One of the most reliable ways to make money in House of Necrosis is by collecting consumable items and weapons during your runs, then selling them to the Trader. While the starting investment (such as the 30 Coins needed for a Rescue Crystal) may seem steep, a successful escape with multiple high-value items can yield profits that easily surpass your initial cost.
This guide compiles the known selling prices of consumables, equipment, and weapons. It will be updated as more items are discovered and verified.
House of Necrosis Item Selling Prices Guide
Consumables
Item | Selling Price |
---|---|
Ammo Box | 10 Coins |
Ammunition | 9 Coins |
Blue Herb | 27 Coins |
Box Box | – |
Change Hex | 28 Coins |
Confuse Hex | 25 Coins |
Elixir of Vitality | 28 Coins |
Elixir of Wisdom | 28 Coins |
Encyclopedia | 27 Coins |
Escape Hex | 24 Coins |
Explosives | – |
Floorplan | – |
Evacuation Map | 25 Coins |
Herbs | 29 Coins |
Idiot Box | 10 Coins |
Petrify Hex | 28 Coins |
Push Hex | 25 Coins |
Quarter Hex | 28 Coins |
Rescue Crystal | 9 Coins |
Small Key | 27 Coins |
Thief Hex | 28 Coins |
Unidentified Serums | 25 Coins |
Vampiric Hex | 27 Coins |
Weaken Hex | 25 Coins |
Notes:
- Some consumables like Explosives and Floorplans still need confirmation.
- The Herbs and Elixir types tend to hold the highest value among basic drops.
Equipment
Equipment | Selling Price |
---|---|
Jacket | 17–18 Coins |
Notes:
- Equipment level does not influence the price.
- Identification status has no effect on sale value.
Weapons
Weapon | Selling Price |
---|---|
Knife | 11–13 Coins |
Notes:
Price varies slightly between individual items, likely due to internal rounding or randomization.
Weapon modifiers are currently being tested to confirm whether they impact final sale values.
Economy Tips
Invest early: Spending 30 Coins on a Rescue Crystal can lead to large profit runs if you return with several items.
Prioritize Herbs & Hexes: These sell for 25–29 Coins consistently and are easy to collect in most areas.
Avoid dying with loot: Escaping alive is more profitable than hoarding.
Stack duplicates: Trader accepts multiple copies — no diminishing return.
Trivia
Identifying weapons or armor does not reduce the selling price.
Equipment level has no impact on price.
The game often rounds up selling values rather than using exact decimals.
Work in Progress Notice
This guide is under ongoing research. Future updates will include:
Confirmed prices for Explosives and Floorplans
Detailed breakdowns of Weapon Modifiers
Updated lists for newly discovered consumables