Crafting is an important part of Probably Stolen, as it lets you turn raw materials into useful items, process resources, grow plants, and create products to sell. However, every recipe has different requirements. Some items need a specific machine or chip, while others require upgrades, electricity, or particular ingredients.
In this guide, we will cover the crafting recipes in Probably Stolen, including the materials you need, which machine to use, how many items each recipe produces, and the requirements you must meet. I’ve organized the recipes by item and machine so you can quickly find what you need without searching through the entire list.
Whether you want to produce metal ingots, print equipment, grow crops, purify water, create keycards, or process other resources, you can use this guide as a reference while playing. Recipe requirements and values below follow the supplied crafting data, so keep in mind that some details may change between game versions.
Probably Stolen Crafting Recipes Guide – Ingredients
The crafting list includes recipes machine types and crafting methods.
| Machine or method | Number of recipes |
|---|---|
| 3D Printer | 24 |
| By hand | 8 |
| Chem Finisher | 7 |
| Cryptographic Desequencer | 5 |
| Bottle Printer | 3 |
| Furnace | 3 |
| Auto Butcher | 2 |
| DNA Manipulator | 2 |
| Wine Bottle | 2 |
| Blender | 1 |
| Cleaner Robot | 1 |
| Evaporator | 1 |
| Fridge | 1 |
| Heating Plate | 1 |
| Hydroponic System | 7 |
| Livestock Feed Dispenser | 1 |
| Moisture Farm | 1 |
| Mouse Trap | 1 |
| Recirculating Aquaculture System | 1 |
| Surgery Toolset | 1 |
| Water Purifier | 1 |
3D Printer Recipes
The 3D Printer is used to produce a range of items, including magazines, knives, sights, weapon parts, and other equipment. Many recipes require a specific 3D Printer Chip, and some also need the Metal Printer Module or Computer Numerical Control Module.
| Item | Ingredients | Output | Requirements | Value |
|---|---|---|---|---|
| .22 Magazine | 3D Printing Filament | 2 | 3D Printer Chip for .22 Magazine | 15 credits |
| 10mm Magazine | 3 Scrap Metal | 2 | 3D Printer Chip for 10mm Magazine and Metal Printer Module | 30 credits |
| Bottle of Water (Small) | 3D Printing Filament | 6 | 3D Printer Chip for Small Plastic Bottle | 4 credits |
| Box Cutter | 2 Scrap Metal, 1 3D Printing Filament | 3 | Box Cutter chip | 28 credits |
| Combat Knife | 2 Metal Ingots | 5 | Combat Knife chip and Metal Printer Module | 75 credits |
| Combat Machete | 3 Metal Ingots | 3 | Combat Machete chip and Metal Printer Module | 185 credits |
| Extended .22 Magazine | 3 3D Printing Filament | 2 | Extended .22 Magazine chip | 35 credits |
| Extended 10mm Magazine | 3 Scrap Metal | 1 | Extended 10mm Magazine chip and Metal Printer Module | 50 credits |
| Gun Parts | 1 Metal Ingot | 2–5 | Gun Part chip, Metal Printer Module, and Computer Numerical Control Module | 25 credits |
| Hatchet | 4 Scrap Metal, 1 3D Printing Filament | 4 | Hatchet chip | 55 credits |
| High Capacity .22 Magazine | 2 3D Printing Filament | 2 | High Capacity .22 Magazine chip | 25 credits |
| High Capacity 10mm Magazine | 2 Scrap Metal | 1 | High Capacity 10mm Magazine chip and Metal Printer Module | 40 credits |
| Improved Internal Springs | 2 Scrap Metal | 4 | Improved Internal Springs chip | 20 credits |
| Ironcraft 10 Frame | 1 Metal Ingot, 1 Scrap Metal | 1 | Ironcraft 10 Frame chip, Metal Printer Module, and Computer Numerical Control Module | 125 credits |
| Kitchen Knife | 3 Scrap Metal, 1 3D Printing Filament | 4 | Kitchen Knife chip | 45 credits |
| Laser Sight | 2 Scrap Metal, 1 Electronic Parts (Common) | 2 | Laser Sight chip | 50 credits |
| Liberator 3D Printed Pistol | 2 3D Printing Filament | 1 | .22 Pistol chip | 50 credits |
| Liberator 3D Printed Pistol | 3 3D Printing Filament | 2 | 3D Printer Chip for two .22 Pistols | 50 credits |
| Makeshift Red Dot Sight | 1 3D Printing Filament, 1 Electronic Parts (Common) | 4 | Makeshift RDS chip | 25 credits |
| Meat Cleaver | 5 Scrap Metal, 2 3D Printing Filament | 4 | Meat Cleaver chip | 65 credits |
| Nestfire Compact Frame | 1 Metal Ingot | 1 | Nestfire Compact Frame chip, Metal Printer Module, and Computer Numerical Control Module | 88 credits |
| Red Dot Sight | 3 Scrap Metal, 1 Electronic Parts (Common) | 2 | RDS chip | 60 credits |
| Suppressor | 5 Scrap Metal | 2 | Silencer chip | 55 credits |
| Toy Laser Pointer | 1 3D Printing Filament, 1 Electronic Parts (Common) | 4 | Toy Laser Pointer chip | 18 credits |
Important 3D Printer Details
Some recipes have additional requirements beyond their ingredients.
- Metal Printer Module: Required for several metal-based recipes, including magazines, knives, machetes, and frames.
- Computer Numerical Control Module: Required for Gun Parts, Ironcraft 10 Frame, and Nestfire Compact Frame.
- Gun Parts output: The number produced depends on Metal Ingot purity. Very Low Purity produces 2 parts; Low or Fair produces 3; High or Very High produces 4; Perfect produces 5.
- Recipe chips: Make sure you have the correct chip for the item you want to print. Having the materials alone may not be enough.
Furnace Recipes
The Furnace processes scrap metal, metal ore, and junk into useful materials. It requires power for its listed recipes.
| Product | Ingredients | Output | Requirements | Value |
|---|---|---|---|---|
| Metal Ingot | 2 Scrap Metal or 2 Metal Ore | 1 | Furnace; Flux Smelting Agent can improve purity | 50 credits |
| Metal Ingot (Blast) | 3 Scrap Metal or 3 Metal Ore | 2 | Furnace with Blast Module | 50 credits |
| Scrap Metal | 6 Junk | 4 | Furnace with Junk Processing Module; runs only on nights when the Furnace did not make a Metal Ingot | 10 credits |
A Flux Smelting Agent added to the Metal Ingot recipe increases purity by at least one step. The supplied recipe data states that the basic agent is consumed, while the advanced agent stays in the machine.
For the Blast recipe, the ingots come out one purity step lower according to the crafting list. Make sure you account for that when choosing between standard smelting and the Blast Module.
Bottle Printer Recipes
The Bottle Printer produces water containers in different sizes. The energy figures below are given per bottle.
| Product | Energy required | Upgrade requirement | Value |
|---|---|---|---|
| Bottle of Water (Small) | 4 kJ | None listed | 4 credits |
| Bottle of Water (Standard) | 6 kJ | 3 Electronic Parts (Common) fitted | 5 credits |
| Bottle of Water (Large) | 11 kJ | 9 Electronic Parts (Common) fitted | 9 credits |
If you want to print larger containers, you need to install the required Electronic Parts. The crafting list does not provide additional ingredient requirements for these Bottle Printer recipes beyond their energy and upgrade requirements.
Chem Finisher Recipes
The Chem Finisher creates pills and vials from specific liquid ingredients. Each recipe requires the listed minimum amount in a dry container, and the share of the relevant chemical determines the product’s purity grade.
| Product | Ingredient | Minimum amount | Output | Value |
|---|---|---|---|---|
| Birth Control Pill | Contraceptive Hormones | 0.1 ml | 1 | 15 credits |
| Caffeine Pill | Caffeine | 5 ml | 1 | 10 credits |
| Nomore Injector | Nomore | 4 ml | 1 | 50 credits; 28 credits at Cut Product grade |
| Phanta Pill | Phanta | 0.5 ml | 1 | 12 credits |
| Vial of “Dream Dust” | Dream Cap Extract | 2 ml | 1 | 18 credits |
| Vial of “Nightmare Dust” | Nightmare Extract | 4 ml | 1 | 36 credits |
| Zyanide Pill | Zyanide | 0.6 ml | 1 | 33 credits |
For these recipes, check the amount of liquid available before starting. If you have less than the required quantity, you will not meet the recipe’s stated requirements.
Cryptographic Desequencer Recipes
The Cryptographic Desequencer converts an access card into a disposable keycard of the type selected by its chipset. It needs power, and the chipset remains in the machine.
| Product | Input | Required chipset | Output | Value |
|---|---|---|---|---|
| Disposable Keycard (Command) | Any access card | Command | 1 | 125 credits |
| Disposable Keycard (Engineering) | Any access card | Engineering | 1 | 75 credits |
| Disposable Keycard (Medical) | Any access card | Medical | 1 | 75 credits |
| Disposable Keycard (Security) | Any access card | Security | 1 | 100 credits |
| Disposable Keycard (Service) | Any access card | Service | 1 | 40 credits |
You can use any access card as the input. Choose the chipset that matches the type of disposable keycard you want to produce.
Hydroponic System Recipes
The Hydroponic System grows plants from seeds. Each crop has its own growing time, output, and seed-return conditions.
| Crop | Input | Output | Growing time | Value |
|---|---|---|---|---|
| BloomBerry | BloomBerry Seed | 6 | 3 nights | 14 credits |
| Coffee Beans | Coffee Beans | 8 | 3 nights | 28 credits |
| Dream Cap | Dream Cap Spores | 8 | 4 nights | 23 credits |
| Fillerweed | Fillerweed Seed | 5 | 1 night | 11 credits |
| Hydroreed Filter | Hydroreed Seed | 1 per Hydroreed Filter Hydroponic Module | 3 nights | 20 credits |
| Kotton Fiber | Kotton Seed | 13 | 6 nights | 46 credits |
| Nutrifruit | Nutrifruit Seed | 7 | 2 nights | 12 credits |
Seed returns and special conditions
- BloomBerry: The plant stays after the first harvest and produces fruit again after two more nights.
- Dream Cap: Returns one Dream Cap Spore, with a 25% chance of returning a second.
- Fillerweed: One of the five harvested items is a Small Fillerweed. The crop returns one Fillerweed Seed, with a 50% chance of a second.
- Hydroreed Filter: Produces one filter per Hydroreed Filter Hydroponic Module. It returns one Hydroreed Seed, with a 50% chance of a second.
- Kotton Fiber: Returns two Kotton Seeds above 80% plant health, but only one at 50% health or less.
- Nutrifruit: The recipe data says it does not return seeds.
These differences matter if you want to maintain a steady supply of seeds or plan repeated harvests.
Wine Bottle Recipes
The Wine Bottle method is used to ferment certain ingredients into wine. The listed recipes have different fermentation times and values.
| Product | Inputs | Output | Fermentation time | Value |
|---|---|---|---|---|
| BloomBerry Wine | BloomBerry and at least 749 ml of water | 1 BloomBerry Wine | 4 nights without yeast, 2 with Yeast or Yeast Bioreactor, 1 with Super Yeast | 100 credits |
| GloomBerry Wine | Synthetic Yeast and at least 749 ml of water | 1 GloomBerry Wine | 2 nights | 44 credits |
The Yeast Bioreactor is kept during BloomBerry Wine fermentation. BloomBerry Wine can age into higher quality, while the supplied data states that GloomBerry Wine does not age and is Mid-Level Contraband.
Water and Liquid Processing Recipes
Several machines are used to process water and other liquids. Their requirements and results are different, so check the recipe details before using them.
Moisture Farm
| Input | Output | Requirements | Value |
|---|---|---|---|
| Container with free space | 850 ml of water per night | Power; 6 kJ per night | Based on water grade |
Performance modules increase the amount of water produced, while quality modules affect its water grade. The crafting data also notes that each additional running Moisture Farm lowers the output of all Moisture Farms.
Water Purifier
| Input | Output | Requirements | Result |
|---|---|---|---|
| Liquid container with dirty water | Cleaner water | Power; 4 kJ per night | Water grade rises |
The Water Purifier removes contaminants overnight. Dirtier water is cleaned faster according to the supplied recipe description.
Evaporator
| Input | Output | Requirements | Result |
|---|---|---|---|
| Container with a liquid mixture | Up to 300 ml of water, alcohol, and Lipobond Agent removed per night | Power; 6 kJ per night | Removed liquid goes into the distillate container, scaled by quality |
The Evaporator separates some liquid from a mixture. The amount removed depends on quality, and the collected liquid goes into the distillate container.
Blender
| Input | Output | Requirements | Result |
|---|---|---|---|
| Blendable items | Their contents in the container | Blender | Liquid loss depends on Chemical Equipment Modules |
The Blender loses some of the contents during blending. The loss rate depends on the number of Chemical Equipment Modules installed.
| Chemical Equipment Modules | Liquid loss |
|---|---|
| None | 35% |
| 1 | 20% |
| 2 | 10% |
| 3 | 5% |
| 4 | 0% |
Heating Plate Recipe
The Heating Plate heats the liquid in a container.
| Input | Output | Requirements |
|---|---|---|
| A container | Heated liquid | Temperature depends on installed modules |
The base machine heats the liquid to 99°C. With one module, it can reach 160°C. With two or more modules, the temperature can be adjusted between 26°C and 160°C.
Fridge Recipe
The Fridge changes the temperature state of compatible drinks and other listed items overnight. It requires power.
| Input items | Result | Value modifier |
|---|---|---|
| Drinks and water | Chilled | +20% |
| Bei’s Premium Vanilla Icecream | Frozen in the Freeze Zone | +25% |
| Nudka | Chilled in the Chill Zone or Ice Cold in the Freeze Zone | +20% or +25% |
Water rations and premium bottled water receive the Chilled label in either zone, according to the recipe data. The ice cream becomes Frozen in the Freeze Zone, while Nudka becomes Ice Cold there.
Cleaner Robot Recipe
The Cleaner Robot collects animal feces from its cage and moves it into its internal storage each night.
| Input | Result | Special condition |
|---|---|---|
| Animal feces in the cage | Collected into the Cleaner Robot’s storage | Electronic Parts (Common) unlocks an incinerator that burns stored feces |
The Cleaner Robot does not produce a sellable item in this recipe. Its purpose is to manage animal waste. With the Electronic Parts upgrade fitted, the machine gains an incinerator that burns the stored feces.
By-Hand Crafting and Disassembly
Some recipes do not require a dedicated production machine. Instead, you use specific tools or interact with the item directly.
Makeshift Suppressor
| Ingredients | Output | Value |
|---|---|---|
| Scrap Metal and Bottle of Water (Small) | 1 Makeshift Suppressor | 15 credits |
Use the Scrap Metal on the small water bottle to make the item.
Unpacking Chemical Supplies
| Input | Contents after unpacking | Crate value |
|---|---|---|
| Chemical Supplies (Common) | 2 Mini Alcohol Bottles, Bottle of Lipobond Agent, Bottle of Acidic Solution, Bottle of Basic Solution | 50 credits |
| Chemical Supplies (Restricted) | 2 Bottles of N-Methylol Base, Bottle of Reducing Agent | 100 credits |
Use the crate to unpack the supplies.
Restoring a Module
| Inputs | Output | Value |
|---|---|---|
| Electronic Parts (Common) and Corrupted Module | Performance, Efficiency, or Quality Module | 70 credits |
Use Electronic Parts on a module that is not stuck. The supplied data lists the restored module chances or shares as Performance 33%, Efficiency 22%, and Quality 45%.
Ruined Module Parts
| Input | Output | Value of parts |
|---|---|---|
| Ruined Module | Electronic Parts (Common), 3D Printing Filament, and Junk | 48 credits |
Use a Screwdriver on the module to obtain the listed parts.
Ruined Machine Parts
You can dismantle certain ruined machines by separating their components. The supplied crafting data lists a Screwdriver for screws, Wire Cutter for wire, and Plasma Cutter for scrap metal. The tools return different portions of the machine’s value.
| Ruined machine | Screws | Wire | Scrap Metal | Machine value |
|---|---|---|---|---|
| Alarm System (Ruined) | 3 Metal Screws | 3 Wire | 4 Scrap Metal | 95 credits |
| Furnace (Ruined) | 4 Metal Screws | 4 Wire | 5 Scrap Metal | 135 credits |
| Moisture Farm (Ruined) | 5 Metal Screws | 5 Wire | 7 Scrap Metal | 195 credits |
The Screwdriver takes the screws and the Wire Cutter takes the wire, each for 33% of the machine’s value. The Plasma Cutter takes the scrap and destroys the machine.
Auto Butcher Recipes
The Auto Butcher processes fish and rats into meat or other useful products.
Fish fillets
| Input | Output | Special conditions |
|---|---|---|
| Fish | Fillets based on the fish’s calories; Fish Scrap for a remainder of 25 kcal or more | Graft Tilapia also produces one Tilapia Skin Graft per 200 g |
For Sturgeon, full egg jars become Caviar. The amount of fish product depends on the fish’s calories and weight.
Rat meat cuts
| Input | Output | Processing rule |
|---|---|---|
| Rat | Raw Meat (Standard), Raw Meat (Small), Morsel, or Small Morsel | Based on rat weight |
The listed cut sizes are:
- 400 g: Raw Meat (Standard)
- 200 g: Raw Meat (Small)
- 100 g: Morsel
- 50 g: Small Morsel
A sick rat counts as 75% of its weight for this process.
Surgery Toolset Recipe
The Surgery Toolset processes Sturgeon egg jars into Caviar or Sturgeon Roe.
| Input | Output | Details | Value |
|---|---|---|---|
| Sturgeon with full egg jars | Caviar or Sturgeon Roe | Jars 1–10 give Caviar; jars 11–16 alternate; later jars give Sturgeon Roe | 240 credits |
The output depends on which egg jar is processed, so the result is not the same for every jar.
DNA Manipulator Recipes
The DNA Manipulator works with seeds and DNA Data Disks. Both recipes require power and consume 12 kJ per night.
| Recipe | Inputs | Output | Special condition |
|---|---|---|---|
| DNA Data Disk | Seed and blank DNA Data Disk | DNA Data Disk containing one trait of the seed | The seed is destroyed unless a Genetic Stabilizer Module is fitted |
| Seed with a stronger trait | Seed and written DNA Data Disk | Same seed with one trait rank increased | On success, the seed gains one rank of the disk’s trait |
The first recipe extracts a trait into a DNA Data Disk, while the second uses a written disk to improve a seed’s trait. Remember that the Genetic Stabilizer Module is important if you want to avoid losing the original seed during data-disk creation.
Recirculating Aquaculture System Recipe
The Recirculating Aquaculture System hatches fertilized roe into fish fry.
| Input | Output | Details |
|---|---|---|
| Fertilized roe | 6 fry | The fry grow into 6 juveniles |
The eggs hatch over multiple nights in the tank. The resulting fish species depends on the roe used.
Mouse Trap Recipe
The Mouse Trap can catch a rat, with the chance depending on whether you use Processed Cheese.
| Input | Output | Chance and timing |
|---|---|---|
| Processed Cheese (optional) | 1 rat, aged 3–7 days | 50% catch chance per night with cheese; cheese is consumed |
| Empty trap | 1 rat, aged 3–7 days | 1% catch chance per night |
When using Processed Cheese, there is also a 25% chance that the cheese is eaten without catching a rat. An empty trap has the much lower 1% catch chance listed in the source.
Livestock Feed Dispenser Recipe
The Livestock Feed Dispenser turns food, animals, or fish into calories for a cage or tank.
| Input | Output | Limit |
|---|---|---|
| Food, animals, or fish | Stored calories for the cage or tank | Up to 40,000 kcal |
Animals are butchered and fish are filleted first. The resulting materials are then converted into calories. The machine does not produce a separate item as output.
The crafting system in Probably Stolen includes much more than simply combining two ingredients. Some recipes depend on machine chips, installed modules, power, ingredient quality, growing time, or the condition of the item you are processing.
When you cannot craft an item, check three things first: whether you have the correct ingredients, whether the machine has the required chip or module, and whether the recipe needs power or another condition. Those details can save you time and help you plan your production more efficiently.
This guide covers the recipes and requirements included in the supplied crafting list. If a recipe changes with a future update, its ingredients, output, or value may need to be updated as well.
