If you want to make your party stronger in Tales of Eternia Remastered, learning new skills is one of the best ways to improve your combat performance. Each character has a different way of unlocking abilities, and some of the strongest attacks require more than simply progressing through the story.
In this guide, I’ll explain how to unlock skills for Reid, Farah, Chat, and Max, including the requirements for their special attacks, healing abilities, hidden techniques, and powerful finishing moves. I’ll also cover the locations you need to visit and the prerequisites you should know before starting your search.
if you’re just starting your adventure or looking to complete your characters’ skill lists, you can use this guide to understand what each ability does and how to obtain it. Some skills require repeated use of other attacks, so knowing the requirements beforehand can save you time and unnecessary grinding.
Tales of Eternia Remastered Character Skills Guide & Tier List
Not every character learns skills in the same way. Reid and Farah improve their combat proficiencies by fighting and repeatedly using specific attacks, while Chat and Max unlock additional abilities through exploration and side content.
Here’s a quick overview of each character’s progression system.
| Character | How to Unlock Skills | What to Focus On |
|---|---|---|
| Reid | Increase Slash and Thrust proficiency and use prerequisite Artes | Sword attacks, elemental techniques, and powerful combos |
| Farah | Increase Punch and Kick proficiency and use required attacks | Martial arts, healing, and advanced techniques |
| Chat | Visit specific locations and complete side content | Hammer attacks, item stealing, and status effects |
| Max | Find Pink Miacis around the world | Ranged attacks and elemental damage |
What Are Slash, Thrust, Punch, and Kick Levels?
Reid and Farah have proficiency requirements that determine when certain skills become available. For Reid, these are Slash and Thrust levels. Farah uses Punch and Kick levels.
For example, Reid’s Sonic Blade requires Slash level 2 and Thrust level 1. If you haven’t reached the required proficiency, you won’t meet the listed unlock requirements even if you have used other skills many times.
Some advanced abilities also require you to use a specific Arte a certain number of times. These requirements can stack with proficiency levels, so keep using your existing skills while progressing through the game.
Reid’s Skills Guide
Reid’s combat style revolves around sword techniques, fast strikes, aerial attacks, and powerful combinations. His skill list includes Special Skills, Sacred Skills, and Extensions.
To unlock many of his abilities, you’ll need to increase his Slash and Thrust proficiency while repeatedly using the prerequisite attacks. Some later skills require hundreds of uses, making Reid one of the characters who can benefit most from the remaster’s Boost features.
Reid’s Special Skills
The following table covers Reid’s Special Skills, including their TP costs, proficiency requirements, and additional unlock conditions.
| Skill | TP | Slash/Thrust Required | Additional Requirement |
|---|---|---|---|
| Sonic Blade | 4 | 2 / 1 | None |
| Thunder Blade | 4 | 1 / 2 | None |
| Swarm | 7 | 2 / 5 | None |
| Demon Hammer | 6 | 5 / 2 | None |
| Spiral Attack | 10 | 9 / 16 | None |
| Tempest Strike | 9 | 16 / 8 | None |
| Twin Sonic Blade | 8 | 10 / 3 | Use Sonic Blade 50 times |
| Super Lightning Blade | 8 | 4 / 10 | Use Thunder Blade 50 times |
| Neo Swarm | 12 | 4 / 13 | Use Swarm 150 times |
| Demon Twist | 10 | 13 / 4 | Use Demon Hammer 150 times |
| Double Spiral Attack | 14 | 5 / 22 | Use Spiral Attack 150 times |
| Omega Tempest Strike | 14 | 23 / 4 | Use Tempest Strike 150 times |
Reid’s Special Skills Explained
Sonic Blade — 4 TP
Sonic Blade sends a wave of energy toward an enemy. It’s an early skill worth learning and using regularly, especially because Twin Sonic Blade and several Sacred Skills depend on it.
Thunder Blade — 4 TP
Reid quickly thrusts his sword forward. If the attack connects, lightning strikes the enemy. Keep using this skill if you’re working toward Super Lightning Blade or Mega Sonic Thrust.
Swarm — 7 TP
Swarm delivers approximately seven rapid sword thrusts. It becomes particularly important later because Neo Swarm and Neosonic Swarm require repeated use of related attacks.
Demon Hammer — 6 TP
Reid jumps into the air, attacks with his sword, and strikes again while coming down. You’ll need to use this move frequently to unlock Demon Twist and several of his Sacred Skills.
Spiral Attack — 10 TP
This aerial attack launches the enemy upward before Reid strikes again as he lands. It requires Slash level 9 and Thrust level 16.
Tempest Strike — 9 TP
Reid spins in the air and jumps over enemies. It is a useful stepping stone toward Omega Tempest Strike and Neo Tempest Swarm.
Twin Sonic Blade — 8 TP
Twin Sonic Blade follows Sonic Blade with a twin-pronged energy attack. You must use Sonic Blade 50 times and reach Slash level 10 and Thrust level 3.
Super Lightning Blade — 8 TP
This is a stronger version of Lightning Blade. The unlock requirements list Thunder Blade 50 times, with Slash level 4 and Thrust level 10. Its listed elements are Wind and Volt.
Neo Swarm — 12 TP
Neo Swarm combines the Swarm technique with an upward slash. You’ll need to use Swarm 150 times and reach Slash level 4 and Thrust level 13.
Demon Twist — 10 TP
Reid jumps, spins around with his sword, and lands after the attack. You must use Demon Hammer 150 times and reach Slash level 13 and Thrust level 4.
Double Spiral Attack — 14 TP
This enhanced aerial technique spins Reid around twice with his sword and covers a large area. It requires 150 uses of Spiral Attack, Slash level 5, and Thrust level 22.
Omega Tempest Strike — 14 TP
Omega Tempest Strike is a more powerful version of Tempest Strike. Use Tempest Strike 150 times and reach Slash level 23 and Thrust level 4 to meet its listed requirements.
Reid’s Sacred Skills
Sacred Skills are more advanced techniques that often combine existing attacks or require extensive practice. If you want to unlock Reid’s strongest options, pay attention to both proficiency levels and the number of times you’ve used the required Artes.
| Skill | TP | Slash/Thrust Required | Additional Requirement |
|---|---|---|---|
| Demon Lightning Hammer | 10 | 7 / 5 | Use Demon Hammer and Thunder Blade 50 times each |
| Neosonic Swarm | 10 | 5 / 7 | Use Sonic Blade and Swarm 50 times each |
| Mega Sonic Thrust | 15 | 1 / 14 | Use Thunder Blade and Swarm 70 times each |
| Sonic Chaos | 15 | 13 / 1 | Use Sonic Blade and Twin Sonic Blade 60 times each |
| Demon Spiral Hammer | 20 | 19 / 14 | Use Spiral Attack 80 times and Demon Hammer 120 times |
| Neo Tempest Swarm | 24 | 19 / 14 | Use Neo Swarm 120 times and Tempest Strike 80 times |
| Omega Demon Chaos | 40 | 24 / 20 | Use Demon Hammer 250 times and Demon Twist 200 times |
| Rising Phoenix | 40 | 22 / 24 | Use Super Lightning Blade 200 times and Mega Sonic Thrust 150 times |
| Omega Seal | 40 | 30 / 30 | No additional prerequisite listed |
What Reid’s Sacred Skills Do
Demon Lightning Hammer — 10 TP
Reid performs Demon Hammer followed by Lightning Blade. You’ll need to use both Demon Hammer and Thunder Blade 50 times each.
Neosonic Swarm — 10 TP
This combination starts with Sonic Blade and follows up with Swarm. It requires 50 uses of each prerequisite skill.
Mega Sonic Thrust — 15 TP
Reid slices through the enemy at high speed, turns around, and attacks again. Its requirements include 70 uses each of Thunder Blade and Swarm, alongside Thrust level 14.
Sonic Chaos — 15 TP
Reid creates multiple copies of himself and sends six Sonic Blades into the area ahead. You must use Sonic Blade and Twin Sonic Blade 60 times each.
Demon Spiral Hammer — 20 TP
This attack throws an enemy into the air before Reid spins with his sword and slams the target back down. It requires 80 uses of Spiral Attack and 120 uses of Demon Hammer.
Neo Tempest Swarm — 24 TP
Neo Tempest Swarm combines Swarm with Tempest Strike. Before unlocking it, use Neo Swarm 120 times and Tempest Strike 80 times.
Omega Demon Chaos — 40 TP
This powerful attack hits the enemy with eight slashes. Its unlock requirements are demanding: 250 uses of Demon Hammer, 200 uses of Demon Twist, Slash level 24, and Thrust level 20.
Rising Phoenix — 40 TP
Reid leaps backward, becomes engulfed in flames, and charges through the enemy. It has the Fire element and requires 200 uses of Super Lightning Blade and 150 uses of Mega Sonic Thrust.
Omega Seal — 40 TP
Omega Seal levitates the enemy before finishing with an explosive attack. You need Slash level 30 and Thrust level 30. No additional prerequisite is listed.
Reid’s Extensions
Extensions enhance existing skills and require specific timing during the original attack. Unlocking them is only part of the process; you must also perform the activation input correctly.
| Extension | TP | Unlock Requirement | How to Activate |
|---|---|---|---|
| Dragon Demon Chaos | 10 | Use Omega Demon Chaos 90 times | Press the original skill’s button as its final strike connects |
| Burning Phoenix | 50 | Use Rising Phoenix 90 times | Press the original skill’s button as Reid charges through the enemy in Phoenix form |
| Quasi Seal | 24 | Use Omega Seal 50 times | Activate when Reid is about to strike |
Dragon Demon Chaos adds extra slashes to Omega Demon Chaos, while Burning Phoenix is a more powerful version of Rising Phoenix. Quasi Seal is another Omega Seal extension, although its exact visual effect is not clearly described here.
Beginner tip: Don’t try to grind every advanced Reid skill at once. Choose a few skills you enjoy using, build their proficiency naturally, and focus on the prerequisite Artes needed for the next ability you want.
Farah’s Skills Guide
Farah specializes in martial arts, using punches, kicks, quick combinations, and powerful finishing attacks. Like Reid, she unlocks many skills by raising her proficiencies and repeatedly using specific moves.
Her progression uses Punch and Kick levels. Some abilities have relatively simple requirements, while others need hundreds of uses of earlier attacks.
Farah’s Attacks and Unlock Requirements
| Skill | TP | Punch/Kick Required | Additional Requirement |
|---|---|---|---|
| Palm Strike | 4 | 2 / 1 | None |
| Triple Blossom | 6 | 1 / 2 | None |
| Sonic Fist | 8 | 5 / 2 | None |
| Swallow Dance | 7 | 4 / 5 | None |
| Eagle Dive | 8 | 4 / 8 | None |
| Rising Dragon Strike | 12 | 8 / 4 | Use Sonic Fist 30 times and Palm Strike 10 times |
| Death Blossom | 12 | 11 / 12 | Use Triple Blossom 80 times and Eagle Dive 30 times |
| Twin Palm Strike | 12 | 10 / 8 | Use Palm Strike 60 times and Rising Dragon Strike 30 times |
| Mirage | 10 | 15 / 15 | None |
| Super Sonic Fist | 18 | 18 / 6 | Use Sonic Fist 150 times |
| Super Swallow Dance | 13 | 9 / 18 | Use Swallow Dance 150 times |
| Eagle Rise | 20 | 22 / 25 | Use Death Blossom 160 times and Super Swallow Dance 100 times |
| Chi | 20 | 22 / 14 | Use Super Sonic Fist 160 times and Twin Palm Strike 100 times |
Farah’s Attacks Explained
Palm Strike — 4 TP
Farah punches forward quickly. It’s one of her starting attacks and is important for unlocking Rising Dragon Strike and Twin Palm Strike.
Triple Blossom — 6 TP
This move delivers three kicks to the enemy. Keep using it if you want to unlock Death Blossom.
Sonic Fist — 8 TP
Sonic Fist is a rapid four-hit punching attack. It helps unlock Rising Dragon Strike and Super Sonic Fist.
Swallow Dance — 7 TP
Farah jumps into the air and spins while kicking. Its enhanced version, Super Swallow Dance, requires 150 uses of the original.
Eagle Dive — 8 TP
Farah jumps above the enemy and kicks downward. You need this skill for Death Blossom.
Rising Dragon Strike — 12 TP
Farah punches upward, then charges forward with a stronger punch. You’ll need 30 uses of Sonic Fist and 10 uses of Palm Strike.
Death Blossom — 12 TP
This aerial attack sends Farah toward the enemy with a four-hit kicking combination. It requires 80 uses of Triple Blossom and 30 uses of Eagle Dive.
Twin Palm Strike — 12 TP
Twin Palm Strike is a much stronger version of Palm Strike. To unlock it, use Palm Strike 60 times and Rising Dragon Strike 30 times.
Mirage — 10 TP
Farah phases through the enemy and reappears behind them. Its listed proficiency requirement is Punch level 15 and Kick level 15.
Super Sonic Fist — 18 TP
This is a slightly stronger version of Sonic Fist. You’ll need to use Sonic Fist 150 times and reach Punch level 18.
Super Swallow Dance — 13 TP
Super Swallow Dance improves on the original aerial kicking technique. It requires 150 uses of Swallow Dance and Kick level 18.
Eagle Rise — 20 TP
Eagle Rise delivers three strikes based on Eagle Dive. Unlocking it requires 160 uses of Death Blossom and 100 uses of Super Swallow Dance.
Chi — 20 TP
Chi charges a super-powerful punch. Its requirements are particularly demanding: use Super Sonic Fist 160 times and Twin Palm Strike 100 times, with Punch level 22 and Kick level 14. Its element is sometimes listed as Fire, but that classification should be treated as unconfirmed.
Farah’s Healing and Support Skills
Farah can also learn several skills that support the party rather than focusing purely on damage. These are tied to story progression and specific locations instead of Punch and Kick proficiency.
| Skill | TP | Effect | How to Unlock |
|---|---|---|---|
| Healer | 12 | Restores 50% of an ally’s HP | Leave Regulus Dojo for River Pier again |
| Detoxify | 4 | Cures Poison | Visit Morle when leaving for Undine Stream |
| Life | 50 | Revives a fallen ally | Visit Farlos Sanctuary before climbing Mt. Farlos |
Healer is useful when an ally needs a quick recovery, while Detoxify helps remove Poison. Life is particularly valuable because it allows Farah to bring a defeated party member back into the fight.
If you’re progressing through the story, pay attention to the locations and departure points listed above. These support skills have specific unlock windows, so they’re worth checking as you reach the relevant areas.
Farah’s Special Skills and Extensions
Farah has several advanced techniques that require substantial practice and precise activation timing.
| Skill | TP | Unlock Requirement | Activation |
|---|---|---|---|
| Maximum Burst | 50 | Use Chi 300 times and Fatal Fury 30 times | Press Chi’s button as the charged blast strikes |
| Fatal Fury | 60 | Listed prerequisite: Eagle Rage and 250 uses of Chi | Use it like a normal skill |
| Flame Dance | Not specified | Requires Fatal Fury | Perform the special sequence described below |
Maximum Burst is a super-powered Chi attack. Before working toward it, you’ll need to unlock Chi and use it repeatedly.
Fatal Fury unleashes a flurry of punches and kicks against an enemy. The listed prerequisite mentions Eagle Rage and 250 uses of Chi; because Eagle Rage is not included in the skill list above, verify that prerequisite in-game if you cannot unlock Fatal Fury.
Flame Dance is an advanced Fire-element follow-up to Fatal Fury. Its activation sequence is unusual:
- Use Fatal Fury.
- Wait for the screen to turn black and the background music to stop.
- While the screen remains black, move to your opponent.
- Punch the opponent twice.
- Perform a rising skill and link it with a diving skill.
- If the enemy survives the sequence, Flame Dance should activate.
This is a demanding technique, so don’t worry if it takes a few attempts to get the timing right.
Chat’s Skills Guide
Unlike Reid and Farah, Chat doesn’t rely on proficiency levels and repeated Arte use to learn most of her listed abilities. Instead, you’ll need to explore the world, visit specific locations, and complete side content.
Chat’s attacks mainly use hammers and thrown objects. Some cause status effects, while others steal items or deal substantial damage.
| Skill | TP | Effect | How to Unlock |
|---|---|---|---|
| Pow Hammer | 12 | Throws hammers that can stun enemies | Starting skill |
| Rover Tool | 15 | Runs toward an enemy and steals an item on impact | Starting skill |
| Toss Hammer | 16 | Throws poison hammers | Small, roughly moon-shaped island southwest of Tinnsia, around coordinates (183, 130) |
| Ice Hammer | 20 | Throws freezing hammers | Underwater cave in Inferia, around GPS coordinates (121, 122) |
| Para Ball | 16 | Throws a yellow ball with a chance of instant knockout | Take a bath at Craymel Hot Springs |
| Eternal Hammer | 60 | Creates a storm of hammers that deals massive damage | Complete the Aifread’s Cavern side quest |
Chat’s Skills Explained
Pow Hammer — 12 TP
Pow Hammer is available from the start. It throws a group of hammers at enemies and can stun them, making it a useful option when you want to interrupt an opponent.
Rover Tool — 15 TP
Rover Tool sends Chat toward an enemy and attempts to steal an item when she makes contact. This makes it useful when you want to obtain items during combat instead of focusing entirely on damage.
Toss Hammer — 16 TP
Toss Hammer throws poison-inflicting hammers. To find it, travel to the small, roughly moon-shaped island far southwest of Tinnsia, around coordinates (183, 130).
Ice Hammer — 20 TP
Ice Hammer throws hammers that can freeze enemies. Look for it in the underwater cave in Inferia, around GPS coordinates (121, 122).
Para Ball — 16 TP
Para Ball throws a yellow ball that has a chance to instantly knock out an enemy. You can obtain this skill by taking a bath at the Craymel Hot Springs.
Eternal Hammer — 60 TP
Eternal Hammer is Chat’s expensive, high-damage option. It unleashes a storm of hammers and is obtained by completing the Aifread’s Cavern side quest.
Which Chat Skills Should You Get First?
For a beginner, start by learning how to use Pow Hammer and Rover Tool effectively. One provides a chance to stun enemies, while the other gives you an opportunity to steal items.
After that, explore for Toss Hammer and Ice Hammer if you want attacks with Poison and freezing effects. Eternal Hammer is worth pursuing when you’re ready to complete its side quest and can afford its 60 TP cost.
Max’s Skills Guide
Max learns additional attacks by finding Pink Miacis hidden around the game world. His abilities focus on ranged attacks and elemental damage, giving you another way to handle enemies without relying exclusively on close-range combat.
Most of his skills are associated with a particular element, and each Pink Miacis location provides a new ability.
| Skill | TP | Element | Location |
|---|---|---|---|
| Burning Force | 20 | Fire | Starting skill |
| Rage Laser | 34 | Light | Outside Cape Fortress |
| Dark Laser | 40 | Shadow | Ruined house in Luishka |
| Air Blade | 24 | Air | Docks in Peruti |
| Aqua Spiral | 28 | Water | Tinnsia |
| Elemental Master | 72 | All elements | Obtained after learning all other skills |
Max’s Skills Explained
Burning Force — 20 TP
Burning Force fires a blast of fire forward. You can control its direction with the directional pad, which helps you aim the attack.
Rage Laser — 34 TP
Rage Laser continuously fires bursts of Light energy at an enemy. Look for the Pink Miacis outside Cape Fortress.
Dark Laser — 40 TP
Dark Laser creates a black-hole-like area around Max, damaging everything nearby. To unlock it, search the ruined house in Luishka.
Air Blade — 24 TP
Air Blade sends a blast of air through all enemies in its path. Find the associated Pink Miacis at the docks in Peruti.
Aqua Spiral — 28 TP
Aqua Spiral launches a large water projectile that explodes on contact. You can obtain it in Tinnsia.
Elemental Master — 72 TP
Elemental Master fires blasts of different elements one after another. It is Max’s final listed skill and becomes available after you’ve obtained all his other abilities.
Learning new skills is an important part of building a stronger party in Tales of Eternia Remastered. Reid and Farah reward regular combat practice, while Chat and Max encourage you to explore the world and complete additional content.
My recommendation is to focus on a few useful skills at a time rather than grinding every ability immediately. Check the proficiency requirements, use the prerequisite Artes during normal battles, and visit the listed locations as you progress through the story. When you’re ready to work on the more demanding unlocks, don’t forget to review the remaster’s Boost settings.
With a little planning, you can unlock a much wider range of attacks, support abilities, and powerful techniques without making skill progression more complicated than it needs to be.
