In 99 Nights in the Forest, classes define how you approach survival. Each one has unique perks, starting items, and costs that drastically impact solo runs, multiplayer synergy, and long-term progression. This guide ranks every class from S tier to D tier, including the latest additions: Pyromaniac, Fisherman, and Poison Master.
S Tier Classes
These are the most powerful, offering top utility, damage, and survivability.
Alien (100 Diamonds)
- Starting Gear: Ray Gun (unlimited ammo, recharges automatically).
- Perks:
- Recharge speed boosted.
- Night vision without flashlight.
- Sprint speed increases when Ray Gun is fully charged.
- Why It’s S Tier: Incredible value for only 100 diamonds. Provides speed, night vision, and an infinite-ammo weapon, making it useful in all scenarios.
Cyborg (600 Diamonds)
- Starting Gear: Alien Armor + Laser Cannon.
- Perks:
- AoE damage with laser cannon, no ammo needed.
- Alien weapons deal extra damage.
- Energy increases per kill and when taking damage.
- Why It’s S Tier: Best for clearing strongholds quickly (can solo one in 1:30). Tanky, high damage, and scales through fights.
A Tier Classes
Strong picks, but either costly or situational compared to S tier.
Berserker (100 Diamonds)
- Starting Gear: Medkit.
- Perks:
- Auto-revive once with low health/hunger.
- More damage the lower your health gets.
- Why A Tier: Ideal for solo survival due to revive ability. Cost-efficient at 100 diamonds.
Lumberjack (70 Diamonds)
- Starting Gear: Good Axe.
- Perks:
- 20% chance for bonus logs and saplings.
- Axe doubles as an efficient early-game weapon.
- Why A Tier: Great support for base-building and early progression.
Assassin (500 Diamonds)
- Starting Gear: Katana + 120 Kunai.
- Perks:
- +10% sprint speed.
- 10% chance to find bonus Kunai.
- Why A Tier: Excellent for speedrunning and aggressive play. Katana makes even bears manageable. Loses some appeal due to high price and -15% health.
Pyromaniac (600 Diamonds) (NEW – Fishing Update)
- Starting Gear: Flamethrower (requires fuel canisters).
- Perks:
- Dropped food auto-cooks.
- Faster movement for each burning enemy.
- Why A Tier: Great for area control and fast escapes when swarmed. However, fuel reliance and limited utility keep it from S tier.
Poison Master (Frog Invasion Update) (NEW – Frog Update)
- Starting Gear: Poison Armor + Blowpipe.
- Perks:
- Level 1 – Stronger poison effects.
- Level 2 – 25% chance enemies spread poison on death.
- Level 3 – Extra damage against poisoned enemies.
- Why A Tier: Perfect for crowd control. Poison spreading allows chain-kills and makes it deadly against groups. Slightly weaker in single-target boss fights, so not S tier.
B Tier Classes
Decent options, but less impactful than higher tiers.
Base Defender (40 Diamonds)
- Starting Gear: Defense blueprint.
- Perks:
- Defensive structures deal higher damage.
- Why B Tier: Solid multiplayer support role, especially in defense-focused runs.
Ranger (70 Diamonds)
- Starting Gear: Flashlight + Revolver (18 ammo, 30 max).
- Perks:
- 10% chance to recover ammo.
- Why B Tier: Good early-game ranged damage, but limited ammo sustainability compared to Alien.
Medic (40 Diamonds)
- Starting Gear: 2 Bandages (upgraded to Medkit at level 3).
- Perks:
- Revives 5x faster with more health restored.
- Why B Tier: Fantastic in co-op runs but average solo.
C Tier Classes
Playable but outclassed or heavily situational.
- Brawler (100 Diamonds) – Great melee buffs but no access to guns.
- Blacksmith (200 Diamonds) – Crafting discounts are nice, but overpriced.
- Camper (10 Diamonds) – Cheap, night vision helps, but weak overall.
- Scavenger (25 Diamonds) – Extra sack space makes early looting faster.
- Hunter (40 Diamonds) – Traps and drops are situational.
D Tier Classes
Weak, overpriced, or gimmicky.
- Decorator (40 Diamonds) – Cosmetic only.
- Farmer (80 Diamonds) – Rare apple tree perk isn’t worth it.
- Cook (40 Diamonds) – Crockpot bonus is too minor.
- Fisherman (50 Diamonds) (NEW – Fishing Update) – Fishing rod is useless since fishing is unprofitable and rare. Easily one of the weakest classes.
Final Tier List Overview
S Tier: Alien, Cyborg
A Tier: Berserker, Lumberjack, Assassin, Pyromaniac, Poison Master
B Tier: Base Defender, Ranger, Medic
C Tier: Brawler, Blacksmith, Camper, Scavenger, Hunter
D Tier: Decorator, Farmer, Cook, Fisherman
Which Class Should You Buy First?
Best Value: Alien (100 Diamonds) – unmatched utility and firepower for the cost.
Best for Support: Medic or Base Defender.
Best for Fun/Experimentation: Assassin or Poison Master.
Avoid Early On: Fisherman, Decorator, Cook, Farmer – they offer little to no gameplay advantage.