Shape of Dreams Fleche Mist Build – Memory & Essence Setup

This Shape of Dreams Fleche Mist Build is intended to be able to loop infinitely by leveraging Fleche to its full potential.

Why Fleche? Fleche has several things going for it that make it extremely powerful:

1: Fleche allows you to basic attack immediately after using it, and since you can spam fleche 3 times before getting to its cooldown, this allows you to bypass your normal attack speed. Attack speed is completely unnecessary for this build as a result.

2: The three charges and low cooldown on Fleche makes it a great fit for on-cast essences, since you can use Fleche quite often.

3: The mobility offered by Fleche makes many enemies miss their attacks as they try to predict your movement, or you can just teleport away.

It is split into two parts: early/mid-game and late-game, as the power of essences and memories shift quite dramatically as you get to late game.

Shape of Dreams Fleche Mist Build (Infinite Nightmare Loops)

Early/Mid-game

Memory & Essence Setup


Q – Fleche: The primary build-around skill of this build.

1: Glaciation. The AoE scaling on this makes clearing a breeze, and since you’re spamming Fleche the damage adds up very quickly. I try to get this to ~500-600% quality so that the AoE gets large enough to cover most of the screen.

1b: Sharpness, if Glaciation isn’t available. The map clearing is worse, but single target is better.

1c: Void, since you’re alternating Fleche and basic attack, you’ll make use of each proc. Void has a much smaller AoE and its area doesn’t scale with quality, but it has very good damage scaling.

2a: Wealth. The most important essence in the game, powers builds from early-game to late-game. I prioritize getting this to ~5-6 gold per kill, which is around the first “breakpoint” where +50% quality no longer gives you +1 gold on kill. You’ll be proccing this on basically every mob, raking in hundreds of gold each map.

2b: For bosses, Clemency or Predation. Clemency gives a ton of sustain and makes mistakes forgiving, Predation kills bosses faster so you don’t need the sustain.

3a: Without rewind, Momentum. The most powerful cd reduction essence in the game, allowing you to spam Fleche with impunity. Since Fleche allows you to bypass attack speed limits, you get ~6 hits worth of momentum procs to reset the cd on Fleche. I find this usually occurs around 0.8-1s reduction on Fleche.

3b: With rewind and Glaciation, Frost. Frost will stun all enemies from the glaciation blast and it very quickly stacks HP permanently. The HP increase stays even if you remove frost later on and dismantle it. I don’t bother upping the quality on Frost as I only really run it for the HP increase, Glaciation is a better essence to spend dream dust on as it gets you both damage and AoE.

3c: Lethality / Confidence, for more damage.

W – Rewind: The primary use of Rewind is to reset the cooldown on Fleche for more burst damage. Fleche three times, rewind, flech another three times.

1: Momentum, once it reliably clears the cooldown from 3 Fleches. It frees up another essence slot on Fleche.

2a: Voracity. Scaling attack damage is a nice damage bonus to Fleche, the incidental healing is also nice for early game.

2b: Dusk, if Voracity isn’t available. Great for early game, but there’s better things late game.

3: Virtue, for more spammability. At late game you’ll get enough memory haste that this won’t be necessary.


E – Utility slot: I prefer putting Parry / Shadow Walk / Blink here for emergency movement / shield. Parry being instant invulnerability, can come in pretty clutch if you have good reaction times and low ping, otherwise Shadow Walk / Blink is better for proccing Quicksilver / Insight.

1: Spiral – to proc on-hit effects

2: Quicksilver – Movement speed helps a ton for survivability, especially during bosses.

3: Insight – Probably the best way in the game to stack memory haste, making you less reliant on Chaos rewards to get high memory haste.


R – Flex slot: Anything can be used here. Umbral Edge, Frostbite, Arrow Storm, Ice Shield…

Whatever essences you want to use / save / swap around, see below.

Essences to look out for (apart from things listed above)

Glacial core – Highest priority. The engine that will carry you in lategame

Bleakness – Very good scaling, and glacial core / glaciation makes this basically always on.

Guidance – Not the highest priority until enemy damage starts to get dangerous.

Overload – 20% HP cost is rough early-game but negligible late-game due to Clemency healing. One of two quadratic-scaling essences in the game.

Divine Faith – the other quadratic-scaling essence. In very late-game, Overload is nicer for not needing monster kills to scale. Overload is also easier to find.

Perfection – It’s okay. AD, AP are great, but this build doesn’t make too good use of attack speed, and Insight already scales memory haste. Crit chance is covered by umbral edge in late game, and max health doesn’t keep up with monster damage.

Lethality, confidence – great sources of damage when you’ve got empty slots

Essences that are OK

Giant – Health scaling does fall off late-game where monster damage goes up a ton

Metal – Temporary substitute for Momentum. Works great for clearing, not so much on bosses.

Flow – Fleche does do light damage, but to get similar % of cd reduction requires very high quality.

Efficiency – Not bad at cooldown reduction when you have nothing else

Thunder – You do spam Fleche a lot so stacks build up quickly, but I’ve found the resulting damage to be rather lackluster


Essences to avoid:

Night sky – Attack speed doesn’t help because of how Fleche works.

Pure White, Embertail, Paranoia, Eye of the Sun – they just don’t do very much, there’s better things to get.

Contempt – you should be killing things quickly that this is not useful

Basically all other essences: They don’t do enough

Late-game Setup

Q – Fleche: Still insane

1: Clemency – Once this reaches around 40% damage dealt received as healing, you should be healing your full health bar within 2-3 hits.

2: Overload / Divine Faith – Double-dips with Clemency as it scales both the damage that creates clemency healing, and also scales the healing the clemency creates.

3: Guidance – Mandatory in late game to not die, also scales Clemency healing. A single use of Fleche with Clemency and Overload should get you 100k+ shield, repeatedly using it can get to millions.


W – Umbral Edge: Temporary buff for bosses. Needs +40 to hit +100% crit chance. Use Rewind if you can’t sustain fleche spam.

  • 1: Voracity – Percentage attack damage increase, scales Fleche.
  • 2: Wealth – Swap with Predation for clearing to generate money.
  • 3: Perfection if you find it, momentum if you still need rewind, free slot otherwise.

E – Parry / Shadow Walk / Free slot

  • 1: Spiral – Procs Quicksilver and Insight.
  • 2: Quicksilver – Movement speed still king.
  • 3: Insight – Hundreds of memory haste removes the need for Momentum.

R – Free slot

  • 1: Glacial Core – The most powerful late-game essence in the game because of multiplicative scaling.
  • 2: Predation – Boss killing. Swap with Wealth to reap money while clearing.
  • 3: Bleakness – Fast scaling, basically always on as Glacial Core procs this on everything.

Free slots are used to hold memories / essences for altars of cleansing to reap dream dust.


Notes

Chaos Priority

Early/Mid-game:
Ability Power > Attack Damage > Memory Haste > Health > Attack Speed

Ability power is useful for scaling glaciation.
Late-game:
Attack Damage becomes better as the build transitions to pure attack damage.

Memory Scaling Priority

Early/Mid-game:
Fleche is important to reduce its cd and up its damage. Astrid’s masterpiece is nice for survivability & shielding.
Late-game:
Fleche for raw damage.

Essence Scaling Priority

Early-game:
Wealth & Glaciation to farm money, Momentum to be able to spam Fleche.
Mid-game:
Clemency to start the heal engine going, Insight for memory haste, Bleakness for damage
Late-game:
Overload, Voracity, Guidance, Glacial Core, Predation.