, and speak “Invokyr” into your microphone.

What is the best die in Invokyr?

There is no single best die for every situation. Heal and Resurrect Dice are useful for survival, Scanner and Thread Dice help with navigation, and Cocoon Dice can help control dangerous monsters.

What is the Henry’s safe code in Invokyr?

The safe code is 091387, based on the date September 13, 1987, referenced in the newspaper clipping.

How do you survive Dress Mannequins?

Keep them in your field of vision. If you are playing solo, back away until they are far enough away to deactivate. Fire, Boom, and Cocoon Dice are listed as weaknesses.

What happens when the movement token reaches the center?

The final event begins, dead players are revived, and the team is teleported deep into the manor to retrieve the Game Master’s Soul.

Do shop upgrades carry over to a new game?

No. Player upgrades reset at the start of a new game, so you must purchase them again during a new run.

Final Thoughts

Invokyr combines exploration, puzzle-solving, resource management, and survival horror. Learning how dice and idols work, recognizing monster behavior, and understanding each event will make your runs much more manageable.

For beginners, prioritize survival upgrades, use navigation tools to avoid getting lost, and communicate with teammates before taking risks. When you reach the final board, make sure you have a reliable route back to the game room so you can carry the Game Master’s Soul home and complete the run.

This guide is a work in progress, and additional items, idols, and side quests may be discovered as Invokyr develops through Early Access.