99 Nights in the Forest Classes Tier List – Frog Invasion Update

In 99 Nights in the Forest, classes define how you approach survival. Each one has unique perks, starting items, and costs that drastically impact solo runs, multiplayer synergy, and long-term progression. This guide ranks every class from S tier to D tier, including the latest additions: Pyromaniac, Fisherman, and Poison Master.


S Tier Classes

These are the most powerful, offering top utility, damage, and survivability.

Alien (100 Diamonds)

  • Starting Gear: Ray Gun (unlimited ammo, recharges automatically).
  • Perks:
    • Recharge speed boosted.
    • Night vision without flashlight.
    • Sprint speed increases when Ray Gun is fully charged.
  • Why It’s S Tier: Incredible value for only 100 diamonds. Provides speed, night vision, and an infinite-ammo weapon, making it useful in all scenarios.

Cyborg (600 Diamonds)

  • Starting Gear: Alien Armor + Laser Cannon.
  • Perks:
    • AoE damage with laser cannon, no ammo needed.
    • Alien weapons deal extra damage.
    • Energy increases per kill and when taking damage.
  • Why It’s S Tier: Best for clearing strongholds quickly (can solo one in 1:30). Tanky, high damage, and scales through fights.

A Tier Classes

Strong picks, but either costly or situational compared to S tier.

Berserker (100 Diamonds)

  • Starting Gear: Medkit.
  • Perks:
    • Auto-revive once with low health/hunger.
    • More damage the lower your health gets.
  • Why A Tier: Ideal for solo survival due to revive ability. Cost-efficient at 100 diamonds.

Lumberjack (70 Diamonds)

  • Starting Gear: Good Axe.
  • Perks:
    • 20% chance for bonus logs and saplings.
    • Axe doubles as an efficient early-game weapon.
  • Why A Tier: Great support for base-building and early progression.

Assassin (500 Diamonds)

  • Starting Gear: Katana + 120 Kunai.
  • Perks:
    • +10% sprint speed.
    • 10% chance to find bonus Kunai.
  • Why A Tier: Excellent for speedrunning and aggressive play. Katana makes even bears manageable. Loses some appeal due to high price and -15% health.

Pyromaniac (600 Diamonds) (NEW – Fishing Update)

  • Starting Gear: Flamethrower (requires fuel canisters).
  • Perks:
    • Dropped food auto-cooks.
    • Faster movement for each burning enemy.
  • Why A Tier: Great for area control and fast escapes when swarmed. However, fuel reliance and limited utility keep it from S tier.

Poison Master (Frog Invasion Update) (NEW – Frog Update)

  • Starting Gear: Poison Armor + Blowpipe.
  • Perks:
    • Level 1 – Stronger poison effects.
    • Level 2 – 25% chance enemies spread poison on death.
    • Level 3 – Extra damage against poisoned enemies.
  • Why A Tier: Perfect for crowd control. Poison spreading allows chain-kills and makes it deadly against groups. Slightly weaker in single-target boss fights, so not S tier.

B Tier Classes

Decent options, but less impactful than higher tiers.

Base Defender (40 Diamonds)

  • Starting Gear: Defense blueprint.
  • Perks:
    • Defensive structures deal higher damage.
  • Why B Tier: Solid multiplayer support role, especially in defense-focused runs.

Ranger (70 Diamonds)

  • Starting Gear: Flashlight + Revolver (18 ammo, 30 max).
  • Perks:
    • 10% chance to recover ammo.
  • Why B Tier: Good early-game ranged damage, but limited ammo sustainability compared to Alien.

Medic (40 Diamonds)

  • Starting Gear: 2 Bandages (upgraded to Medkit at level 3).
  • Perks:
    • Revives 5x faster with more health restored.
  • Why B Tier: Fantastic in co-op runs but average solo.

C Tier Classes

Playable but outclassed or heavily situational.

  • Brawler (100 Diamonds) – Great melee buffs but no access to guns.
  • Blacksmith (200 Diamonds) – Crafting discounts are nice, but overpriced.
  • Camper (10 Diamonds) – Cheap, night vision helps, but weak overall.
  • Scavenger (25 Diamonds) – Extra sack space makes early looting faster.
  • Hunter (40 Diamonds) – Traps and drops are situational.

D Tier Classes

Weak, overpriced, or gimmicky.

  • Decorator (40 Diamonds) – Cosmetic only.
  • Farmer (80 Diamonds) – Rare apple tree perk isn’t worth it.
  • Cook (40 Diamonds) – Crockpot bonus is too minor.
  • Fisherman (50 Diamonds) (NEW – Fishing Update) – Fishing rod is useless since fishing is unprofitable and rare. Easily one of the weakest classes.

Final Tier List Overview

S Tier: Alien, Cyborg
A Tier: Berserker, Lumberjack, Assassin, Pyromaniac, Poison Master
B Tier: Base Defender, Ranger, Medic
C Tier: Brawler, Blacksmith, Camper, Scavenger, Hunter
D Tier: Decorator, Farmer, Cook, Fisherman

Which Class Should You Buy First?

Best Value: Alien (100 Diamonds) – unmatched utility and firepower for the cost.

Best for Support: Medic or Base Defender.

Best for Fun/Experimentation: Assassin or Poison Master.

Avoid Early On: Fisherman, Decorator, Cook, Farmer – they offer little to no gameplay advantage.