Probably Stolen Achievements Guide – How to Unlock Them

If you are trying to complete all the achievements in Probably Stolen, you will need to do more than just make money and run your store. Some achievements require you to buy the store, reach certain wealth or reputation milestones, use specific machines, or complete special challenges during a run.

In this guide, we will go through all 21 Steam achievements in Probably Stolen and explain what you need to do to unlock each one. I’ve grouped them by category so you can easily find the achievements related to store ownership, money, machines, story progression, and other challenges.

Before you start hunting for achievements, there is one important thing to know: achievements unlock only while the game is connected to Steam. Also, most achievements must be completed in a single run, so you should plan your progress carefully.

Probably Stolen Achievements Guide – How to Unlock Them

There are 21 Steam achievements in Probably Stolen, and none of them are hidden.

Most achievements require you to meet their conditions during one run. However, three achievements keep their progress across multiple runs:

  • Snitches Get Riches: Report 10 wanted criminals.
  • Aug Hunter: Fire the shotgun at an Aug 10 times.
  • An Eye for Value: Send 10 appraisal estimates graded Perfect.

For these three achievements, your progress from previous runs counts toward the total. The other achievements require a single run that meets the listed condition.

Store Ownership Achievements

These achievements focus on buying the store, paying off your mortgage, and meeting special starting conditions.

1. Keys to the Kingdom

How to unlock: Become the owner of the store by buying it outright or paying off the mortgage.

This is the main store ownership achievement. Keep progressing until you have secured ownership through one of the two available methods.

2. Clean Hands

How to unlock: Own the store without having sold a stolen or contraband item during that run.

You need to be careful about what you sell while working toward this achievement. According to the achievement description, items locked inside another item that you sell do not count.

If you want to unlock Clean Hands, avoid selling stolen goods or contraband throughout the run until you own the store.

3. From Nothing

How to unlock: Own the store in a run started with the Rock Bottom starting scenario.

You must select Rock Bottom at the beginning of your run and then work toward owning the store. Completing the ownership requirement in a different starting scenario will not meet the condition.

4. From Nothing, the Hard Way

How to unlock: Own the store in a Rock Bottom run on Thin Margins or Red Ink difficulty.

This achievement adds another challenge to From Nothing. You must start with Rock Bottom, play on either Thin Margins or Red Ink, and become the store owner.

Make sure you select the correct starting scenario and difficulty before beginning your run.

5. Prodigious

How to unlock: Own the store while the day counter is below 50.

For this achievement, you need to become the store owner before reaching Day 50. Plan your spending and progression carefully so you can complete the ownership requirement in time.

Money and Store Achievements

These achievements involve obtaining your business permit, accumulating wealth, improving store attractiveness, and owning machines.

6. Authorized

How to unlock: Buy the Business Permit.

This is a straightforward achievement. You need to purchase the Business Permit during your run.

7. Comfortably Afloat

How to unlock: Have an estimated total wealth above 10,000 Credits at the start of a day.

The game checks your estimated total wealth at the beginning of each day. Your wealth must be greater than 10,000 Credits, rather than simply reaching that exact amount.

Keep building your finances until the daily check registers the required value.

8. Swimming in Credits

How to unlock: Have an estimated total wealth above 100,000 Credits at the start of a day.

This is the larger wealth milestone. Like Comfortably Afloat, it is checked at the start of each day, so reaching the required amount during the middle of a day may not immediately unlock it.

You need estimated total wealth above 100,000 Credits when the game performs the check.

9. Shiny

How to unlock: Reach store attractiveness of 1,000 or more.

The game checks your store attractiveness at the start of each day and when the shutter opens. You need to reach at least 1,000 attractiveness during one of these checks.

Keep improving your store until its attractiveness meets the target.

10. Industrious

How to unlock: Own 10 machines at the start of a day.

You need to have 10 machines when the game checks your machines at the beginning of the day. Make sure you own the required number at that point rather than waiting until later in the day.

Machines and Production Achievements

These achievements require you to use particular machines or install modules with enough combined quality.

11. Say My Name

How to unlock: Produce an item of Lab Pure grade (99% or higher) using the Chem Finisher.

You need to use the Chem Finisher to create a product that reaches at least 99% purity and receives the Lab Pure grade.

Pay attention to the quality of the ingredients and the resulting product. The achievement specifically requires the finished product to meet the Lab Pure grade requirement.

12. Green Thumb

How to unlock: Harvest a Huge Nutrifruit from a Hydroponic System.

You need to grow Nutrifruit using the Hydroponic System and obtain a harvest that produces a Huge Nutrifruit.

Simply growing or harvesting ordinary Nutrifruit is not enough. The required result is specifically a Huge Nutrifruit.

13. Cranked to Eleven

How to unlock: Install modules in one machine whose combined Quality bonus is +250 or higher.

The important detail is that the modules must be installed in the same machine. Their combined Quality bonus needs to reach at least +250.

Check the Quality values of your available modules before installing them so you can reach the target without wasting resources.

Run, Story, and Luck Achievements

These achievements involve story progression, starting scenarios, faction reputation, and a lucky Scratcher Ticket result.

14. First Steps

How to unlock: Have the Mentor say goodbye on Day 14.

This achievement is tied to the game’s progression. Continue your run until the Mentor says goodbye on Day 14.

Important: This achievement is not possible when playing with Skip Intro enabled.

15. We Have Rats!

How to unlock: Start a new run using the Rat Wrangler starting scenario.

You do not need to complete a long list of tasks for this achievement. The requirement is to begin a new run with Rat Wrangler selected as your starting scenario.

16. Diplomatic

How to unlock: Reach 200 reputation with any faction.

You only need one faction to reach the required reputation. Choose the faction you want to work with and keep increasing your reputation until it reaches 200.

The achievement does not require every faction to reach that value.

17. Jackpot

How to unlock: Win 350 Credits from a Scratcher Ticket by getting three Nutrifruit symbols.

This achievement depends on the result of your Scratcher Ticket. You need to receive three Nutrifruit symbols and win the 350-Credit prize.

Keep in mind that the achievement requires the specific winning combination, not just any prize from a ticket.

18. Lower Levels Special

How to unlock: Change an item’s label using the Labeler.

Use the Labeler to change the label on an item. Once you perform the required action, you can unlock this achievement.

If you are unsure where to start, look for the Labeler and use it on an item whose label you want to change.

Achievements That Count Across Multiple Runs

The final three achievements track your progress across runs. You do not need to complete all their requirements in one playthrough.

19. Snitches Get Riches

How to unlock: Report 10 wanted criminals.

Report wanted criminals as you encounter them. Your progress carries over between runs, so you can continue working toward the total even if a run ends before you reach 10.

20. Aug Hunter

How to unlock: Fire the shotgun at an Aug 10 times.

This achievement tracks the number of times you fire the shotgun at an Aug. The total carries across runs, so you can build progress over multiple playthroughs.

The listed requirement is to fire at an Aug 10 times.

21. An Eye for Value

How to unlock: Send 10 appraisal estimates graded Perfect.

Use the appraisal system to submit estimates and aim for the Perfect grade. You need 10 Perfect appraisal estimates in total.

This achievement tracks progress across runs, so every qualifying Perfect estimate contributes to the overall count.

Getting all 21 achievements in Probably Stolen is easier when you separate the simple tasks from the longer progression challenges. You can unlock some achievements by performing one specific action, while others require you to build wealth, improve your store, or reach ownership under strict starting conditions.

I recommend keeping the Rock Bottom ownership achievements in mind when choosing a starting scenario, and avoiding stolen or contraband sales if you are aiming for Clean Hands. For the three achievements that count across runs, keep making progress whenever you have the opportunity rather than trying to finish everything in a single playthrough.

Remember that achievements only unlock while the game is connected to Steam, and First Steps cannot be earned with Skip Intro enabled.

Eric Langell
Eric Langell

Eric is a Senior Writer for Treyexgaming, primarily covering guides and codes, as well as general gaming news and guides. After leaving university with a degree in Bachelor in Physical Education.

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